2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/image/image-visual.h>
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/devel-api/rendering/texture-devel.h>
26 #include <dali/devel-api/scripting/enum-helper.h>
27 #include <dali/devel-api/scripting/scripting.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/public-api/actors/layer.h>
30 #include <dali/public-api/adaptor-framework/async-task-manager.h>
31 #include <dali/public-api/rendering/decorated-visual-renderer.h>
32 #include <cstring> // for strlen()
35 #include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
36 #include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
37 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
38 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
39 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
40 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
41 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
42 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
43 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
44 #include <dali-toolkit/internal/visuals/visual-url.h>
45 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
46 #include <dali-toolkit/public-api/visuals/visual-properties.h>
56 const int CUSTOM_PROPERTY_COUNT(7); // ltr, wrap, pixel area, atlas, pixalign, crop to mask, mask texture ratio
59 DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
60 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
61 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SCALE_TO_FILL)
62 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_WIDTH)
63 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_HEIGHT)
64 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, DEFAULT)
65 DALI_ENUM_TO_STRING_TABLE_END(FITTING_MODE)
68 DALI_ENUM_TO_STRING_TABLE_BEGIN(SAMPLING_MODE)
69 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX)
70 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NEAREST)
71 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, LINEAR)
72 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_NEAREST)
73 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_LINEAR)
74 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NO_FILTER)
75 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, DONT_CARE)
76 DALI_ENUM_TO_STRING_TABLE_END(SAMPLING_MODE)
79 DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
80 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
81 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
82 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
83 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
84 DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
87 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOAD_POLICY)
88 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE)
89 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED)
90 DALI_ENUM_TO_STRING_TABLE_END(LOAD_POLICY)
93 DALI_ENUM_TO_STRING_TABLE_BEGIN(RELEASE_POLICY)
94 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED)
95 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED)
96 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER)
97 DALI_ENUM_TO_STRING_TABLE_END(RELEASE_POLICY)
99 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
101 constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
103 Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
107 if(gridSize == ImageDimensions(1, 1))
109 geometry = factoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
113 geometry = VisualFactoryCache::CreateGridGeometry(gridSize);
119 } // unnamed namespace
121 ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
122 ImageVisualShaderFactory& shaderFactory,
123 const VisualUrl& imageUrl,
124 const Property::Map& properties,
125 ImageDimensions size,
126 FittingMode::Type fittingMode,
127 Dali::SamplingMode::Type samplingMode)
129 ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
130 imageVisualPtr->SetProperties(properties);
131 imageVisualPtr->Initialize();
132 return imageVisualPtr;
135 ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
136 ImageVisualShaderFactory& shaderFactory,
137 const VisualUrl& imageUrl,
138 ImageDimensions size,
139 FittingMode::Type fittingMode,
140 Dali::SamplingMode::Type samplingMode)
142 ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
143 imageVisualPtr->Initialize();
144 return imageVisualPtr;
147 ImageVisual::ImageVisual(VisualFactoryCache& factoryCache,
148 ImageVisualShaderFactory& shaderFactory,
149 const VisualUrl& imageUrl,
150 ImageDimensions size,
151 FittingMode::Type fittingMode,
152 Dali::SamplingMode::Type samplingMode)
153 : Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::IMAGE),
154 mPixelArea(FULL_TEXTURE_RECT),
155 mPixelAreaIndex(Property::INVALID_INDEX),
160 mTextureId(TextureManager::INVALID_TEXTURE_ID),
162 mImageVisualShaderFactory(shaderFactory),
163 mFittingMode(fittingMode),
164 mSamplingMode(samplingMode),
165 mWrapModeU(WrapMode::DEFAULT),
166 mWrapModeV(WrapMode::DEFAULT),
167 mLoadPolicy(Toolkit::ImageVisual::LoadPolicy::ATTACHED),
168 mReleasePolicy(Toolkit::ImageVisual::ReleasePolicy::DETACHED),
169 mAtlasRect(0.0f, 0.0f, 0.0f, 0.0f),
170 mAtlasRectSize(0, 0),
171 mLoadState(TextureManager::LoadState::NOT_STARTED),
172 mAttemptAtlasing(false),
173 mOrientationCorrection(true),
174 mEnableBrokenImage(true)
176 EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
179 ImageVisual::~ImageVisual()
181 if(Stage::IsInstalled())
183 if(mImageUrl.IsValid())
185 // Decrease reference count of External Resources :
186 // EncodedImageBuffer or ExternalTextures.
187 // Ensure the stage is still valid before accessing texture manager.
188 if(mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
190 TextureManager& textureManager = mFactoryCache.GetTextureManager();
191 textureManager.RemoveExternalTexture(mImageUrl.GetUrl());
193 else if(mImageUrl.IsBufferResource())
195 TextureManager& textureManager = mFactoryCache.GetTextureManager();
196 textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
200 // ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
201 if((mTextureId != TextureManager::INVALID_TEXTURE_ID) && (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER))
206 ResetFastTrackLoadingTask();
210 void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
212 // Url is already received in constructor
213 for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
215 KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
216 if(keyValue.first.type == Property::Key::INDEX)
218 DoSetProperty(keyValue.first.indexKey, keyValue.second);
222 if(keyValue.first == IMAGE_FITTING_MODE)
224 DoSetProperty(Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second);
226 else if(keyValue.first == IMAGE_SAMPLING_MODE)
228 DoSetProperty(Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second);
230 else if(keyValue.first == IMAGE_DESIRED_WIDTH)
232 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
234 else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
236 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
238 else if(keyValue.first == PIXEL_AREA_UNIFORM_NAME)
240 DoSetProperty(Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second);
242 else if(keyValue.first == IMAGE_WRAP_MODE_U)
244 DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second);
246 else if(keyValue.first == IMAGE_WRAP_MODE_V)
248 DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second);
250 else if(keyValue.first == SYNCHRONOUS_LOADING)
252 DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
254 else if(keyValue.first == IMAGE_ATLASING)
256 DoSetProperty(Toolkit::ImageVisual::Property::ATLASING, keyValue.second);
258 else if(keyValue.first == ALPHA_MASK_URL)
260 DoSetProperty(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, keyValue.second);
262 else if(keyValue.first == MASK_CONTENT_SCALE_NAME)
264 DoSetProperty(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second);
266 else if(keyValue.first == CROP_TO_MASK_NAME)
268 DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
270 else if(keyValue.first == MASKING_TYPE_NAME)
272 DoSetProperty(Toolkit::DevelImageVisual::Property::MASKING_TYPE, keyValue.second);
274 else if(keyValue.first == ENABLE_BROKEN_IMAGE)
276 DoSetProperty(Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE, keyValue.second);
278 else if(keyValue.first == LOAD_POLICY_NAME)
280 DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
282 else if(keyValue.first == RELEASE_POLICY_NAME)
284 DoSetProperty(Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second);
286 else if(keyValue.first == ORIENTATION_CORRECTION_NAME)
288 DoSetProperty(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second);
290 else if(keyValue.first == FAST_TRACK_UPLOADING_NAME)
292 DoSetProperty(Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING, keyValue.second);
296 // Load image immediately if LOAD_POLICY requires it
297 if(mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE)
299 auto attemptAtlasing = AttemptAtlasing();
300 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
304 void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
308 case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
315 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
319 mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
324 DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n");
329 case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
331 int32_t desiredWidth = 0;
332 if(value.Get(desiredWidth))
334 mDesiredSize.SetWidth(desiredWidth);
338 DALI_LOG_ERROR("ImageVisual: desiredWidth property has incorrect type\n");
343 case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
345 int32_t desiredHeight = 0;
346 if(value.Get(desiredHeight))
348 mDesiredSize.SetHeight(desiredHeight);
352 DALI_LOG_ERROR("ImageVisual: desiredHeight property has incorrect type\n");
357 case Toolkit::ImageVisual::Property::FITTING_MODE:
360 Scripting::GetEnumerationProperty(value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode);
361 mFittingMode = Dali::FittingMode::Type(fittingMode);
365 case Toolkit::ImageVisual::Property::SAMPLING_MODE:
367 int samplingMode = 0;
368 Scripting::GetEnumerationProperty(value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode);
369 mSamplingMode = Dali::SamplingMode::Type(samplingMode);
373 case Toolkit::ImageVisual::Property::PIXEL_AREA:
375 value.Get(mPixelArea);
377 if(DALI_UNLIKELY(mImpl->mRenderer))
379 // Unusual case. SetProperty called after OnInitialize().
380 // Assume that DoAction call UPDATE_PROPERTY.
381 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
386 case Toolkit::ImageVisual::Property::WRAP_MODE_U:
389 Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
390 mWrapModeU = Dali::WrapMode::Type(wrapMode);
394 case Toolkit::ImageVisual::Property::WRAP_MODE_V:
397 Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
398 mWrapModeV = Dali::WrapMode::Type(wrapMode);
402 case Toolkit::ImageVisual::Property::ATLASING:
404 value.Get(mAttemptAtlasing);
408 case Toolkit::ImageVisual::Property::ALPHA_MASK_URL:
410 std::string alphaUrl = "";
411 if(value.Get(alphaUrl))
414 mMaskingData->mAlphaMaskUrl = alphaUrl;
419 case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE:
425 mMaskingData->mContentScaleFactor = scale;
430 case Toolkit::ImageVisual::Property::CROP_TO_MASK:
436 mMaskingData->mCropToMask = crop;
441 case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
444 if(value.Get(maskingType))
447 if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
449 // For external textures, only gpu masking is available.
450 // Therefore, MASKING_TYPE is set to MASKING_ON_RENDERING forcelly.
451 mMaskingData->mPreappliedMasking = false;
455 mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
461 case Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE:
463 bool enableBrokenImage(mEnableBrokenImage);
464 if(value.Get(enableBrokenImage))
466 mEnableBrokenImage = enableBrokenImage;
471 case Toolkit::ImageVisual::Property::RELEASE_POLICY:
473 int releasePolicy = 0;
474 Scripting::GetEnumerationProperty(value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy);
475 mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type(releasePolicy);
479 case Toolkit::ImageVisual::Property::LOAD_POLICY:
482 Scripting::GetEnumerationProperty(value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy);
483 mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type(loadPolicy);
486 case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
488 bool orientationCorrection(mOrientationCorrection);
489 if(value.Get(orientationCorrection))
491 mOrientationCorrection = orientationCorrection;
496 case Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING:
498 bool fastTrackUploading = false;
499 if(value.Get(fastTrackUploading))
501 mUseFastTrackUploading = fastTrackUploading;
508 void ImageVisual::AllocateMaskData()
512 mMaskingData.reset(new TextureManager::MaskingData());
513 if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
515 mMaskingData->mPreappliedMasking = false;
520 void ImageVisual::GetNaturalSize(Vector2& naturalSize)
522 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
524 naturalSize.x = mDesiredSize.GetWidth();
525 naturalSize.y = mDesiredSize.GetHeight();
528 else if(mImpl->mRenderer) // Check if we have a loaded image
530 if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
532 naturalSize.x = mAtlasRectSize.GetWidth();
533 naturalSize.y = mAtlasRectSize.GetHeight();
537 auto textureSet = mImpl->mRenderer.GetTextures();
538 if(textureSet && textureSet.GetTextureCount())
540 if(mTextureSize != Vector2::ZERO)
542 naturalSize = mTextureSize;
548 if(mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
549 mMaskingData->mCropToMask)
551 ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
552 if(dimensions != ImageDimensions(0, 0))
554 naturalSize.x = dimensions.GetWidth();
555 naturalSize.y = dimensions.GetHeight();
559 else if(mImageUrl.IsValid())
561 if(mImageUrl.GetProtocolType() == VisualUrl::LOCAL)
563 ImageDimensions dimensions = Dali::GetClosestImageSize(mImageUrl.GetUrl());
565 if(dimensions != ImageDimensions(0, 0))
567 naturalSize.x = dimensions.GetWidth();
568 naturalSize.y = dimensions.GetHeight();
572 Actor actor = mPlacementActor.GetHandle();
573 Vector2 imageSize = Vector2::ZERO;
576 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
580 imageSize = mPlacementActorSize;
583 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
584 Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
585 naturalSize.x = brokenImage.GetWidth();
586 naturalSize.y = brokenImage.GetWidth();
591 naturalSize = Vector2::ZERO;
594 void ImageVisual::OnInitialize()
599 if(mImpl->mCustomShader)
601 geometry = CreateGeometry(mFactoryCache, mImpl->mCustomShader->mGridSize);
603 else // Get any geometry associated with the texture
605 TextureManager& textureManager = mFactoryCache.GetTextureManager();
607 uint32_t firstElementCount{0u};
608 uint32_t secondElementCount{0u};
609 geometry = textureManager.GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
611 if(!firstElementCount && !secondElementCount) // Otherwise use quad
613 geometry = CreateGeometry(mFactoryCache, ImageDimensions(1, 1));
617 // Increase reference count of External Resources :
618 // EncodedImageBuffer or ExternalTextures.
619 // Reference count will be decreased at destructor of the visual.
620 if(mImageUrl.IsValid() && (mImageUrl.IsBufferResource() || mImageUrl.GetProtocolType() == VisualUrl::TEXTURE))
622 TextureManager& textureManager = mFactoryCache.GetTextureManager();
623 textureManager.UseExternalResource(mImageUrl.GetUrl());
626 Shader shader = GenerateShader();
628 // Create the renderer
629 mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
630 mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
632 //Register transform properties
633 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
635 EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
639 mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
643 void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
645 TextureManager& textureManager = mFactoryCache.GetTextureManager();
647 ImageAtlasManagerPtr atlasManager = nullptr;
648 AtlasUploadObserver* atlasUploadObserver = nullptr;
649 auto textureObserver = this;
653 atlasManager = mFactoryCache.GetAtlasManager();
654 atlasUploadObserver = this;
657 auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
658 ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
659 : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
661 bool synchronousLoading = IsSynchronousLoadingRequired();
662 bool loadingStatus = false;
664 // Remove previous loading task.
665 ResetFastTrackLoadingTask();
667 // Rare case. If someone call LoadTexture during fast track loading task running, (Ex : Action::RELOAD)
668 // we should remove previously added renderer now.
671 Actor actor = mPlacementActor.GetHandle();
674 actor.RemoveRenderer(mImpl->mRenderer);
675 mRendererAdded = false;
680 * @brief Check whether FastTrackUploading is avaliable or not.
681 * @return True if we can use fast track uploading feature. False otherwise.
683 auto IsFastTrackUploadingAvailable = [&]() {
684 if(mUseFastTrackUploading &&
685 mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::ATTACHED &&
686 mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED &&
687 forceReload == TextureManager::ReloadPolicy::CACHED &&
688 (mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE) &&
689 !synchronousLoading &&
691 !mImpl->mCustomShader &&
692 !(mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()))
696 else if(mUseFastTrackUploading)
698 DALI_LOG_DEBUG_INFO("FastTrack : Fail to load fast track. mUrl : [%s]%s%s%s%s%s%s%s%s\n",
699 mImageUrl.GetUrl().c_str(),
700 (mLoadPolicy != Toolkit::ImageVisual::LoadPolicy::ATTACHED) ? "/ mLoadPolicy != ATTACHED" : "",
701 (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::DETACHED) ? "/ mReleasePolicy != DETACHED" : "",
702 (forceReload != TextureManager::ReloadPolicy::CACHED) ? "/ forceReload != CACHED" : "",
703 (!(mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE)) ? "/ url is not image" : "",
704 (synchronousLoading) ? "/ synchronousLoading" : "",
705 (atlasing) ? "/ atlasing" : "",
706 (mImpl->mCustomShader) ? "/ use customs shader" : "",
707 (mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()) ? "/ use masking url" : "");
712 if(IsFastTrackUploadingAvailable())
714 // Enable PremultipliedAlpha first.
715 EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
717 // Set new TextureSet with fast track loading task
718 mFastTrackLoadingTask = new FastTrackLoadingTask(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mOrientationCorrection, preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF, mFactoryCache.GetLoadYuvPlanes(), MakeCallback(this, &ImageVisual::FastLoadComplete));
720 TextureSet textureSet = TextureSet::New();
721 if(!mFastTrackLoadingTask->mLoadPlanesAvaliable)
723 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 1u);
724 textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
728 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 3u);
729 textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
730 textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]);
731 textureSet.SetTexture(2u, mFastTrackLoadingTask->mTextures[2]);
733 // We cannot determine what kind of shader will be used.
734 // Just use unified shader, and then change shader after load completed.
735 mNeedUnifiedYuvAndRgb = true;
738 mImpl->mRenderer.SetTextures(textureSet);
740 Dali::AsyncTaskManager::Get().AddTask(mFastTrackLoadingTask);
742 mLoadState = TextureManager::LoadState::LOADING;
746 textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
753 mLoadState = TextureManager::LoadState::LOADING;
757 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
760 EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
763 Sampler sampler = Sampler::New();
764 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
765 textures.SetSampler(0u, sampler);
768 else if(synchronousLoading)
770 // Synchronous loading is failed
771 mLoadState = TextureManager::LoadState::LOAD_FAILED;
774 if(atlasing) // Flag needs to be set before creating renderer
776 mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
780 mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
784 bool ImageVisual::AttemptAtlasing()
786 return (!mImpl->mCustomShader && (mImageUrl.IsLocalResource() || mImageUrl.IsBufferResource()) && mAttemptAtlasing);
789 void ImageVisual::InitializeRenderer()
791 auto attemptAtlasing = AttemptAtlasing();
793 // Load Texture if mTextures is empty.
794 // mTextures is already set, the mTexture can be used to create Renderer.
795 // There are two cases mTextures is empty.
796 // 1. mTextureId == TextureManager::INVALID_TEXTURE_ID
797 // - Visual is on stage with LoadPolicy::ATTACHED
798 // 2. mTextureId != TextureManager::INVALID_TEXTURE_ID
799 // - If ReleasePolicy is DESTROYED, InitializeRenderer called every on stage called.
800 // - Then every resources those contained in Visual are Reset but mTextureId is remained when the Off stage time,
801 // - So, mTextures needed to be get from texture manager to created resources like mImpl->mRenderer.
804 if(mTextureId == TextureManager::INVALID_TEXTURE_ID)
806 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
810 mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
811 if(!(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED) && mTextures)
813 Sampler sampler = Sampler::New();
814 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
815 mTextures.SetSampler(0u, sampler);
822 mImpl->mRenderer.SetTextures(mTextures);
823 ComputeTextureSize();
826 bool needToUpdateShader = DevelTexture::IsNative(mTextures.GetTexture(0));
828 if(mTextures.GetTextureCount() == 3)
830 if(mTextures.GetTexture(0).GetPixelFormat() == Pixel::L8 && mTextures.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && mTextures.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
832 mNeedYuvToRgb = true;
833 needToUpdateShader = true;
837 if(needToUpdateShader)
841 mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
844 if(attemptAtlasing) // the texture is packed inside atlas
846 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
848 bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
850 if(!defaultWrapMode) // custom wrap mode
852 Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
853 wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
854 mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
859 void ImageVisual::DoSetOnScene(Actor& actor)
861 if(mImageUrl.IsValid())
863 InitializeRenderer();
866 if(!mImpl->mRenderer)
871 mPlacementActor = actor;
873 if(mPixelArea != FULL_TEXTURE_RECT)
875 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
878 if(mLoadState == TextureManager::LoadState::LOAD_FINISHED)
880 actor.AddRenderer(mImpl->mRenderer);
881 mRendererAdded = true;
882 mPlacementActor.Reset();
884 // Image loaded and ready to display
885 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
887 else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
890 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
894 if(mFastTrackLoadingTask)
896 actor.AddRenderer(mImpl->mRenderer);
897 mRendererAdded = true;
902 void ImageVisual::DoSetOffScene(Actor& actor)
904 // Visual::Base::SetOffScene only calls DoSetOffScene if mRenderer exists (is on onstage)
906 // Image release is dependent on the ReleasePolicy, renderer is removed.
907 actor.RemoveRenderer(mImpl->mRenderer);
908 mRendererAdded = false;
910 if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
915 mPlacementActor.Reset();
918 void ImageVisual::DoCreatePropertyMap(Property::Map& map) const
921 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
923 bool sync = IsSynchronousLoadingRequired();
924 map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
925 if(mImageUrl.IsValid())
927 map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
928 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
929 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
932 map.Insert(Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode);
933 map.Insert(Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode);
935 if(mImpl->mRenderer && mPixelAreaIndex != Property::INVALID_INDEX)
937 // Update values from Renderer
938 Vector4 pixelArea = mImpl->mRenderer.GetProperty<Vector4>(mPixelAreaIndex);
939 map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, pixelArea);
943 map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
946 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
947 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
949 map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing);
951 if(mMaskingData != NULL)
953 map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
954 map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
955 map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
956 map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
959 map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
960 map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
961 map.Insert(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection);
963 map.Insert(Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING, mUseFastTrackUploading);
966 void ImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
969 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
970 if(mImageUrl.IsValid())
972 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
973 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
977 void ImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
979 // Check if action is valid for this visual type and perform action if possible
983 case DevelImageVisual::Action::RELOAD:
985 auto attemptAtlasing = AttemptAtlasing();
986 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::FORCED);
992 void ImageVisual::OnSetTransform()
996 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
1000 void ImageVisual::UpdateShader()
1002 if(mImpl->mRenderer)
1004 Shader shader = GenerateShader();
1005 mImpl->mRenderer.SetShader(shader);
1009 // From existing atlas manager
1010 void ImageVisual::UploadCompleted()
1012 // Texture has been uploaded. If weak handle is holding a placement actor,
1013 // it is the time to add the renderer to actor.
1014 Actor actor = mPlacementActor.GetHandle();
1017 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
1018 actor.AddRenderer(mImpl->mRenderer);
1019 mRendererAdded = true;
1020 // reset the weak handle so that the renderer only get added to actor once
1021 mPlacementActor.Reset();
1025 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
1026 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1029 // From FastTrackLoadingTask
1030 void ImageVisual::FastLoadComplete(FastTrackLoadingTaskPtr task)
1032 Toolkit::Visual::ResourceStatus resourceStatus;
1034 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask == task && "Task was not canceled successfully!");
1035 DALI_ASSERT_ALWAYS(mRendererAdded && "Some FastTrack logic missed!");
1037 Actor actor = mPlacementActor.GetHandle();
1039 if(mFastTrackLoadingTask && mFastTrackLoadingTask->mLoadSuccess)
1041 resourceStatus = Toolkit::Visual::ResourceStatus::READY;
1042 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1044 // Change premultiplied alpha flag after change renderer.
1045 EnablePreMultipliedAlpha(mFastTrackLoadingTask->mPremultiplied);
1047 if(mFastTrackLoadingTask->mLoadPlanesAvaliable)
1049 if(mFastTrackLoadingTask->mPlanesLoaded)
1051 // Let we use regular yuv cases.
1052 mNeedYuvToRgb = true;
1056 // Let we use regular image cases.
1057 mNeedYuvToRgb = false;
1059 auto textureSet = mImpl->mRenderer.GetTextures();
1060 DALI_ASSERT_ALWAYS(textureSet && textureSet.GetTextureCount() > 0u && "Previous texture set must exist!");
1062 Dali::TextureSet newTextureSet = TextureSet::New();
1063 newTextureSet.SetTexture(0u, textureSet.GetTexture(0u));
1064 mImpl->mRenderer.SetTextures(newTextureSet);
1067 // We can specify what kind of shader we need to use now. Update shader.
1068 mNeedUnifiedYuvAndRgb = false;
1074 resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
1075 mLoadState = TextureManager::LoadState::LOAD_FAILED;
1077 // Change renderer as broken.
1081 mFastTrackLoadingTask.Reset();
1083 // Signal to observers ( control ) that resources are ready. Must be all resources.
1084 ResourceReady(resourceStatus);
1087 // From Texture Manager
1088 void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureInformation)
1090 Toolkit::Visual::ResourceStatus resourceStatus;
1091 if(mImpl->mRenderer)
1093 if(textureInformation.useAtlasing)
1095 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
1098 EnablePreMultipliedAlpha(textureInformation.preMultiplied);
1100 Actor actor = mPlacementActor.GetHandle();
1104 textureInformation.textureSet = mImpl->mRenderer.GetTextures();
1108 if(!textureInformation.useAtlasing)
1110 Sampler sampler = Sampler::New();
1111 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
1112 textureInformation.textureSet.SetSampler(0u, sampler);
1115 mImpl->mRenderer.SetTextures(textureInformation.textureSet);
1116 ComputeTextureSize();
1119 if(textureInformation.textureSet.GetTextureCount() == 3)
1121 if(textureInformation.textureSet.GetTexture(0).GetPixelFormat() == Pixel::L8 && textureInformation.textureSet.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && textureInformation.textureSet.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
1123 mNeedYuvToRgb = true;
1130 actor.AddRenderer(mImpl->mRenderer);
1131 mRendererAdded = true;
1132 // reset the weak handle so that the renderer only get added to actor once
1133 mPlacementActor.Reset();
1138 // Storing TextureSet needed when renderer staged.
1139 if(!mImpl->mRenderer)
1141 mTextures = textureInformation.textureSet;
1144 // Image loaded, set status regardless of staged status.
1147 resourceStatus = Toolkit::Visual::ResourceStatus::READY;
1148 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1152 resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
1153 mLoadState = TextureManager::LoadState::LOAD_FAILED;
1156 // use geometry if needed
1159 uint32_t firstElementCount{0u};
1160 uint32_t secondElementCount{0u};
1161 auto geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
1162 if(mImpl->mRenderer && geometry)
1164 mImpl->mRenderer.SetGeometry(geometry);
1165 Dali::DevelRenderer::DrawCommand drawCommand{};
1166 drawCommand.drawType = DevelRenderer::DrawType::INDEXED;
1168 if(firstElementCount)
1170 drawCommand.firstIndex = 0;
1171 drawCommand.elementCount = firstElementCount;
1172 drawCommand.queue = DevelRenderer::RENDER_QUEUE_OPAQUE;
1173 DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1176 if(secondElementCount)
1178 drawCommand.firstIndex = firstElementCount;
1179 drawCommand.elementCount = secondElementCount;
1180 drawCommand.queue = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
1181 DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1186 // Signal to observers ( control ) that resources are ready. Must be all resources.
1187 ResourceReady(resourceStatus);
1190 void ImageVisual::RemoveTexture()
1192 if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
1194 mFactoryCache.GetTextureManager().RequestRemove(mTextureId, this);
1195 mTextureId = TextureManager::INVALID_TEXTURE_ID;
1199 ResetFastTrackLoadingTask();
1201 Vector4 atlasRect(0.f, 0.f, 1.f, 1.f);
1202 Property::Index index = mImpl->mRenderer.GetPropertyIndex(ATLAS_RECT_UNIFORM_NAME);
1203 if(index != Property::INVALID_INDEX)
1205 Property::Value atlasRectValue = mImpl->mRenderer.GetProperty(index);
1206 atlasRectValue.Get(atlasRect);
1209 TextureSet textureSet = mImpl->mRenderer.GetTextures();
1211 if(index != Property::INVALID_INDEX)
1213 mFactoryCache.GetAtlasManager()->Remove(textureSet, atlasRect);
1218 void ImageVisual::ComputeTextureSize()
1220 if(mImpl->mRenderer)
1222 auto textureSet = mImpl->mRenderer.GetTextures();
1223 if(textureSet && textureSet.GetTextureCount())
1225 auto texture = textureSet.GetTexture(0);
1228 mTextureSize.x = texture.GetWidth();
1229 mTextureSize.y = texture.GetHeight();
1230 if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1232 Texture maskTexture = textureSet.GetTexture(1);
1235 mTextureSize.x = std::min(static_cast<uint32_t>(mTextureSize.x * mMaskingData->mContentScaleFactor), maskTexture.GetWidth());
1236 mTextureSize.y = std::min(static_cast<uint32_t>(mTextureSize.y * mMaskingData->mContentScaleFactor), maskTexture.GetHeight());
1244 Vector2 ImageVisual::ComputeMaskTextureRatio()
1246 Vector2 maskTextureRatio;
1247 if(mImpl->mRenderer)
1249 auto textureSet = mImpl->mRenderer.GetTextures();
1250 if(textureSet && textureSet.GetTextureCount())
1252 auto texture = textureSet.GetTexture(0);
1255 if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1257 Texture maskTexture = textureSet.GetTexture(1);
1260 float textureWidth = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1261 float textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1262 maskTextureRatio = Vector2(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
1263 std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
1269 return maskTextureRatio;
1272 Shader ImageVisual::GenerateShader() const
1276 const bool useStandardShader = !mImpl->mCustomShader;
1277 const bool useNativeImage = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
1279 if(useStandardShader)
1281 bool requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
1282 // Create and cache the standard shader
1283 shader = mImageVisualShaderFactory.GetShader(
1285 ImageVisualShaderFeature::FeatureBuilder()
1286 .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
1287 .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
1288 .EnableRoundedCorner(IsRoundedCornerRequired())
1289 .EnableBorderline(IsBorderlineRequired())
1290 .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
1291 .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering)
1292 .EnableYuvToRgb(mNeedYuvToRgb, mNeedUnifiedYuvAndRgb));
1296 bool usesWholeTexture = true;
1297 std::string_view vertexShaderView;
1298 std::string_view fragmentShaderView;
1300 if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
1302 vertexShaderView = mImpl->mCustomShader->mVertexShader;
1303 usesWholeTexture = false; // Impossible to tell.
1307 vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
1310 if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
1312 fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
1316 fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
1319 // If the texture is native, we may need to change prefix and sampler in
1320 // the fragment shader
1323 bool modifiedFragmentShader = false;
1324 Texture nativeTexture = mTextures.GetTexture(0);
1325 std::string fragmentShaderString = std::string(fragmentShaderView);
1327 modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
1328 if(modifiedFragmentShader)
1330 fragmentShaderView = fragmentShaderString;
1333 // Create shader here cause fragmentShaderString scope issue
1334 shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1338 shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1341 if(usesWholeTexture)
1343 shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
1350 Dali::Property ImageVisual::OnGetPropertyObject(Dali::Property::Key key)
1352 if((key.type == Property::Key::INDEX && key.indexKey == Toolkit::ImageVisual::Property::PIXEL_AREA) || (key.type == Property::Key::STRING && key.stringKey == PIXEL_AREA_UNIFORM_NAME))
1354 if(DALI_LIKELY(mImpl->mRenderer))
1356 if(mPixelAreaIndex == Property::INVALID_INDEX)
1358 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
1360 return Dali::Property(mImpl->mRenderer, mPixelAreaIndex);
1365 return Dali::Property(handle, Property::INVALID_INDEX);
1368 void ImageVisual::CheckMaskTexture()
1370 if(mMaskingData && !mMaskingData->mPreappliedMasking)
1372 bool maskLoadFailed = true;
1373 TextureSet textures = mImpl->mRenderer.GetTextures();
1374 if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
1376 if(mMaskingData->mCropToMask)
1378 mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, ComputeMaskTextureRatio());
1380 maskLoadFailed = false;
1383 if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
1385 mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
1391 void ImageVisual::ResetRenderer()
1393 RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
1394 mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
1396 TextureSet textureSet = TextureSet::New();
1397 mImpl->mRenderer.SetTextures(textureSet);
1398 ComputeTextureSize();
1400 mLoadState = TextureManager::LoadState::NOT_STARTED;
1403 void ImageVisual::ShowBrokenImage()
1405 if(mEnableBrokenImage)
1407 Actor actor = mPlacementActor.GetHandle();
1409 Vector2 imageSize = Vector2::ZERO;
1412 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
1413 mPlacementActorSize = imageSize;
1417 actor.RemoveRenderer(mImpl->mRenderer);
1418 mRendererAdded = false;
1422 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
1425 actor.AddRenderer(mImpl->mRenderer);
1426 mRendererAdded = true;
1427 mPlacementActor.Reset();
1434 Actor actor = mPlacementActor.GetHandle();
1437 actor.RemoveRenderer(mImpl->mRenderer);
1438 mRendererAdded = false;
1445 void ImageVisual::ResetFastTrackLoadingTask()
1447 if(mFastTrackLoadingTask)
1449 Dali::AsyncTaskManager::Get().RemoveTask(mFastTrackLoadingTask);
1450 mFastTrackLoadingTask.Reset();
1454 } // namespace Internal
1456 } // namespace Toolkit