[Tizen] Emit ResourceReady if we call Reload even if it was ready visual.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / image / image-visual.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/visuals/image/image-visual.h>
20
21 // EXTERNAL HEADERS
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/devel-api/rendering/texture-devel.h>
26 #include <dali/devel-api/scripting/enum-helper.h>
27 #include <dali/devel-api/scripting/scripting.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/public-api/actors/layer.h>
30 #include <dali/public-api/rendering/decorated-visual-renderer.h>
31 #include <cstring> // for strlen()
32
33 // INTERNAL HEADERS
34 #include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
35 #include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
36 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
37 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
38 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
39 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
40 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
41 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
42 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
43 #include <dali-toolkit/internal/visuals/visual-url.h>
44 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
45 #include <dali-toolkit/public-api/visuals/visual-properties.h>
46
47 namespace Dali
48 {
49 namespace Toolkit
50 {
51 namespace Internal
52 {
53 namespace
54 {
55 const int CUSTOM_PROPERTY_COUNT(7); // ltr, wrap, pixel area, atlas, pixalign, crop to mask, mask texture ratio
56
57 // fitting modes
58 DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
59   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
60   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SCALE_TO_FILL)
61   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_WIDTH)
62   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_HEIGHT)
63   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, DEFAULT)
64 DALI_ENUM_TO_STRING_TABLE_END(FITTING_MODE)
65
66 // sampling modes
67 DALI_ENUM_TO_STRING_TABLE_BEGIN(SAMPLING_MODE)
68   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX)
69   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NEAREST)
70   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, LINEAR)
71   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_NEAREST)
72   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_LINEAR)
73   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NO_FILTER)
74   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, DONT_CARE)
75 DALI_ENUM_TO_STRING_TABLE_END(SAMPLING_MODE)
76
77 // wrap modes
78 DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
79   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
80   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
81   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
82   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
83 DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
84
85 // load policies
86 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOAD_POLICY)
87   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE)
88   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED)
89 DALI_ENUM_TO_STRING_TABLE_END(LOAD_POLICY)
90
91 // release policies
92 DALI_ENUM_TO_STRING_TABLE_BEGIN(RELEASE_POLICY)
93   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED)
94   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED)
95   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER)
96 DALI_ENUM_TO_STRING_TABLE_END(RELEASE_POLICY)
97
98 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
99
100 const float PIXEL_ALIGN_ON  = 1.0f;
101 const float PIXEL_ALIGN_OFF = 0.0f;
102
103 constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
104
105 Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
106 {
107   Geometry geometry;
108
109   if(gridSize == ImageDimensions(1, 1))
110   {
111     geometry = factoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
112   }
113   else
114   {
115     geometry = VisualFactoryCache::CreateGridGeometry(gridSize);
116   }
117
118   return geometry;
119 }
120
121 } // unnamed namespace
122
123 ImageVisualPtr ImageVisual::New(VisualFactoryCache&       factoryCache,
124                                 ImageVisualShaderFactory& shaderFactory,
125                                 const VisualUrl&          imageUrl,
126                                 const Property::Map&      properties,
127                                 ImageDimensions           size,
128                                 FittingMode::Type         fittingMode,
129                                 Dali::SamplingMode::Type  samplingMode)
130 {
131   ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
132   imageVisualPtr->SetProperties(properties);
133   imageVisualPtr->Initialize();
134   return imageVisualPtr;
135 }
136
137 ImageVisualPtr ImageVisual::New(VisualFactoryCache&       factoryCache,
138                                 ImageVisualShaderFactory& shaderFactory,
139                                 const VisualUrl&          imageUrl,
140                                 ImageDimensions           size,
141                                 FittingMode::Type         fittingMode,
142                                 Dali::SamplingMode::Type  samplingMode)
143 {
144   ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
145   imageVisualPtr->Initialize();
146   return imageVisualPtr;
147 }
148
149 ImageVisual::ImageVisual(VisualFactoryCache&       factoryCache,
150                          ImageVisualShaderFactory& shaderFactory,
151                          const VisualUrl&          imageUrl,
152                          ImageDimensions           size,
153                          FittingMode::Type         fittingMode,
154                          Dali::SamplingMode::Type  samplingMode)
155 : Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::IMAGE),
156   mPixelArea(FULL_TEXTURE_RECT),
157   mPlacementActor(),
158   mImageUrl(imageUrl),
159   mMaskingData(),
160   mDesiredSize(size),
161   mTextureId(TextureManager::INVALID_TEXTURE_ID),
162   mTextures(),
163   mImageVisualShaderFactory(shaderFactory),
164   mFittingMode(fittingMode),
165   mSamplingMode(samplingMode),
166   mWrapModeU(WrapMode::DEFAULT),
167   mWrapModeV(WrapMode::DEFAULT),
168   mLoadPolicy(Toolkit::ImageVisual::LoadPolicy::ATTACHED),
169   mReleasePolicy(Toolkit::ImageVisual::ReleasePolicy::DETACHED),
170   mAtlasRect(0.0f, 0.0f, 0.0f, 0.0f),
171   mAtlasRectSize(0, 0),
172   mLoadState(TextureManager::LoadState::NOT_STARTED),
173   mAttemptAtlasing(false),
174   mOrientationCorrection(true)
175 {
176   EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
177 }
178
179 ImageVisual::~ImageVisual()
180 {
181   if(Stage::IsInstalled())
182   {
183     if(mImageUrl.IsValid())
184     {
185       // Decrease reference count of External Resources :
186       // EncodedImageBuffer or ExternalTextures.
187       // Ensure the stage is still valid before accessing texture manager.
188       if(mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
189       {
190         TextureManager& textureManager = mFactoryCache.GetTextureManager();
191         textureManager.RemoveExternalTexture(mImageUrl.GetUrl());
192       }
193       else if(mImageUrl.IsBufferResource())
194       {
195         TextureManager& textureManager = mFactoryCache.GetTextureManager();
196         textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
197       }
198     }
199
200     // ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
201     if((mTextureId != TextureManager::INVALID_TEXTURE_ID) && (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER))
202     {
203       RemoveTexture();
204     }
205   }
206 }
207
208 void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
209 {
210   // Url is already received in constructor
211   for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
212   {
213     KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
214     if(keyValue.first.type == Property::Key::INDEX)
215     {
216       DoSetProperty(keyValue.first.indexKey, keyValue.second);
217     }
218     else
219     {
220       if(keyValue.first == IMAGE_FITTING_MODE)
221       {
222         DoSetProperty(Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second);
223       }
224       else if(keyValue.first == IMAGE_SAMPLING_MODE)
225       {
226         DoSetProperty(Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second);
227       }
228       else if(keyValue.first == IMAGE_DESIRED_WIDTH)
229       {
230         DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
231       }
232       else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
233       {
234         DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
235       }
236       else if(keyValue.first == PIXEL_AREA_UNIFORM_NAME)
237       {
238         DoSetProperty(Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second);
239       }
240       else if(keyValue.first == IMAGE_WRAP_MODE_U)
241       {
242         DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second);
243       }
244       else if(keyValue.first == IMAGE_WRAP_MODE_V)
245       {
246         DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second);
247       }
248       else if(keyValue.first == SYNCHRONOUS_LOADING)
249       {
250         DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
251       }
252       else if(keyValue.first == IMAGE_ATLASING)
253       {
254         DoSetProperty(Toolkit::ImageVisual::Property::ATLASING, keyValue.second);
255       }
256       else if(keyValue.first == ALPHA_MASK_URL)
257       {
258         DoSetProperty(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, keyValue.second);
259       }
260       else if(keyValue.first == MASK_CONTENT_SCALE_NAME)
261       {
262         DoSetProperty(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second);
263       }
264       else if(keyValue.first == CROP_TO_MASK_NAME)
265       {
266         DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
267       }
268       else if(keyValue.first == MASKING_TYPE_NAME)
269       {
270         DoSetProperty(Toolkit::DevelImageVisual::Property::MASKING_TYPE, keyValue.second);
271       }
272       else if(keyValue.first == LOAD_POLICY_NAME)
273       {
274         DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
275       }
276       else if(keyValue.first == RELEASE_POLICY_NAME)
277       {
278         DoSetProperty(Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second);
279       }
280       else if(keyValue.first == ORIENTATION_CORRECTION_NAME)
281       {
282         DoSetProperty(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second);
283       }
284     }
285   }
286   // Load image immediately if LOAD_POLICY requires it
287   if(mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE)
288   {
289     auto attemptAtlasing = AttemptAtlasing();
290     LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
291   }
292 }
293
294 void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
295 {
296   switch(index)
297   {
298     case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
299     {
300       bool sync = false;
301       if(value.Get(sync))
302       {
303         if(sync)
304         {
305           mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
306         }
307         else
308         {
309           mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
310         }
311       }
312       else
313       {
314         DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n");
315       }
316       break;
317     }
318
319     case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
320     {
321       int32_t desiredWidth = 0;
322       if(value.Get(desiredWidth))
323       {
324         mDesiredSize.SetWidth(desiredWidth);
325       }
326       else
327       {
328         DALI_LOG_ERROR("ImageVisual: desiredWidth property has incorrect type\n");
329       }
330       break;
331     }
332
333     case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
334     {
335       int32_t desiredHeight = 0;
336       if(value.Get(desiredHeight))
337       {
338         mDesiredSize.SetHeight(desiredHeight);
339       }
340       else
341       {
342         DALI_LOG_ERROR("ImageVisual: desiredHeight property has incorrect type\n");
343       }
344       break;
345     }
346
347     case Toolkit::ImageVisual::Property::FITTING_MODE:
348     {
349       int fittingMode = 0;
350       Scripting::GetEnumerationProperty(value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode);
351       mFittingMode = Dali::FittingMode::Type(fittingMode);
352       break;
353     }
354
355     case Toolkit::ImageVisual::Property::SAMPLING_MODE:
356     {
357       int samplingMode = 0;
358       Scripting::GetEnumerationProperty(value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode);
359       mSamplingMode = Dali::SamplingMode::Type(samplingMode);
360       break;
361     }
362
363     case Toolkit::ImageVisual::Property::PIXEL_AREA:
364     {
365       value.Get(mPixelArea);
366       break;
367     }
368
369     case Toolkit::ImageVisual::Property::WRAP_MODE_U:
370     {
371       int wrapMode = 0;
372       Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
373       mWrapModeU = Dali::WrapMode::Type(wrapMode);
374       break;
375     }
376
377     case Toolkit::ImageVisual::Property::WRAP_MODE_V:
378     {
379       int wrapMode = 0;
380       Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
381       mWrapModeV = Dali::WrapMode::Type(wrapMode);
382       break;
383     }
384
385     case Toolkit::ImageVisual::Property::ATLASING:
386     {
387       value.Get(mAttemptAtlasing);
388       break;
389     }
390
391     case Toolkit::ImageVisual::Property::ALPHA_MASK_URL:
392     {
393       std::string alphaUrl = "";
394       if(value.Get(alphaUrl))
395       {
396         AllocateMaskData();
397         mMaskingData->mAlphaMaskUrl = alphaUrl;
398       }
399       break;
400     }
401
402     case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE:
403     {
404       float scale = 1.0f;
405       if(value.Get(scale))
406       {
407         AllocateMaskData();
408         mMaskingData->mContentScaleFactor = scale;
409       }
410       break;
411     }
412
413     case Toolkit::ImageVisual::Property::CROP_TO_MASK:
414     {
415       bool crop = false;
416       if(value.Get(crop))
417       {
418         AllocateMaskData();
419         mMaskingData->mCropToMask = crop;
420       }
421       break;
422     }
423
424     case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
425     {
426       int maskingType = 0;
427       if(value.Get(maskingType))
428       {
429         AllocateMaskData();
430         if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
431         {
432           // For external textures, only gpu masking is available.
433           // Therefore, MASKING_TYPE is set to MASKING_ON_RENDERING forcelly.
434           mMaskingData->mPreappliedMasking = false;
435         }
436         else
437         {
438           mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
439         }
440       }
441       break;
442     }
443
444     case Toolkit::ImageVisual::Property::RELEASE_POLICY:
445     {
446       int releasePolicy = 0;
447       Scripting::GetEnumerationProperty(value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy);
448       mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type(releasePolicy);
449       break;
450     }
451
452     case Toolkit::ImageVisual::Property::LOAD_POLICY:
453     {
454       int loadPolicy = 0;
455       Scripting::GetEnumerationProperty(value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy);
456       mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type(loadPolicy);
457       break;
458     }
459     case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
460     {
461       bool orientationCorrection(mOrientationCorrection);
462       if(value.Get(orientationCorrection))
463       {
464         mOrientationCorrection = orientationCorrection;
465       }
466       break;
467     }
468   }
469 }
470
471 void ImageVisual::AllocateMaskData()
472 {
473   if(!mMaskingData)
474   {
475     mMaskingData.reset(new TextureManager::MaskingData());
476     if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
477     {
478       mMaskingData->mPreappliedMasking = false;
479     }
480   }
481 }
482
483 void ImageVisual::GetNaturalSize(Vector2& naturalSize)
484 {
485   if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
486   {
487     naturalSize.x = mDesiredSize.GetWidth();
488     naturalSize.y = mDesiredSize.GetHeight();
489     return;
490   }
491   else if(mImpl->mRenderer) // Check if we have a loaded image
492   {
493     if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
494     {
495       naturalSize.x = mAtlasRectSize.GetWidth();
496       naturalSize.y = mAtlasRectSize.GetHeight();
497       return;
498     }
499
500     auto textureSet = mImpl->mRenderer.GetTextures();
501     if(textureSet && textureSet.GetTextureCount())
502     {
503       if(mTextureSize != Vector2::ZERO)
504       {
505         naturalSize = mTextureSize;
506         return;
507       }
508     }
509   }
510
511   if(mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
512      mMaskingData->mCropToMask)
513   {
514     ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
515     if(dimensions != ImageDimensions(0, 0))
516     {
517       naturalSize.x = dimensions.GetWidth();
518       naturalSize.y = dimensions.GetHeight();
519     }
520     return;
521   }
522   else if(mImageUrl.IsValid())
523   {
524     if(mImageUrl.GetProtocolType() == VisualUrl::LOCAL)
525     {
526       ImageDimensions dimensions = Dali::GetClosestImageSize(mImageUrl.GetUrl());
527
528       if(dimensions != ImageDimensions(0, 0))
529       {
530         naturalSize.x = dimensions.GetWidth();
531         naturalSize.y = dimensions.GetHeight();
532       }
533       else
534       {
535         Actor   actor     = mPlacementActor.GetHandle();
536         Vector2 imageSize = Vector2::ZERO;
537         if(actor)
538         {
539           imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
540         }
541         else
542         {
543           imageSize = mPlacementActorSize;
544         }
545
546         mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
547         Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
548         naturalSize.x       = brokenImage.GetWidth();
549         naturalSize.y       = brokenImage.GetWidth();
550       }
551       return;
552     }
553   }
554   naturalSize = Vector2::ZERO;
555 }
556
557 void ImageVisual::OnInitialize()
558 {
559   Geometry geometry;
560
561   // Get the geometry
562   if(mImpl->mCustomShader)
563   {
564     geometry = CreateGeometry(mFactoryCache, mImpl->mCustomShader->mGridSize);
565   }
566   else // Get any geometry associated with the texture
567   {
568     TextureManager& textureManager = mFactoryCache.GetTextureManager();
569
570     uint32_t firstElementCount{0u};
571     uint32_t secondElementCount{0u};
572     geometry = textureManager.GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
573
574     if(!firstElementCount && !secondElementCount) // Otherwise use quad
575     {
576       geometry = CreateGeometry(mFactoryCache, ImageDimensions(1, 1));
577     }
578   }
579
580   // Increase reference count of External Resources :
581   // EncodedImageBuffer or ExternalTextures.
582   // Reference count will be decreased at destructor of the visual.
583   if(mImageUrl.IsValid() && (mImageUrl.IsBufferResource() || mImageUrl.GetProtocolType() == VisualUrl::TEXTURE))
584   {
585     TextureManager& textureManager = mFactoryCache.GetTextureManager();
586     textureManager.UseExternalResource(mImageUrl.GetUrl());
587   }
588
589   Shader shader = GenerateShader();
590
591   // Create the renderer
592   mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
593   mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
594
595   //Register transform properties
596   mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
597
598   EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
599
600   if(mMaskingData)
601   {
602     mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
603   }
604 }
605
606 void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
607 {
608   TextureManager& textureManager = mFactoryCache.GetTextureManager();
609
610   ImageAtlasManagerPtr atlasManager        = nullptr;
611   AtlasUploadObserver* atlasUploadObserver = nullptr;
612   auto                 textureObserver     = this;
613
614   if(atlasing)
615   {
616     atlasManager        = mFactoryCache.GetAtlasManager();
617     atlasUploadObserver = this;
618   }
619
620   auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
621                              ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
622                              : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
623
624   bool synchronousLoading = IsSynchronousLoadingRequired();
625   bool loadingStatus;
626
627   textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
628
629   if(textures)
630   {
631     if(loadingStatus)
632     {
633       mLoadState = TextureManager::LoadState::LOADING;
634     }
635     else
636     {
637       mLoadState = TextureManager::LoadState::LOAD_FINISHED;
638     }
639
640     EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
641     if(!atlasing)
642     {
643       Sampler sampler = Sampler::New();
644       sampler.SetWrapMode(mWrapModeU, mWrapModeV);
645       textures.SetSampler(0u, sampler);
646     }
647   }
648   else if(synchronousLoading)
649   {
650     // Synchronous loading is failed
651     mLoadState = TextureManager::LoadState::LOAD_FAILED;
652   }
653
654   if(atlasing) // Flag needs to be set before creating renderer
655   {
656     mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
657   }
658   else
659   {
660     mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
661   }
662 }
663
664 bool ImageVisual::AttemptAtlasing()
665 {
666   return (!mImpl->mCustomShader && (mImageUrl.IsLocalResource() || mImageUrl.IsBufferResource()) && mAttemptAtlasing);
667 }
668
669 void ImageVisual::InitializeRenderer()
670 {
671   auto attemptAtlasing = AttemptAtlasing();
672
673   // Load Texture if mTextures is empty.
674   // mTextures is already set, the mTexture can be used to create Renderer.
675   // There are two cases mTextures is empty.
676   // 1. mTextureId == TextureManager::INVALID_TEXTURE_ID
677   //  - Visual is on stage with LoadPolicy::ATTACHED
678   // 2. mTextureId != TextureManager::INVALID_TEXTURE_ID
679   //  - If ReleasePolicy is DESTROYED, InitializeRenderer called every on stage called.
680   //  - Then every resources those contained in Visual are Reset but mTextureId is remained when the Off stage time,
681   //  - So, mTextures needed to be get from texture manager to created resources like mImpl->mRenderer.
682   if(!mTextures)
683   {
684     if(mTextureId == TextureManager::INVALID_TEXTURE_ID)
685     {
686       LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
687     }
688     else
689     {
690       mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
691       if(!(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED) && mTextures)
692       {
693         Sampler sampler = Sampler::New();
694         sampler.SetWrapMode(mWrapModeU, mWrapModeV);
695         mTextures.SetSampler(0u, sampler);
696       }
697     }
698   }
699
700   if(mTextures)
701   {
702     mImpl->mRenderer.SetTextures(mTextures);
703     ComputeTextureSize();
704     CheckMaskTexture();
705
706     bool needToUpdateShader = DevelTexture::IsNative(mTextures.GetTexture(0));
707
708     if(mTextures.GetTextureCount() == 3)
709     {
710       if(mTextures.GetTexture(0).GetPixelFormat() == Pixel::L8 && mTextures.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && mTextures.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
711       {
712         mNeedYuvToRgb      = true;
713         needToUpdateShader = true;
714       }
715     }
716
717     if(needToUpdateShader)
718     {
719       UpdateShader();
720     }
721     mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
722   }
723
724   if(attemptAtlasing) // the texture is packed inside atlas
725   {
726     mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
727
728     bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
729
730     if(!defaultWrapMode) // custom wrap mode
731     {
732       Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
733       wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
734       mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
735     }
736   }
737 }
738
739 void ImageVisual::DoSetOnScene(Actor& actor)
740 {
741   if(mImageUrl.IsValid())
742   {
743     InitializeRenderer();
744   }
745
746   if(!mImpl->mRenderer)
747   {
748     return;
749   }
750
751   mPlacementActor = actor;
752   // Search the Actor tree to find if Layer UI behaviour set.
753   Layer layer = actor.GetLayer();
754   if(layer && layer.GetProperty<Layer::Behavior>(Layer::Property::BEHAVIOR) == Layer::LAYER_3D)
755   {
756     // Layer 3D set, do not align pixels
757     mImpl->mRenderer.RegisterProperty(PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF);
758   }
759
760   if(mPixelArea != FULL_TEXTURE_RECT)
761   {
762     mImpl->mRenderer.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, mPixelArea);
763   }
764
765   if(mLoadState == TextureManager::LoadState::LOAD_FINISHED)
766   {
767     actor.AddRenderer(mImpl->mRenderer);
768     mPlacementActor.Reset();
769
770     // Image loaded and ready to display
771     ResourceReady(Toolkit::Visual::ResourceStatus::READY);
772   }
773   else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
774   {
775     Vector2 imageSize = Vector2::ZERO;
776     if(actor)
777     {
778       imageSize  = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
779       mPlacementActorSize = imageSize;
780     }
781
782     mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
783     actor.AddRenderer(mImpl->mRenderer);
784     mPlacementActor.Reset();
785
786     ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
787   }
788 }
789
790 void ImageVisual::DoSetOffScene(Actor& actor)
791 {
792   // Visual::Base::SetOffScene only calls DoSetOffScene if mRenderer exists (is on onstage)
793
794   // Image release is dependent on the ReleasePolicy, renderer is removed.
795   actor.RemoveRenderer(mImpl->mRenderer);
796   if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
797   {
798     RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
799     mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
800
801     TextureSet textureSet = TextureSet::New();
802     mImpl->mRenderer.SetTextures(textureSet);
803     ComputeTextureSize();
804
805     mLoadState = TextureManager::LoadState::NOT_STARTED;
806   }
807
808   mPlacementActor.Reset();
809 }
810
811 void ImageVisual::DoCreatePropertyMap(Property::Map& map) const
812 {
813   map.Clear();
814   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
815
816   bool sync = IsSynchronousLoadingRequired();
817   map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
818   if(mImageUrl.IsValid())
819   {
820     map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
821     map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
822     map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
823   }
824
825   map.Insert(Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode);
826   map.Insert(Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode);
827
828   map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
829   map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
830   map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
831
832   map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing);
833
834   if(mMaskingData != NULL)
835   {
836     map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
837     map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
838     map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
839     map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
840   }
841
842   map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
843   map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
844   map.Insert(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection);
845 }
846
847 void ImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
848 {
849   map.Clear();
850   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
851   if(mImageUrl.IsValid())
852   {
853     map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
854     map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
855   }
856 }
857
858 void ImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
859 {
860   // Check if action is valid for this visual type and perform action if possible
861
862   switch(actionId)
863   {
864     case DevelImageVisual::Action::RELOAD:
865     {
866       auto attemptAtlasing = AttemptAtlasing();
867
868       // Reset resource ready status when we call reload.
869       ResourceReady(Toolkit::Visual::ResourceStatus::PREPARING);
870       mLoadState = TextureManager::LoadState::NOT_STARTED;
871
872       LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::FORCED);
873       break;
874     }
875   }
876 }
877
878 void ImageVisual::OnSetTransform()
879 {
880   if(mImpl->mRenderer)
881   {
882     mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
883   }
884 }
885
886 void ImageVisual::UpdateShader()
887 {
888   if(mImpl->mRenderer)
889   {
890     Shader shader = GenerateShader();
891     mImpl->mRenderer.SetShader(shader);
892   }
893 }
894
895 // From existing atlas manager
896 void ImageVisual::UploadCompleted()
897 {
898   // Texture has been uploaded. If weak handle is holding a placement actor,
899   // it is the time to add the renderer to actor.
900   Actor actor = mPlacementActor.GetHandle();
901   if(actor)
902   {
903     mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
904     actor.AddRenderer(mImpl->mRenderer);
905     // reset the weak handle so that the renderer only get added to actor once
906     mPlacementActor.Reset();
907   }
908
909   // Image loaded
910   ResourceReady(Toolkit::Visual::ResourceStatus::READY);
911   mLoadState = TextureManager::LoadState::LOAD_FINISHED;
912 }
913
914 // From Texture Manager
915 void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureInformation)
916 {
917   Toolkit::Visual::ResourceStatus resourceStatus;
918   if(mImpl->mRenderer)
919   {
920     if(textureInformation.useAtlasing)
921     {
922       mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
923     }
924
925     EnablePreMultipliedAlpha(textureInformation.preMultiplied);
926
927     Actor actor = mPlacementActor.GetHandle();
928     if(!loadingSuccess)
929     {
930       Vector2 imageSize = Vector2::ZERO;
931       if(actor)
932       {
933         imageSize  = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
934         mPlacementActorSize = imageSize;
935       }
936       else
937       {
938         imageSize = mPlacementActorSize;
939       }
940
941       mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
942       textureInformation.textureSet = mImpl->mRenderer.GetTextures();
943     }
944     else
945     {
946       if(!textureInformation.useAtlasing)
947       {
948         Sampler sampler = Sampler::New();
949         sampler.SetWrapMode(mWrapModeU, mWrapModeV);
950         textureInformation.textureSet.SetSampler(0u, sampler);
951       }
952
953       mImpl->mRenderer.SetTextures(textureInformation.textureSet);
954       ComputeTextureSize();
955       CheckMaskTexture();
956
957       if(textureInformation.textureSet.GetTextureCount() == 3)
958       {
959         if(textureInformation.textureSet.GetTexture(0).GetPixelFormat() == Pixel::L8 && textureInformation.textureSet.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && textureInformation.textureSet.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
960         {
961           mNeedYuvToRgb = true;
962           UpdateShader();
963         }
964       }
965     }
966
967     if(actor)
968     {
969       actor.AddRenderer(mImpl->mRenderer);
970       // reset the weak handle so that the renderer only get added to actor once
971       mPlacementActor.Reset();
972     }
973   }
974
975   // Storing TextureSet needed when renderer staged.
976   if(!mImpl->mRenderer)
977   {
978     mTextures = textureInformation.textureSet;
979   }
980
981   // Image loaded, set status regardless of staged status.
982   if(loadingSuccess)
983   {
984     resourceStatus = Toolkit::Visual::ResourceStatus::READY;
985     mLoadState     = TextureManager::LoadState::LOAD_FINISHED;
986   }
987   else
988   {
989     resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
990     mLoadState     = TextureManager::LoadState::LOAD_FAILED;
991   }
992
993   // use geometry if needed
994   if(loadingSuccess)
995   {
996     uint32_t firstElementCount{0u};
997     uint32_t secondElementCount{0u};
998     auto     geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
999     if(mImpl->mRenderer && geometry)
1000     {
1001       mImpl->mRenderer.SetGeometry(geometry);
1002       Dali::DevelRenderer::DrawCommand drawCommand{};
1003       drawCommand.drawType = DevelRenderer::DrawType::INDEXED;
1004
1005       if(firstElementCount)
1006       {
1007         drawCommand.firstIndex   = 0;
1008         drawCommand.elementCount = firstElementCount;
1009         drawCommand.queue        = DevelRenderer::RENDER_QUEUE_OPAQUE;
1010         DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1011       }
1012
1013       if(secondElementCount)
1014       {
1015         drawCommand.firstIndex   = firstElementCount;
1016         drawCommand.elementCount = secondElementCount;
1017         drawCommand.queue        = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
1018         DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1019       }
1020     }
1021   }
1022
1023   // Signal to observers ( control ) that resources are ready. Must be all resources.
1024   ResourceReady(resourceStatus);
1025 }
1026
1027 void ImageVisual::RemoveTexture()
1028 {
1029   if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
1030   {
1031     mFactoryCache.GetTextureManager().Remove(mTextureId, this);
1032     mTextureId = TextureManager::INVALID_TEXTURE_ID;
1033   }
1034   else
1035   {
1036     Vector4         atlasRect(0.f, 0.f, 1.f, 1.f);
1037     Property::Index index = mImpl->mRenderer.GetPropertyIndex(ATLAS_RECT_UNIFORM_NAME);
1038     if(index != Property::INVALID_INDEX)
1039     {
1040       Property::Value atlasRectValue = mImpl->mRenderer.GetProperty(index);
1041       atlasRectValue.Get(atlasRect);
1042     }
1043
1044     TextureSet textureSet = mImpl->mRenderer.GetTextures();
1045
1046     if(index != Property::INVALID_INDEX)
1047     {
1048       mFactoryCache.GetAtlasManager()->Remove(textureSet, atlasRect);
1049     }
1050   }
1051 }
1052
1053 void ImageVisual::ComputeTextureSize()
1054 {
1055   if(mImpl->mRenderer)
1056   {
1057     auto textureSet = mImpl->mRenderer.GetTextures();
1058     if(textureSet && textureSet.GetTextureCount())
1059     {
1060       auto texture = textureSet.GetTexture(0);
1061       if(texture)
1062       {
1063         mTextureSize.x = texture.GetWidth();
1064         mTextureSize.y = texture.GetHeight();
1065         if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1066         {
1067           Texture maskTexture = textureSet.GetTexture(1);
1068           if(maskTexture)
1069           {
1070             mTextureSize.x = std::min(static_cast<uint32_t>(mTextureSize.x * mMaskingData->mContentScaleFactor), maskTexture.GetWidth());
1071             mTextureSize.y = std::min(static_cast<uint32_t>(mTextureSize.y * mMaskingData->mContentScaleFactor), maskTexture.GetHeight());
1072           }
1073         }
1074       }
1075     }
1076   }
1077 }
1078
1079 Vector2 ImageVisual::ComputeMaskTextureRatio()
1080 {
1081   Vector2 maskTextureRatio;
1082   if(mImpl->mRenderer)
1083   {
1084     auto textureSet = mImpl->mRenderer.GetTextures();
1085     if(textureSet && textureSet.GetTextureCount())
1086     {
1087       auto texture = textureSet.GetTexture(0);
1088       if(texture)
1089       {
1090         if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1091         {
1092           Texture maskTexture = textureSet.GetTexture(1);
1093           if(maskTexture)
1094           {
1095             float textureWidth  = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1096             float textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1097             maskTextureRatio    = Vector2(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
1098                                        std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
1099           }
1100         }
1101       }
1102     }
1103   }
1104   return maskTextureRatio;
1105 }
1106
1107 Shader ImageVisual::GenerateShader() const
1108 {
1109   Shader shader;
1110
1111   bool       usesWholeTexture  = true;
1112   const bool useStandardShader = !mImpl->mCustomShader;
1113   const bool useNativeImage    = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
1114
1115   if(useStandardShader)
1116   {
1117     bool requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
1118     // Create and cache the standard shader
1119     shader = mImageVisualShaderFactory.GetShader(
1120       mFactoryCache,
1121       ImageVisualShaderFeature::FeatureBuilder()
1122         .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
1123         .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
1124         .EnableRoundedCorner(IsRoundedCornerRequired())
1125         .EnableBorderline(IsBorderlineRequired())
1126         .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
1127         .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering)
1128         .EnableYuvToRgb(mNeedYuvToRgb));
1129   }
1130   else
1131   {
1132     std::string_view vertexShaderView;
1133     std::string_view fragmentShaderView;
1134
1135     if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
1136     {
1137       vertexShaderView = mImpl->mCustomShader->mVertexShader;
1138       usesWholeTexture = false; // Impossible to tell.
1139     }
1140     else
1141     {
1142       vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
1143     }
1144
1145     if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
1146     {
1147       fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
1148     }
1149     else
1150     {
1151       fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
1152     }
1153
1154     // If the texture is native, we may need to change prefix and sampler in
1155     // the fragment shader
1156     if(useNativeImage)
1157     {
1158       bool        modifiedFragmentShader = false;
1159       Texture     nativeTexture          = mTextures.GetTexture(0);
1160       std::string fragmentShaderString   = std::string(fragmentShaderView);
1161
1162       modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
1163       if(modifiedFragmentShader)
1164       {
1165         fragmentShaderView = fragmentShaderString;
1166       }
1167
1168       // Create shader here cause fragmentShaderString scope issue
1169       shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1170     }
1171     else
1172     {
1173       shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1174     }
1175   }
1176
1177   if(usesWholeTexture)
1178   {
1179     shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
1180   }
1181
1182   // Set pixel align off as default.
1183   // ToDo: Pixel align causes issues such as rattling image animation.
1184   // We should trun it off until issues are resolved
1185   shader.RegisterProperty(PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF);
1186
1187   return shader;
1188 }
1189
1190 void ImageVisual::CheckMaskTexture()
1191 {
1192   if(mMaskingData && !mMaskingData->mPreappliedMasking)
1193   {
1194     bool       maskLoadFailed = true;
1195     TextureSet textures       = mImpl->mRenderer.GetTextures();
1196     if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
1197     {
1198       mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, Vector2::ONE);
1199       if(mMaskingData->mCropToMask)
1200       {
1201         mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, ComputeMaskTextureRatio());
1202       }
1203       maskLoadFailed = false;
1204     }
1205
1206     if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
1207     {
1208       mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
1209       UpdateShader();
1210     }
1211   }
1212 }
1213
1214 } // namespace Internal
1215
1216 } // namespace Toolkit
1217
1218 } // namespace Dali