2 * Copyright (c) 2024 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/image/image-visual.h>
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/devel-api/rendering/texture-devel.h>
26 #include <dali/devel-api/scripting/enum-helper.h>
27 #include <dali/devel-api/scripting/scripting.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/public-api/actors/layer.h>
30 #include <dali/public-api/adaptor-framework/async-task-manager.h>
31 #include <dali/public-api/rendering/decorated-visual-renderer.h>
32 #include <cstring> // for strlen()
35 #include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
36 #include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
37 #include <dali-toolkit/internal/visuals/image/image-atlas-manager.h>
38 #include <dali-toolkit/internal/visuals/image/image-visual-shader-factory.h>
39 #include <dali-toolkit/internal/visuals/image/image-visual-shader-feature-builder.h>
40 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
41 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
42 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
43 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
44 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
45 #include <dali-toolkit/internal/visuals/visual-url.h>
46 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
47 #include <dali-toolkit/public-api/visuals/visual-properties.h>
57 const int CUSTOM_PROPERTY_COUNT(7); // ltr, wrap, pixel area, atlas, pixalign, crop to mask, mask texture ratio
60 DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
61 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
62 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SCALE_TO_FILL)
63 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_WIDTH)
64 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_HEIGHT)
65 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, VISUAL_FITTING)
66 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, DEFAULT)
67 DALI_ENUM_TO_STRING_TABLE_END(FITTING_MODE)
70 DALI_ENUM_TO_STRING_TABLE_BEGIN(SAMPLING_MODE)
71 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX)
72 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NEAREST)
73 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, LINEAR)
74 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_NEAREST)
75 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_LINEAR)
76 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NO_FILTER)
77 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, DONT_CARE)
78 DALI_ENUM_TO_STRING_TABLE_END(SAMPLING_MODE)
81 DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
82 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
83 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
84 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
85 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
86 DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
89 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOAD_POLICY)
90 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE)
91 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED)
92 DALI_ENUM_TO_STRING_TABLE_END(LOAD_POLICY)
95 DALI_ENUM_TO_STRING_TABLE_BEGIN(RELEASE_POLICY)
96 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED)
97 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED)
98 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER)
99 DALI_ENUM_TO_STRING_TABLE_END(RELEASE_POLICY)
101 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
103 constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
105 struct NameIndexMatch
107 const char* const name;
108 Property::Index index;
111 const NameIndexMatch NAME_INDEX_MATCH_TABLE[] =
113 {IMAGE_FITTING_MODE, Toolkit::ImageVisual::Property::FITTING_MODE},
114 {IMAGE_SAMPLING_MODE, Toolkit::ImageVisual::Property::SAMPLING_MODE},
115 {IMAGE_DESIRED_WIDTH, Toolkit::ImageVisual::Property::DESIRED_WIDTH},
116 {IMAGE_DESIRED_HEIGHT, Toolkit::ImageVisual::Property::DESIRED_HEIGHT},
117 {PIXEL_AREA_UNIFORM_NAME, Toolkit::ImageVisual::Property::PIXEL_AREA},
118 {IMAGE_WRAP_MODE_U, Toolkit::ImageVisual::Property::WRAP_MODE_U},
119 {IMAGE_WRAP_MODE_V, Toolkit::ImageVisual::Property::WRAP_MODE_V},
120 {SYNCHRONOUS_LOADING, Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING},
121 {IMAGE_ATLASING, Toolkit::ImageVisual::Property::ATLASING},
122 {ALPHA_MASK_URL, Toolkit::ImageVisual::Property::ALPHA_MASK_URL},
123 {MASK_CONTENT_SCALE_NAME, Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE},
124 {CROP_TO_MASK_NAME, Toolkit::ImageVisual::Property::CROP_TO_MASK},
125 {MASKING_TYPE_NAME, Toolkit::DevelImageVisual::Property::MASKING_TYPE},
126 {ENABLE_BROKEN_IMAGE, Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE},
127 {LOAD_POLICY_NAME, Toolkit::ImageVisual::Property::LOAD_POLICY},
128 {RELEASE_POLICY_NAME, Toolkit::ImageVisual::Property::RELEASE_POLICY},
129 {ORIENTATION_CORRECTION_NAME, Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION},
130 {FAST_TRACK_UPLOADING_NAME, Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING},
132 const int NAME_INDEX_MATCH_TABLE_SIZE = sizeof(NAME_INDEX_MATCH_TABLE) / sizeof(NAME_INDEX_MATCH_TABLE[0]);
134 Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
138 if(gridSize == ImageDimensions(1, 1))
140 geometry = factoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
144 geometry = VisualFactoryCache::CreateGridGeometry(gridSize);
150 } // unnamed namespace
152 ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
153 ImageVisualShaderFactory& shaderFactory,
154 const VisualUrl& imageUrl,
155 const Property::Map& properties,
156 ImageDimensions size,
157 FittingMode::Type fittingMode,
158 Dali::SamplingMode::Type samplingMode)
160 ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
161 imageVisualPtr->SetProperties(properties);
162 imageVisualPtr->Initialize();
163 return imageVisualPtr;
166 ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
167 ImageVisualShaderFactory& shaderFactory,
168 const VisualUrl& imageUrl,
169 ImageDimensions size,
170 FittingMode::Type fittingMode,
171 Dali::SamplingMode::Type samplingMode)
173 ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
174 imageVisualPtr->Initialize();
175 return imageVisualPtr;
178 ImageVisual::ImageVisual(VisualFactoryCache& factoryCache,
179 ImageVisualShaderFactory& shaderFactory,
180 const VisualUrl& imageUrl,
181 ImageDimensions size,
182 FittingMode::Type fittingMode,
183 Dali::SamplingMode::Type samplingMode)
184 : Visual::Base(factoryCache, Visual::FittingMode::DONT_CARE, Toolkit::Visual::IMAGE),
185 mPixelArea(FULL_TEXTURE_RECT),
186 mPixelAreaIndex(Property::INVALID_INDEX),
191 mTextureId(TextureManager::INVALID_TEXTURE_ID),
193 mImageVisualShaderFactory(shaderFactory),
194 mFittingMode(fittingMode),
195 mSamplingMode(samplingMode),
196 mWrapModeU(WrapMode::DEFAULT),
197 mWrapModeV(WrapMode::DEFAULT),
198 mLoadPolicy(Toolkit::ImageVisual::LoadPolicy::ATTACHED),
199 mReleasePolicy(Toolkit::ImageVisual::ReleasePolicy::DETACHED),
200 mAtlasRect(0.0f, 0.0f, 0.0f, 0.0f),
201 mAtlasRectSize(0, 0),
202 mLoadState(TextureManager::LoadState::NOT_STARTED),
203 mAttemptAtlasing(false),
204 mOrientationCorrection(true),
205 mEnableBrokenImage(true)
207 EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
210 ImageVisual::~ImageVisual()
212 if(Stage::IsInstalled())
214 if(mImageUrl.IsValid())
216 // Decrease reference count of External Resources :
217 // EncodedImageBuffer or ExternalTextures.
218 // Ensure the stage is still valid before accessing texture manager.
219 if(mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
221 TextureManager& textureManager = mFactoryCache.GetTextureManager();
222 textureManager.RemoveExternalTexture(mImageUrl.GetUrl());
224 else if(mImageUrl.IsBufferResource())
226 TextureManager& textureManager = mFactoryCache.GetTextureManager();
227 textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
231 // ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
232 if((mTextureId != TextureManager::INVALID_TEXTURE_ID) && (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER))
237 ResetFastTrackLoadingTask();
241 void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
243 // Url is already received in constructor
244 for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
246 KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
247 if(keyValue.first.type == Property::Key::INDEX)
249 DoSetProperty(keyValue.first.indexKey, keyValue.second);
253 for(int i = 0; i < NAME_INDEX_MATCH_TABLE_SIZE; ++i)
255 if(keyValue.first == NAME_INDEX_MATCH_TABLE[i].name)
257 DoSetProperty(NAME_INDEX_MATCH_TABLE[i].index, keyValue.second);
263 // Load image immediately if LOAD_POLICY requires it
264 if(mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE)
266 auto attemptAtlasing = AttemptAtlasing();
267 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
271 void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
275 case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
282 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
286 mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
291 DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n");
296 case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
298 int32_t desiredWidth = 0;
299 if(value.Get(desiredWidth))
301 mDesiredSize.SetWidth(desiredWidth);
305 DALI_LOG_ERROR("ImageVisual: desiredWidth property has incorrect type\n");
310 case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
312 int32_t desiredHeight = 0;
313 if(value.Get(desiredHeight))
315 mDesiredSize.SetHeight(desiredHeight);
319 DALI_LOG_ERROR("ImageVisual: desiredHeight property has incorrect type\n");
324 case Toolkit::ImageVisual::Property::FITTING_MODE:
327 Scripting::GetEnumerationProperty(value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode);
328 mFittingMode = Dali::FittingMode::Type(fittingMode);
332 case Toolkit::ImageVisual::Property::SAMPLING_MODE:
334 int samplingMode = 0;
335 Scripting::GetEnumerationProperty(value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode);
336 mSamplingMode = Dali::SamplingMode::Type(samplingMode);
340 case Toolkit::ImageVisual::Property::PIXEL_AREA:
342 value.Get(mPixelArea);
344 if(DALI_UNLIKELY(mImpl->mRenderer))
346 // Unusual case. SetProperty called after OnInitialize().
347 // Assume that DoAction call UPDATE_PROPERTY.
348 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
353 case Toolkit::ImageVisual::Property::WRAP_MODE_U:
356 Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
357 mWrapModeU = Dali::WrapMode::Type(wrapMode);
361 case Toolkit::ImageVisual::Property::WRAP_MODE_V:
364 Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
365 mWrapModeV = Dali::WrapMode::Type(wrapMode);
369 case Toolkit::ImageVisual::Property::ATLASING:
371 value.Get(mAttemptAtlasing);
375 case Toolkit::ImageVisual::Property::ALPHA_MASK_URL:
377 std::string alphaUrl = "";
378 if(value.Get(alphaUrl))
381 mMaskingData->mAlphaMaskUrl = alphaUrl;
386 case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE:
392 mMaskingData->mContentScaleFactor = scale;
397 case Toolkit::ImageVisual::Property::CROP_TO_MASK:
403 mMaskingData->mCropToMask = crop;
408 case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
411 if(value.Get(maskingType))
414 if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
416 // For external textures, only gpu masking is available.
417 // Therefore, MASKING_TYPE is set to MASKING_ON_RENDERING forcelly.
418 mMaskingData->mPreappliedMasking = false;
422 mMaskingData->mPreappliedMasking = (Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING);
428 case Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE:
430 value.Get(mEnableBrokenImage);
434 case Toolkit::ImageVisual::Property::RELEASE_POLICY:
436 int releasePolicy = 0;
437 Scripting::GetEnumerationProperty(value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy);
438 mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type(releasePolicy);
442 case Toolkit::ImageVisual::Property::LOAD_POLICY:
445 Scripting::GetEnumerationProperty(value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy);
446 mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type(loadPolicy);
449 case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
451 value.Get(mOrientationCorrection);
455 case Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING:
457 value.Get(mUseFastTrackUploading);
463 void ImageVisual::AllocateMaskData()
467 mMaskingData.reset(new TextureManager::MaskingData());
468 if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
470 mMaskingData->mPreappliedMasking = false;
475 void ImageVisual::GetNaturalSize(Vector2& naturalSize)
477 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
481 auto textureSet = mImpl->mRenderer.GetTextures();
482 if(textureSet && textureSet.GetTextureCount())
484 auto texture = textureSet.GetTexture(0);
487 if(mTextureSize != Vector2::ZERO)
489 naturalSize = mTextureSize;
496 naturalSize.x = mDesiredSize.GetWidth();
497 naturalSize.y = mDesiredSize.GetHeight();
500 else if(mImpl->mRenderer) // Check if we have a loaded image
502 if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
504 naturalSize.x = mAtlasRectSize.GetWidth();
505 naturalSize.y = mAtlasRectSize.GetHeight();
509 auto textureSet = mImpl->mRenderer.GetTextures();
510 if(textureSet && textureSet.GetTextureCount())
512 if(mTextureSize != Vector2::ZERO)
514 naturalSize = mTextureSize;
520 if(mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
521 mMaskingData->mCropToMask)
523 ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
524 if(dimensions != ImageDimensions(0, 0))
526 naturalSize.x = dimensions.GetWidth();
527 naturalSize.y = dimensions.GetHeight();
531 else if(mImageUrl.IsValid())
533 if(mImageUrl.GetProtocolType() == VisualUrl::LOCAL)
535 ImageDimensions dimensions = Dali::GetClosestImageSize(mImageUrl.GetUrl());
537 if(dimensions != ImageDimensions(0, 0))
539 naturalSize.x = dimensions.GetWidth();
540 naturalSize.y = dimensions.GetHeight();
544 Actor actor = mPlacementActor.GetHandle();
545 Vector2 imageSize = Vector2::ZERO;
548 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
552 imageSize = mPlacementActorSize;
555 mUseBrokenImageRenderer = true;
556 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
557 Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
558 naturalSize.x = brokenImage.GetWidth();
559 naturalSize.y = brokenImage.GetWidth();
564 naturalSize = Vector2::ZERO;
567 void ImageVisual::OnInitialize()
569 // Increase reference count of External Resources :
570 // EncodedImageBuffer or ExternalTextures.
571 // Reference count will be decreased at destructor of the visual.
572 if(mImageUrl.IsValid() && (mImageUrl.IsBufferResource() || mImageUrl.GetProtocolType() == VisualUrl::TEXTURE))
574 TextureManager& textureManager = mFactoryCache.GetTextureManager();
575 textureManager.UseExternalResource(mImageUrl.GetUrl());
578 // Generate geometry and shader. Note that we should check AddOn when generate geometry, due to LoadPolicy::IMMEDIATE case
579 Geometry geometry = GenerateGeometry(mTextureId, true);
580 Shader shader = GenerateShader();
582 // Create the renderer
583 mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
584 mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
586 //Register transform properties
587 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
589 EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
593 mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
597 void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
599 TextureManager& textureManager = mFactoryCache.GetTextureManager();
601 ImageAtlasManagerPtr atlasManager = nullptr;
602 AtlasUploadObserver* atlasUploadObserver = nullptr;
603 auto textureObserver = this;
607 atlasManager = mFactoryCache.GetAtlasManager();
608 atlasUploadObserver = this;
611 auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
612 ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
613 : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
615 bool synchronousLoading = IsSynchronousLoadingRequired();
616 bool loadingStatus = false;
618 // Remove previous loading task.
619 ResetFastTrackLoadingTask();
621 // Rare case. If someone call LoadTexture during fast track loading task running, (Ex : Action::RELOAD)
622 // we should remove previously added renderer now.
625 Actor actor = mPlacementActor.GetHandle();
628 actor.RemoveRenderer(mImpl->mRenderer);
629 mRendererAdded = false;
634 * @brief Check whether FastTrackUploading is avaliable or not.
635 * @return True if we can use fast track uploading feature. False otherwise.
637 auto IsFastTrackUploadingAvailable = [&]() {
638 if(mUseFastTrackUploading &&
639 mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::ATTACHED &&
640 mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED &&
641 forceReload == TextureManager::ReloadPolicy::CACHED &&
642 (mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE) &&
643 !synchronousLoading &&
645 !mImpl->mCustomShader &&
646 !(mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()))
650 else if(mUseFastTrackUploading)
652 DALI_LOG_DEBUG_INFO("FastTrack : Fail to load fast track. mUrl : [%s]%s%s%s%s%s%s%s%s\n",
653 mImageUrl.GetEllipsedUrl().c_str(),
654 (mLoadPolicy != Toolkit::ImageVisual::LoadPolicy::ATTACHED) ? "/ mLoadPolicy != ATTACHED" : "",
655 (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::DETACHED) ? "/ mReleasePolicy != DETACHED" : "",
656 (forceReload != TextureManager::ReloadPolicy::CACHED) ? "/ forceReload != CACHED" : "",
657 (!(mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE)) ? "/ url is not image" : "",
658 (synchronousLoading) ? "/ synchronousLoading" : "",
659 (atlasing) ? "/ atlasing" : "",
660 (mImpl->mCustomShader) ? "/ use customs shader" : "",
661 (mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()) ? "/ use masking url" : "");
666 if(IsFastTrackUploadingAvailable())
668 // Enable PremultipliedAlpha first.
669 EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
671 // Set new TextureSet with fast track loading task
672 mFastTrackLoadingTask = new FastTrackLoadingTask(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mOrientationCorrection, preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF, mFactoryCache.GetLoadYuvPlanes(), MakeCallback(this, &ImageVisual::FastLoadComplete));
674 TextureSet textureSet = TextureSet::New();
675 if(!mFastTrackLoadingTask->mLoadPlanesAvaliable)
677 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 1u);
678 textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
682 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 3u);
683 textureSet.SetTexture(2u, mFastTrackLoadingTask->mTextures[2]);
684 textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]);
685 textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
687 // We cannot determine what kind of shader will be used.
688 // Just use unified shader, and then change shader after load completed.
689 mNeedUnifiedYuvAndRgb = true;
692 mImpl->mRenderer.SetTextures(textureSet);
694 Dali::AsyncTaskManager::Get().AddTask(mFastTrackLoadingTask);
696 mLoadState = TextureManager::LoadState::LOADING;
700 textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
707 mLoadState = TextureManager::LoadState::LOADING;
711 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
714 EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
715 if(!atlasing && (mWrapModeU != Dali::WrapMode::DEFAULT || mWrapModeV != Dali::WrapMode::DEFAULT))
717 Sampler sampler = Sampler::New();
718 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
719 textures.SetSampler(0u, sampler);
722 else if(synchronousLoading)
724 // Synchronous loading is failed
725 mLoadState = TextureManager::LoadState::LOAD_FAILED;
728 if(atlasing) // Flag needs to be set before creating renderer
730 mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
734 mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
738 bool ImageVisual::AttemptAtlasing()
740 return (!mImpl->mCustomShader && (mImageUrl.IsLocalResource() || mImageUrl.IsBufferResource()) && mAttemptAtlasing);
743 void ImageVisual::InitializeRenderer()
745 auto attemptAtlasing = AttemptAtlasing();
747 // Load Texture if mTextures is empty.
748 // mTextures is already set, the mTexture can be used to create Renderer.
749 // There are two cases mTextures is empty.
750 // 1. mTextureId == TextureManager::INVALID_TEXTURE_ID
751 // - Visual is on stage with LoadPolicy::ATTACHED
752 // 2. mTextureId != TextureManager::INVALID_TEXTURE_ID
753 // - If ReleasePolicy is DESTROYED, InitializeRenderer called every on stage called.
754 // - Then every resources those contained in Visual are Reset but mTextureId is remained when the Off stage time,
755 // - So, mTextures needed to be get from texture manager to created resources like mImpl->mRenderer.
758 if(mTextureId == TextureManager::INVALID_TEXTURE_ID)
760 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
764 mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
765 if(!(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED) &&
767 (mWrapModeU != Dali::WrapMode::DEFAULT || mWrapModeV != Dali::WrapMode::DEFAULT))
769 Sampler sampler = Sampler::New();
770 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
771 mTextures.SetSampler(0u, sampler);
778 mImpl->mRenderer.SetTextures(mTextures);
779 ComputeTextureSize();
782 bool needToUpdateShader = DevelTexture::IsNative(mTextures.GetTexture(0)) || mUseBrokenImageRenderer;
784 if(mTextures.GetTextureCount() == 3)
786 if(mTextures.GetTexture(0).GetPixelFormat() == Pixel::L8 && mTextures.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && mTextures.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
788 mNeedYuvToRgb = true;
789 needToUpdateShader = true;
793 if(needToUpdateShader)
797 mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
799 if(DALI_UNLIKELY(mUseBrokenImageRenderer))
801 // We need to re-generate geometry only if it was broken image before, and result changed after Reload.
802 auto geometry = GenerateGeometry(mTextureId, true);
804 // Update geometry only if we need.
807 mImpl->mRenderer.SetGeometry(geometry);
811 // We don't use broken image anymore.
812 mUseBrokenImageRenderer = false;
815 if(attemptAtlasing) // the texture is packed inside atlas
817 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
819 bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
821 if(!defaultWrapMode) // custom wrap mode
823 Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
824 wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
825 mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
830 void ImageVisual::DoSetOnScene(Actor& actor)
832 if(mImageUrl.IsValid())
834 InitializeRenderer();
837 if(!mImpl->mRenderer)
842 mPlacementActor = actor;
844 if(mPixelArea != FULL_TEXTURE_RECT)
846 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
849 if(mLoadState == TextureManager::LoadState::LOAD_FINISHED)
851 actor.AddRenderer(mImpl->mRenderer);
852 mRendererAdded = true;
853 mPlacementActor.Reset();
855 // Image loaded and ready to display
856 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
858 else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
861 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
865 if(mFastTrackLoadingTask)
867 actor.AddRenderer(mImpl->mRenderer);
868 mRendererAdded = true;
873 void ImageVisual::DoSetOffScene(Actor& actor)
875 // Visual::Base::SetOffScene only calls DoSetOffScene if mRenderer exists (is on onstage)
877 // Image release is dependent on the ReleasePolicy, renderer is removed.
878 actor.RemoveRenderer(mImpl->mRenderer);
879 mRendererAdded = false;
881 if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
886 mPlacementActor.Reset();
889 void ImageVisual::DoCreatePropertyMap(Property::Map& map) const
892 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
894 bool sync = IsSynchronousLoadingRequired();
895 map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
896 if(mImageUrl.IsValid())
898 map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
899 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
900 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
903 map.Insert(Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode);
904 map.Insert(Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode);
906 if(mImpl->mRenderer && mPixelAreaIndex != Property::INVALID_INDEX)
908 // Update values from Renderer
909 Vector4 pixelArea = mImpl->mRenderer.GetProperty<Vector4>(mPixelAreaIndex);
910 map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, pixelArea);
914 map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
917 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
918 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
920 map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing);
922 if(mMaskingData != NULL)
924 map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
925 map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
926 map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
927 map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
930 map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
931 map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
932 map.Insert(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection);
934 map.Insert(Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING, mUseFastTrackUploading);
937 void ImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
940 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
941 if(mImageUrl.IsValid())
943 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
944 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
948 void ImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
950 // Check if action is valid for this visual type and perform action if possible
954 case DevelImageVisual::Action::RELOAD:
956 auto attemptAtlasing = AttemptAtlasing();
958 // Reset resource ready status when we call reload.
959 ResourceReady(Toolkit::Visual::ResourceStatus::PREPARING);
960 mLoadState = TextureManager::LoadState::NOT_STARTED;
962 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::FORCED);
968 void ImageVisual::OnSetTransform()
972 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
976 void ImageVisual::UpdateShader()
980 Shader shader = GenerateShader();
981 mImpl->mRenderer.SetShader(shader);
985 // From existing atlas manager
986 void ImageVisual::UploadCompleted()
988 // Texture has been uploaded. If weak handle is holding a placement actor,
989 // it is the time to add the renderer to actor.
990 Actor actor = mPlacementActor.GetHandle();
993 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
994 actor.AddRenderer(mImpl->mRenderer);
995 mRendererAdded = true;
996 // reset the weak handle so that the renderer only get added to actor once
997 mPlacementActor.Reset();
1001 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
1002 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1005 // From FastTrackLoadingTask
1006 void ImageVisual::FastLoadComplete(FastTrackLoadingTaskPtr task)
1008 Toolkit::Visual::ResourceStatus resourceStatus;
1010 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask == task && "Task was not canceled successfully!");
1011 DALI_ASSERT_ALWAYS(mRendererAdded && "Some FastTrack logic missed!");
1013 Actor actor = mPlacementActor.GetHandle();
1015 if(mFastTrackLoadingTask && mFastTrackLoadingTask->mLoadSuccess)
1017 resourceStatus = Toolkit::Visual::ResourceStatus::READY;
1018 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1020 // Change premultiplied alpha flag after change renderer.
1021 EnablePreMultipliedAlpha(mFastTrackLoadingTask->mPremultiplied);
1023 if(mFastTrackLoadingTask->mLoadPlanesAvaliable)
1025 if(mFastTrackLoadingTask->mPlanesLoaded)
1027 // Let we use regular yuv cases.
1028 mNeedYuvToRgb = true;
1032 // Let we use regular image cases.
1033 mNeedYuvToRgb = false;
1035 auto textureSet = mImpl->mRenderer.GetTextures();
1036 DALI_ASSERT_ALWAYS(textureSet && textureSet.GetTextureCount() > 0u && "Previous texture set must exist!");
1038 Dali::TextureSet newTextureSet = TextureSet::New();
1039 newTextureSet.SetTexture(0u, textureSet.GetTexture(0u));
1040 mImpl->mRenderer.SetTextures(newTextureSet);
1043 // We can specify what kind of shader we need to use now. Update shader.
1044 mNeedUnifiedYuvAndRgb = false;
1050 resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
1051 mLoadState = TextureManager::LoadState::LOAD_FAILED;
1053 // Change renderer as broken.
1057 mFastTrackLoadingTask.Reset();
1059 // Signal to observers ( control ) that resources are ready. Must be all resources.
1060 ResourceReady(resourceStatus);
1063 // From Texture Manager
1064 void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureInformation)
1066 Toolkit::Visual::ResourceStatus resourceStatus;
1068 if(mImpl->mRenderer)
1070 EnablePreMultipliedAlpha(textureInformation.preMultiplied);
1072 Actor actor = mPlacementActor.GetHandle();
1076 textureInformation.textureSet = mImpl->mRenderer.GetTextures();
1080 if(mWrapModeU != Dali::WrapMode::DEFAULT || mWrapModeV != Dali::WrapMode::DEFAULT)
1082 Sampler sampler = Sampler::New();
1083 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
1084 textureInformation.textureSet.SetSampler(0u, sampler);
1087 mImpl->mRenderer.SetTextures(textureInformation.textureSet);
1088 ComputeTextureSize();
1091 bool needToUpdateShader = mUseBrokenImageRenderer;
1093 if(textureInformation.textureSet.GetTextureCount() == 3)
1095 if(textureInformation.textureSet.GetTexture(0).GetPixelFormat() == Pixel::L8 && textureInformation.textureSet.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && textureInformation.textureSet.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
1097 mNeedYuvToRgb = true;
1098 needToUpdateShader = true;
1102 if(needToUpdateShader)
1109 actor.AddRenderer(mImpl->mRenderer);
1110 mRendererAdded = true;
1111 // reset the weak handle so that the renderer only get added to actor once
1112 mPlacementActor.Reset();
1115 auto geometry = GenerateGeometry(textureInformation.textureId, mUseBrokenImageRenderer);
1117 if(DALI_UNLIKELY(geometry))
1119 // Rare cases. If load successed image don't use quad geometry (i.e. Show some n-patch broken image, and call Reload(), and success)
1120 // or If given texture use AddOn,
1121 // then we need to make to use quad geometry and update shader agian.
1122 mImpl->mRenderer.SetGeometry(geometry);
1125 // We don't use broken image anymore.
1126 mUseBrokenImageRenderer = false;
1130 // Storing TextureSet needed when renderer staged.
1131 if(!mImpl->mRenderer)
1133 mTextures = textureInformation.textureSet;
1136 // Image loaded, set status regardless of staged status.
1139 resourceStatus = Toolkit::Visual::ResourceStatus::READY;
1140 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1144 resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
1145 mLoadState = TextureManager::LoadState::LOAD_FAILED;
1148 // Signal to observers ( control ) that resources are ready. Must be all resources.
1149 ResourceReady(resourceStatus);
1152 void ImageVisual::RemoveTexture()
1154 if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
1156 mFactoryCache.GetTextureManager().RequestRemove(mTextureId, this);
1157 mTextureId = TextureManager::INVALID_TEXTURE_ID;
1161 ResetFastTrackLoadingTask();
1163 Vector4 atlasRect(0.f, 0.f, 1.f, 1.f);
1164 Property::Index index = mImpl->mRenderer.GetPropertyIndex(ATLAS_RECT_UNIFORM_NAME);
1165 if(index != Property::INVALID_INDEX)
1167 Property::Value atlasRectValue = mImpl->mRenderer.GetProperty(index);
1168 atlasRectValue.Get(atlasRect);
1171 TextureSet textureSet = mImpl->mRenderer.GetTextures();
1173 if(index != Property::INVALID_INDEX)
1175 mFactoryCache.GetAtlasManager()->Remove(textureSet, atlasRect);
1180 void ImageVisual::ComputeTextureSize()
1182 if(mImpl->mRenderer)
1184 auto textureSet = mImpl->mRenderer.GetTextures();
1185 if(textureSet && textureSet.GetTextureCount())
1187 auto texture = textureSet.GetTexture(0);
1190 mTextureSize.x = texture.GetWidth();
1191 mTextureSize.y = texture.GetHeight();
1192 if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1194 Texture maskTexture = textureSet.GetTexture(1);
1197 mTextureSize.x = std::min(static_cast<uint32_t>(mTextureSize.x * mMaskingData->mContentScaleFactor), maskTexture.GetWidth());
1198 mTextureSize.y = std::min(static_cast<uint32_t>(mTextureSize.y * mMaskingData->mContentScaleFactor), maskTexture.GetHeight());
1206 Vector2 ImageVisual::ComputeMaskTextureRatio()
1208 Vector2 maskTextureRatio;
1209 if(mImpl->mRenderer)
1211 auto textureSet = mImpl->mRenderer.GetTextures();
1212 if(textureSet && textureSet.GetTextureCount())
1214 auto texture = textureSet.GetTexture(0);
1217 if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1219 Texture maskTexture = textureSet.GetTexture(1);
1222 float textureWidth = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1223 float textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1224 maskTextureRatio = Vector2(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
1225 std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
1231 return maskTextureRatio;
1234 Shader ImageVisual::GenerateShader() const
1238 const bool useStandardShader = !mImpl->mCustomShader;
1239 const bool useNativeImage = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
1241 if(useStandardShader)
1243 bool requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
1244 // Create and cache the standard shader
1245 shader = mImageVisualShaderFactory.GetShader(
1247 ImageVisualShaderFeatureBuilder()
1248 .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
1249 .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
1250 .EnableRoundedCorner(IsRoundedCornerRequired())
1251 .EnableBorderline(IsBorderlineRequired())
1252 .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
1253 .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering)
1254 .EnableYuvToRgb(mNeedYuvToRgb, mNeedUnifiedYuvAndRgb));
1258 bool usesWholeTexture = true;
1259 std::string_view vertexShaderView;
1260 std::string_view fragmentShaderView;
1262 if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
1264 vertexShaderView = mImpl->mCustomShader->mVertexShader;
1265 usesWholeTexture = false; // Impossible to tell.
1269 vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
1272 if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
1274 fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
1278 fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
1281 // If the texture is native, we may need to change prefix and sampler in
1282 // the fragment shader
1285 bool modifiedFragmentShader = false;
1286 Texture nativeTexture = mTextures.GetTexture(0);
1287 std::string fragmentShaderString = std::string(fragmentShaderView);
1289 modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
1290 if(modifiedFragmentShader)
1292 fragmentShaderView = fragmentShaderString;
1295 // Create shader here cause fragmentShaderString scope issue
1296 shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1300 shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1303 if(usesWholeTexture)
1305 shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
1312 Dali::Property ImageVisual::OnGetPropertyObject(Dali::Property::Key key)
1314 if((key.type == Property::Key::INDEX && key.indexKey == Toolkit::ImageVisual::Property::PIXEL_AREA) || (key.type == Property::Key::STRING && key.stringKey == PIXEL_AREA_UNIFORM_NAME))
1316 if(DALI_LIKELY(mImpl->mRenderer))
1318 if(mPixelAreaIndex == Property::INVALID_INDEX)
1320 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
1322 return Dali::Property(mImpl->mRenderer, mPixelAreaIndex);
1327 return Dali::Property(handle, Property::INVALID_INDEX);
1330 void ImageVisual::CheckMaskTexture()
1332 if(mMaskingData && !mMaskingData->mPreappliedMasking)
1334 bool maskLoadFailed = true;
1335 TextureSet textures = mImpl->mRenderer.GetTextures();
1336 if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
1338 if(mMaskingData->mCropToMask)
1340 mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, ComputeMaskTextureRatio());
1344 mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, Vector2::ONE);
1346 maskLoadFailed = false;
1349 if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
1351 mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
1357 void ImageVisual::ResetRenderer()
1359 RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
1360 mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
1362 TextureSet textureSet = TextureSet::New();
1363 mImpl->mRenderer.SetTextures(textureSet);
1364 ComputeTextureSize();
1366 mLoadState = TextureManager::LoadState::NOT_STARTED;
1369 void ImageVisual::ShowBrokenImage()
1371 if(mEnableBrokenImage)
1373 Actor actor = mPlacementActor.GetHandle();
1375 Vector2 imageSize = Vector2::ZERO;
1378 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
1379 mPlacementActorSize = imageSize;
1383 actor.RemoveRenderer(mImpl->mRenderer);
1384 mRendererAdded = false;
1388 mUseBrokenImageRenderer = true;
1389 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
1392 actor.AddRenderer(mImpl->mRenderer);
1393 mRendererAdded = true;
1394 mPlacementActor.Reset();
1401 Actor actor = mPlacementActor.GetHandle();
1404 actor.RemoveRenderer(mImpl->mRenderer);
1405 mRendererAdded = false;
1412 void ImageVisual::ResetFastTrackLoadingTask()
1414 if(mFastTrackLoadingTask)
1416 Dali::AsyncTaskManager::Get().RemoveTask(mFastTrackLoadingTask);
1417 mFastTrackLoadingTask.Reset();
1421 Geometry ImageVisual::GenerateGeometry(TextureManager::TextureId textureId, bool createForce)
1424 if(Stage::IsInstalled())
1426 if(mImpl->mCustomShader)
1430 geometry = CreateGeometry(mFactoryCache, mImpl->mCustomShader->mGridSize);
1435 uint32_t firstElementCount{0u};
1436 uint32_t secondElementCount{0u};
1438 geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(textureId, firstElementCount, secondElementCount);
1441 if(mImpl->mRenderer)
1443 Dali::DevelRenderer::DrawCommand drawCommand{};
1444 drawCommand.drawType = DevelRenderer::DrawType::INDEXED;
1446 if(firstElementCount)
1448 drawCommand.firstIndex = 0;
1449 drawCommand.elementCount = firstElementCount;
1450 drawCommand.queue = DevelRenderer::RENDER_QUEUE_OPAQUE;
1451 DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1454 if(secondElementCount)
1456 drawCommand.firstIndex = firstElementCount;
1457 drawCommand.elementCount = secondElementCount;
1458 drawCommand.queue = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
1459 DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1463 else if(createForce)
1465 // Create default quad geometry now
1466 geometry = CreateGeometry(mFactoryCache, ImageDimensions(1, 1));
1474 } // namespace Internal
1476 } // namespace Toolkit