2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/image/image-visual.h>
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/devel-api/rendering/texture-devel.h>
26 #include <dali/devel-api/scripting/enum-helper.h>
27 #include <dali/devel-api/scripting/scripting.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/public-api/actors/layer.h>
30 #include <dali/public-api/adaptor-framework/async-task-manager.h>
31 #include <dali/public-api/rendering/decorated-visual-renderer.h>
32 #include <cstring> // for strlen()
35 #include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
36 #include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
37 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
38 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
39 #include <dali-toolkit/internal/visuals/image-visual-shader-feature-builder.h>
40 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
41 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
42 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
43 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
44 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
45 #include <dali-toolkit/internal/visuals/visual-url.h>
46 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
47 #include <dali-toolkit/public-api/visuals/visual-properties.h>
57 const int CUSTOM_PROPERTY_COUNT(7); // ltr, wrap, pixel area, atlas, pixalign, crop to mask, mask texture ratio
60 DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
61 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
62 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SCALE_TO_FILL)
63 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_WIDTH)
64 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_HEIGHT)
65 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, DEFAULT)
66 DALI_ENUM_TO_STRING_TABLE_END(FITTING_MODE)
69 DALI_ENUM_TO_STRING_TABLE_BEGIN(SAMPLING_MODE)
70 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX)
71 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NEAREST)
72 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, LINEAR)
73 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_NEAREST)
74 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_LINEAR)
75 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NO_FILTER)
76 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, DONT_CARE)
77 DALI_ENUM_TO_STRING_TABLE_END(SAMPLING_MODE)
80 DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
81 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
82 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
83 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
84 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
85 DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
88 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOAD_POLICY)
89 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE)
90 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED)
91 DALI_ENUM_TO_STRING_TABLE_END(LOAD_POLICY)
94 DALI_ENUM_TO_STRING_TABLE_BEGIN(RELEASE_POLICY)
95 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED)
96 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED)
97 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER)
98 DALI_ENUM_TO_STRING_TABLE_END(RELEASE_POLICY)
100 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
102 constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
104 Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
108 if(gridSize == ImageDimensions(1, 1))
110 geometry = factoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
114 geometry = VisualFactoryCache::CreateGridGeometry(gridSize);
120 } // unnamed namespace
122 ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
123 ImageVisualShaderFactory& shaderFactory,
124 const VisualUrl& imageUrl,
125 const Property::Map& properties,
126 ImageDimensions size,
127 FittingMode::Type fittingMode,
128 Dali::SamplingMode::Type samplingMode)
130 ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
131 imageVisualPtr->SetProperties(properties);
132 imageVisualPtr->Initialize();
133 return imageVisualPtr;
136 ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
137 ImageVisualShaderFactory& shaderFactory,
138 const VisualUrl& imageUrl,
139 ImageDimensions size,
140 FittingMode::Type fittingMode,
141 Dali::SamplingMode::Type samplingMode)
143 ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
144 imageVisualPtr->Initialize();
145 return imageVisualPtr;
148 ImageVisual::ImageVisual(VisualFactoryCache& factoryCache,
149 ImageVisualShaderFactory& shaderFactory,
150 const VisualUrl& imageUrl,
151 ImageDimensions size,
152 FittingMode::Type fittingMode,
153 Dali::SamplingMode::Type samplingMode)
154 : Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::IMAGE),
155 mPixelArea(FULL_TEXTURE_RECT),
156 mPixelAreaIndex(Property::INVALID_INDEX),
161 mTextureId(TextureManager::INVALID_TEXTURE_ID),
163 mImageVisualShaderFactory(shaderFactory),
164 mFittingMode(fittingMode),
165 mSamplingMode(samplingMode),
166 mWrapModeU(WrapMode::DEFAULT),
167 mWrapModeV(WrapMode::DEFAULT),
168 mLoadPolicy(Toolkit::ImageVisual::LoadPolicy::ATTACHED),
169 mReleasePolicy(Toolkit::ImageVisual::ReleasePolicy::DETACHED),
170 mAtlasRect(0.0f, 0.0f, 0.0f, 0.0f),
171 mAtlasRectSize(0, 0),
172 mLoadState(TextureManager::LoadState::NOT_STARTED),
173 mAttemptAtlasing(false),
174 mOrientationCorrection(true),
175 mEnableBrokenImage(true)
177 EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
180 ImageVisual::~ImageVisual()
182 if(Stage::IsInstalled())
184 if(mImageUrl.IsValid())
186 // Decrease reference count of External Resources :
187 // EncodedImageBuffer or ExternalTextures.
188 // Ensure the stage is still valid before accessing texture manager.
189 if(mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
191 TextureManager& textureManager = mFactoryCache.GetTextureManager();
192 textureManager.RemoveExternalTexture(mImageUrl.GetUrl());
194 else if(mImageUrl.IsBufferResource())
196 TextureManager& textureManager = mFactoryCache.GetTextureManager();
197 textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
201 // ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
202 if((mTextureId != TextureManager::INVALID_TEXTURE_ID) && (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER))
207 ResetFastTrackLoadingTask();
211 void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
213 // Url is already received in constructor
214 for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
216 KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
217 if(keyValue.first.type == Property::Key::INDEX)
219 DoSetProperty(keyValue.first.indexKey, keyValue.second);
223 if(keyValue.first == IMAGE_FITTING_MODE)
225 DoSetProperty(Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second);
227 else if(keyValue.first == IMAGE_SAMPLING_MODE)
229 DoSetProperty(Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second);
231 else if(keyValue.first == IMAGE_DESIRED_WIDTH)
233 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
235 else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
237 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
239 else if(keyValue.first == PIXEL_AREA_UNIFORM_NAME)
241 DoSetProperty(Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second);
243 else if(keyValue.first == IMAGE_WRAP_MODE_U)
245 DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second);
247 else if(keyValue.first == IMAGE_WRAP_MODE_V)
249 DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second);
251 else if(keyValue.first == SYNCHRONOUS_LOADING)
253 DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
255 else if(keyValue.first == IMAGE_ATLASING)
257 DoSetProperty(Toolkit::ImageVisual::Property::ATLASING, keyValue.second);
259 else if(keyValue.first == ALPHA_MASK_URL)
261 DoSetProperty(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, keyValue.second);
263 else if(keyValue.first == MASK_CONTENT_SCALE_NAME)
265 DoSetProperty(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second);
267 else if(keyValue.first == CROP_TO_MASK_NAME)
269 DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
271 else if(keyValue.first == MASKING_TYPE_NAME)
273 DoSetProperty(Toolkit::DevelImageVisual::Property::MASKING_TYPE, keyValue.second);
275 else if(keyValue.first == ENABLE_BROKEN_IMAGE)
277 DoSetProperty(Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE, keyValue.second);
279 else if(keyValue.first == LOAD_POLICY_NAME)
281 DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
283 else if(keyValue.first == RELEASE_POLICY_NAME)
285 DoSetProperty(Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second);
287 else if(keyValue.first == ORIENTATION_CORRECTION_NAME)
289 DoSetProperty(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second);
291 else if(keyValue.first == FAST_TRACK_UPLOADING_NAME)
293 DoSetProperty(Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING, keyValue.second);
297 // Load image immediately if LOAD_POLICY requires it
298 if(mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE)
300 auto attemptAtlasing = AttemptAtlasing();
301 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
305 void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
309 case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
316 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
320 mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
325 DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n");
330 case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
332 int32_t desiredWidth = 0;
333 if(value.Get(desiredWidth))
335 mDesiredSize.SetWidth(desiredWidth);
339 DALI_LOG_ERROR("ImageVisual: desiredWidth property has incorrect type\n");
344 case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
346 int32_t desiredHeight = 0;
347 if(value.Get(desiredHeight))
349 mDesiredSize.SetHeight(desiredHeight);
353 DALI_LOG_ERROR("ImageVisual: desiredHeight property has incorrect type\n");
358 case Toolkit::ImageVisual::Property::FITTING_MODE:
361 Scripting::GetEnumerationProperty(value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode);
362 mFittingMode = Dali::FittingMode::Type(fittingMode);
366 case Toolkit::ImageVisual::Property::SAMPLING_MODE:
368 int samplingMode = 0;
369 Scripting::GetEnumerationProperty(value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode);
370 mSamplingMode = Dali::SamplingMode::Type(samplingMode);
374 case Toolkit::ImageVisual::Property::PIXEL_AREA:
376 value.Get(mPixelArea);
378 if(DALI_UNLIKELY(mImpl->mRenderer))
380 // Unusual case. SetProperty called after OnInitialize().
381 // Assume that DoAction call UPDATE_PROPERTY.
382 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
387 case Toolkit::ImageVisual::Property::WRAP_MODE_U:
390 Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
391 mWrapModeU = Dali::WrapMode::Type(wrapMode);
395 case Toolkit::ImageVisual::Property::WRAP_MODE_V:
398 Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
399 mWrapModeV = Dali::WrapMode::Type(wrapMode);
403 case Toolkit::ImageVisual::Property::ATLASING:
405 value.Get(mAttemptAtlasing);
409 case Toolkit::ImageVisual::Property::ALPHA_MASK_URL:
411 std::string alphaUrl = "";
412 if(value.Get(alphaUrl))
415 mMaskingData->mAlphaMaskUrl = alphaUrl;
420 case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE:
426 mMaskingData->mContentScaleFactor = scale;
431 case Toolkit::ImageVisual::Property::CROP_TO_MASK:
437 mMaskingData->mCropToMask = crop;
442 case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
445 if(value.Get(maskingType))
448 if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
450 // For external textures, only gpu masking is available.
451 // Therefore, MASKING_TYPE is set to MASKING_ON_RENDERING forcelly.
452 mMaskingData->mPreappliedMasking = false;
456 mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
462 case Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE:
464 bool enableBrokenImage(mEnableBrokenImage);
465 if(value.Get(enableBrokenImage))
467 mEnableBrokenImage = enableBrokenImage;
472 case Toolkit::ImageVisual::Property::RELEASE_POLICY:
474 int releasePolicy = 0;
475 Scripting::GetEnumerationProperty(value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy);
476 mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type(releasePolicy);
480 case Toolkit::ImageVisual::Property::LOAD_POLICY:
483 Scripting::GetEnumerationProperty(value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy);
484 mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type(loadPolicy);
487 case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
489 bool orientationCorrection(mOrientationCorrection);
490 if(value.Get(orientationCorrection))
492 mOrientationCorrection = orientationCorrection;
497 case Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING:
499 bool fastTrackUploading = false;
500 if(value.Get(fastTrackUploading))
502 mUseFastTrackUploading = fastTrackUploading;
509 void ImageVisual::AllocateMaskData()
513 mMaskingData.reset(new TextureManager::MaskingData());
514 if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
516 mMaskingData->mPreappliedMasking = false;
521 void ImageVisual::GetNaturalSize(Vector2& naturalSize)
523 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
525 naturalSize.x = mDesiredSize.GetWidth();
526 naturalSize.y = mDesiredSize.GetHeight();
529 else if(mImpl->mRenderer) // Check if we have a loaded image
531 if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
533 naturalSize.x = mAtlasRectSize.GetWidth();
534 naturalSize.y = mAtlasRectSize.GetHeight();
538 auto textureSet = mImpl->mRenderer.GetTextures();
539 if(textureSet && textureSet.GetTextureCount())
541 if(mTextureSize != Vector2::ZERO)
543 naturalSize = mTextureSize;
549 if(mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
550 mMaskingData->mCropToMask)
552 ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
553 if(dimensions != ImageDimensions(0, 0))
555 naturalSize.x = dimensions.GetWidth();
556 naturalSize.y = dimensions.GetHeight();
560 else if(mImageUrl.IsValid())
562 if(mImageUrl.GetProtocolType() == VisualUrl::LOCAL)
564 ImageDimensions dimensions = Dali::GetClosestImageSize(mImageUrl.GetUrl());
566 if(dimensions != ImageDimensions(0, 0))
568 naturalSize.x = dimensions.GetWidth();
569 naturalSize.y = dimensions.GetHeight();
573 Actor actor = mPlacementActor.GetHandle();
574 Vector2 imageSize = Vector2::ZERO;
577 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
581 imageSize = mPlacementActorSize;
584 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
585 Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
586 naturalSize.x = brokenImage.GetWidth();
587 naturalSize.y = brokenImage.GetWidth();
592 naturalSize = Vector2::ZERO;
595 void ImageVisual::OnInitialize()
600 if(mImpl->mCustomShader)
602 geometry = CreateGeometry(mFactoryCache, mImpl->mCustomShader->mGridSize);
604 else // Get any geometry associated with the texture
606 TextureManager& textureManager = mFactoryCache.GetTextureManager();
608 uint32_t firstElementCount{0u};
609 uint32_t secondElementCount{0u};
610 geometry = textureManager.GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
612 if(!firstElementCount && !secondElementCount) // Otherwise use quad
614 geometry = CreateGeometry(mFactoryCache, ImageDimensions(1, 1));
618 // Increase reference count of External Resources :
619 // EncodedImageBuffer or ExternalTextures.
620 // Reference count will be decreased at destructor of the visual.
621 if(mImageUrl.IsValid() && (mImageUrl.IsBufferResource() || mImageUrl.GetProtocolType() == VisualUrl::TEXTURE))
623 TextureManager& textureManager = mFactoryCache.GetTextureManager();
624 textureManager.UseExternalResource(mImageUrl.GetUrl());
627 Shader shader = GenerateShader();
629 // Create the renderer
630 mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
631 mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
633 //Register transform properties
634 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
636 EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
640 mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
644 void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
646 TextureManager& textureManager = mFactoryCache.GetTextureManager();
648 ImageAtlasManagerPtr atlasManager = nullptr;
649 AtlasUploadObserver* atlasUploadObserver = nullptr;
650 auto textureObserver = this;
654 atlasManager = mFactoryCache.GetAtlasManager();
655 atlasUploadObserver = this;
658 auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
659 ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
660 : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
662 bool synchronousLoading = IsSynchronousLoadingRequired();
663 bool loadingStatus = false;
665 // Remove previous loading task.
666 ResetFastTrackLoadingTask();
668 // Rare case. If someone call LoadTexture during fast track loading task running, (Ex : Action::RELOAD)
669 // we should remove previously added renderer now.
672 Actor actor = mPlacementActor.GetHandle();
675 actor.RemoveRenderer(mImpl->mRenderer);
676 mRendererAdded = false;
681 * @brief Check whether FastTrackUploading is avaliable or not.
682 * @return True if we can use fast track uploading feature. False otherwise.
684 auto IsFastTrackUploadingAvailable = [&]() {
685 if(mUseFastTrackUploading &&
686 mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::ATTACHED &&
687 mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED &&
688 forceReload == TextureManager::ReloadPolicy::CACHED &&
689 (mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE) &&
690 !synchronousLoading &&
692 !mImpl->mCustomShader &&
693 !(mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()))
697 else if(mUseFastTrackUploading)
699 DALI_LOG_DEBUG_INFO("FastTrack : Fail to load fast track. mUrl : [%s]%s%s%s%s%s%s%s%s\n",
700 mImageUrl.GetUrl().c_str(),
701 (mLoadPolicy != Toolkit::ImageVisual::LoadPolicy::ATTACHED) ? "/ mLoadPolicy != ATTACHED" : "",
702 (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::DETACHED) ? "/ mReleasePolicy != DETACHED" : "",
703 (forceReload != TextureManager::ReloadPolicy::CACHED) ? "/ forceReload != CACHED" : "",
704 (!(mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE)) ? "/ url is not image" : "",
705 (synchronousLoading) ? "/ synchronousLoading" : "",
706 (atlasing) ? "/ atlasing" : "",
707 (mImpl->mCustomShader) ? "/ use customs shader" : "",
708 (mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()) ? "/ use masking url" : "");
713 if(IsFastTrackUploadingAvailable())
715 // Enable PremultipliedAlpha first.
716 EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
718 // Set new TextureSet with fast track loading task
719 mFastTrackLoadingTask = new FastTrackLoadingTask(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mOrientationCorrection, preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF, mFactoryCache.GetLoadYuvPlanes(), MakeCallback(this, &ImageVisual::FastLoadComplete));
721 TextureSet textureSet = TextureSet::New();
722 if(!mFastTrackLoadingTask->mLoadPlanesAvaliable)
724 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 1u);
725 textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
729 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 3u);
730 textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
731 textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]);
732 textureSet.SetTexture(2u, mFastTrackLoadingTask->mTextures[2]);
734 // We cannot determine what kind of shader will be used.
735 // Just use unified shader, and then change shader after load completed.
736 mNeedUnifiedYuvAndRgb = true;
739 mImpl->mRenderer.SetTextures(textureSet);
741 Dali::AsyncTaskManager::Get().AddTask(mFastTrackLoadingTask);
743 mLoadState = TextureManager::LoadState::LOADING;
747 textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
754 mLoadState = TextureManager::LoadState::LOADING;
758 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
761 EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
764 Sampler sampler = Sampler::New();
765 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
766 textures.SetSampler(0u, sampler);
769 else if(synchronousLoading)
771 // Synchronous loading is failed
772 mLoadState = TextureManager::LoadState::LOAD_FAILED;
775 if(atlasing) // Flag needs to be set before creating renderer
777 mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
781 mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
785 bool ImageVisual::AttemptAtlasing()
787 return (!mImpl->mCustomShader && (mImageUrl.IsLocalResource() || mImageUrl.IsBufferResource()) && mAttemptAtlasing);
790 void ImageVisual::InitializeRenderer()
792 auto attemptAtlasing = AttemptAtlasing();
794 // Load Texture if mTextures is empty.
795 // mTextures is already set, the mTexture can be used to create Renderer.
796 // There are two cases mTextures is empty.
797 // 1. mTextureId == TextureManager::INVALID_TEXTURE_ID
798 // - Visual is on stage with LoadPolicy::ATTACHED
799 // 2. mTextureId != TextureManager::INVALID_TEXTURE_ID
800 // - If ReleasePolicy is DESTROYED, InitializeRenderer called every on stage called.
801 // - Then every resources those contained in Visual are Reset but mTextureId is remained when the Off stage time,
802 // - So, mTextures needed to be get from texture manager to created resources like mImpl->mRenderer.
805 if(mTextureId == TextureManager::INVALID_TEXTURE_ID)
807 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
811 mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
812 if(!(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED) && mTextures)
814 Sampler sampler = Sampler::New();
815 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
816 mTextures.SetSampler(0u, sampler);
823 mImpl->mRenderer.SetTextures(mTextures);
824 ComputeTextureSize();
827 bool needToUpdateShader = DevelTexture::IsNative(mTextures.GetTexture(0));
829 if(mTextures.GetTextureCount() == 3)
831 if(mTextures.GetTexture(0).GetPixelFormat() == Pixel::L8 && mTextures.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && mTextures.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
833 mNeedYuvToRgb = true;
834 needToUpdateShader = true;
838 if(needToUpdateShader)
842 mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
845 if(attemptAtlasing) // the texture is packed inside atlas
847 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
849 bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
851 if(!defaultWrapMode) // custom wrap mode
853 Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
854 wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
855 mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
860 void ImageVisual::DoSetOnScene(Actor& actor)
862 if(mImageUrl.IsValid())
864 InitializeRenderer();
867 if(!mImpl->mRenderer)
872 mPlacementActor = actor;
874 if(mPixelArea != FULL_TEXTURE_RECT)
876 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
879 if(mLoadState == TextureManager::LoadState::LOAD_FINISHED)
881 actor.AddRenderer(mImpl->mRenderer);
882 mRendererAdded = true;
883 mPlacementActor.Reset();
885 // Image loaded and ready to display
886 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
888 else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
891 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
895 if(mFastTrackLoadingTask)
897 actor.AddRenderer(mImpl->mRenderer);
898 mRendererAdded = true;
903 void ImageVisual::DoSetOffScene(Actor& actor)
905 // Visual::Base::SetOffScene only calls DoSetOffScene if mRenderer exists (is on onstage)
907 // Image release is dependent on the ReleasePolicy, renderer is removed.
908 actor.RemoveRenderer(mImpl->mRenderer);
909 mRendererAdded = false;
911 if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
916 mPlacementActor.Reset();
919 void ImageVisual::DoCreatePropertyMap(Property::Map& map) const
922 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
924 bool sync = IsSynchronousLoadingRequired();
925 map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
926 if(mImageUrl.IsValid())
928 map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
929 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
930 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
933 map.Insert(Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode);
934 map.Insert(Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode);
936 if(mImpl->mRenderer && mPixelAreaIndex != Property::INVALID_INDEX)
938 // Update values from Renderer
939 Vector4 pixelArea = mImpl->mRenderer.GetProperty<Vector4>(mPixelAreaIndex);
940 map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, pixelArea);
944 map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
947 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
948 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
950 map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing);
952 if(mMaskingData != NULL)
954 map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
955 map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
956 map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
957 map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
960 map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
961 map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
962 map.Insert(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection);
964 map.Insert(Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING, mUseFastTrackUploading);
967 void ImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
970 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
971 if(mImageUrl.IsValid())
973 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
974 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
978 void ImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
980 // Check if action is valid for this visual type and perform action if possible
984 case DevelImageVisual::Action::RELOAD:
986 auto attemptAtlasing = AttemptAtlasing();
987 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::FORCED);
993 void ImageVisual::OnSetTransform()
997 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
1001 void ImageVisual::UpdateShader()
1003 if(mImpl->mRenderer)
1005 Shader shader = GenerateShader();
1006 mImpl->mRenderer.SetShader(shader);
1010 // From existing atlas manager
1011 void ImageVisual::UploadCompleted()
1013 // Texture has been uploaded. If weak handle is holding a placement actor,
1014 // it is the time to add the renderer to actor.
1015 Actor actor = mPlacementActor.GetHandle();
1018 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
1019 actor.AddRenderer(mImpl->mRenderer);
1020 mRendererAdded = true;
1021 // reset the weak handle so that the renderer only get added to actor once
1022 mPlacementActor.Reset();
1026 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
1027 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1030 // From FastTrackLoadingTask
1031 void ImageVisual::FastLoadComplete(FastTrackLoadingTaskPtr task)
1033 Toolkit::Visual::ResourceStatus resourceStatus;
1035 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask == task && "Task was not canceled successfully!");
1036 DALI_ASSERT_ALWAYS(mRendererAdded && "Some FastTrack logic missed!");
1038 Actor actor = mPlacementActor.GetHandle();
1040 if(mFastTrackLoadingTask && mFastTrackLoadingTask->mLoadSuccess)
1042 resourceStatus = Toolkit::Visual::ResourceStatus::READY;
1043 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1045 // Change premultiplied alpha flag after change renderer.
1046 EnablePreMultipliedAlpha(mFastTrackLoadingTask->mPremultiplied);
1048 if(mFastTrackLoadingTask->mLoadPlanesAvaliable)
1050 if(mFastTrackLoadingTask->mPlanesLoaded)
1052 // Let we use regular yuv cases.
1053 mNeedYuvToRgb = true;
1057 // Let we use regular image cases.
1058 mNeedYuvToRgb = false;
1060 auto textureSet = mImpl->mRenderer.GetTextures();
1061 DALI_ASSERT_ALWAYS(textureSet && textureSet.GetTextureCount() > 0u && "Previous texture set must exist!");
1063 Dali::TextureSet newTextureSet = TextureSet::New();
1064 newTextureSet.SetTexture(0u, textureSet.GetTexture(0u));
1065 mImpl->mRenderer.SetTextures(newTextureSet);
1068 // We can specify what kind of shader we need to use now. Update shader.
1069 mNeedUnifiedYuvAndRgb = false;
1075 resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
1076 mLoadState = TextureManager::LoadState::LOAD_FAILED;
1078 // Change renderer as broken.
1082 mFastTrackLoadingTask.Reset();
1084 // Signal to observers ( control ) that resources are ready. Must be all resources.
1085 ResourceReady(resourceStatus);
1088 // From Texture Manager
1089 void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureInformation)
1091 Toolkit::Visual::ResourceStatus resourceStatus;
1092 if(mImpl->mRenderer)
1094 if(textureInformation.useAtlasing)
1096 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
1099 EnablePreMultipliedAlpha(textureInformation.preMultiplied);
1101 Actor actor = mPlacementActor.GetHandle();
1105 textureInformation.textureSet = mImpl->mRenderer.GetTextures();
1109 if(!textureInformation.useAtlasing)
1111 Sampler sampler = Sampler::New();
1112 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
1113 textureInformation.textureSet.SetSampler(0u, sampler);
1116 mImpl->mRenderer.SetTextures(textureInformation.textureSet);
1117 ComputeTextureSize();
1120 if(textureInformation.textureSet.GetTextureCount() == 3)
1122 if(textureInformation.textureSet.GetTexture(0).GetPixelFormat() == Pixel::L8 && textureInformation.textureSet.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && textureInformation.textureSet.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
1124 mNeedYuvToRgb = true;
1131 actor.AddRenderer(mImpl->mRenderer);
1132 mRendererAdded = true;
1133 // reset the weak handle so that the renderer only get added to actor once
1134 mPlacementActor.Reset();
1139 // Storing TextureSet needed when renderer staged.
1140 if(!mImpl->mRenderer)
1142 mTextures = textureInformation.textureSet;
1145 // Image loaded, set status regardless of staged status.
1148 resourceStatus = Toolkit::Visual::ResourceStatus::READY;
1149 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1153 resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
1154 mLoadState = TextureManager::LoadState::LOAD_FAILED;
1157 // use geometry if needed
1160 uint32_t firstElementCount{0u};
1161 uint32_t secondElementCount{0u};
1162 auto geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
1163 if(mImpl->mRenderer && geometry)
1165 mImpl->mRenderer.SetGeometry(geometry);
1166 Dali::DevelRenderer::DrawCommand drawCommand{};
1167 drawCommand.drawType = DevelRenderer::DrawType::INDEXED;
1169 if(firstElementCount)
1171 drawCommand.firstIndex = 0;
1172 drawCommand.elementCount = firstElementCount;
1173 drawCommand.queue = DevelRenderer::RENDER_QUEUE_OPAQUE;
1174 DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1177 if(secondElementCount)
1179 drawCommand.firstIndex = firstElementCount;
1180 drawCommand.elementCount = secondElementCount;
1181 drawCommand.queue = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
1182 DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1187 // Signal to observers ( control ) that resources are ready. Must be all resources.
1188 ResourceReady(resourceStatus);
1191 void ImageVisual::RemoveTexture()
1193 if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
1195 mFactoryCache.GetTextureManager().RequestRemove(mTextureId, this);
1196 mTextureId = TextureManager::INVALID_TEXTURE_ID;
1200 ResetFastTrackLoadingTask();
1202 Vector4 atlasRect(0.f, 0.f, 1.f, 1.f);
1203 Property::Index index = mImpl->mRenderer.GetPropertyIndex(ATLAS_RECT_UNIFORM_NAME);
1204 if(index != Property::INVALID_INDEX)
1206 Property::Value atlasRectValue = mImpl->mRenderer.GetProperty(index);
1207 atlasRectValue.Get(atlasRect);
1210 TextureSet textureSet = mImpl->mRenderer.GetTextures();
1212 if(index != Property::INVALID_INDEX)
1214 mFactoryCache.GetAtlasManager()->Remove(textureSet, atlasRect);
1219 void ImageVisual::ComputeTextureSize()
1221 if(mImpl->mRenderer)
1223 auto textureSet = mImpl->mRenderer.GetTextures();
1224 if(textureSet && textureSet.GetTextureCount())
1226 auto texture = textureSet.GetTexture(0);
1229 mTextureSize.x = texture.GetWidth();
1230 mTextureSize.y = texture.GetHeight();
1231 if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1233 Texture maskTexture = textureSet.GetTexture(1);
1236 mTextureSize.x = std::min(static_cast<uint32_t>(mTextureSize.x * mMaskingData->mContentScaleFactor), maskTexture.GetWidth());
1237 mTextureSize.y = std::min(static_cast<uint32_t>(mTextureSize.y * mMaskingData->mContentScaleFactor), maskTexture.GetHeight());
1245 Vector2 ImageVisual::ComputeMaskTextureRatio()
1247 Vector2 maskTextureRatio;
1248 if(mImpl->mRenderer)
1250 auto textureSet = mImpl->mRenderer.GetTextures();
1251 if(textureSet && textureSet.GetTextureCount())
1253 auto texture = textureSet.GetTexture(0);
1256 if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1258 Texture maskTexture = textureSet.GetTexture(1);
1261 float textureWidth = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1262 float textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1263 maskTextureRatio = Vector2(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
1264 std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
1270 return maskTextureRatio;
1273 Shader ImageVisual::GenerateShader() const
1277 const bool useStandardShader = !mImpl->mCustomShader;
1278 const bool useNativeImage = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
1280 if(useStandardShader)
1282 bool requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
1283 // Create and cache the standard shader
1284 shader = mImageVisualShaderFactory.GetShader(
1286 ImageVisualShaderFeatureBuilder()
1287 .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
1288 .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
1289 .EnableRoundedCorner(IsRoundedCornerRequired())
1290 .EnableBorderline(IsBorderlineRequired())
1291 .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
1292 .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering)
1293 .EnableYuvToRgb(mNeedYuvToRgb, mNeedUnifiedYuvAndRgb));
1297 bool usesWholeTexture = true;
1298 std::string_view vertexShaderView;
1299 std::string_view fragmentShaderView;
1301 if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
1303 vertexShaderView = mImpl->mCustomShader->mVertexShader;
1304 usesWholeTexture = false; // Impossible to tell.
1308 vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
1311 if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
1313 fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
1317 fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
1320 // If the texture is native, we may need to change prefix and sampler in
1321 // the fragment shader
1324 bool modifiedFragmentShader = false;
1325 Texture nativeTexture = mTextures.GetTexture(0);
1326 std::string fragmentShaderString = std::string(fragmentShaderView);
1328 modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
1329 if(modifiedFragmentShader)
1331 fragmentShaderView = fragmentShaderString;
1334 // Create shader here cause fragmentShaderString scope issue
1335 shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1339 shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1342 if(usesWholeTexture)
1344 shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
1351 Dali::Property ImageVisual::OnGetPropertyObject(Dali::Property::Key key)
1353 if((key.type == Property::Key::INDEX && key.indexKey == Toolkit::ImageVisual::Property::PIXEL_AREA) || (key.type == Property::Key::STRING && key.stringKey == PIXEL_AREA_UNIFORM_NAME))
1355 if(DALI_LIKELY(mImpl->mRenderer))
1357 if(mPixelAreaIndex == Property::INVALID_INDEX)
1359 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
1361 return Dali::Property(mImpl->mRenderer, mPixelAreaIndex);
1366 return Dali::Property(handle, Property::INVALID_INDEX);
1369 void ImageVisual::CheckMaskTexture()
1371 if(mMaskingData && !mMaskingData->mPreappliedMasking)
1373 bool maskLoadFailed = true;
1374 TextureSet textures = mImpl->mRenderer.GetTextures();
1375 if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
1377 if(mMaskingData->mCropToMask)
1379 mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, ComputeMaskTextureRatio());
1381 maskLoadFailed = false;
1384 if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
1386 mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
1392 void ImageVisual::ResetRenderer()
1394 RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
1395 mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
1397 TextureSet textureSet = TextureSet::New();
1398 mImpl->mRenderer.SetTextures(textureSet);
1399 ComputeTextureSize();
1401 mLoadState = TextureManager::LoadState::NOT_STARTED;
1404 void ImageVisual::ShowBrokenImage()
1406 if(mEnableBrokenImage)
1408 Actor actor = mPlacementActor.GetHandle();
1410 Vector2 imageSize = Vector2::ZERO;
1413 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
1414 mPlacementActorSize = imageSize;
1418 actor.RemoveRenderer(mImpl->mRenderer);
1419 mRendererAdded = false;
1423 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
1426 actor.AddRenderer(mImpl->mRenderer);
1427 mRendererAdded = true;
1428 mPlacementActor.Reset();
1435 Actor actor = mPlacementActor.GetHandle();
1438 actor.RemoveRenderer(mImpl->mRenderer);
1439 mRendererAdded = false;
1446 void ImageVisual::ResetFastTrackLoadingTask()
1448 if(mFastTrackLoadingTask)
1450 Dali::AsyncTaskManager::Get().RemoveTask(mFastTrackLoadingTask);
1451 mFastTrackLoadingTask.Reset();
1455 } // namespace Internal
1457 } // namespace Toolkit