1 #ifndef DALI_TOOLKIT_VECTOR_ANIMATION_THREAD_H
2 #define DALI_TOOLKIT_VECTOR_ANIMATION_THREAD_H
5 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/devel-api/threading/conditional-wait.h>
22 #include <dali/devel-api/threading/thread.h>
23 #include <dali/integration-api/adaptor-framework/log-factory-interface.h>
24 #include <dali/public-api/adaptor-framework/round-robin-container-view.h>
25 #include <dali/public-api/signals/connection-tracker.h>
29 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h>
38 * The main animation thread for vector animations
40 class VectorAnimationThread : public Thread
46 VectorAnimationThread();
51 ~VectorAnimationThread() override;
54 * @brief Add a animation task into the vector animation thread, called by main thread.
56 * @param[in] task The task added to the thread.
58 void AddTask(VectorAnimationTaskPtr task);
61 * @brief Called when the rasterization is completed from the rasterize thread.
63 * @param[in] task The completed task
64 * @param[in] success true if the task succeeded, false otherwise.
65 * @param[in] keepAnimation true if the animation is running, false otherwise.
67 void OnTaskCompleted(VectorAnimationTaskPtr task, bool success, bool keepAnimation);
70 * @brief Called when the sleep thread is awaken.
72 void OnAwakeFromSleep();
75 * @brief Add an event trigger callback.
77 * @param callback The callback to add
78 * @note Ownership of the callback is NOT passed onto this class.
79 * @note The callback will be excuted in the main thread.
81 void AddEventTriggerCallback(CallbackBase* callback);
84 * @brief Remove an event trigger callback.
86 * @param callback The callback to remove
88 void RemoveEventTriggerCallback(CallbackBase* callback);
92 * @brief The entry function of the animation thread.
98 * @brief Rasterizes the tasks.
103 * @brief Called when the event callback is triggered.
105 void OnEventCallbackTriggered();
108 * @brief Gets next event callback to process.
110 CallbackBase* GetNextEventCallback();
113 * @brief The thread to sleep until the next frame time.
115 class SleepThread : public Thread
119 * @brief Constructor.
121 SleepThread(CallbackBase* callback);
126 ~SleepThread() override;
129 * @brief Sleeps untile the specified time point.
131 void SleepUntil(std::chrono::time_point<std::chrono::steady_clock> timeToSleepUntil);
135 * @brief The entry function of the animation thread.
140 SleepThread(const SleepThread& thread) = delete;
141 SleepThread& operator=(const SleepThread& thread) = delete;
144 ConditionalWait mConditionalWait;
145 std::unique_ptr<CallbackBase> mAwakeCallback;
146 std::chrono::time_point<std::chrono::steady_clock> mSleepTimePoint;
147 const Dali::LogFactoryInterface& mLogFactory;
154 VectorAnimationThread(const VectorAnimationThread& thread) = delete;
157 VectorAnimationThread& operator=(const VectorAnimationThread& thread) = delete;
160 std::vector<VectorAnimationTaskPtr> mAnimationTasks;
161 std::vector<VectorAnimationTaskPtr> mCompletedTasks;
162 std::vector<VectorAnimationTaskPtr> mWorkingTasks;
163 std::vector<CallbackBase*> mTriggerEventCallbacks{}; // Callbacks are not owned
164 SleepThread mSleepThread;
165 ConditionalWait mConditionalWait;
166 std::unique_ptr<EventThreadCallback> mEventTrigger{};
169 bool mEventTriggered{false};
170 const Dali::LogFactoryInterface& mLogFactory;
171 Dali::AsyncTaskManager mAsyncTaskManager;
174 } // namespace Internal
176 } // namespace Toolkit
180 #endif // #endif // DALI_TOOLKIT_VECTOR_ANIMATION_THREAD_H