1 #ifndef DALI_TOOLKIT_VECTOR_ANIMATION_TASK_H
2 #define DALI_TOOLKIT_VECTOR_ANIMATION_TASK_H
5 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/devel-api/adaptor-framework/event-thread-callback.h>
22 #include <dali/devel-api/adaptor-framework/vector-animation-renderer.h>
23 #include <dali/devel-api/threading/conditional-wait.h>
24 #include <dali/public-api/adaptor-framework/async-task-manager.h>
25 #include <dali/public-api/adaptor-framework/encoded-image-buffer.h>
26 #include <dali/public-api/common/vector-wrapper.h>
27 #include <dali/public-api/object/property-array.h>
32 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
33 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
34 #include <dali-toolkit/internal/visuals/visual-url.h>
42 class VisualFactoryCache;
43 class VectorAnimationThread;
44 class VectorAnimationTask;
45 typedef IntrusivePtr<VectorAnimationTask> VectorAnimationTaskPtr;
48 * The task of the vector animation.
50 class VectorAnimationTask : public AsyncTask, public ConnectionTracker
53 enum class ResourceStatus
55 LOADED, /// Resource is loaded
56 READY, /// Resource is ready
57 FAILED /// Resource is fail to load
60 using ResourceReadySignalType = Signal<void(ResourceStatus)>;
62 using TimePoint = std::chrono::time_point<std::chrono::steady_clock>;
63 using DynamicPropertyType = std::vector<DevelAnimatedVectorImageVisual::DynamicPropertyInfo>;
66 * Flags for re-sending data to the vector animation thread
70 RESEND_PLAY_RANGE = 1 << 0,
71 RESEND_LOOP_COUNT = 1 << 1,
72 RESEND_STOP_BEHAVIOR = 1 << 2,
73 RESEND_LOOPING_MODE = 1 << 3,
74 RESEND_CURRENT_FRAME = 1 << 4,
76 RESEND_PLAY_STATE = 1 << 6,
77 RESEND_NEED_RESOURCE_READY = 1 << 7,
78 RESEND_DYNAMIC_PROPERTY = 1 << 8
82 * @brief Structure used to pass parameters to the vector animation task
91 stopBehavior(DevelImageVisual::StopBehavior::CURRENT_FRAME),
92 loopingMode(DevelImageVisual::LoopingMode::RESTART),
100 AnimationData& operator=(const AnimationData& rhs)
102 resendFlag |= rhs.resendFlag; // OR resend flag
103 playRange = rhs.playRange;
104 playState = rhs.playState;
105 stopBehavior = rhs.stopBehavior;
106 loopingMode = rhs.loopingMode;
107 currentFrame = rhs.currentFrame;
110 loopCount = rhs.loopCount;
111 dynamicProperties.insert(dynamicProperties.end(), rhs.dynamicProperties.begin(), rhs.dynamicProperties.end());
116 Property::Array playRange;
117 DynamicPropertyType dynamicProperties;
118 DevelImageVisual::PlayState::Type playState;
119 DevelImageVisual::StopBehavior::Type stopBehavior;
120 DevelImageVisual::LoopingMode::Type loopingMode;
121 uint32_t currentFrame;
128 * @brief Constructor.
130 * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
132 VectorAnimationTask(VisualFactoryCache& factoryCache);
137 ~VectorAnimationTask() override;
140 * @brief Finalizes the task.
145 * @brief Sets the renderer used to display the result image.
147 * @param[in] renderer The renderer used to display the result image
149 void SetRenderer(Renderer renderer);
152 * @brief Requests to load the animation file.
154 * @param[in] url The url of the vector animation file
155 * @param[in] encodedImageBuffer The resource buffer if required.
156 * @param[in] synchronousLoading True if the url should be loaded synchronously
158 void RequestLoad(const VisualUrl& url, EncodedImageBuffer encodedImageBuffer, bool synchronousLoading);
161 * @brief Queries whether loading is requested.
162 * @return True if loading is requested.
164 bool IsLoadRequested() const;
167 * @brief Sets data to specify animation playback.
168 * @param[in] data The animation data
170 void SetAnimationData(const AnimationData& data);
173 * @brief This callback is called after the animation is finished.
174 * @param[in] callback The animation finished callback
176 void SetAnimationFinishedCallback(CallbackBase* callback);
179 * @brief Gets the playing range in frame number.
180 * @param[out] startFrame The frame number to specify minimum progress.
181 * @param[out] endFrame The frame number to specify maximum progress.
183 void GetPlayRange(uint32_t& startFrame, uint32_t& endFrame);
186 * @brief Retrieves the current frame number of the animation.
187 * @return The current frame number
189 uint32_t GetCurrentFrameNumber() const;
192 * @brief Retrieves the total frame number of the animation.
193 * @return The total frame number
195 uint32_t GetTotalFrameNumber() const;
198 * @brief Gets the default size of the file,.
199 * @return The default size of the file
201 void GetDefaultSize(uint32_t& width, uint32_t& height) const;
204 * @brief Gets the layer information of all the child layers.
205 * @param[out] map The layer information
207 void GetLayerInfo(Property::Map& map) const;
210 * @brief Gets the all marker information.
211 * @param[out] map The marker information
213 void GetMarkerInfo(Property::Map& map) const;
216 * @brief Connect to this signal to be notified when the resource is ready.
217 * @return The signal to connect to.
219 ResourceReadySignalType& ResourceReadySignal();
222 * @brief Rasterizes the current frame.
223 * @return true if the rasterization succeeded, false otherwise.
228 * @brief Calculates the time for the next frame rasterization.
229 * @return The time for the next frame rasterization.
231 TimePoint CalculateNextFrameTime(bool renderNow);
234 * @brief Gets the time for the next frame rasterization.
235 * @return The time for the next frame rasterization.
237 TimePoint GetNextFrameTime();
240 * @brief Called when the rasterization is completed from the asyncTaskManager
241 * @param[in] task The completed task
243 void TaskCompleted(VectorAnimationTaskPtr task);
246 * @brief Check the rasterization succeeded
247 * @return true if the rasterization succeeded, false otherwise.
252 * @brief Check the animation is running
253 * @return true if the animation is running, false otherwise.
257 public: // Implementation of AsyncTask
259 * @copydoc Dali::AsyncTask::Process()
261 void Process() override;
264 * @copydoc Dali::AsyncTask::IsReady()
266 bool IsReady() override;
269 * @copydoc Dali::AsyncTask::GetTaskName()
271 std::string_view GetTaskName() const override
273 return "VectorAnimationTask";
278 * @brief Loads the animation file.
280 * @param[in] synchronousLoading True if loading is requested synchronously
281 * @return True if loading succeeded, false otherwise.
283 bool Load(bool synchronousLoading);
286 * @brief Play the vector animation.
288 void PlayAnimation();
291 * @brief Stop the vector animation.
293 void StopAnimation();
296 * @brief Pause the vector animation.
298 void PauseAnimation();
301 * @brief Sets the target image size.
303 * @param[in] width The target image width
304 * @param[in] height The target image height
306 void SetSize(uint32_t width, uint32_t height);
309 * @brief Enable looping for 'count' repeats. -1 means to repeat forever.
310 * @param[in] count The number of times to loop
312 void SetLoopCount(int32_t count);
315 * @brief Set the playing range in frame number.
316 * @param[in] playRange The array to specify minimum and maximum progress.
317 * The animation will play between those values.
319 void SetPlayRange(const Property::Array& playRange);
322 * @brief Sets the current frame number of the animation.
323 * @param[in] frameNumber The new frame number between [0, the maximum frame number] or between the play range if specified.
325 void SetCurrentFrameNumber(uint32_t frameNumber);
328 * @brief Sets the stop behavior of the animation. This is performed when the animation is stopped.
329 * @param[in] stopBehavior The stop behavior
331 void SetStopBehavior(DevelImageVisual::StopBehavior::Type stopBehavior);
334 * @brief Sets the looping mode.
335 * Animation plays forwards and then restarts from the beginning or runs backwards again.
336 * @param[in] loopingMode The looping mode
338 void SetLoopingMode(DevelImageVisual::LoopingMode::Type loopingMode);
341 * @brief Gets the frame number when the animation is stopped according to the stop behavior.
343 uint32_t GetStoppedFrame(uint32_t startFrame, uint32_t endFrame, uint32_t currentFrame);
346 * @brief Applies the animation data set by the main thread.
348 void ApplyAnimationData();
351 * @brief Called when the texture upload is completed.
353 void OnUploadCompleted();
356 * @brief Event callback from rasterize thread. This is called when the file loading is completed.
358 void OnLoadCompleted();
361 VectorAnimationTask(const VectorAnimationTask& task) = delete;
364 VectorAnimationTask& operator=(const VectorAnimationTask& task) = delete;
369 STOPPING, ///< The animation is stopping
370 STOPPED, ///< The animation has stopped
371 PLAYING, ///< The animation is playing
372 PAUSED ///< The animation is paused
376 EncodedImageBuffer mEncodedImageBuffer;
377 VectorAnimationRenderer mVectorRenderer;
378 std::vector<AnimationData> mAnimationData[2];
379 VectorAnimationThread& mVectorAnimationThread;
380 ConditionalWait mConditionalWait;
381 ResourceReadySignalType mResourceReadySignal;
382 std::unique_ptr<CallbackBase> mAnimationFinishedCallback{};
383 std::unique_ptr<CallbackBase> mLoadCompletedCallback{};
384 mutable Property::Map mCachedLayerInfo;
385 mutable Property::Map mCachedMarkerInfo;
386 PlayState mPlayState;
387 DevelImageVisual::StopBehavior::Type mStopBehavior;
388 DevelImageVisual::LoopingMode::Type mLoopingMode;
389 TimePoint mNextFrameStartTime;
390 int64_t mFrameDurationMicroSeconds;
392 uint32_t mCurrentFrame;
393 uint32_t mTotalFrame;
394 uint32_t mStartFrame;
396 uint32_t mDroppedFrames;
399 uint32_t mAnimationDataIndex;
401 int32_t mCurrentLoop;
403 bool mUpdateFrameNumber : 1;
404 bool mNeedAnimationFinishedTrigger : 1;
405 bool mAnimationDataUpdated : 1;
406 bool mDestroyTask : 1;
407 bool mLoadRequest : 1;
408 bool mLoadFailed : 1;
409 bool mRasterized : 1;
410 bool mKeepAnimation : 1;
411 mutable bool mLayerInfoCached : 1;
412 mutable bool mMarkerInfoCached : 1;
415 } // namespace Internal
417 } // namespace Toolkit
421 #endif // DALI_TOOLKIT_VECTOR_ANIMATION_TASK_H