2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h>
22 #include <dali/devel-api/adaptor-framework/file-loader.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/integration-api/trace.h>
25 #include <dali/public-api/math/math-utils.h>
26 #include <dali/public-api/object/property-array.h>
29 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
30 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-thread.h>
31 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
45 constexpr auto LOOP_FOREVER = -1;
46 constexpr auto MICROSECONDS_PER_SECOND(1e+6);
48 #if defined(DEBUG_ENABLED)
49 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
52 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_IMAGE_PERFORMANCE_MARKER, false);
54 } // unnamed namespace
56 VectorAnimationTask::VectorAnimationTask(VisualFactoryCache& factoryCache)
57 : AsyncTask(MakeCallback(this, &VectorAnimationTask::TaskCompleted), AsyncTask::PriorityType::HIGH, AsyncTask::ThreadType::WORKER_THREAD),
59 mEncodedImageBuffer(),
60 mVectorRenderer(VectorAnimationRenderer::New()),
62 mVectorAnimationThread(factoryCache.GetVectorAnimationManager().GetVectorAnimationThread()),
64 mResourceReadySignal(),
65 mLoadCompletedCallback(MakeCallback(this, &VectorAnimationTask::OnLoadCompleted)),
68 mPlayState(PlayState::STOPPED),
69 mStopBehavior(DevelImageVisual::StopBehavior::CURRENT_FRAME),
70 mLoopingMode(DevelImageVisual::LoopingMode::RESTART),
71 mNextFrameStartTime(),
72 mFrameDurationMicroSeconds(MICROSECONDS_PER_SECOND / 60.0f),
81 mAnimationDataIndex(0),
82 mLoopCount(LOOP_FOREVER),
85 mUpdateFrameNumber(false),
86 mNeedAnimationFinishedTrigger(true),
87 mAnimationDataUpdated(false),
92 mKeepAnimation(false),
93 mLayerInfoCached(false),
94 mMarkerInfoCached(false),
95 mEnableFrameCache(false),
98 mVectorRenderer.UploadCompletedSignal().Connect(this, &VectorAnimationTask::OnUploadCompleted);
101 VectorAnimationTask::~VectorAnimationTask()
103 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::~VectorAnimationTask: destructor [%p]\n", this);
106 void VectorAnimationTask::Process()
108 mRasterized = Rasterize();
111 bool VectorAnimationTask::IsReady()
116 void VectorAnimationTask::Finalize()
118 ConditionalWait::ScopedLock lock(mConditionalWait);
120 // Release some objects in the main thread
121 if(mAnimationFinishedCallback)
123 mVectorAnimationThread.RemoveEventTriggerCallbacks(mAnimationFinishedCallback.get());
124 mAnimationFinishedCallback.reset();
126 if(mLoadCompletedCallback)
128 mVectorAnimationThread.RemoveEventTriggerCallbacks(mLoadCompletedCallback.get());
129 mLoadCompletedCallback.reset();
132 mVectorRenderer.Finalize();
137 void VectorAnimationTask::TaskCompleted(VectorAnimationTaskPtr task)
139 mVectorAnimationThread.OnTaskCompleted(task, task->IsRasterized(), task->IsAnimating());
142 bool VectorAnimationTask::IsRasterized()
147 bool VectorAnimationTask::IsAnimating()
149 return mKeepAnimation;
152 bool VectorAnimationTask::Load(bool synchronousLoading)
155 if(gTraceFilter && gTraceFilter->IsTraceEnabled())
157 std::ostringstream oss;
158 oss << "[url:" << mImageUrl.GetUrl() << "]";
159 // DALI_TRACE_BEGIN(gTraceFilter, "DALI_LOTTIE_LOADING_TASK"); ///< TODO : Open it if we can control trace log level
160 DALI_LOG_RELEASE_INFO("BEGIN: DALI_LOTTIE_LOADING_TASK %s", oss.str().c_str());
164 if(mEncodedImageBuffer)
166 if(!mVectorRenderer.Load(mEncodedImageBuffer.GetRawBuffer()))
171 // We don't need to hold image buffer anymore.
172 mEncodedImageBuffer.Reset();
174 else if(mImageUrl.IsLocalResource())
176 if(!mVectorRenderer.Load(mImageUrl.GetUrl()))
183 Dali::Vector<uint8_t> remoteData;
184 if(!Dali::FileLoader::DownloadFileSynchronously(mImageUrl.GetUrl(), remoteData) || // Failed if we fail to download json file,
185 !mVectorRenderer.Load(remoteData)) // or download data is not valid vector animation file.
193 DALI_LOG_ERROR("VectorAnimationTask::Load: Load failed [%s]\n", mImageUrl.GetUrl().c_str());
194 mLoadRequest = false;
196 ConditionalWait::ScopedLock lock(mConditionalWait);
197 if(!synchronousLoading && mLoadCompletedCallback)
199 mVectorAnimationThread.AddEventTriggerCallback(mLoadCompletedCallback.get());
203 if(gTraceFilter && gTraceFilter->IsTraceEnabled())
205 std::ostringstream oss;
206 oss << "[url:" << mImageUrl.GetUrl() << "]";
207 // DALI_TRACE_END(gTraceFilter, "DALI_LOTTIE_LOADING_TASK"); ///< TODO : Open it if we can control trace log level
208 DALI_LOG_RELEASE_INFO("END: DALI_LOTTIE_LOADING_TASK %s", oss.str().c_str());
214 mTotalFrame = mVectorRenderer.GetTotalFrameNumber();
216 mEndFrame = mTotalFrame - 1;
218 mFrameRate = mVectorRenderer.GetFrameRate();
219 mFrameDurationMicroSeconds = MICROSECONDS_PER_SECOND / mFrameRate;
221 mLoadRequest = false;
223 ConditionalWait::ScopedLock lock(mConditionalWait);
224 if(!synchronousLoading && mLoadCompletedCallback)
226 mVectorAnimationThread.AddEventTriggerCallback(mLoadCompletedCallback.get());
230 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Load: file = %s [%d frames, %f fps] [%p]\n", mImageUrl.GetUrl().c_str(), mTotalFrame, mFrameRate, this);
233 if(gTraceFilter && gTraceFilter->IsTraceEnabled())
235 std::ostringstream oss;
236 oss << "[url:" << mImageUrl.GetUrl() << "]";
237 // DALI_TRACE_END(gTraceFilter, "DALI_LOTTIE_LOADING_TASK"); ///< TODO : Open it if we can control trace log level
238 DALI_LOG_RELEASE_INFO("END: DALI_LOTTIE_LOADING_TASK %s", oss.str().c_str());
245 void VectorAnimationTask::SetRenderer(Renderer renderer)
247 ConditionalWait::ScopedLock lock(mConditionalWait);
249 mVectorRenderer.SetRenderer(renderer);
251 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetRenderer [%p]\n", this);
254 void VectorAnimationTask::RequestLoad(const VisualUrl& url, EncodedImageBuffer encodedImageBuffer, bool synchronousLoading)
257 mEncodedImageBuffer = encodedImageBuffer;
259 if(!synchronousLoading)
263 mVectorAnimationThread.AddTask(this);
273 bool VectorAnimationTask::IsLoadRequested() const
278 void VectorAnimationTask::SetAnimationData(const AnimationData& data)
280 ConditionalWait::ScopedLock lock(mConditionalWait);
282 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetAnimationData [%p]\n", this);
284 uint32_t index = mAnimationDataIndex == 0 ? 1 : 0; // Use the other buffer
286 mAnimationData[index].push_back(data);
287 mAnimationDataUpdated = true;
289 if(data.resendFlag & VectorAnimationTask::RESEND_SIZE)
291 // The size should be changed in the main thread.
292 SetSize(data.width, data.height);
295 mVectorAnimationThread.AddTask(this);
298 void VectorAnimationTask::SetSize(uint32_t width, uint32_t height)
300 if(mWidth != width || mHeight != height)
302 mVectorRenderer.SetSize(width, height);
307 // If fixedCache is enabled, Call KeepRasterizedBuffer()
308 if(mEnableFrameCache)
310 if(mTotalFrame > 0 && !mLoadFailed)
312 mVectorRenderer.KeepRasterizedBuffer();
316 // If Load is not yet, update the size later.
321 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetSize: width = %d, height = %d [%p]\n", width, height, this);
325 void VectorAnimationTask::PlayAnimation()
327 if(mPlayState != PlayState::PLAYING)
329 mNeedAnimationFinishedTrigger = true;
330 mUpdateFrameNumber = false;
331 mPlayState = PlayState::PLAYING;
333 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::PlayAnimation: Play [%p]\n", this);
337 void VectorAnimationTask::StopAnimation()
339 if(mPlayState != PlayState::STOPPING)
341 mNeedAnimationFinishedTrigger = false;
342 mPlayState = PlayState::STOPPING;
344 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::StopAnimation: Stop [%p]\n", this);
348 void VectorAnimationTask::PauseAnimation()
350 if(mPlayState == PlayState::PLAYING)
352 mPlayState = PlayState::PAUSED;
354 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::PauseAnimation: Pause [%p]\n", this);
358 void VectorAnimationTask::SetAnimationFinishedCallback(CallbackBase* callback)
360 ConditionalWait::ScopedLock lock(mConditionalWait);
361 mAnimationFinishedCallback = std::unique_ptr<CallbackBase>(callback);
364 void VectorAnimationTask::SetLoopCount(int32_t count)
366 if(mLoopCount != count)
371 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetLoopCount: [%d] [%p]\n", count, this);
375 void VectorAnimationTask::SetPlayRange(const Property::Array& playRange)
378 uint32_t startFrame = 0, endFrame = 0;
379 size_t count = playRange.Count();
383 int32_t start = 0, end = 0;
384 if(playRange.GetElementAt(0).Get(start) && playRange.GetElementAt(1).Get(end))
386 startFrame = static_cast<uint32_t>(start);
387 endFrame = static_cast<uint32_t>(end);
392 std::string startMarker, endMarker;
393 if(playRange.GetElementAt(0).Get(startMarker) && playRange.GetElementAt(1).Get(endMarker))
397 uint32_t frame; // We don't use this later
398 if(mVectorRenderer.GetMarkerInfo(startMarker, startFrame, frame) && mVectorRenderer.GetMarkerInfo(endMarker, frame, endFrame))
409 if(playRange.GetElementAt(0).Get(marker))
411 if(mVectorRenderer && mVectorRenderer.GetMarkerInfo(marker, startFrame, endFrame))
420 DALI_LOG_ERROR("VectorAnimationTask::SetPlayRange: Invalid range [%p]\n", this);
424 // Make sure the range specified is between 0 and the total frame number
425 startFrame = std::min(startFrame, mTotalFrame - 1);
426 endFrame = std::min(endFrame, mTotalFrame - 1);
428 // If the range is not in order swap values
429 if(startFrame > endFrame)
431 uint32_t temp = startFrame;
432 startFrame = endFrame;
436 if(startFrame != mStartFrame || endFrame != mEndFrame)
438 mStartFrame = startFrame;
439 mEndFrame = endFrame;
441 // If the current frame is out of the range, change the current frame also.
442 if(mStartFrame > mCurrentFrame)
444 mCurrentFrame = mStartFrame;
446 else if(mEndFrame < mCurrentFrame)
448 mCurrentFrame = mEndFrame;
451 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetPlayRange: [%d, %d] [%s] [%p]\n", mStartFrame, mEndFrame, mImageUrl.GetUrl().c_str(), this);
455 void VectorAnimationTask::GetPlayRange(uint32_t& startFrame, uint32_t& endFrame)
457 startFrame = mStartFrame;
458 endFrame = mEndFrame;
461 void VectorAnimationTask::SetCurrentFrameNumber(uint32_t frameNumber)
463 if(mCurrentFrame == frameNumber)
465 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetCurrentFrameNumber: Set same frame [%d] [%p]\n", frameNumber, this);
469 if(frameNumber >= mStartFrame && frameNumber <= mEndFrame)
471 mCurrentFrame = frameNumber;
472 mUpdateFrameNumber = false;
474 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetCurrentFrameNumber: frame number = %d [%p]\n", mCurrentFrame, this);
478 DALI_LOG_ERROR("Invalid frame number [%d (%d, %d)] [%p]\n", frameNumber, mStartFrame, mEndFrame, this);
482 uint32_t VectorAnimationTask::GetCurrentFrameNumber() const
484 return mCurrentFrame;
487 uint32_t VectorAnimationTask::GetTotalFrameNumber() const
492 void VectorAnimationTask::GetDefaultSize(uint32_t& width, uint32_t& height) const
494 mVectorRenderer.GetDefaultSize(width, height);
497 void VectorAnimationTask::SetStopBehavior(DevelImageVisual::StopBehavior::Type stopBehavior)
499 mStopBehavior = stopBehavior;
501 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetStopBehavior: stop behavor = %d [%p]\n", mStopBehavior, this);
504 void VectorAnimationTask::SetLoopingMode(DevelImageVisual::LoopingMode::Type loopingMode)
506 mLoopingMode = loopingMode;
508 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetLoopingMode: looping mode = %d [%p]\n", mLoopingMode, this);
511 void VectorAnimationTask::GetLayerInfo(Property::Map& map) const
513 // Fast-out if file is loading, or load failed.
514 if(mLoadFailed || IsLoadRequested())
519 if(DALI_UNLIKELY(!mLayerInfoCached))
521 // Update only 1 time.
522 mLayerInfoCached = true;
523 mVectorRenderer.GetLayerInfo(mCachedLayerInfo);
526 map = mCachedLayerInfo;
529 void VectorAnimationTask::GetMarkerInfo(Property::Map& map) const
531 // Fast-out if file is loading, or load failed.
532 if(mLoadFailed || IsLoadRequested())
537 if(DALI_UNLIKELY(!mMarkerInfoCached))
539 // Update only 1 time.
540 mMarkerInfoCached = true;
541 mVectorRenderer.GetMarkerInfo(mCachedMarkerInfo);
544 map = mCachedMarkerInfo;
547 VectorAnimationTask::ResourceReadySignalType& VectorAnimationTask::ResourceReadySignal()
549 return mResourceReadySignal;
552 bool VectorAnimationTask::Rasterize()
554 bool stopped = false;
555 uint32_t currentFrame;
556 mKeepAnimation = false;
559 ConditionalWait::ScopedLock lock(mConditionalWait);
562 // The task will be destroyed. We don't need rasterization.
577 DALI_TRACE_BEGIN_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_LOTTIE_RASTERIZE_TASK", [&](std::ostringstream& oss) {
578 oss << "[size:" << mWidth << "x" << mHeight << " ";
579 oss << "url:" << mImageUrl.GetUrl() << "]";
582 ApplyAnimationData();
584 if(mPlayState == PlayState::PLAYING && mUpdateFrameNumber)
586 mCurrentFrame = mForward ? mCurrentFrame + mDroppedFrames + 1 : (mCurrentFrame > mDroppedFrames ? mCurrentFrame - mDroppedFrames - 1 : 0);
587 Dali::ClampInPlace(mCurrentFrame, mStartFrame, mEndFrame);
590 currentFrame = mCurrentFrame;
592 mUpdateFrameNumber = true;
594 if(mPlayState == PlayState::STOPPING)
596 mCurrentFrame = GetStoppedFrame(mStartFrame, mEndFrame, mCurrentFrame);
597 currentFrame = mCurrentFrame;
600 else if(mPlayState == PlayState::PLAYING)
602 bool animationFinished = false;
604 if(currentFrame >= mEndFrame) // last frame
606 if(mLoopingMode == DevelImageVisual::LoopingMode::AUTO_REVERSE)
612 if(mLoopCount < 0 || ++mCurrentLoop < mLoopCount) // repeat forever or before the last loop
614 mCurrentFrame = mStartFrame;
615 mUpdateFrameNumber = false;
619 animationFinished = true; // end of animation
623 else if(currentFrame == mStartFrame && !mForward) // first frame
625 if(mLoopCount < 0 || ++mCurrentLoop < mLoopCount) // repeat forever or before the last loop
631 animationFinished = true; // end of animation
635 if(animationFinished)
637 if(mStopBehavior == DevelImageVisual::StopBehavior::CURRENT_FRAME)
643 mPlayState = PlayState::STOPPING;
649 bool renderSuccess = false;
652 renderSuccess = mVectorRenderer.Render(currentFrame);
655 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Rasterize: Rendering failed. Try again later.[%d] [%p]\n", currentFrame, this);
656 mUpdateFrameNumber = false;
660 if(stopped && renderSuccess)
662 mPlayState = PlayState::STOPPED;
668 // Notify the Renderer that rendering is stopped.
669 mVectorRenderer.RenderStopped();
672 // Animation is finished
674 ConditionalWait::ScopedLock lock(mConditionalWait);
675 if(mNeedAnimationFinishedTrigger && mAnimationFinishedCallback)
677 mVectorAnimationThread.AddEventTriggerCallback(mAnimationFinishedCallback.get());
681 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Rasterize: Animation is finished [current = %d] [%p]\n", currentFrame, this);
684 if(mPlayState != PlayState::PAUSED && mPlayState != PlayState::STOPPED)
686 mKeepAnimation = true;
689 DALI_TRACE_END_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_LOTTIE_RASTERIZE_TASK", [&](std::ostringstream& oss) {
690 oss << "[size:" << mWidth << "x" << mHeight << " ";
691 oss << "frame:" << mCurrentFrame << " ";
692 oss << "loop:" << mCurrentLoop << " ";
693 oss << "state:" << mPlayState << " ";
694 oss << "url:" << mImageUrl.GetUrl() << "]";
700 uint32_t VectorAnimationTask::GetStoppedFrame(uint32_t startFrame, uint32_t endFrame, uint32_t currentFrame)
702 uint32_t frame = currentFrame;
704 switch(mStopBehavior)
706 case DevelImageVisual::StopBehavior::FIRST_FRAME:
711 case DevelImageVisual::StopBehavior::LAST_FRAME:
713 if(mLoopingMode == DevelImageVisual::LoopingMode::AUTO_REVERSE)
723 case DevelImageVisual::StopBehavior::CURRENT_FRAME:
725 frame = currentFrame;
733 VectorAnimationTask::TimePoint VectorAnimationTask::CalculateNextFrameTime(bool renderNow)
735 // std::chrono::time_point template has second parameter duration which defaults to the std::chrono::steady_clock supported
736 // duration. In some C++11 implementations it is a milliseconds duration, so it fails to compile unless mNextFrameStartTime
737 // is casted to use the default duration.
738 mNextFrameStartTime = std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds));
739 auto current = std::chrono::steady_clock::now();
744 mNextFrameStartTime = current;
746 else if(mNextFrameStartTime < current)
748 uint32_t droppedFrames = 0;
750 while(current > std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds)) && droppedFrames < mTotalFrame)
753 mNextFrameStartTime = std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds));
756 mNextFrameStartTime = current;
757 mDroppedFrames = droppedFrames;
760 return mNextFrameStartTime;
763 VectorAnimationTask::TimePoint VectorAnimationTask::GetNextFrameTime()
765 return mNextFrameStartTime;
768 void VectorAnimationTask::ApplyAnimationData()
773 ConditionalWait::ScopedLock lock(mConditionalWait);
775 if(!mAnimationDataUpdated || mAnimationData[mAnimationDataIndex].size() != 0)
777 // Data is not updated or the previous data is not applied yet.
781 mAnimationDataIndex = mAnimationDataIndex == 0 ? 1 : 0; // Swap index
782 mAnimationDataUpdated = false;
784 index = mAnimationDataIndex;
787 for(const auto& animationData : mAnimationData[index])
789 if(animationData.resendFlag & VectorAnimationTask::RESEND_LOOP_COUNT)
791 SetLoopCount(animationData.loopCount);
794 if(animationData.resendFlag & VectorAnimationTask::RESEND_PLAY_RANGE)
796 SetPlayRange(animationData.playRange);
799 if(animationData.resendFlag & VectorAnimationTask::RESEND_STOP_BEHAVIOR)
801 SetStopBehavior(animationData.stopBehavior);
804 if(animationData.resendFlag & VectorAnimationTask::RESEND_LOOPING_MODE)
806 SetLoopingMode(animationData.loopingMode);
809 if(animationData.resendFlag & VectorAnimationTask::RESEND_CURRENT_FRAME)
811 SetCurrentFrameNumber(animationData.currentFrame);
814 if(animationData.resendFlag & VectorAnimationTask::RESEND_NEED_RESOURCE_READY)
816 mVectorRenderer.InvalidateBuffer();
819 if(animationData.resendFlag & VectorAnimationTask::RESEND_DYNAMIC_PROPERTY)
821 for(auto&& iter : animationData.dynamicProperties)
823 mVectorRenderer.AddPropertyValueCallback(iter.keyPath, static_cast<VectorAnimationRenderer::VectorProperty>(iter.property), iter.callback, iter.id);
827 if(animationData.resendFlag & VectorAnimationTask::RESEND_PLAY_STATE)
829 if(animationData.playState == DevelImageVisual::PlayState::PLAYING)
833 else if(animationData.playState == DevelImageVisual::PlayState::PAUSED)
837 else if(animationData.playState == DevelImageVisual::PlayState::STOPPED)
845 mAnimationData[index].clear();
848 void VectorAnimationTask::OnUploadCompleted()
850 mResourceReadySignal.Emit(ResourceStatus::READY);
853 void VectorAnimationTask::OnLoadCompleted()
857 if(mEnableFrameCache && mSizeUpdated)
859 mVectorRenderer.KeepRasterizedBuffer();
860 mSizeUpdated = false;
862 mResourceReadySignal.Emit(ResourceStatus::LOADED);
866 mResourceReadySignal.Emit(ResourceStatus::FAILED);
869 } // namespace Internal
871 } // namespace Toolkit