2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
22 #include <dali/devel-api/adaptor-framework/window-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/math/math-utils.h>
27 #include <dali/public-api/rendering/decorated-visual-renderer.h>
30 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
31 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
32 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
33 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
34 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
35 #include <dali-toolkit/internal/visuals/image-visual-shader-feature-builder.h>
36 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
37 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
38 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
39 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
40 #include <dali-toolkit/public-api/visuals/visual-properties.h>
50 const int CUSTOM_PROPERTY_COUNT(1); // pixel area,
52 const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
55 DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
56 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME)
57 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME)
58 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME)
59 DALI_ENUM_TO_STRING_TABLE_END(STOP_BEHAVIOR)
62 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOOPING_MODE)
63 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, RESTART)
64 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, AUTO_REVERSE)
65 DALI_ENUM_TO_STRING_TABLE_END(LOOPING_MODE)
67 #if defined(DEBUG_ENABLED)
68 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
71 } // unnamed namespace
73 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
75 AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl, ImageDimensions{}));
76 visual->SetProperties(properties);
81 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size)
83 AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl, size));
88 AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size)
89 : Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)),
92 mVectorAnimationTask(new VectorAnimationTask(factoryCache)),
93 mImageVisualShaderFactory(shaderFactory),
95 mVisualScale(Vector2::ONE),
98 mPlayState(DevelImageVisual::PlayState::STOPPED),
99 mEventCallback(nullptr),
101 mRendererAdded(false),
102 mCoreShutdown(false),
103 mRedrawInScalingDown(true)
105 // the rasterized image is with pre-multiplied alpha format
106 mImpl->mFlags |= Visual::Base::Impl::IS_PREMULTIPLIED_ALPHA;
108 // By default, load a file synchronously
109 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
112 AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
116 auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
117 vectorAnimationManager.RemoveObserver(*this);
121 mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback(mEventCallback);
122 mEventCallback = nullptr;
125 // Finalize animation task and disconnect the signal in the main thread
126 mVectorAnimationTask->ResourceReadySignal().Disconnect(this, &AnimatedVectorImageVisual::OnResourceReady);
127 mVectorAnimationTask->Finalize();
131 void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed()
133 // Core is shutting down. Don't talk to the plugin any more.
134 mCoreShutdown = true;
137 void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize)
139 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
141 naturalSize.x = mDesiredSize.GetWidth();
142 naturalSize.y = mDesiredSize.GetHeight();
144 else if(mVisualSize != Vector2::ZERO)
146 naturalSize = mVisualSize;
150 if(mLoadFailed && mImpl->mRenderer)
152 // Load failed, use broken image size
153 auto textureSet = mImpl->mRenderer.GetTextures();
154 if(textureSet && textureSet.GetTextureCount())
156 auto texture = textureSet.GetTexture(0);
159 naturalSize.x = texture.GetWidth();
160 naturalSize.y = texture.GetHeight();
167 uint32_t width, height;
168 mVectorAnimationTask->GetDefaultSize(width, height);
169 naturalSize.x = width;
170 naturalSize.y = height;
174 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::GetNaturalSize: w = %f, h = %f [%p]\n", naturalSize.width, naturalSize.height, this);
177 void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const
180 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE);
181 if(mImageUrl.IsValid())
183 map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
185 map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount);
187 uint32_t startFrame, endFrame;
188 mVectorAnimationTask->GetPlayRange(startFrame, endFrame);
190 Property::Array playRange;
191 playRange.PushBack(static_cast<int32_t>(startFrame));
192 playRange.PushBack(static_cast<int32_t>(endFrame));
193 map.Insert(Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange);
195 map.Insert(Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast<int32_t>(mPlayState));
196 map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetCurrentFrameNumber()));
197 map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetTotalFrameNumber()));
199 map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior);
200 map.Insert(Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode);
201 map.Insert(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, mRedrawInScalingDown);
203 Property::Map layerInfo;
204 mVectorAnimationTask->GetLayerInfo(layerInfo);
205 map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo);
207 Property::Map markerInfo;
208 mVectorAnimationTask->GetMarkerInfo(markerInfo);
209 map.Insert(Toolkit::DevelImageVisual::Property::MARKER_INFO, markerInfo);
211 map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, IsSynchronousLoadingRequired());
212 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
213 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
216 void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
221 void AnimatedVectorImageVisual::EnablePreMultipliedAlpha(bool preMultiplied)
223 // Make always enable pre multiplied alpha whether preMultiplied value is false.
226 DALI_LOG_WARNING("Note : AnimatedVectorVisual cannot disable PreMultipliedAlpha\n");
230 void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
232 // url already passed in from constructor
233 for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
235 KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
236 if(keyValue.first.type == Property::Key::INDEX)
238 DoSetProperty(keyValue.first.indexKey, keyValue.second);
242 if(keyValue.first == LOOP_COUNT_NAME)
244 DoSetProperty(Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second);
246 else if(keyValue.first == PLAY_RANGE_NAME)
248 DoSetProperty(Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second);
250 else if(keyValue.first == STOP_BEHAVIOR_NAME)
252 DoSetProperty(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second);
254 else if(keyValue.first == LOOPING_MODE_NAME)
256 DoSetProperty(Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second);
258 else if(keyValue.first == REDRAW_IN_SCALING_DOWN_NAME)
260 DoSetProperty(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second);
262 else if(keyValue.first == SYNCHRONOUS_LOADING)
264 DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
266 else if(keyValue.first == IMAGE_DESIRED_WIDTH)
268 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
270 else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
272 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
277 TriggerVectorRasterization();
280 void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
284 case Toolkit::DevelImageVisual::Property::LOOP_COUNT:
287 if(value.Get(loopCount))
289 mAnimationData.loopCount = loopCount;
290 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOP_COUNT;
294 case Toolkit::DevelImageVisual::Property::PLAY_RANGE:
296 const Property::Array* array = value.GetArray();
299 mAnimationData.playRange = *array;
300 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
302 else if(value.GetType() == Property::STRING)
304 std::string markerName;
305 if(value.Get(markerName))
307 Property::Array array;
308 array.Add(markerName);
309 mAnimationData.playRange = std::move(array);
310 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
315 case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
317 int32_t stopBehavior = mAnimationData.stopBehavior;
318 if(Scripting::GetEnumerationProperty(value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior))
320 mAnimationData.stopBehavior = DevelImageVisual::StopBehavior::Type(stopBehavior);
321 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_STOP_BEHAVIOR;
325 case Toolkit::DevelImageVisual::Property::LOOPING_MODE:
327 int32_t loopingMode = mAnimationData.loopingMode;
328 if(Scripting::GetEnumerationProperty(value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode))
330 mAnimationData.loopingMode = DevelImageVisual::LoopingMode::Type(loopingMode);
331 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOPING_MODE;
335 case Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN:
338 if(value.Get(redraw))
340 mRedrawInScalingDown = redraw;
344 case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
351 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
355 mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
360 case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
362 int32_t desiredWidth = 0;
363 if(value.Get(desiredWidth))
365 mDesiredSize.SetWidth(desiredWidth);
370 case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
372 int32_t desiredHeight = 0;
373 if(value.Get(desiredHeight))
375 mDesiredSize.SetHeight(desiredHeight);
382 void AnimatedVectorImageVisual::OnInitialize(void)
384 mVectorAnimationTask->ResourceReadySignal().Connect(this, &AnimatedVectorImageVisual::OnResourceReady);
385 mVectorAnimationTask->SetAnimationFinishedCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished));
387 mVectorAnimationTask->RequestLoad(mImageUrl, IsSynchronousLoadingRequired());
389 auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
390 vectorAnimationManager.AddObserver(*this);
392 Shader shader = GenerateShader();
394 Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
396 mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
397 mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
399 TextureSet textureSet = TextureSet::New();
400 mImpl->mRenderer.SetTextures(textureSet);
402 // Register transform properties
403 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
405 mVectorAnimationTask->SetRenderer(mImpl->mRenderer);
408 void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
410 // Defer the rasterisation task until we get given a size (by Size Negotiation algorithm)
412 // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished.
413 mPlacementActor = actor;
417 Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
418 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize, false);
419 actor.AddRenderer(mImpl->mRenderer);
420 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
424 // Add property notification for scaling & size
425 mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f));
426 mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification);
428 mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f));
429 mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification);
431 DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
433 Window window = DevelWindow::Get(actor);
436 DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
439 if(mImpl->mEventObserver)
441 // The visual needs it's size set before it can be rasterized hence request relayout once on stage
442 mImpl->mEventObserver->RelayoutRequest(*this);
445 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_NEED_RESOURCE_READY;
446 TriggerVectorRasterization();
449 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this);
452 void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor)
455 TriggerVectorRasterization();
459 actor.RemoveRenderer(mImpl->mRenderer);
460 mRendererAdded = false;
463 // Remove property notification
464 actor.RemovePropertyNotification(mScaleNotification);
465 actor.RemovePropertyNotification(mSizeNotification);
467 DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
469 Window window = DevelWindow::Get(actor);
472 DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
475 mPlacementActor.Reset();
477 // Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced
478 mVisualSize = Vector2::ZERO;
479 mVisualScale = Vector2::ONE;
480 mAnimationData.width = 0;
481 mAnimationData.height = 0;
483 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this);
486 void AnimatedVectorImageVisual::OnSetTransform()
488 Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize);
490 if(IsOnScene() && visualSize != mVisualSize)
492 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this);
494 mVisualSize = visualSize;
496 SetVectorImageSize();
498 if(mPlayState == DevelImageVisual::PlayState::PLAYING && mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
500 mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
501 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
504 TriggerVectorRasterization();
508 void AnimatedVectorImageVisual::UpdateShader()
512 Shader shader = GenerateShader();
513 mImpl->mRenderer.SetShader(shader);
517 void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
519 // Check if action is valid for this visual type and perform action if possible
522 case DevelAnimatedVectorImageVisual::Action::PLAY:
524 if(IsOnScene() && mVisualSize != Vector2::ZERO)
526 if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
528 mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
529 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
532 mPlayState = DevelImageVisual::PlayState::PLAYING;
535 case DevelAnimatedVectorImageVisual::Action::PAUSE:
537 if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
539 mAnimationData.playState = DevelImageVisual::PlayState::PAUSED;
540 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
542 mPlayState = DevelImageVisual::PlayState::PAUSED;
545 case DevelAnimatedVectorImageVisual::Action::STOP:
547 if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
549 mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
550 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
552 mPlayState = DevelImageVisual::PlayState::STOPPED;
555 case DevelAnimatedVectorImageVisual::Action::JUMP_TO:
558 if(attributes.Get(frameNumber))
560 mAnimationData.currentFrame = frameNumber;
561 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_CURRENT_FRAME;
565 case DevelAnimatedVectorImageVisual::Action::FLUSH:
567 if(DALI_LIKELY(!mCoreShutdown))
575 TriggerVectorRasterization();
578 void AnimatedVectorImageVisual::OnDoActionExtension(const Property::Index actionId, Dali::Any attributes)
582 case DevelAnimatedVectorImageVisual::Action::SET_DYNAMIC_PROPERTY:
584 DevelAnimatedVectorImageVisual::DynamicPropertyInfo info = AnyCast<DevelAnimatedVectorImageVisual::DynamicPropertyInfo>(attributes);
585 mAnimationData.dynamicProperties.push_back(info);
586 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_DYNAMIC_PROPERTY;
591 TriggerVectorRasterization();
594 void AnimatedVectorImageVisual::OnResourceReady(VectorAnimationTask::ResourceStatus status)
596 AnimatedVectorImageVisualPtr self = this; // Keep reference until this API finished
598 if(status == VectorAnimationTask::ResourceStatus::LOADED)
600 if(mImpl->mEventObserver)
602 mImpl->mEventObserver->RelayoutRequest(*this);
607 mLoadFailed = status == VectorAnimationTask::ResourceStatus::FAILED ? true : false;
609 // If weak handle is holding a placement actor, it is the time to add the renderer to actor.
610 Actor actor = mPlacementActor.GetHandle();
611 if(actor && !mRendererAdded)
615 actor.AddRenderer(mImpl->mRenderer);
616 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
620 Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
621 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize, false);
622 actor.AddRenderer(mImpl->mRenderer);
623 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
626 mRendererAdded = true;
630 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "status = %d [%p]\n", status, this);
633 void AnimatedVectorImageVisual::OnAnimationFinished()
635 AnimatedVectorImageVisualPtr self = this; // Keep reference until this API finished
637 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this);
639 if(mPlayState != DevelImageVisual::PlayState::STOPPED)
641 mPlayState = DevelImageVisual::PlayState::STOPPED;
643 mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
645 if(mImpl->mEventObserver)
647 mImpl->mEventObserver->NotifyVisualEvent(*this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED);
653 mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
657 void AnimatedVectorImageVisual::SendAnimationData()
659 if(mAnimationData.resendFlag)
661 mVectorAnimationTask->SetAnimationData(mAnimationData);
665 if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
667 mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY);
671 mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
675 mAnimationData.resendFlag = 0;
679 void AnimatedVectorImageVisual::SetVectorImageSize()
681 uint32_t width, height;
682 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
684 width = mDesiredSize.GetWidth();
685 height = mDesiredSize.GetHeight();
689 width = static_cast<uint32_t>(mVisualSize.width * mVisualScale.width);
690 height = static_cast<uint32_t>(mVisualSize.height * mVisualScale.height);
693 if(mAnimationData.width != width || mAnimationData.height != height)
695 mAnimationData.width = width;
696 mAnimationData.height = height;
697 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE;
701 void AnimatedVectorImageVisual::StopAnimation()
703 if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
705 mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
706 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
708 mPlayState = DevelImageVisual::PlayState::STOPPED;
712 void AnimatedVectorImageVisual::TriggerVectorRasterization()
714 if(!mEventCallback && !mCoreShutdown)
716 mEventCallback = MakeCallback(this, &AnimatedVectorImageVisual::OnProcessEvents);
717 auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
718 vectorAnimationManager.RegisterEventCallback(mEventCallback);
719 Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
723 void AnimatedVectorImageVisual::OnScaleNotification(PropertyNotification& source)
725 Actor actor = mPlacementActor.GetHandle();
728 Vector3 scale = actor.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
730 if((!Dali::Equals(mVisualScale.width, scale.width) || !Dali::Equals(mVisualScale.height, scale.height)) && (mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f))
732 mVisualScale.width = scale.width;
733 mVisualScale.height = scale.height;
735 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this);
737 SetVectorImageSize();
740 Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
745 void AnimatedVectorImageVisual::OnSizeNotification(PropertyNotification& source)
747 Actor actor = mPlacementActor.GetHandle();
750 Vector3 size = actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE);
752 if(!Dali::Equals(mVisualSize.width, size.width) || !Dali::Equals(mVisualSize.height, size.height))
754 mVisualSize.width = size.width;
755 mVisualSize.height = size.height;
757 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this);
759 SetVectorImageSize();
762 Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
767 void AnimatedVectorImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
772 TriggerVectorRasterization();
774 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this);
778 void AnimatedVectorImageVisual::OnWindowVisibilityChanged(Window window, bool visible)
783 TriggerVectorRasterization();
785 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this);
789 void AnimatedVectorImageVisual::OnProcessEvents()
793 mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
796 Shader AnimatedVectorImageVisual::GenerateShader() const
799 if(mImpl->mCustomShader)
801 shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
802 mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
803 mImpl->mCustomShader->mHints);
805 shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
809 shader = mImageVisualShaderFactory.GetShader(
811 ImageVisualShaderFeatureBuilder()
812 .EnableRoundedCorner(IsRoundedCornerRequired())
813 .EnableBorderline(IsBorderlineRequired()));
818 } // namespace Internal
820 } // namespace Toolkit