2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
22 #include <dali/devel-api/adaptor-framework/window-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/math/math-utils.h>
27 #include <dali/public-api/rendering/decorated-visual-renderer.h>
30 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
31 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
32 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
33 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
34 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
35 #include <dali-toolkit/internal/visuals/image-visual-shader-feature-builder.h>
36 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
37 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
38 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
39 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
40 #include <dali-toolkit/public-api/visuals/visual-properties.h>
50 const int CUSTOM_PROPERTY_COUNT(1); // pixel area,
52 const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
55 DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
56 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME)
57 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME)
58 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME)
59 DALI_ENUM_TO_STRING_TABLE_END(STOP_BEHAVIOR)
62 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOOPING_MODE)
63 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, RESTART)
64 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, AUTO_REVERSE)
65 DALI_ENUM_TO_STRING_TABLE_END(LOOPING_MODE)
67 #if defined(DEBUG_ENABLED)
68 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
71 } // unnamed namespace
73 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
75 AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl, ImageDimensions{}));
76 visual->SetProperties(properties);
81 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size)
83 AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl, size));
88 AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size)
89 : Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)),
92 mVectorAnimationTask(new VectorAnimationTask(factoryCache)),
93 mImageVisualShaderFactory(shaderFactory),
95 mVisualScale(Vector2::ONE),
98 mPlayState(DevelImageVisual::PlayState::STOPPED),
99 mEventCallback(nullptr),
101 mRendererAdded(false),
102 mCoreShutdown(false),
103 mRedrawInScalingDown(true)
105 // the rasterized image is with pre-multiplied alpha format
106 mImpl->mFlags |= Visual::Base::Impl::IS_PREMULTIPLIED_ALPHA;
108 // By default, load a file synchronously
109 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
112 AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
116 if(mImageUrl.IsBufferResource())
118 TextureManager& textureManager = mFactoryCache.GetTextureManager();
119 textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
122 auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
123 vectorAnimationManager.RemoveObserver(*this);
127 mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback(mEventCallback);
128 mEventCallback = nullptr;
131 // Finalize animation task and disconnect the signal in the main thread
132 mVectorAnimationTask->ResourceReadySignal().Disconnect(this, &AnimatedVectorImageVisual::OnResourceReady);
133 mVectorAnimationTask->Finalize();
137 void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed()
139 // Core is shutting down. Don't talk to the plugin any more.
140 mCoreShutdown = true;
143 void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize)
145 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
147 naturalSize.x = mDesiredSize.GetWidth();
148 naturalSize.y = mDesiredSize.GetHeight();
150 else if(mVisualSize != Vector2::ZERO)
152 naturalSize = mVisualSize;
156 if(mLoadFailed && mImpl->mRenderer)
158 // Load failed, use broken image size
159 auto textureSet = mImpl->mRenderer.GetTextures();
160 if(textureSet && textureSet.GetTextureCount())
162 auto texture = textureSet.GetTexture(0);
165 naturalSize.x = texture.GetWidth();
166 naturalSize.y = texture.GetHeight();
173 uint32_t width, height;
174 mVectorAnimationTask->GetDefaultSize(width, height);
175 naturalSize.x = width;
176 naturalSize.y = height;
180 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::GetNaturalSize: w = %f, h = %f [%p]\n", naturalSize.width, naturalSize.height, this);
183 void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const
186 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE);
187 if(mImageUrl.IsValid())
189 map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
191 map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount);
193 uint32_t startFrame, endFrame;
194 mVectorAnimationTask->GetPlayRange(startFrame, endFrame);
196 Property::Array playRange;
197 playRange.PushBack(static_cast<int32_t>(startFrame));
198 playRange.PushBack(static_cast<int32_t>(endFrame));
199 map.Insert(Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange);
201 map.Insert(Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast<int32_t>(mPlayState));
202 map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetCurrentFrameNumber()));
203 map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetTotalFrameNumber()));
205 map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior);
206 map.Insert(Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode);
207 map.Insert(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, mRedrawInScalingDown);
209 Property::Map layerInfo;
210 mVectorAnimationTask->GetLayerInfo(layerInfo);
211 map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo);
213 map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, IsSynchronousLoadingRequired());
214 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
215 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
218 void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
223 void AnimatedVectorImageVisual::EnablePreMultipliedAlpha(bool preMultiplied)
225 // Make always enable pre multiplied alpha whether preMultiplied value is false.
228 DALI_LOG_WARNING("Note : AnimatedVectorVisual cannot disable PreMultipliedAlpha\n");
232 void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
234 // url already passed in from constructor
235 for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
237 KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
238 if(keyValue.first.type == Property::Key::INDEX)
240 DoSetProperty(keyValue.first.indexKey, keyValue.second);
244 if(keyValue.first == LOOP_COUNT_NAME)
246 DoSetProperty(Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second);
248 else if(keyValue.first == PLAY_RANGE_NAME)
250 DoSetProperty(Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second);
252 else if(keyValue.first == STOP_BEHAVIOR_NAME)
254 DoSetProperty(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second);
256 else if(keyValue.first == LOOPING_MODE_NAME)
258 DoSetProperty(Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second);
260 else if(keyValue.first == REDRAW_IN_SCALING_DOWN_NAME)
262 DoSetProperty(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second);
264 else if(keyValue.first == SYNCHRONOUS_LOADING)
266 DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
268 else if(keyValue.first == IMAGE_DESIRED_WIDTH)
270 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
272 else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
274 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
279 TriggerVectorRasterization();
282 void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
286 case Toolkit::DevelImageVisual::Property::LOOP_COUNT:
289 if(value.Get(loopCount))
291 mAnimationData.loopCount = loopCount;
292 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOP_COUNT;
296 case Toolkit::DevelImageVisual::Property::PLAY_RANGE:
298 const Property::Array* array = value.GetArray();
301 mAnimationData.playRange = *array;
302 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
304 else if(value.GetType() == Property::STRING)
306 std::string markerName;
307 if(value.Get(markerName))
309 Property::Array array;
310 array.Add(markerName);
311 mAnimationData.playRange = std::move(array);
312 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
317 case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
319 int32_t stopBehavior = mAnimationData.stopBehavior;
320 if(Scripting::GetEnumerationProperty(value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior))
322 mAnimationData.stopBehavior = DevelImageVisual::StopBehavior::Type(stopBehavior);
323 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_STOP_BEHAVIOR;
327 case Toolkit::DevelImageVisual::Property::LOOPING_MODE:
329 int32_t loopingMode = mAnimationData.loopingMode;
330 if(Scripting::GetEnumerationProperty(value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode))
332 mAnimationData.loopingMode = DevelImageVisual::LoopingMode::Type(loopingMode);
333 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOPING_MODE;
337 case Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN:
340 if(value.Get(redraw))
342 mRedrawInScalingDown = redraw;
346 case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
353 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
357 mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
362 case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
364 int32_t desiredWidth = 0;
365 if(value.Get(desiredWidth))
367 mDesiredSize.SetWidth(desiredWidth);
372 case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
374 int32_t desiredHeight = 0;
375 if(value.Get(desiredHeight))
377 mDesiredSize.SetHeight(desiredHeight);
384 void AnimatedVectorImageVisual::OnInitialize(void)
386 mVectorAnimationTask->ResourceReadySignal().Connect(this, &AnimatedVectorImageVisual::OnResourceReady);
387 mVectorAnimationTask->SetAnimationFinishedCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished));
389 EncodedImageBuffer encodedImageBuffer;
391 if(mImageUrl.IsBufferResource())
393 // Increase reference count of External Resources :
394 // EncodedImageBuffer.
395 // Reference count will be decreased at destructor of the visual.
396 TextureManager& textureManager = mFactoryCache.GetTextureManager();
397 textureManager.UseExternalResource(mImageUrl.GetUrl());
399 encodedImageBuffer = textureManager.GetEncodedImageBuffer(mImageUrl.GetUrl());
402 mVectorAnimationTask->RequestLoad(mImageUrl, encodedImageBuffer, IsSynchronousLoadingRequired());
404 auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
405 vectorAnimationManager.AddObserver(*this);
407 Shader shader = GenerateShader();
409 Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
411 mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
412 mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
414 TextureSet textureSet = TextureSet::New();
415 mImpl->mRenderer.SetTextures(textureSet);
417 // Register transform properties
418 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
420 mVectorAnimationTask->SetRenderer(mImpl->mRenderer);
423 void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
425 // Defer the rasterisation task until we get given a size (by Size Negotiation algorithm)
427 // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished.
428 mPlacementActor = actor;
432 Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
433 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize, false);
434 actor.AddRenderer(mImpl->mRenderer);
435 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
439 // Add property notification for scaling & size
440 mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f));
441 mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification);
443 mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f));
444 mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification);
446 DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
448 Window window = DevelWindow::Get(actor);
451 DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
454 if(mImpl->mEventObserver)
456 // The visual needs it's size set before it can be rasterized hence request relayout once on stage
457 mImpl->mEventObserver->RelayoutRequest(*this);
460 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_NEED_RESOURCE_READY;
461 TriggerVectorRasterization();
464 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this);
467 void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor)
470 TriggerVectorRasterization();
474 actor.RemoveRenderer(mImpl->mRenderer);
475 mRendererAdded = false;
478 // Remove property notification
479 actor.RemovePropertyNotification(mScaleNotification);
480 actor.RemovePropertyNotification(mSizeNotification);
482 DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
484 Window window = DevelWindow::Get(actor);
487 DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
490 mPlacementActor.Reset();
492 // Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced
493 mVisualSize = Vector2::ZERO;
494 mVisualScale = Vector2::ONE;
495 mAnimationData.width = 0;
496 mAnimationData.height = 0;
498 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this);
501 void AnimatedVectorImageVisual::OnSetTransform()
503 Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize);
505 if(IsOnScene() && visualSize != mVisualSize)
507 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this);
509 mVisualSize = visualSize;
511 SetVectorImageSize();
513 if(mPlayState == DevelImageVisual::PlayState::PLAYING && mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
515 mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
516 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
519 TriggerVectorRasterization();
523 void AnimatedVectorImageVisual::UpdateShader()
527 Shader shader = GenerateShader();
528 mImpl->mRenderer.SetShader(shader);
532 void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
534 // Check if action is valid for this visual type and perform action if possible
537 case DevelAnimatedVectorImageVisual::Action::PLAY:
539 if(IsOnScene() && mVisualSize != Vector2::ZERO)
541 if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
543 mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
544 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
547 mPlayState = DevelImageVisual::PlayState::PLAYING;
550 case DevelAnimatedVectorImageVisual::Action::PAUSE:
552 if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
554 mAnimationData.playState = DevelImageVisual::PlayState::PAUSED;
555 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
557 mPlayState = DevelImageVisual::PlayState::PAUSED;
560 case DevelAnimatedVectorImageVisual::Action::STOP:
562 if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
564 mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
565 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
567 mPlayState = DevelImageVisual::PlayState::STOPPED;
570 case DevelAnimatedVectorImageVisual::Action::JUMP_TO:
573 if(attributes.Get(frameNumber))
575 mAnimationData.currentFrame = frameNumber;
576 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_CURRENT_FRAME;
580 case DevelAnimatedVectorImageVisual::Action::FLUSH:
582 if(DALI_LIKELY(!mCoreShutdown))
590 TriggerVectorRasterization();
593 void AnimatedVectorImageVisual::OnDoActionExtension(const Property::Index actionId, Dali::Any attributes)
597 case DevelAnimatedVectorImageVisual::Action::SET_DYNAMIC_PROPERTY:
599 DevelAnimatedVectorImageVisual::DynamicPropertyInfo info = AnyCast<DevelAnimatedVectorImageVisual::DynamicPropertyInfo>(attributes);
600 mAnimationData.dynamicProperties.push_back(info);
601 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_DYNAMIC_PROPERTY;
606 TriggerVectorRasterization();
609 void AnimatedVectorImageVisual::OnResourceReady(VectorAnimationTask::ResourceStatus status)
611 AnimatedVectorImageVisualPtr self = this; // Keep reference until this API finished
613 if(status == VectorAnimationTask::ResourceStatus::LOADED)
615 if(mImpl->mEventObserver)
617 mImpl->mEventObserver->RelayoutRequest(*this);
622 mLoadFailed = status == VectorAnimationTask::ResourceStatus::FAILED ? true : false;
624 // If weak handle is holding a placement actor, it is the time to add the renderer to actor.
625 Actor actor = mPlacementActor.GetHandle();
626 if(actor && !mRendererAdded)
630 actor.AddRenderer(mImpl->mRenderer);
631 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
635 Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
636 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize, false);
637 actor.AddRenderer(mImpl->mRenderer);
638 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
641 mRendererAdded = true;
645 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "status = %d [%p]\n", status, this);
648 void AnimatedVectorImageVisual::OnAnimationFinished()
650 AnimatedVectorImageVisualPtr self = this; // Keep reference until this API finished
652 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this);
654 if(mPlayState != DevelImageVisual::PlayState::STOPPED)
656 mPlayState = DevelImageVisual::PlayState::STOPPED;
658 mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
660 if(mImpl->mEventObserver)
662 mImpl->mEventObserver->NotifyVisualEvent(*this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED);
668 mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
672 void AnimatedVectorImageVisual::SendAnimationData()
674 if(mAnimationData.resendFlag)
676 mVectorAnimationTask->SetAnimationData(mAnimationData);
680 if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
682 mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY);
686 mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
690 mAnimationData.resendFlag = 0;
694 void AnimatedVectorImageVisual::SetVectorImageSize()
696 uint32_t width, height;
697 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
699 width = mDesiredSize.GetWidth();
700 height = mDesiredSize.GetHeight();
704 width = static_cast<uint32_t>(mVisualSize.width * mVisualScale.width);
705 height = static_cast<uint32_t>(mVisualSize.height * mVisualScale.height);
708 if(mAnimationData.width != width || mAnimationData.height != height)
710 mAnimationData.width = width;
711 mAnimationData.height = height;
712 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE;
716 void AnimatedVectorImageVisual::StopAnimation()
718 if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
720 mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
721 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
723 mPlayState = DevelImageVisual::PlayState::STOPPED;
727 void AnimatedVectorImageVisual::TriggerVectorRasterization()
729 if(!mEventCallback && !mCoreShutdown)
731 mEventCallback = MakeCallback(this, &AnimatedVectorImageVisual::OnProcessEvents);
732 auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
733 vectorAnimationManager.RegisterEventCallback(mEventCallback);
734 Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
738 void AnimatedVectorImageVisual::OnScaleNotification(PropertyNotification& source)
740 Actor actor = mPlacementActor.GetHandle();
743 Vector3 scale = actor.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
745 if((!Dali::Equals(mVisualScale.width, scale.width) || !Dali::Equals(mVisualScale.height, scale.height)) && (mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f))
747 mVisualScale.width = scale.width;
748 mVisualScale.height = scale.height;
750 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this);
752 SetVectorImageSize();
755 Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
760 void AnimatedVectorImageVisual::OnSizeNotification(PropertyNotification& source)
762 Actor actor = mPlacementActor.GetHandle();
765 Vector3 size = actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE);
767 if(!Dali::Equals(mVisualSize.width, size.width) || !Dali::Equals(mVisualSize.height, size.height))
769 mVisualSize.width = size.width;
770 mVisualSize.height = size.height;
772 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this);
774 SetVectorImageSize();
777 Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
782 void AnimatedVectorImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
787 TriggerVectorRasterization();
789 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this);
793 void AnimatedVectorImageVisual::OnWindowVisibilityChanged(Window window, bool visible)
798 TriggerVectorRasterization();
800 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this);
804 void AnimatedVectorImageVisual::OnProcessEvents()
808 mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
811 Shader AnimatedVectorImageVisual::GenerateShader() const
814 if(mImpl->mCustomShader)
816 shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
817 mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
818 mImpl->mCustomShader->mHints);
820 shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
824 shader = mImageVisualShaderFactory.GetShader(
826 ImageVisualShaderFeatureBuilder()
827 .EnableRoundedCorner(IsRoundedCornerRequired())
828 .EnableBorderline(IsBorderlineRequired()));
833 } // namespace Internal
835 } // namespace Toolkit