2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
22 #include <dali/devel-api/adaptor-framework/window-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/math/math-utils.h>
27 #include <dali/public-api/rendering/decorated-visual-renderer.h>
30 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
31 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
32 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
33 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
34 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
35 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
36 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
37 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
38 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
39 #include <dali-toolkit/public-api/visuals/visual-properties.h>
49 const int CUSTOM_PROPERTY_COUNT(1); // pixel area,
51 const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
54 DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
55 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME)
56 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME)
57 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME)
58 DALI_ENUM_TO_STRING_TABLE_END(STOP_BEHAVIOR)
61 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOOPING_MODE)
62 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, RESTART)
63 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, AUTO_REVERSE)
64 DALI_ENUM_TO_STRING_TABLE_END(LOOPING_MODE)
66 #if defined(DEBUG_ENABLED)
67 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
70 } // unnamed namespace
72 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
74 AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl, ImageDimensions{}));
75 visual->SetProperties(properties);
80 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size)
82 AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl, size));
87 AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size)
88 : Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)),
91 mVectorAnimationTask(new VectorAnimationTask(factoryCache)),
92 mImageVisualShaderFactory(shaderFactory),
94 mVisualScale(Vector2::ONE),
97 mPlayState(DevelImageVisual::PlayState::STOPPED),
98 mEventCallback(nullptr),
100 mRendererAdded(false),
101 mCoreShutdown(false),
102 mRedrawInScalingDown(true)
104 // the rasterized image is with pre-multiplied alpha format
105 mImpl->mFlags |= Visual::Base::Impl::IS_PREMULTIPLIED_ALPHA;
107 // By default, load a file synchronously
108 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
111 AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
115 auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
116 vectorAnimationManager.RemoveObserver(*this);
120 mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback(mEventCallback);
121 mEventCallback = nullptr;
124 // Finalize animation task and disconnect the signal in the main thread
125 mVectorAnimationTask->ResourceReadySignal().Disconnect(this, &AnimatedVectorImageVisual::OnResourceReady);
126 mVectorAnimationTask->Finalize();
130 void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed()
132 // Core is shutting down. Don't talk to the plugin any more.
133 mCoreShutdown = true;
136 void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize)
138 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
140 naturalSize.x = mDesiredSize.GetWidth();
141 naturalSize.y = mDesiredSize.GetHeight();
143 else if(mVisualSize != Vector2::ZERO)
145 naturalSize = mVisualSize;
149 if(mLoadFailed && mImpl->mRenderer)
151 // Load failed, use broken image size
152 auto textureSet = mImpl->mRenderer.GetTextures();
153 if(textureSet && textureSet.GetTextureCount())
155 auto texture = textureSet.GetTexture(0);
158 naturalSize.x = texture.GetWidth();
159 naturalSize.y = texture.GetHeight();
166 uint32_t width, height;
167 mVectorAnimationTask->GetDefaultSize(width, height);
168 naturalSize.x = width;
169 naturalSize.y = height;
173 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::GetNaturalSize: w = %f, h = %f [%p]\n", naturalSize.width, naturalSize.height, this);
176 void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const
179 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE);
182 map.Insert(Toolkit::ImageVisual::Property::URL, mUrl.GetUrl());
184 map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount);
186 uint32_t startFrame, endFrame;
187 mVectorAnimationTask->GetPlayRange(startFrame, endFrame);
189 Property::Array playRange;
190 playRange.PushBack(static_cast<int32_t>(startFrame));
191 playRange.PushBack(static_cast<int32_t>(endFrame));
192 map.Insert(Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange);
194 map.Insert(Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast<int32_t>(mPlayState));
195 map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetCurrentFrameNumber()));
196 map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetTotalFrameNumber()));
198 map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior);
199 map.Insert(Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode);
200 map.Insert(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, mRedrawInScalingDown);
202 Property::Map layerInfo;
203 mVectorAnimationTask->GetLayerInfo(layerInfo);
204 map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo);
206 map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, IsSynchronousLoadingRequired());
207 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
208 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
211 void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
216 void AnimatedVectorImageVisual::EnablePreMultipliedAlpha(bool preMultiplied)
218 // Make always enable pre multiplied alpha whether preMultiplied value is false.
221 DALI_LOG_WARNING("Note : AnimatedVectorVisual cannot disable PreMultipliedAlpha\n");
225 void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
227 // url already passed in from constructor
228 for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
230 KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
231 if(keyValue.first.type == Property::Key::INDEX)
233 DoSetProperty(keyValue.first.indexKey, keyValue.second);
237 if(keyValue.first == LOOP_COUNT_NAME)
239 DoSetProperty(Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second);
241 else if(keyValue.first == PLAY_RANGE_NAME)
243 DoSetProperty(Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second);
245 else if(keyValue.first == STOP_BEHAVIOR_NAME)
247 DoSetProperty(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second);
249 else if(keyValue.first == LOOPING_MODE_NAME)
251 DoSetProperty(Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second);
253 else if(keyValue.first == REDRAW_IN_SCALING_DOWN_NAME)
255 DoSetProperty(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second);
257 else if(keyValue.first == SYNCHRONOUS_LOADING)
259 DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
261 else if(keyValue.first == IMAGE_DESIRED_WIDTH)
263 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
265 else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
267 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
272 TriggerVectorRasterization();
275 void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
279 case Toolkit::DevelImageVisual::Property::LOOP_COUNT:
282 if(value.Get(loopCount))
284 mAnimationData.loopCount = loopCount;
285 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOP_COUNT;
289 case Toolkit::DevelImageVisual::Property::PLAY_RANGE:
291 const Property::Array* array = value.GetArray();
294 mAnimationData.playRange = *array;
295 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
299 case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
301 int32_t stopBehavior = mAnimationData.stopBehavior;
302 if(Scripting::GetEnumerationProperty(value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior))
304 mAnimationData.stopBehavior = DevelImageVisual::StopBehavior::Type(stopBehavior);
305 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_STOP_BEHAVIOR;
309 case Toolkit::DevelImageVisual::Property::LOOPING_MODE:
311 int32_t loopingMode = mAnimationData.loopingMode;
312 if(Scripting::GetEnumerationProperty(value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode))
314 mAnimationData.loopingMode = DevelImageVisual::LoopingMode::Type(loopingMode);
315 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOPING_MODE;
319 case Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN:
322 if(value.Get(redraw))
324 mRedrawInScalingDown = redraw;
328 case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
335 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
339 mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
344 case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
346 int32_t desiredWidth = 0;
347 if(value.Get(desiredWidth))
349 mDesiredSize.SetWidth(desiredWidth);
354 case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
356 int32_t desiredHeight = 0;
357 if(value.Get(desiredHeight))
359 mDesiredSize.SetHeight(desiredHeight);
366 void AnimatedVectorImageVisual::OnInitialize(void)
368 mVectorAnimationTask->ResourceReadySignal().Connect(this, &AnimatedVectorImageVisual::OnResourceReady);
369 mVectorAnimationTask->SetAnimationFinishedCallback(new EventThreadCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished)));
371 mVectorAnimationTask->RequestLoad(mUrl.GetUrl(), IsSynchronousLoadingRequired());
373 auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
374 vectorAnimationManager.AddObserver(*this);
376 Shader shader = GenerateShader();
378 Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
380 mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
381 mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
383 TextureSet textureSet = TextureSet::New();
384 mImpl->mRenderer.SetTextures(textureSet);
386 // Register transform properties
387 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
389 mVectorAnimationTask->SetRenderer(mImpl->mRenderer);
392 void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
394 // Defer the rasterisation task until we get given a size (by Size Negotiation algorithm)
396 // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished.
397 mPlacementActor = actor;
401 Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
402 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize, false);
403 actor.AddRenderer(mImpl->mRenderer);
404 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
408 // Add property notification for scaling & size
409 mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f));
410 mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification);
412 mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f));
413 mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification);
415 DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
417 Window window = DevelWindow::Get(actor);
420 DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
423 if(mImpl->mEventObserver)
425 // The visual needs it's size set before it can be rasterized hence request relayout once on stage
426 mImpl->mEventObserver->RelayoutRequest(*this);
429 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_NEED_RESOURCE_READY;
430 TriggerVectorRasterization();
433 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this);
436 void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor)
439 TriggerVectorRasterization();
443 actor.RemoveRenderer(mImpl->mRenderer);
444 mRendererAdded = false;
447 // Remove property notification
448 actor.RemovePropertyNotification(mScaleNotification);
449 actor.RemovePropertyNotification(mSizeNotification);
451 DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
453 Window window = DevelWindow::Get(actor);
456 DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
459 mPlacementActor.Reset();
461 // Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced
462 mVisualSize = Vector2::ZERO;
463 mVisualScale = Vector2::ONE;
464 mAnimationData.width = 0;
465 mAnimationData.height = 0;
467 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this);
470 void AnimatedVectorImageVisual::OnSetTransform()
472 Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize);
474 if(IsOnScene() && visualSize != mVisualSize)
476 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this);
478 mVisualSize = visualSize;
480 SetVectorImageSize();
482 if(mPlayState == DevelImageVisual::PlayState::PLAYING && mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
484 mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
485 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
488 TriggerVectorRasterization();
492 void AnimatedVectorImageVisual::UpdateShader()
496 Shader shader = GenerateShader();
497 mImpl->mRenderer.SetShader(shader);
501 void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
503 // Check if action is valid for this visual type and perform action if possible
506 case DevelAnimatedVectorImageVisual::Action::PLAY:
508 if(IsOnScene() && mVisualSize != Vector2::ZERO)
510 if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
512 mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
513 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
516 mPlayState = DevelImageVisual::PlayState::PLAYING;
519 case DevelAnimatedVectorImageVisual::Action::PAUSE:
521 if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
523 mAnimationData.playState = DevelImageVisual::PlayState::PAUSED;
524 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
526 mPlayState = DevelImageVisual::PlayState::PAUSED;
529 case DevelAnimatedVectorImageVisual::Action::STOP:
531 if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
533 mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
534 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
536 mPlayState = DevelImageVisual::PlayState::STOPPED;
539 case DevelAnimatedVectorImageVisual::Action::JUMP_TO:
542 if(attributes.Get(frameNumber))
544 mAnimationData.currentFrame = frameNumber;
545 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_CURRENT_FRAME;
551 TriggerVectorRasterization();
554 void AnimatedVectorImageVisual::OnDoActionExtension(const Property::Index actionId, Dali::Any attributes)
558 case DevelAnimatedVectorImageVisual::Action::SET_DYNAMIC_PROPERTY:
560 DevelAnimatedVectorImageVisual::DynamicPropertyInfo info = AnyCast<DevelAnimatedVectorImageVisual::DynamicPropertyInfo>(attributes);
561 mAnimationData.dynamicProperties.push_back(info);
562 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_DYNAMIC_PROPERTY;
567 TriggerVectorRasterization();
570 void AnimatedVectorImageVisual::OnResourceReady(VectorAnimationTask::ResourceStatus status)
572 if(status == VectorAnimationTask::ResourceStatus::LOADED)
574 if(mImpl->mEventObserver)
576 mImpl->mEventObserver->RelayoutRequest(*this);
581 mLoadFailed = status == VectorAnimationTask::ResourceStatus::FAILED ? true : false;
583 // If weak handle is holding a placement actor, it is the time to add the renderer to actor.
584 Actor actor = mPlacementActor.GetHandle();
585 if(actor && !mRendererAdded)
589 actor.AddRenderer(mImpl->mRenderer);
590 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
594 Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
595 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize, false);
596 actor.AddRenderer(mImpl->mRenderer);
597 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
600 mRendererAdded = true;
604 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "status = %d [%p]\n", status, this);
607 void AnimatedVectorImageVisual::OnAnimationFinished()
609 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this);
611 if(mPlayState != DevelImageVisual::PlayState::STOPPED)
613 mPlayState = DevelImageVisual::PlayState::STOPPED;
615 mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
617 if(mImpl->mEventObserver)
619 mImpl->mEventObserver->NotifyVisualEvent(*this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED);
625 mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
629 void AnimatedVectorImageVisual::SendAnimationData()
631 if(mAnimationData.resendFlag)
633 mVectorAnimationTask->SetAnimationData(mAnimationData);
637 if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
639 mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY);
643 mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
647 mAnimationData.resendFlag = 0;
651 void AnimatedVectorImageVisual::SetVectorImageSize()
653 uint32_t width, height;
654 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
656 width = mDesiredSize.GetWidth();
657 height = mDesiredSize.GetHeight();
661 width = static_cast<uint32_t>(mVisualSize.width * mVisualScale.width);
662 height = static_cast<uint32_t>(mVisualSize.height * mVisualScale.height);
665 if(mAnimationData.width != width || mAnimationData.height != height)
667 mAnimationData.width = width;
668 mAnimationData.height = height;
669 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE;
673 void AnimatedVectorImageVisual::StopAnimation()
675 if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
677 mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
678 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
680 mPlayState = DevelImageVisual::PlayState::STOPPED;
684 void AnimatedVectorImageVisual::TriggerVectorRasterization()
686 if(!mEventCallback && !mCoreShutdown)
688 mEventCallback = MakeCallback(this, &AnimatedVectorImageVisual::OnProcessEvents);
689 auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
690 vectorAnimationManager.RegisterEventCallback(mEventCallback);
691 Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
695 void AnimatedVectorImageVisual::OnScaleNotification(PropertyNotification& source)
697 Actor actor = mPlacementActor.GetHandle();
700 Vector3 scale = actor.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
702 if((!Dali::Equals(mVisualScale.width, scale.width) || !Dali::Equals(mVisualScale.height, scale.height)) && (mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f))
704 mVisualScale.width = scale.width;
705 mVisualScale.height = scale.height;
707 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this);
709 SetVectorImageSize();
712 Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
717 void AnimatedVectorImageVisual::OnSizeNotification(PropertyNotification& source)
719 Actor actor = mPlacementActor.GetHandle();
722 Vector3 size = actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE);
724 if(!Dali::Equals(mVisualSize.width, size.width) || !Dali::Equals(mVisualSize.height, size.height))
726 mVisualSize.width = size.width;
727 mVisualSize.height = size.height;
729 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this);
731 SetVectorImageSize();
734 Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
739 void AnimatedVectorImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
744 TriggerVectorRasterization();
746 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this);
750 void AnimatedVectorImageVisual::OnWindowVisibilityChanged(Window window, bool visible)
755 TriggerVectorRasterization();
757 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this);
761 void AnimatedVectorImageVisual::OnProcessEvents()
765 mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
768 Shader AnimatedVectorImageVisual::GenerateShader() const
771 if(mImpl->mCustomShader)
773 shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
774 mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
775 mImpl->mCustomShader->mHints);
777 shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
781 shader = mImageVisualShaderFactory.GetShader(
783 ImageVisualShaderFeature::FeatureBuilder()
784 .EnableRoundedCorner(IsRoundedCornerRequired())
785 .EnableBorderline(IsBorderlineRequired()));
790 } // namespace Internal
792 } // namespace Toolkit