2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "animated-image-visual.h"
22 #include <dali/devel-api/adaptor-framework/gif-loading.h>
23 #include <dali/devel-api/adaptor-framework/image-loading.h>
24 #include <dali/integration-api/debug.h>
27 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
28 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
29 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
30 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
31 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
32 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
33 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
34 #include <dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h>
35 #include <dali-toolkit/internal/visuals/animated-image/rolling-image-cache.h>
36 #include <dali-toolkit/internal/visuals/image/image-visual.h>
37 #include <dali-toolkit/devel-api/image-loader/image-atlas.h>
51 DALI_ENUM_TO_STRING_TABLE_BEGIN( WRAP_MODE )
52 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, DEFAULT )
53 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, CLAMP_TO_EDGE )
54 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, REPEAT )
55 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, MIRRORED_REPEAT )
56 DALI_ENUM_TO_STRING_TABLE_END( WRAP_MODE )
58 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
60 #if defined(DEBUG_ENABLED)
61 Debug::Filter* gAnimImgLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_ANIMATED_IMAGE");
67 * Multi-image Flow of execution
71 * | cache->LoadBatch()
74 * | CreateRenderer() (Doesn't become ready until first frame loads)
76 * | FrameReady(textureSet)
77 * | start first frame:
80 * | mRenderer.SetTextures(textureSet)
83 * | DisplayNextFrame()
84 * | if front frame is ready,
85 * | mRenderer.SetTextures( front frame's texture )
87 * | mWaitingForTexture=true
88 * | cache->LoadBatch()
90 * | FrameReady(textureSet)
91 * | mRenderer.SetTextures(textureSet)
96 AnimatedImageVisualPtr AnimatedImageVisual::New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl, const Property::Map& properties )
98 AnimatedImageVisual* visual = new AnimatedImageVisual( factoryCache );
99 visual->mImageUrl = imageUrl;
100 visual->SetProperties( properties );
105 AnimatedImageVisualPtr AnimatedImageVisual::New( VisualFactoryCache& factoryCache, const Property::Array& imageUrls, const Property::Map& properties )
107 AnimatedImageVisual* visual = new AnimatedImageVisual( factoryCache );
108 visual->mImageUrls = new ImageCache::UrlList();
109 visual->mImageUrls->reserve( imageUrls.Count() );
111 for( unsigned int i=0; i < imageUrls.Count(); ++i)
113 ImageCache::UrlStore urlStore;
114 urlStore.mTextureId = TextureManager::INVALID_TEXTURE_ID;
115 urlStore.mUrl = imageUrls[i].Get<std::string>();
116 visual->mImageUrls->push_back( urlStore );
119 visual->SetProperties( properties );
120 // starts loading immediately
124 AnimatedImageVisualPtr AnimatedImageVisual::New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl )
126 AnimatedImageVisual* visual = new AnimatedImageVisual( factoryCache );
127 visual->mImageUrl = imageUrl;
132 AnimatedImageVisual::AnimatedImageVisual( VisualFactoryCache& factoryCache )
133 : Visual::Base( factoryCache ),
136 mPixelArea( FULL_TEXTURE_RECT ),
138 mCurrentFrameIndex( 0 ),
146 mWrapModeU( WrapMode::DEFAULT ),
147 mWrapModeV( WrapMode::DEFAULT ),
148 mStartFirstFrame(false)
151 AnimatedImageVisual::~AnimatedImageVisual()
157 void AnimatedImageVisual::GetNaturalSize( Vector2& naturalSize )
159 if( mImageSize.GetWidth() == 0 && mImageSize.GetHeight() == 0)
161 if( mImageUrl.IsValid() )
163 mImageSize = Dali::GetGifImageSize( mImageUrl.GetUrl() );
165 else if( mImageUrls && mImageUrls->size() > 0 )
167 mImageSize = Dali::GetClosestImageSize( (*mImageUrls)[0].mUrl );
171 naturalSize.width = mImageSize.GetWidth();
172 naturalSize.height = mImageSize.GetHeight();
175 void AnimatedImageVisual::DoCreatePropertyMap( Property::Map& map ) const
179 map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_IMAGE );
181 if( mImageUrl.IsValid() )
183 map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl() );
185 if( mImageUrls != NULL && ! mImageUrls->empty() )
187 Property::Array urls;
188 for( unsigned int i=0; i<mImageUrls->size(); ++i)
190 urls.Add( (*mImageUrls)[i].mUrl );
192 Property::Value value( const_cast<Property::Array&>(urls) );
193 map.Insert( Toolkit::ImageVisual::Property::URL, value );
196 map.Insert( Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea );
197 map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU );
198 map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV );
200 map.Insert( Toolkit::DevelImageVisual::Property::BATCH_SIZE, static_cast<int>(mBatchSize) );
201 map.Insert( Toolkit::DevelImageVisual::Property::CACHE_SIZE, static_cast<int>(mCacheSize) );
202 map.Insert( Toolkit::DevelImageVisual::Property::FRAME_DELAY, static_cast<int>(mFrameDelay) );
205 void AnimatedImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
210 void AnimatedImageVisual::DoSetProperties( const Property::Map& propertyMap )
212 // url[s] already passed in from constructor
214 for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter )
216 KeyValuePair keyValue = propertyMap.GetKeyValue( iter );
217 if( keyValue.first.type == Property::Key::INDEX )
219 DoSetProperty( keyValue.first.indexKey, keyValue.second );
223 if( keyValue.first == PIXEL_AREA_UNIFORM_NAME )
225 DoSetProperty( Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second );
227 else if( keyValue.first == IMAGE_WRAP_MODE_U )
229 DoSetProperty( Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second );
231 else if( keyValue.first == IMAGE_WRAP_MODE_V )
233 DoSetProperty( Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second );
235 else if( keyValue.first == BATCH_SIZE_NAME )
237 DoSetProperty( Toolkit::DevelImageVisual::Property::BATCH_SIZE, keyValue.second );
239 else if( keyValue.first == CACHE_SIZE_NAME )
241 DoSetProperty( Toolkit::DevelImageVisual::Property::CACHE_SIZE, keyValue.second );
243 else if( keyValue.first == FRAME_DELAY_NAME )
245 DoSetProperty( Toolkit::DevelImageVisual::Property::FRAME_DELAY, keyValue.second );
250 if( mImageUrls && mImageUrls->size() > 0 )
256 void AnimatedImageVisual::DoSetProperty( Property::Index index,
257 const Property::Value& value )
261 case Toolkit::ImageVisual::Property::PIXEL_AREA:
263 value.Get( mPixelArea );
266 case Toolkit::ImageVisual::Property::WRAP_MODE_U:
269 if(Scripting::GetEnumerationProperty( value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode ))
271 mWrapModeU = Dali::WrapMode::Type(wrapMode);
275 mWrapModeU = Dali::WrapMode::Type::DEFAULT;
279 case Toolkit::ImageVisual::Property::WRAP_MODE_V:
282 if(Scripting::GetEnumerationProperty( value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode ))
284 mWrapModeV = Dali::WrapMode::Type(wrapMode);
288 mWrapModeV = Dali::WrapMode::Type::DEFAULT;
293 case Toolkit::DevelImageVisual::Property::BATCH_SIZE:
296 if( value.Get( batchSize ) )
298 mBatchSize = batchSize;
303 case Toolkit::DevelImageVisual::Property::CACHE_SIZE:
306 if( value.Get( cacheSize ) )
308 mCacheSize = cacheSize;
313 case Toolkit::DevelImageVisual::Property::FRAME_DELAY:
316 if( value.Get( frameDelay ) )
318 mFrameDelay = frameDelay;
325 void AnimatedImageVisual::DoSetOnStage( Actor& actor )
327 mPlacementActor = actor;
328 TextureSet textureSet = PrepareTextureSet();
329 CreateRenderer(); // Always create a renderer when on stage
331 if( textureSet ) // if the image loading is successful
333 StartFirstFrame( textureSet );
337 mStartFirstFrame = true;
341 void AnimatedImageVisual::DoSetOffStage( Actor& actor )
343 DALI_ASSERT_DEBUG( (bool)mImpl->mRenderer && "There should always be a renderer whilst on stage");
345 if( mFrameDelayTimer )
347 mFrameDelayTimer.Stop();
348 mFrameDelayTimer.Reset();
351 mTextureRectContainer.Clear();
352 mFrameDelayContainer.Clear();
354 actor.RemoveRenderer( mImpl->mRenderer );
355 mImpl->mRenderer.Reset();
356 mPlacementActor.Reset();
359 void AnimatedImageVisual::OnSetTransform()
361 if( mImpl->mRenderer )
363 mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
367 void AnimatedImageVisual::CreateRenderer()
369 bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
370 bool atlasing = (mTextureRectContainer.Count() > 0) ;
371 Shader shader = ImageVisual::GetImageShader( mFactoryCache, atlasing, defaultWrapMode );
373 Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
375 mImpl->mRenderer = Renderer::New( geometry, shader );
377 // Register transform properties
378 mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
380 if( !defaultWrapMode ) // custom wrap mode
382 Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
383 wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
384 mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
387 if( mPixelArea != FULL_TEXTURE_RECT )
389 mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea );
392 mCurrentFrameIndex = 0;
394 if( mTextureRectContainer.Count() > 0 )
396 mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mTextureRectContainer[mCurrentFrameIndex] );
400 void AnimatedImageVisual::LoadFirstBatch()
402 DALI_LOG_INFO(gAnimImgLogFilter,Debug::Concise,"AnimatedImageVisual::LoadFirstBatch()\n");
404 // Ensure the batch size and cache size are no bigger than the number of URLs,
405 // and that the cache is at least as big as the batch size.
406 uint16_t numUrls = mImageUrls->size();
407 uint16_t batchSize = std::min( mBatchSize, numUrls );
408 uint16_t cacheSize = std::min( std::max( batchSize, mCacheSize ), numUrls );
411 TextureManager& textureManager = mFactoryCache.GetTextureManager();
413 if( batchSize > 0 && cacheSize > 0 )
415 if( cacheSize < numUrls )
417 mImageCache = new RollingImageCache( textureManager, *mImageUrls, *this, cacheSize, batchSize );
421 mImageCache = new FixedImageCache( textureManager, *mImageUrls, *this, batchSize );
426 mImageCache = new RollingImageCache( textureManager, *mImageUrls, *this, 1, 1 );
430 void AnimatedImageVisual::StartFirstFrame( TextureSet& textureSet )
432 DALI_LOG_INFO(gAnimImgLogFilter,Debug::Concise,"AnimatedImageVisual::StartFirstFrame()\n");
434 mStartFirstFrame = false;
435 mImpl->mRenderer.SetTextures( textureSet );
436 Actor actor = mPlacementActor.GetHandle();
439 actor.AddRenderer( mImpl->mRenderer );
440 mPlacementActor.Reset();
443 int frameDelay = mFrameDelay;
444 if( mFrameDelayContainer.Count() > 1 )
446 frameDelay = mFrameDelayContainer[0];
448 mFrameDelayTimer = Timer::New( frameDelay );
449 mFrameDelayTimer.TickSignal().Connect( this, &AnimatedImageVisual::DisplayNextFrame );
450 mFrameDelayTimer.Start();
452 DALI_LOG_INFO(gAnimImgLogFilter,Debug::Concise,"ResourceReady()\n");
456 TextureSet AnimatedImageVisual::PrepareTextureSet()
458 TextureSet textureSet;
459 if( mImageUrl.IsValid() )
461 textureSet = PrepareAnimatedGifImage();
465 textureSet = mImageCache->FirstFrame();
468 SetImageSize( textureSet );
474 TextureSet AnimatedImageVisual::PrepareAnimatedGifImage()
476 TextureSet textureSet;
478 // load from image file
479 std::vector<Dali::PixelData> pixelDataList;
481 if( mImageUrl.IsLocal() )
483 if( Dali::LoadAnimatedGifFromFile( mImageUrl.GetUrl().c_str() , pixelDataList, mFrameDelayContainer ) )
485 mImageSize.SetWidth( pixelDataList[0].GetWidth() );
486 mImageSize.SetHeight( pixelDataList[0].GetHeight() );
488 Texture texture = Toolkit::ImageAtlas::PackToAtlas( pixelDataList, mTextureRectContainer );
489 textureSet = TextureSet::New();
490 textureSet.SetTexture( 0, texture );
497 void AnimatedImageVisual::SetImageSize( TextureSet& textureSet )
501 Texture texture = textureSet.GetTexture( 0 );
504 mImageSize.SetWidth( texture.GetWidth() );
505 mImageSize.SetHeight( texture.GetHeight() );
510 void AnimatedImageVisual::FrameReady( TextureSet textureSet )
512 SetImageSize( textureSet );
514 if( mStartFirstFrame )
516 StartFirstFrame( textureSet );
520 mImpl->mRenderer.SetTextures( textureSet );
524 bool AnimatedImageVisual::DisplayNextFrame()
526 DALI_LOG_INFO(gAnimImgLogFilter,Debug::Concise,"AnimatedImageVisual::DisplayNextFrame() start\n");
528 if( mFrameDelayContainer.Count() > 0 )
530 // Wrap the frame index
531 ++mCurrentFrameIndex;
532 mCurrentFrameIndex %= mFrameDelayContainer.Count();
534 mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mTextureRectContainer[mCurrentFrameIndex] );
536 if( mFrameDelayTimer.GetInterval() != mFrameDelayContainer[mCurrentFrameIndex] )
538 mFrameDelayTimer.SetInterval( mFrameDelayContainer[mCurrentFrameIndex] );
541 else if( mImageCache )
543 TextureSet textureSet = mImageCache->NextFrame();
546 SetImageSize( textureSet );
547 mImpl->mRenderer.SetTextures( textureSet );
551 // Keep timer ticking
556 } // namespace Internal
558 } // namespace Toolkit