1 #ifndef __DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_CROSS_EFFECT_H__
2 #define __DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_CROSS_EFFECT_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
24 #include <dali-toolkit/devel-api/transition-effects/cube-transition-cross-effect.h>
25 #include <dali-toolkit/internal/transition-effects/cube-transition-effect-impl.h>
33 class CubeTransitionCrossEffect;
38 class CubeTransitionEffect;
40 class CubeTransitionCrossEffect : public CubeTransitionEffect
46 * @copydoc Toolkit::CubeTransitionCrossEffect::New
48 static Toolkit::CubeTransitionCrossEffect New( unsigned int numRows, unsigned int numColumns );
53 * @copydoc Toolkit::Internal::CubeTransitionEffect::OnInitialize
55 virtual void OnInitialize();
58 * @copydoc Toolkit::Internal::CubeTransitionEffect::OnStartTransition
60 virtual void OnStartTransition( Vector2 panPosition, Vector2 panDisplacement );
65 * @brief Construct a new CubeTransitionCrossEffect object
67 * @param[in] numRows How many rows of cubes
68 * @param[in] numColumns How many columns of cubes
70 CubeTransitionCrossEffect( unsigned int numRows, unsigned int numColumns );
73 * @brief Set up animation to an Actor
74 * This will also displace the cubes in the z direction by mCubeDisplacement and spread them apart on the xy plane
75 * given by the closeness of displacementCentre to the XY plane at 0.
77 * @param[in] actorIndex The index of the cube in the cube array
78 * @param[in] angle The angle of the rotation animation
79 * @param[in] the centre to "explode" the tiles outwards from
81 void SetupAnimation( unsigned int actorIndex, unsigned int x, unsigned int y, float angle, const Vector3 axis, const Vector3& displacementCentre );
86 * The factor that determines how spread apart from each other the cubes will go
87 * when they are displaced during the transition animation.
88 * The larger the value the more the spread apart the cubes will be.
89 * it should be in the range (0.0, +infinity)
91 float mDisplacementSpreadFactor;
93 }; //class CubeTransitionCrossEffect
95 } // namespace Internal
97 // Helpers for public-api forwarding methods
99 inline Internal::CubeTransitionCrossEffect& GetImpl( Dali::Toolkit::CubeTransitionCrossEffect& obj )
101 DALI_ASSERT_ALWAYS( obj );
103 Dali::RefObject& handle = obj.GetImplementation();
105 return static_cast< Internal::CubeTransitionCrossEffect& >( handle );
108 inline const Internal::CubeTransitionCrossEffect& GetImpl( const Dali::Toolkit::CubeTransitionCrossEffect& obj )
110 DALI_ASSERT_ALWAYS( obj );
112 const Dali::RefObject& handle = obj.GetImplementation();
114 return static_cast< const Internal::CubeTransitionCrossEffect& >( handle );
117 } // namespace Toolkit
121 #endif /* __DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_CROSS_EFFECT_H_ */