Fix maskTextureId remove issue
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / texture-manager / texture-manager-impl.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "texture-manager-impl.h"
20
21 // EXTERNAL HEADERS
22 #include <dali/devel-api/adaptor-framework/environment-variable.h>
23 #include <dali/devel-api/adaptor-framework/image-loading.h>
24 #include <dali/devel-api/adaptor-framework/pixel-buffer.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/rendering/geometry.h>
27
28 // INTERNAL HEADERS
29 #include <dali-toolkit/internal/texture-manager/texture-async-loading-helper.h>
30 #include <dali-toolkit/internal/texture-manager/texture-cache-manager.h>
31 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
32 #include <dali-toolkit/internal/visuals/rendering-addon.h>
33
34 namespace
35 {
36 constexpr auto INITIAL_HASH_NUMBER                     = size_t{0u};
37 constexpr auto DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS  = size_t{4u};
38 constexpr auto DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS = size_t{8u};
39
40 constexpr auto TEXTURE_INDEX      = 0u; ///< The Index for texture
41 constexpr auto MASK_TEXTURE_INDEX = 1u; ///< The Index for mask texture
42
43 constexpr auto NUMBER_OF_LOCAL_LOADER_THREADS_ENV  = "DALI_TEXTURE_LOCAL_THREADS";
44 constexpr auto NUMBER_OF_REMOTE_LOADER_THREADS_ENV = "DALI_TEXTURE_REMOTE_THREADS";
45 constexpr auto LOAD_IMAGE_YUV_PLANES_ENV           = "DALI_LOAD_IMAGE_YUV_PLANES";
46
47 size_t GetNumberOfThreads(const char* environmentVariable, size_t defaultValue)
48 {
49   using Dali::EnvironmentVariable::GetEnvironmentVariable;
50   auto           numberString          = GetEnvironmentVariable(environmentVariable);
51   auto           numberOfThreads       = numberString ? std::strtoul(numberString, nullptr, 10) : 0;
52   constexpr auto MAX_NUMBER_OF_THREADS = 100u;
53   DALI_ASSERT_DEBUG(numberOfThreads < MAX_NUMBER_OF_THREADS);
54   return (numberOfThreads > 0 && numberOfThreads < MAX_NUMBER_OF_THREADS) ? numberOfThreads : defaultValue;
55 }
56
57 size_t GetNumberOfLocalLoaderThreads()
58 {
59   return GetNumberOfThreads(NUMBER_OF_LOCAL_LOADER_THREADS_ENV, DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS);
60 }
61
62 size_t GetNumberOfRemoteLoaderThreads()
63 {
64   return GetNumberOfThreads(NUMBER_OF_REMOTE_LOADER_THREADS_ENV, DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS);
65 }
66
67 bool NeedToLoadYuvPlanes()
68 {
69   auto loadYuvPlanesString = Dali::EnvironmentVariable::GetEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV);
70   bool loadYuvPlanes       = loadYuvPlanesString ? std::atoi(loadYuvPlanesString) : false;
71   return loadYuvPlanes;
72 }
73 } // namespace
74
75 namespace Dali
76 {
77 namespace Toolkit
78 {
79 namespace Internal
80 {
81 #ifdef DEBUG_ENABLED
82 // Define logfilter Internal namespace level so other files (e.g. texture-cache-manager.cpp) can also use this filter.
83 Debug::Filter* gTextureManagerLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_TEXTURE_MANAGER");
84
85 // clang-format off
86 #define GET_LOAD_STATE_STRING(loadState) \
87   loadState == TextureManagerType::LoadState::NOT_STARTED      ? "NOT_STARTED"      : \
88   loadState == TextureManagerType::LoadState::LOADING          ? "LOADING"          : \
89   loadState == TextureManagerType::LoadState::LOAD_FINISHED    ? "LOAD_FINISHED"    : \
90   loadState == TextureManagerType::LoadState::WAITING_FOR_MASK ? "WAITING_FOR_MASK" : \
91   loadState == TextureManagerType::LoadState::MASK_APPLYING    ? "MASK_APPLYING"    : \
92   loadState == TextureManagerType::LoadState::MASK_APPLIED     ? "MASK_APPLIED"     : \
93   loadState == TextureManagerType::LoadState::UPLOADED         ? "UPLOADED"         : \
94   loadState == TextureManagerType::LoadState::CANCELLED        ? "CANCELLED"        : \
95   loadState == TextureManagerType::LoadState::LOAD_FAILED      ? "LOAD_FAILED"      : \
96                                                                  "Unknown"
97 // clang-format on
98 #endif
99
100 namespace
101 {
102 const uint32_t DEFAULT_ATLAS_SIZE(1024u);               ///< This size can fit 8 by 8 images of average size 128 * 128
103 const Vector4  FULL_ATLAS_RECT(0.0f, 0.0f, 1.0f, 1.0f); ///< UV Rectangle that covers the full Texture
104
105 void PreMultiply(Devel::PixelBuffer pixelBuffer, TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
106 {
107   if(Pixel::HasAlpha(pixelBuffer.GetPixelFormat()))
108   {
109     if(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
110     {
111       pixelBuffer.MultiplyColorByAlpha();
112     }
113   }
114   else
115   {
116     preMultiplyOnLoad = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
117   }
118 }
119
120 } // Anonymous namespace
121
122 TextureManager::MaskingData::MaskingData()
123 : mAlphaMaskUrl(),
124   mAlphaMaskId(INVALID_TEXTURE_ID),
125   mContentScaleFactor(1.0f),
126   mCropToMask(true),
127   mPreappliedMasking(true),
128   mMaskImageLoadingFailed(false)
129 {
130 }
131
132 TextureManager::TextureManager()
133 : mTextureCacheManager(),
134   mAsyncLocalLoaders(GetNumberOfLocalLoaderThreads(), [&]() { return TextureAsyncLoadingHelper(*this); }),
135   mAsyncRemoteLoaders(GetNumberOfRemoteLoaderThreads(), [&]() { return TextureAsyncLoadingHelper(*this); }),
136   mLifecycleObservers(),
137   mLoadQueue(),
138   mRemoveQueue(),
139   mLoadingQueueTextureId(INVALID_TEXTURE_ID),
140   mLoadYuvPlanes(NeedToLoadYuvPlanes())
141 {
142   // Initialize the AddOn
143   RenderingAddOn::Get();
144 }
145
146 TextureManager::~TextureManager()
147 {
148   for(auto iter = mLifecycleObservers.Begin(), endIter = mLifecycleObservers.End(); iter != endIter; ++iter)
149   {
150     (*iter)->TextureManagerDestroyed();
151   }
152 }
153
154 TextureSet TextureManager::LoadAnimatedImageTexture(
155   const VisualUrl&                url,
156   Dali::AnimatedImageLoading      animatedImageLoading,
157   const uint32_t&                 frameIndex,
158   TextureManager::TextureId&      textureId,
159   MaskingDataPointer&             maskInfo,
160   const Dali::SamplingMode::Type& samplingMode,
161   const bool&                     synchronousLoading,
162   TextureUploadObserver*          textureObserver,
163   TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
164 {
165   TextureSet textureSet;
166
167   if(synchronousLoading)
168   {
169     Devel::PixelBuffer pixelBuffer;
170     if(animatedImageLoading)
171     {
172       pixelBuffer = animatedImageLoading.LoadFrame(frameIndex);
173     }
174     if(!pixelBuffer)
175     {
176       DALI_LOG_ERROR("TextureManager::LoadAnimatedImageTexture: Synchronous loading is failed\n");
177     }
178     else
179     {
180       Texture maskTexture;
181       if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
182       {
183         Devel::PixelBuffer maskPixelBuffer = LoadImageFromFile(maskInfo->mAlphaMaskUrl.GetUrl(), ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true);
184         if(maskPixelBuffer)
185         {
186           if(!maskInfo->mPreappliedMasking)
187           {
188             PixelData maskPixelData = Devel::PixelBuffer::Convert(maskPixelBuffer); // takes ownership of buffer
189             maskTexture             = Texture::New(Dali::TextureType::TEXTURE_2D, maskPixelData.GetPixelFormat(), maskPixelData.GetWidth(), maskPixelData.GetHeight());
190             maskTexture.Upload(maskPixelData);
191           }
192           else
193           {
194             pixelBuffer.ApplyMask(maskPixelBuffer, maskInfo->mContentScaleFactor, maskInfo->mCropToMask);
195           }
196         }
197         else
198         {
199           DALI_LOG_ERROR("TextureManager::LoadAnimatedImageTexture: Synchronous mask image loading is failed\n");
200         }
201       }
202
203       if(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
204       {
205         PreMultiply(pixelBuffer, preMultiplyOnLoad);
206       }
207
208       PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
209       if(!textureSet)
210       {
211         Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
212         texture.Upload(pixelData);
213         textureSet = TextureSet::New();
214         textureSet.SetTexture(TEXTURE_INDEX, texture);
215         if(maskTexture)
216         {
217           textureSet.SetTexture(MASK_TEXTURE_INDEX, maskTexture);
218         }
219       }
220     }
221   }
222   else
223   {
224     TextureId alphaMaskId        = INVALID_TEXTURE_ID;
225     float     contentScaleFactor = 1.0f;
226     bool      cropToMask         = false;
227     if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
228     {
229       maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl, maskInfo->mPreappliedMasking ? StorageType::KEEP_PIXEL_BUFFER : StorageType::KEEP_TEXTURE);
230       alphaMaskId            = maskInfo->mAlphaMaskId;
231       if(maskInfo->mPreappliedMasking)
232       {
233         contentScaleFactor = maskInfo->mContentScaleFactor;
234         cropToMask         = maskInfo->mCropToMask;
235       }
236     }
237
238     textureId = RequestLoadInternal(url, alphaMaskId, contentScaleFactor, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, UseAtlas::NO_ATLAS, cropToMask, StorageType::UPLOAD_TO_TEXTURE, textureObserver, true, TextureManager::ReloadPolicy::CACHED, preMultiplyOnLoad, animatedImageLoading, frameIndex, false);
239
240     TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
241     if(loadState == TextureManager::LoadState::UPLOADED)
242     {
243       // LoadComplete has already been called - keep the same texture set
244       textureSet = GetTextureSet(textureId);
245     }
246   }
247
248   return textureSet;
249 }
250
251 Devel::PixelBuffer TextureManager::LoadPixelBuffer(
252   const VisualUrl&                url,
253   const Dali::ImageDimensions&    desiredSize,
254   const Dali::FittingMode::Type&  fittingMode,
255   const Dali::SamplingMode::Type& samplingMode,
256   const bool&                     synchronousLoading,
257   TextureUploadObserver*          textureObserver,
258   const bool&                     orientationCorrection,
259   TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
260 {
261   Devel::PixelBuffer pixelBuffer;
262   if(synchronousLoading)
263   {
264     if(url.IsValid())
265     {
266       if(url.IsBufferResource())
267       {
268         const EncodedImageBuffer& encodedImageBuffer = mTextureCacheManager.GetEncodedImageBuffer(url);
269         if(encodedImageBuffer)
270         {
271           pixelBuffer = LoadImageFromBuffer(encodedImageBuffer.GetRawBuffer(), desiredSize, fittingMode, samplingMode, orientationCorrection);
272         }
273       }
274       else
275       {
276         pixelBuffer = LoadImageFromFile(url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection);
277       }
278       if(pixelBuffer && preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
279       {
280         PreMultiply(pixelBuffer, preMultiplyOnLoad);
281       }
282     }
283   }
284   else
285   {
286     RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, UseAtlas::NO_ATLAS, false, StorageType::RETURN_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, false);
287   }
288
289   return pixelBuffer;
290 }
291
292 TextureSet TextureManager::LoadTexture(
293   const VisualUrl&                    url,
294   const Dali::ImageDimensions&        desiredSize,
295   const Dali::FittingMode::Type&      fittingMode,
296   const Dali::SamplingMode::Type&     samplingMode,
297   MaskingDataPointer&                 maskInfo,
298   const bool&                         synchronousLoading,
299   TextureManager::TextureId&          textureId,
300   Vector4&                            textureRect,
301   Dali::ImageDimensions&              textureRectSize,
302   bool&                               atlasingStatus,
303   bool&                               loadingStatus,
304   TextureUploadObserver*              textureObserver,
305   AtlasUploadObserver*                atlasObserver,
306   ImageAtlasManagerPtr                imageAtlasManager,
307   const bool&                         orientationCorrection,
308   const TextureManager::ReloadPolicy& reloadPolicy,
309   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad)
310 {
311   TextureSet textureSet;
312
313   loadingStatus = false;
314   textureRect   = FULL_ATLAS_RECT;
315
316   if(VisualUrl::TEXTURE == url.GetProtocolType())
317   {
318     std::string location = url.GetLocation();
319     if(location.size() > 0u)
320     {
321       TextureId id = std::stoi(location);
322       textureSet   = mTextureCacheManager.GetExternalTextureSet(id);
323       if(textureSet)
324       {
325         preMultiplyOnLoad = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
326         textureId         = id;
327         return textureSet;
328       }
329     }
330   }
331   else
332   {
333     // For Atlas
334     if(synchronousLoading && atlasingStatus)
335     {
336       const bool synchronousAtlasAvaliable = (desiredSize != ImageDimensions() || url.IsLocalResource()) ? imageAtlasManager->CheckAtlasAvailable(url, desiredSize)
337                                                                                                          : false;
338       if(synchronousAtlasAvaliable)
339       {
340         std::vector<Devel::PixelBuffer> pixelBuffers;
341         LoadImageSynchronously(url, desiredSize, fittingMode, samplingMode, orientationCorrection, false, pixelBuffers);
342
343         if(!pixelBuffers.empty() && maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
344         {
345           std::vector<Devel::PixelBuffer> maskPixelBuffers;
346           LoadImageSynchronously(maskInfo->mAlphaMaskUrl, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true, false, maskPixelBuffers);
347           if(!maskPixelBuffers.empty())
348           {
349             pixelBuffers[0].ApplyMask(maskPixelBuffers[0], maskInfo->mContentScaleFactor, maskInfo->mCropToMask);
350           }
351         }
352
353         PixelData data;
354         if(!pixelBuffers.empty())
355         {
356           PreMultiply(pixelBuffers[0], preMultiplyOnLoad);
357           data = Devel::PixelBuffer::Convert(pixelBuffers[0]); // takes ownership of buffer
358
359           if(data)
360           {
361             textureSet = imageAtlasManager->Add(textureRect, data);
362             if(textureSet)
363             {
364               textureRectSize.SetWidth(data.GetWidth());
365               textureRectSize.SetHeight(data.GetHeight());
366             }
367           }
368           else
369           {
370             DALI_LOG_ERROR("TextureManager::LoadTexture: Synchronous Texture loading with atlasing is failed.\n");
371           }
372         }
373         if(!textureSet)
374         {
375           atlasingStatus = false;
376         }
377       }
378     }
379
380     if(!textureSet)
381     {
382       loadingStatus = true;
383       // Atlas manager can chage desired size when it is set by 0,0.
384       // We should store into textureRectSize only if atlasing successed.
385       // So copy inputed desiredSize, and replace value into textureRectSize only if atlasing success.
386       Dali::ImageDimensions atlasDesiredSize = desiredSize;
387       if(atlasingStatus)
388       {
389         if(url.IsBufferResource())
390         {
391           const EncodedImageBuffer& encodedImageBuffer = GetEncodedImageBuffer(url.GetUrl());
392           if(encodedImageBuffer)
393           {
394             textureSet = imageAtlasManager->Add(textureRect, encodedImageBuffer, desiredSize, fittingMode, true, atlasObserver);
395           }
396         }
397         else
398         {
399           textureSet = imageAtlasManager->Add(textureRect, url, atlasDesiredSize, fittingMode, true, atlasObserver);
400         }
401       }
402       if(!textureSet) // big image, no atlasing or atlasing failed
403       {
404         atlasingStatus = false;
405
406         TextureId alphaMaskId        = INVALID_TEXTURE_ID;
407         float     contentScaleFactor = 1.0f;
408         bool      cropToMask         = false;
409         if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
410         {
411           maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl, maskInfo->mPreappliedMasking ? StorageType::KEEP_PIXEL_BUFFER : StorageType::KEEP_TEXTURE, synchronousLoading);
412           alphaMaskId            = maskInfo->mAlphaMaskId;
413           if(maskInfo && maskInfo->mPreappliedMasking)
414           {
415             contentScaleFactor = maskInfo->mContentScaleFactor;
416             cropToMask         = maskInfo->mCropToMask;
417           }
418         }
419
420         textureId = RequestLoad(
421           url,
422           alphaMaskId,
423           contentScaleFactor,
424           desiredSize,
425           fittingMode,
426           samplingMode,
427           UseAtlas::NO_ATLAS,
428           cropToMask,
429           textureObserver,
430           orientationCorrection,
431           reloadPolicy,
432           preMultiplyOnLoad,
433           synchronousLoading);
434
435         TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
436         if(loadState == TextureManager::LoadState::UPLOADED)
437         {
438           // LoadComplete has already been called - keep the same texture set
439           textureSet = GetTextureSet(textureId);
440         }
441
442         // If we are loading the texture, or waiting for the ready signal handler to complete, inform
443         // caller that they need to wait.
444         loadingStatus = (loadState == TextureManager::LoadState::LOADING ||
445                          loadState == TextureManager::LoadState::WAITING_FOR_MASK ||
446                          loadState == TextureManager::LoadState::MASK_APPLYING ||
447                          loadState == TextureManager::LoadState::MASK_APPLIED ||
448                          loadState == TextureManager::LoadState::NOT_STARTED ||
449                          mLoadingQueueTextureId != INVALID_TEXTURE_ID);
450       }
451       else
452       {
453         textureRectSize = atlasDesiredSize;
454       }
455     }
456   }
457
458   if(synchronousLoading)
459   {
460     loadingStatus = false;
461   }
462
463   return textureSet;
464 }
465
466 TextureManager::TextureId TextureManager::RequestLoad(
467   const VisualUrl&                    url,
468   const ImageDimensions&              desiredSize,
469   const Dali::FittingMode::Type&      fittingMode,
470   const Dali::SamplingMode::Type&     samplingMode,
471   const UseAtlas&                     useAtlas,
472   TextureUploadObserver*              observer,
473   const bool&                         orientationCorrection,
474   const TextureManager::ReloadPolicy& reloadPolicy,
475   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad,
476   const bool&                         synchronousLoading)
477 {
478   return RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas, false, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, synchronousLoading);
479 }
480
481 TextureManager::TextureId TextureManager::RequestLoad(
482   const VisualUrl&                    url,
483   const TextureManager::TextureId&    maskTextureId,
484   const float&                        contentScale,
485   const Dali::ImageDimensions&        desiredSize,
486   const Dali::FittingMode::Type&      fittingMode,
487   const Dali::SamplingMode::Type&     samplingMode,
488   const TextureManager::UseAtlas&     useAtlas,
489   const bool&                         cropToMask,
490   TextureUploadObserver*              observer,
491   const bool&                         orientationCorrection,
492   const TextureManager::ReloadPolicy& reloadPolicy,
493   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad,
494   const bool&                         synchronousLoading)
495 {
496   return RequestLoadInternal(url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas, cropToMask, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, synchronousLoading);
497 }
498
499 TextureManager::TextureId TextureManager::RequestMaskLoad(
500   const VisualUrl& maskUrl,
501   StorageType      storageType,
502   const bool&      synchronousLoading)
503 {
504   // Use the normal load procedure to get the alpha mask.
505   auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
506   return RequestLoadInternal(maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, UseAtlas::NO_ATLAS, false, storageType, NULL, true, TextureManager::ReloadPolicy::CACHED, preMultiply, Dali::AnimatedImageLoading(), 0u, synchronousLoading);
507 }
508
509 TextureManager::TextureId TextureManager::RequestLoadInternal(
510   const VisualUrl&                    url,
511   const TextureManager::TextureId&    maskTextureId,
512   const float&                        contentScale,
513   const Dali::ImageDimensions&        desiredSize,
514   const Dali::FittingMode::Type&      fittingMode,
515   const Dali::SamplingMode::Type&     samplingMode,
516   const TextureManager::UseAtlas&     useAtlas,
517   const bool&                         cropToMask,
518   const TextureManager::StorageType&  storageType,
519   TextureUploadObserver*              observer,
520   const bool&                         orientationCorrection,
521   const TextureManager::ReloadPolicy& reloadPolicy,
522   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad,
523   Dali::AnimatedImageLoading          animatedImageLoading,
524   const std::uint32_t&                frameIndex,
525   const bool&                         synchronousLoading)
526 {
527   TextureHash       textureHash   = INITIAL_HASH_NUMBER;
528   TextureCacheIndex cacheIndex    = INVALID_CACHE_INDEX;
529   bool              loadYuvPlanes = (mLoadYuvPlanes && maskTextureId == INVALID_TEXTURE_ID && storageType == StorageType::UPLOAD_TO_TEXTURE);
530
531   if(storageType != StorageType::RETURN_PIXEL_BUFFER)
532   {
533     textureHash = mTextureCacheManager.GenerateHash(url, desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, cropToMask, frameIndex);
534
535     // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
536     cacheIndex = mTextureCacheManager.FindCachedTexture(textureHash, url, desiredSize, fittingMode, samplingMode, useAtlas, storageType, maskTextureId, cropToMask, preMultiplyOnLoad, (animatedImageLoading) ? true : false, frameIndex);
537   }
538
539   TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
540   // Check if the requested Texture exists in the cache.
541   if(cacheIndex != INVALID_CACHE_INDEX)
542   {
543     if(TextureManager::ReloadPolicy::CACHED == reloadPolicy)
544     {
545       // Mark this texture being used by another client resource. Forced reload would replace the current texture
546       // without the need for incrementing the reference count.
547       ++(mTextureCacheManager[cacheIndex].referenceCount);
548     }
549     textureId = mTextureCacheManager[cacheIndex].textureId;
550
551     // Update preMultiplyOnLoad value. It should be changed according to preMultiplied value of the cached info.
552     preMultiplyOnLoad = mTextureCacheManager[cacheIndex].preMultiplied ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
553
554     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) Using cached texture id@%d, textureId=%d, frameindex=%d, premultiplied=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId, frameIndex, mTextureCacheManager[cacheIndex].preMultiplied ? 1 : 0);
555   }
556
557   if(textureId == INVALID_TEXTURE_ID) // There was no caching, or caching not required
558   {
559     textureId = mTextureCacheManager.GenerateTextureId();
560
561     bool preMultiply = (preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
562
563     // Cache new texutre, and get cacheIndex.
564     cacheIndex = mTextureCacheManager.AppendCache(TextureInfo(textureId, maskTextureId, url, desiredSize, contentScale, fittingMode, samplingMode, false, cropToMask, useAtlas, textureHash, orientationCorrection, preMultiply, animatedImageLoading, frameIndex, loadYuvPlanes));
565
566     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d, frameindex=%d premultiply=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId, frameIndex, preMultiply);
567   }
568
569   // The below code path is common whether we are using the cache or not.
570   // The textureInfoIndex now refers to either a pre-existing cached TextureInfo,
571   // or a new TextureInfo just created.
572   TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
573   textureInfo.maskTextureId         = maskTextureId;
574   textureInfo.storageType           = storageType;
575   textureInfo.orientationCorrection = orientationCorrection;
576
577   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureInfo loadState:%s\n", GET_LOAD_STATE_STRING(textureInfo.loadState));
578
579   // Force reloading of texture by setting loadState unless already loading or cancelled.
580   if(TextureManager::ReloadPolicy::FORCED == reloadPolicy &&
581      TextureManager::LoadState::LOADING != textureInfo.loadState &&
582      TextureManager::LoadState::WAITING_FOR_MASK != textureInfo.loadState &&
583      TextureManager::LoadState::MASK_APPLYING != textureInfo.loadState &&
584      TextureManager::LoadState::MASK_APPLIED != textureInfo.loadState &&
585      TextureManager::LoadState::CANCELLED != textureInfo.loadState)
586   {
587     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Verbose, "TextureManager::RequestLoad( url=%s observer=%p ) ForcedReload cacheIndex:%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId);
588
589     textureInfo.loadState = TextureManager::LoadState::NOT_STARTED;
590   }
591
592   if(!synchronousLoading)
593   {
594     // Check if we should add the observer.
595     // Only do this if we have not loaded yet and it will not have loaded by the end of this method.
596     switch(textureInfo.loadState)
597     {
598       case TextureManager::LoadState::LOAD_FAILED: // Failed notifies observer which then stops observing.
599       case TextureManager::LoadState::NOT_STARTED:
600       {
601         LoadOrQueueTexture(textureInfo, observer); // If called inside NotifyObservers, queues until afterwards
602         break;
603       }
604       case TextureManager::LoadState::LOADING:
605       case TextureManager::LoadState::WAITING_FOR_MASK:
606       case TextureManager::LoadState::MASK_APPLYING:
607       case TextureManager::LoadState::MASK_APPLIED:
608       {
609         ObserveTexture(textureInfo, observer);
610         break;
611       }
612       case TextureManager::LoadState::UPLOADED:
613       {
614         if(observer)
615         {
616           LoadOrQueueTexture(textureInfo, observer);
617         }
618         break;
619       }
620       case TextureManager::LoadState::CANCELLED:
621       {
622         // A cancelled texture hasn't finished loading yet. Treat as a loading texture
623         // (it's ref count has already been incremented, above)
624         textureInfo.loadState = TextureManager::LoadState::LOADING;
625         ObserveTexture(textureInfo, observer);
626         break;
627       }
628       case TextureManager::LoadState::LOAD_FINISHED:
629       {
630         // Loading has already completed.
631         if(observer && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
632         {
633           LoadOrQueueTexture(textureInfo, observer);
634         }
635         break;
636       }
637     }
638   }
639   else
640   {
641     // If the image is already finished to load, use cached texture.
642     // We don't need to consider Observer because this is synchronous loading.
643     if(!(textureInfo.loadState == TextureManager::LoadState::UPLOADED ||
644          textureInfo.loadState == TextureManager::LoadState::LOAD_FINISHED))
645     {
646       std::vector<Devel::PixelBuffer> pixelBuffers;
647       LoadImageSynchronously(url, desiredSize, fittingMode, samplingMode, orientationCorrection, loadYuvPlanes, pixelBuffers);
648
649       if(pixelBuffers.empty())
650       {
651         // If pixelBuffer loading is failed in synchronously, call Remove() method.
652         Remove(textureId, nullptr);
653         return INVALID_TEXTURE_ID;
654       }
655
656       if(storageType == StorageType::KEEP_PIXEL_BUFFER) // For the mask image loading.
657       {
658         textureInfo.pixelBuffer = pixelBuffers[0]; // Store the pixel data
659         textureInfo.loadState   = LoadState::LOAD_FINISHED;
660       }
661       else // For the image loading.
662       {
663         Texture maskTexture;
664         if(maskTextureId != INVALID_TEXTURE_ID)
665         {
666           TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(maskTextureId);
667           if(maskCacheIndex != INVALID_CACHE_INDEX)
668           {
669             if(mTextureCacheManager[maskCacheIndex].storageType == StorageType::KEEP_TEXTURE)
670             {
671               if(!mTextureCacheManager[maskCacheIndex].textures.empty())
672               {
673                 maskTexture = mTextureCacheManager[maskCacheIndex].textures[0];
674               }
675             }
676             else if(mTextureCacheManager[maskCacheIndex].storageType == StorageType::KEEP_PIXEL_BUFFER)
677             {
678               Devel::PixelBuffer maskPixelBuffer = mTextureCacheManager[maskCacheIndex].pixelBuffer;
679               if(maskPixelBuffer)
680               {
681                 pixelBuffers[0].ApplyMask(maskPixelBuffer, contentScale, cropToMask);
682               }
683               else
684               {
685                 DALI_LOG_ERROR("Mask image cached invalid pixel buffer!\n");
686               }
687             }
688           }
689           else
690           {
691             DALI_LOG_ERROR("Mask image is not stored in cache.\n");
692           }
693         }
694         PreMultiply(pixelBuffers[0], preMultiplyOnLoad);
695
696         // Upload texture
697         UploadTextures(pixelBuffers, textureInfo);
698       }
699     }
700   }
701
702   return textureId;
703 }
704
705 void TextureManager::Remove(const TextureManager::TextureId& textureId, TextureUploadObserver* observer)
706 {
707   if(textureId != INVALID_TEXTURE_ID)
708   {
709     TextureCacheIndex textureCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
710     if(textureCacheIndex != INVALID_CACHE_INDEX)
711     {
712       TextureManager::TextureId maskTextureId = INVALID_TEXTURE_ID;
713       TextureInfo&              textureInfo(mTextureCacheManager[textureCacheIndex]);
714       if(textureInfo.maskTextureId != INVALID_TEXTURE_ID)
715       {
716         maskTextureId = textureInfo.maskTextureId;
717       }
718
719       // the case that LoadingQueue is working.
720       if(mLoadingQueueTextureId != INVALID_TEXTURE_ID)
721       {
722         // If textureId is not same, this observer need to delete when ProcessRemoveQueue() is called.
723         TextureUploadObserver* queueObserver = nullptr;
724         if(mLoadingQueueTextureId != textureId)
725         {
726           queueObserver = observer;
727         }
728
729         // Remove textureId after NotifyObserver finished
730         if(maskTextureId != INVALID_TEXTURE_ID)
731         {
732           if(textureInfo.loadState != LoadState::CANCELLED)
733           {
734             mRemoveQueue.PushBack(QueueElement(maskTextureId, nullptr));
735           }
736         }
737         mRemoveQueue.PushBack(QueueElement(textureId, queueObserver));
738       }
739       else
740       {
741         // Remove its observer
742         RemoveTextureObserver(textureInfo, observer);
743
744         // Keep loadState due to the textureInfo validate problem.
745         auto textureLoadState = textureInfo.loadState;
746
747         // Remove textureId in CacheManager
748         mTextureCacheManager.RemoveCache(textureInfo);
749
750         // Remove maskTextureId in CacheManager
751         if(maskTextureId != INVALID_TEXTURE_ID)
752         {
753           TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(maskTextureId);
754           if(maskCacheIndex != INVALID_CACHE_INDEX)
755           {
756             TextureInfo& maskTextureInfo(mTextureCacheManager[maskCacheIndex]);
757
758             // Only Remove maskTexture when texture's loadState is not CANCELLED. because it is already deleted.
759             if(textureLoadState != LoadState::CANCELLED)
760             {
761               mTextureCacheManager.RemoveCache(maskTextureInfo);
762             }
763           }
764         }
765       }
766     }
767
768     if(observer)
769     {
770       // Remove element from the LoadQueue
771       for(auto&& element : mLoadQueue)
772       {
773         if(element.mObserver == observer)
774         {
775           // Do not erase the item. We will clear it later in ProcessLoadQueue().
776           element.mObserver = nullptr;
777           break;
778         }
779       }
780     }
781   }
782 }
783
784 void TextureManager::LoadImageSynchronously(
785   const VisualUrl&                 url,
786   const Dali::ImageDimensions&     desiredSize,
787   const Dali::FittingMode::Type&   fittingMode,
788   const Dali::SamplingMode::Type&  samplingMode,
789   const bool&                      orientationCorrection,
790   const bool&                      loadYuvPlanes,
791   std::vector<Devel::PixelBuffer>& pixelBuffers)
792 {
793   Devel::PixelBuffer pixelBuffer;
794   if(url.IsBufferResource())
795   {
796     const EncodedImageBuffer& encodedImageBuffer = mTextureCacheManager.GetEncodedImageBuffer(url);
797     if(encodedImageBuffer)
798     {
799       pixelBuffer = LoadImageFromBuffer(encodedImageBuffer.GetRawBuffer(), desiredSize, fittingMode, samplingMode, orientationCorrection);
800     }
801   }
802   else
803   {
804     if(loadYuvPlanes)
805     {
806       Dali::LoadImagePlanesFromFile(url.GetUrl(), pixelBuffers, desiredSize, fittingMode, samplingMode, orientationCorrection);
807     }
808     else
809     {
810       pixelBuffer = Dali::LoadImageFromFile(url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection);
811     }
812   }
813
814   if(pixelBuffer)
815   {
816     pixelBuffers.push_back(pixelBuffer);
817   }
818 }
819
820 void TextureManager::AddObserver(TextureManager::LifecycleObserver& observer)
821 {
822   // make sure an observer doesn't observe the same object twice
823   // otherwise it will get multiple calls to ObjectDestroyed()
824   DALI_ASSERT_DEBUG(mLifecycleObservers.End() == std::find(mLifecycleObservers.Begin(), mLifecycleObservers.End(), &observer));
825   mLifecycleObservers.PushBack(&observer);
826 }
827
828 void TextureManager::RemoveObserver(TextureManager::LifecycleObserver& observer)
829 {
830   // Find the observer...
831   auto endIter = mLifecycleObservers.End();
832   for(auto iter = mLifecycleObservers.Begin(); iter != endIter; ++iter)
833   {
834     if((*iter) == &observer)
835     {
836       mLifecycleObservers.Erase(iter);
837       break;
838     }
839   }
840   DALI_ASSERT_DEBUG(endIter != mLifecycleObservers.End());
841 }
842
843 void TextureManager::LoadOrQueueTexture(TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
844 {
845   switch(textureInfo.loadState)
846   {
847     case LoadState::NOT_STARTED:
848     case LoadState::LOAD_FAILED:
849     {
850       if(mLoadingQueueTextureId != INVALID_TEXTURE_ID)
851       {
852         QueueLoadTexture(textureInfo, observer);
853       }
854       else
855       {
856         LoadTexture(textureInfo, observer);
857       }
858       break;
859     }
860     case LoadState::UPLOADED:
861     {
862       if(mLoadingQueueTextureId != INVALID_TEXTURE_ID)
863       {
864         QueueLoadTexture(textureInfo, observer);
865       }
866       else
867       {
868         // The Texture has already loaded. The other observers have already been notified.
869         // We need to send a "late" loaded notification for this observer.
870         EmitLoadComplete(observer, textureInfo, true);
871       }
872       break;
873     }
874     case LoadState::LOADING:
875     case LoadState::CANCELLED:
876     case LoadState::LOAD_FINISHED:
877     case LoadState::WAITING_FOR_MASK:
878     case LoadState::MASK_APPLYING:
879     case LoadState::MASK_APPLIED:
880     {
881       break;
882     }
883   }
884 }
885
886 void TextureManager::QueueLoadTexture(const TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
887 {
888   const auto& textureId = textureInfo.textureId;
889   mLoadQueue.PushBack(QueueElement(textureId, observer));
890
891   observer->DestructionSignal().Connect(this, &TextureManager::ObserverDestroyed);
892 }
893
894 void TextureManager::LoadTexture(TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
895 {
896   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::LoadTexture(): url:%s sync:%s\n", textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously ? "T" : "F");
897
898   textureInfo.loadState = LoadState::LOADING;
899   if(!textureInfo.loadSynchronously)
900   {
901     auto& loadersContainer  = (textureInfo.url.IsLocalResource() || textureInfo.url.IsBufferResource()) ? mAsyncLocalLoaders : mAsyncRemoteLoaders;
902     auto  loadingHelperIt   = loadersContainer.GetNext();
903     auto  premultiplyOnLoad = (textureInfo.preMultiplyOnLoad && textureInfo.maskTextureId == INVALID_TEXTURE_ID) ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
904     DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End());
905     if(textureInfo.animatedImageLoading)
906     {
907       loadingHelperIt->LoadAnimatedImage(textureInfo.textureId, textureInfo.animatedImageLoading, textureInfo.frameIndex, premultiplyOnLoad);
908     }
909     else
910     {
911       loadingHelperIt->Load(textureInfo.textureId, textureInfo.url, textureInfo.desiredSize, textureInfo.fittingMode, textureInfo.samplingMode, textureInfo.orientationCorrection, premultiplyOnLoad, textureInfo.loadYuvPlanes);
912     }
913   }
914   ObserveTexture(textureInfo, observer);
915 }
916
917 void TextureManager::ProcessLoadQueue()
918 {
919   for(auto&& element : mLoadQueue)
920   {
921     if(!element.mObserver)
922     {
923       continue;
924     }
925
926     TextureCacheIndex cacheIndex = mTextureCacheManager.GetCacheIndexFromId(element.mTextureId);
927     if(cacheIndex != INVALID_CACHE_INDEX)
928     {
929       TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
930       if((textureInfo.loadState == LoadState::UPLOADED) || (textureInfo.loadState == LoadState::LOAD_FINISHED && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER))
931       {
932         EmitLoadComplete(element.mObserver, textureInfo, true);
933       }
934       else if(textureInfo.loadState == LoadState::LOADING)
935       {
936         // Note : LOADING state texture cannot be queue.
937         // This case be occured when same texture id are queue in mLoadQueue.
938         ObserveTexture(textureInfo, element.mObserver);
939       }
940       else
941       {
942         LoadTexture(textureInfo, element.mObserver);
943       }
944     }
945   }
946   mLoadQueue.Clear();
947 }
948
949 void TextureManager::ProcessRemoveQueue()
950 {
951   TextureCacheIndex textureCacheIndex = INVALID_CACHE_INDEX;
952   for(auto&& element : mRemoveQueue)
953   {
954     textureCacheIndex = mTextureCacheManager.GetCacheIndexFromId(element.mTextureId);
955     if(textureCacheIndex != INVALID_CACHE_INDEX)
956     {
957       TextureInfo& textureInfo(mTextureCacheManager[textureCacheIndex]);
958       RemoveTextureObserver(textureInfo, element.mObserver);
959       mTextureCacheManager.RemoveCache(textureInfo);
960     }
961   }
962   mRemoveQueue.Clear();
963 }
964
965 void TextureManager::ObserveTexture(TextureManager::TextureInfo& textureInfo,
966                                     TextureUploadObserver*       observer)
967 {
968   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::ObserveTexture(): url:%s observer:%p\n", textureInfo.url.GetUrl().c_str(), observer);
969
970   if(observer)
971   {
972     textureInfo.observerList.PushBack(observer);
973     observer->DestructionSignal().Connect(this, &TextureManager::ObserverDestroyed);
974   }
975 }
976
977 void TextureManager::AsyncLoadComplete(const TextureManager::TextureId& textureId, std::vector<Devel::PixelBuffer>& pixelBuffers)
978 {
979   TextureCacheIndex cacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
980   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::AsyncLoadComplete( textureId:%d CacheIndex:%d )\n", textureId, cacheIndex.GetIndex());
981   if(cacheIndex != INVALID_CACHE_INDEX)
982   {
983     TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
984
985     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "  textureId:%d Url:%s CacheIndex:%d LoadState: %s\n", textureInfo.textureId, textureInfo.url.GetUrl().c_str(), cacheIndex.GetIndex(), GET_LOAD_STATE_STRING(textureInfo.loadState));
986
987     if(textureInfo.loadState != LoadState::CANCELLED)
988     {
989       // textureInfo can be invalidated after this call (as the mTextureInfoContainer may be modified)
990       PostLoad(textureInfo, pixelBuffers);
991     }
992     else
993     {
994       Remove(textureInfo.textureId, nullptr);
995     }
996   }
997 }
998
999 void TextureManager::PostLoad(TextureManager::TextureInfo& textureInfo, std::vector<Devel::PixelBuffer>& pixelBuffers)
1000 {
1001   // Was the load successful?
1002   if(!pixelBuffers.empty())
1003   {
1004     if(pixelBuffers.size() == 1)
1005     {
1006       Devel::PixelBuffer pixelBuffer = pixelBuffers[0];
1007       if(pixelBuffer && (pixelBuffer.GetWidth() != 0) && (pixelBuffer.GetHeight() != 0))
1008       {
1009         // No atlas support for now
1010         textureInfo.useAtlas      = UseAtlas::NO_ATLAS;
1011         textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied();
1012
1013         if(textureInfo.storageType == StorageType::UPLOAD_TO_TEXTURE)
1014         {
1015           // If there is a mask texture ID associated with this texture, then apply the mask
1016           // if it's already loaded. If it hasn't, and the mask is still loading,
1017           // wait for the mask to finish loading.
1018           // note, If the texture is already uploaded synchronously during loading,
1019           // we don't need to apply mask.
1020           if(textureInfo.loadState != LoadState::UPLOADED &&
1021              textureInfo.maskTextureId != INVALID_TEXTURE_ID)
1022           {
1023             if(textureInfo.loadState == LoadState::MASK_APPLYING)
1024             {
1025               textureInfo.loadState = LoadState::MASK_APPLIED;
1026               UploadTextures(pixelBuffers, textureInfo);
1027               NotifyObservers(textureInfo, true);
1028             }
1029             else
1030             {
1031               LoadState maskLoadState = mTextureCacheManager.GetTextureStateInternal(textureInfo.maskTextureId);
1032               textureInfo.pixelBuffer = pixelBuffer; // Store the pixel buffer temporarily
1033               if(maskLoadState == LoadState::LOADING)
1034               {
1035                 textureInfo.loadState = LoadState::WAITING_FOR_MASK;
1036               }
1037               else if(maskLoadState == LoadState::LOAD_FINISHED || maskLoadState == LoadState::UPLOADED)
1038               {
1039                 // Send New Task to Thread
1040                 TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureInfo.maskTextureId);
1041                 if(maskCacheIndex != INVALID_CACHE_INDEX)
1042                 {
1043                   TextureInfo& maskTextureInfo(mTextureCacheManager[maskCacheIndex]);
1044                   if(maskTextureInfo.storageType == StorageType::KEEP_PIXEL_BUFFER)
1045                   {
1046                     // Send New Task to Thread
1047                     ApplyMask(textureInfo, textureInfo.maskTextureId);
1048                   }
1049                   else if(maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
1050                   {
1051                     // Upload image texture. textureInfo.loadState will be UPLOADED.
1052                     UploadTextures(pixelBuffers, textureInfo);
1053
1054                     // notify mask texture set.
1055                     NotifyObservers(textureInfo, true);
1056                   }
1057                 }
1058               }
1059               else // maskLoadState == LoadState::LOAD_FAILED
1060               {
1061                 // Url texture load success, But alpha mask texture load failed. Run as normal image upload.
1062                 DALI_LOG_ERROR("Alpha mask image loading failed! Image will not be masked\n");
1063                 UploadTextures(pixelBuffers, textureInfo);
1064                 NotifyObservers(textureInfo, true);
1065               }
1066             }
1067           }
1068           else
1069           {
1070             UploadTextures(pixelBuffers, textureInfo);
1071             NotifyObservers(textureInfo, true);
1072           }
1073         }
1074         else
1075         {
1076           textureInfo.pixelBuffer = pixelBuffer; // Store the pixel data
1077           textureInfo.loadState   = LoadState::LOAD_FINISHED;
1078
1079           if(textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
1080           {
1081             NotifyObservers(textureInfo, true);
1082           }
1083           else // for the StorageType::KEEP_PIXEL_BUFFER and StorageType::KEEP_TEXTURE
1084           {
1085             // Check if there was another texture waiting for this load to complete
1086             // (e.g. if this was an image mask, and its load is on a different thread)
1087             CheckForWaitingTexture(textureInfo);
1088           }
1089         }
1090       }
1091     }
1092     else
1093     {
1094       // YUV case
1095       // No atlas support for now
1096       textureInfo.useAtlas      = UseAtlas::NO_ATLAS;
1097       textureInfo.preMultiplied = false;
1098
1099       UploadTextures(pixelBuffers, textureInfo);
1100       NotifyObservers(textureInfo, true);
1101     }
1102   }
1103   else
1104   {
1105     textureInfo.loadState = LoadState::LOAD_FAILED;
1106     if(textureInfo.storageType == StorageType::KEEP_PIXEL_BUFFER || textureInfo.storageType == StorageType::KEEP_TEXTURE)
1107     {
1108       // Check if there was another texture waiting for this load to complete
1109       // (e.g. if this was an image mask, and its load is on a different thread)
1110       CheckForWaitingTexture(textureInfo);
1111     }
1112     else
1113     {
1114       NotifyObservers(textureInfo, false);
1115     }
1116   }
1117 }
1118
1119 void TextureManager::CheckForWaitingTexture(TextureManager::TextureInfo& maskTextureInfo)
1120 {
1121   if(maskTextureInfo.loadState == LoadState::LOAD_FINISHED &&
1122      maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
1123   {
1124     // Upload mask texture. textureInfo.loadState will be UPLOADED.
1125     std::vector<Devel::PixelBuffer> pixelBuffers;
1126     pixelBuffers.push_back(maskTextureInfo.pixelBuffer);
1127     UploadTextures(pixelBuffers, maskTextureInfo);
1128   }
1129
1130   // Search the cache, checking if any texture has this texture id as a
1131   // maskTextureId:
1132   const std::size_t size = mTextureCacheManager.size();
1133
1134   // TODO : Refactorize here to not iterate whole cached image.
1135   for(TextureCacheIndex cacheIndex = TextureCacheIndex(TextureManagerType::TEXTURE_CACHE_INDEX_TYPE_LOCAL, 0u); cacheIndex.GetIndex() < size; ++cacheIndex.detailValue.index)
1136   {
1137     if(mTextureCacheManager[cacheIndex].maskTextureId == maskTextureInfo.textureId &&
1138        mTextureCacheManager[cacheIndex].loadState == LoadState::WAITING_FOR_MASK)
1139     {
1140       TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
1141
1142       if(maskTextureInfo.loadState == LoadState::LOAD_FINISHED)
1143       {
1144         if(maskTextureInfo.storageType == StorageType::KEEP_PIXEL_BUFFER)
1145         {
1146           // Send New Task to Thread
1147           ApplyMask(textureInfo, maskTextureInfo.textureId);
1148         }
1149       }
1150       else if(maskTextureInfo.loadState == LoadState::UPLOADED)
1151       {
1152         if(maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
1153         {
1154           // Upload image texture. textureInfo.loadState will be UPLOADED.
1155           std::vector<Devel::PixelBuffer> pixelBuffers;
1156           pixelBuffers.push_back(textureInfo.pixelBuffer);
1157           UploadTextures(pixelBuffers, textureInfo);
1158
1159           // notify mask texture set.
1160           NotifyObservers(textureInfo, true);
1161         }
1162       }
1163       else
1164       {
1165         // Url texture load success, But alpha mask texture load failed. Run as normal image upload.
1166         DALI_LOG_ERROR("Alpha mask image loading failed! Image will not be masked\n");
1167         std::vector<Devel::PixelBuffer> pixelBuffers;
1168         pixelBuffers.push_back(textureInfo.pixelBuffer);
1169         UploadTextures(pixelBuffers, textureInfo);
1170         NotifyObservers(textureInfo, true);
1171       }
1172     }
1173   }
1174 }
1175
1176 void TextureManager::ApplyMask(TextureManager::TextureInfo& textureInfo, const TextureManager::TextureId& maskTextureId)
1177 {
1178   TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(maskTextureId);
1179   if(maskCacheIndex != INVALID_CACHE_INDEX)
1180   {
1181     Devel::PixelBuffer maskPixelBuffer = mTextureCacheManager[maskCacheIndex].pixelBuffer;
1182     Devel::PixelBuffer pixelBuffer     = textureInfo.pixelBuffer;
1183     textureInfo.pixelBuffer.Reset();
1184
1185     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::ApplyMask(): url:%s sync:%s\n", textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously ? "T" : "F");
1186
1187     textureInfo.loadState   = LoadState::MASK_APPLYING;
1188     auto& loadersContainer  = (textureInfo.url.IsLocalResource() || textureInfo.url.IsBufferResource()) ? mAsyncLocalLoaders : mAsyncRemoteLoaders;
1189     auto  loadingHelperIt   = loadersContainer.GetNext();
1190     auto  premultiplyOnLoad = textureInfo.preMultiplyOnLoad ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
1191     DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End());
1192     loadingHelperIt->ApplyMask(textureInfo.textureId, pixelBuffer, maskPixelBuffer, textureInfo.scaleFactor, textureInfo.cropToMask, premultiplyOnLoad);
1193   }
1194 }
1195
1196 void TextureManager::UploadTextures(std::vector<Devel::PixelBuffer>& pixelBuffers, TextureManager::TextureInfo& textureInfo)
1197 {
1198   if(!pixelBuffers.empty() && textureInfo.loadState != LoadState::UPLOADED && textureInfo.useAtlas != UseAtlas::USE_ATLAS)
1199   {
1200     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "  TextureManager::UploadTextures() New Texture for textureId:%d\n", textureInfo.textureId);
1201
1202     // Check if this pixelBuffer is premultiplied
1203     textureInfo.preMultiplied = pixelBuffers[0].IsAlphaPreMultiplied();
1204
1205     auto& renderingAddOn = RenderingAddOn::Get();
1206     if(renderingAddOn.IsValid())
1207     {
1208       renderingAddOn.CreateGeometry(textureInfo.textureId, pixelBuffers[0]);
1209     }
1210
1211     // Remove previous textures and insert new textures
1212     textureInfo.textures.clear();
1213
1214     for(auto&& pixelBuffer : pixelBuffers)
1215     {
1216       Texture   texture   = Texture::New(Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight());
1217       PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer);
1218       texture.Upload(pixelData);
1219       textureInfo.textures.push_back(texture);
1220     }
1221   }
1222
1223   // Update the load state.
1224   // Note: This is regardless of success as we care about whether a
1225   // load attempt is in progress or not.  If unsuccessful, a broken
1226   // image is still loaded.
1227   textureInfo.loadState = LoadState::UPLOADED;
1228 }
1229
1230 void TextureManager::NotifyObservers(TextureManager::TextureInfo& textureInfo, const bool& success)
1231 {
1232   TextureId textureId = textureInfo.textureId;
1233
1234   // If there is an observer: Notify the load is complete, whether successful or not,
1235   // and erase it from the list
1236   TextureInfo* info = &textureInfo;
1237
1238   if(info->animatedImageLoading)
1239   {
1240     // If loading failed, we don't need to get frameCount and frameInterval.
1241     if(success)
1242     {
1243       info->frameCount    = info->animatedImageLoading.GetImageCount();
1244       info->frameInterval = info->animatedImageLoading.GetFrameInterval(info->frameIndex);
1245     }
1246     info->animatedImageLoading.Reset();
1247   }
1248
1249   mLoadingQueueTextureId = textureId;
1250
1251   // Reverse observer list that we can pop_back the observer.
1252   std::reverse(info->observerList.Begin(), info->observerList.End());
1253
1254   while(info->observerList.Count())
1255   {
1256     TextureUploadObserver* observer = *(info->observerList.End() - 1u);
1257
1258     // During LoadComplete() a Control ResourceReady() signal is emitted.
1259     // During that signal the app may add remove /add Textures (e.g. via
1260     // ImageViews).
1261     // It is possible for observers to be removed from the observer list,
1262     // and it is also possible for the mTextureInfoContainer to be modified,
1263     // invalidating the reference to the textureInfo struct.
1264     // Texture load requests for the same URL are deferred until the end of this
1265     // method.
1266     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::NotifyObservers() textureId:%d url:%s loadState:%s\n", textureId, info->url.GetUrl().c_str(), GET_LOAD_STATE_STRING(info->loadState));
1267
1268     // It is possible for the observer to be deleted.
1269     // Disconnect and remove the observer first.
1270     observer->DestructionSignal().Disconnect(this, &TextureManager::ObserverDestroyed);
1271
1272     info->observerList.Erase(info->observerList.End() - 1u);
1273
1274     EmitLoadComplete(observer, *info, success);
1275
1276     // Get the textureInfo from the container again as it may have been invalidated.
1277     TextureCacheIndex textureInfoIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
1278     if(textureInfoIndex == INVALID_CACHE_INDEX)
1279     {
1280       break; // texture has been removed - can stop.
1281     }
1282     info = &mTextureCacheManager[textureInfoIndex];
1283   }
1284
1285   mLoadingQueueTextureId = INVALID_TEXTURE_ID;
1286   ProcessLoadQueue();
1287   ProcessRemoveQueue();
1288
1289   if(info->storageType == StorageType::RETURN_PIXEL_BUFFER && info->observerList.Count() == 0)
1290   {
1291     Remove(info->textureId, nullptr);
1292   }
1293 }
1294
1295 void TextureManager::ObserverDestroyed(TextureUploadObserver* observer)
1296 {
1297   const std::size_t size = mTextureCacheManager.size();
1298   for(TextureCacheIndex cacheIndex = TextureCacheIndex(TextureManagerType::TEXTURE_CACHE_INDEX_TYPE_LOCAL, 0u); cacheIndex.GetIndex() < size; ++cacheIndex.detailValue.index)
1299   {
1300     TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
1301     for(TextureInfo::ObserverListType::Iterator j = textureInfo.observerList.Begin();
1302         j != textureInfo.observerList.End();)
1303     {
1304       if(*j == observer)
1305       {
1306         j = textureInfo.observerList.Erase(j);
1307       }
1308       else
1309       {
1310         ++j;
1311       }
1312     }
1313   }
1314
1315   // Remove element from the LoadQueue
1316   for(auto&& element : mLoadQueue)
1317   {
1318     if(element.mObserver == observer)
1319     {
1320       element.mObserver = nullptr;
1321     }
1322   }
1323 }
1324
1325 Dali::Geometry TextureManager::GetRenderGeometry(const TextureManager::TextureId& textureId, std::uint32_t& frontElements, std::uint32_t& backElements)
1326 {
1327   return RenderingAddOn::Get().IsValid() ? RenderingAddOn::Get().GetGeometry(textureId, frontElements, backElements) : Geometry();
1328 }
1329
1330 void TextureManager::EmitLoadComplete(TextureUploadObserver* observer, TextureManager::TextureInfo& textureInfo, const bool& success)
1331 {
1332   if(textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
1333   {
1334     observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::PIXEL_BUFFER, textureInfo.pixelBuffer, textureInfo.url.GetUrl(), textureInfo.preMultiplied));
1335   }
1336   else
1337   {
1338     TextureSet textureSet = GetTextureSet(textureInfo);
1339     if(textureInfo.isAnimatedImageFormat)
1340     {
1341       observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::ANIMATED_IMAGE_TEXTURE, textureInfo.textureId, textureSet, textureInfo.frameCount, textureInfo.frameInterval));
1342     }
1343     else
1344     {
1345       observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::TEXTURE, textureInfo.textureId, textureSet, (textureInfo.useAtlas == UseAtlas::USE_ATLAS) ? true : false, textureInfo.atlasRect, textureInfo.preMultiplied));
1346     }
1347   }
1348 }
1349
1350 TextureSet TextureManager::GetTextureSet(const TextureManager::TextureId& textureId)
1351 {
1352   TextureSet                textureSet;
1353   TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
1354   if(loadState == TextureManager::LoadState::UPLOADED)
1355   {
1356     // LoadComplete has already been called - keep the same texture set
1357     TextureCacheIndex textureCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
1358     if(textureCacheIndex != INVALID_CACHE_INDEX)
1359     {
1360       TextureInfo& textureInfo(mTextureCacheManager[textureCacheIndex]);
1361       textureSet = GetTextureSet(textureInfo);
1362     }
1363   }
1364   else
1365   {
1366     DALI_LOG_ERROR("GetTextureSet is failed. texture is not uploaded \n");
1367   }
1368   return textureSet;
1369 }
1370
1371 TextureSet TextureManager::GetTextureSet(const TextureManager::TextureInfo& textureInfo)
1372 {
1373   TextureSet textureSet;
1374
1375   // LoadComplete has already been called - keep the same texture set
1376   textureSet = TextureSet::New();
1377   if(!textureInfo.textures.empty())
1378   {
1379     if(textureInfo.textures.size() > 1) // For YUV case
1380     {
1381       uint32_t index = 0u;
1382       for(auto&& texture : textureInfo.textures)
1383       {
1384         textureSet.SetTexture(index++, texture);
1385       }
1386     }
1387     else
1388     {
1389       textureSet.SetTexture(TEXTURE_INDEX, textureInfo.textures[0]);
1390       TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureInfo.maskTextureId);
1391       if(maskCacheIndex != INVALID_CACHE_INDEX)
1392       {
1393         TextureInfo& maskTextureInfo(mTextureCacheManager[maskCacheIndex]);
1394         if(maskTextureInfo.storageType == StorageType::UPLOAD_TO_TEXTURE || maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
1395         {
1396           if(!maskTextureInfo.textures.empty())
1397           {
1398             textureSet.SetTexture(MASK_TEXTURE_INDEX, maskTextureInfo.textures[0]);
1399           }
1400         }
1401       }
1402     }
1403   }
1404   return textureSet;
1405 }
1406
1407 void TextureManager::RemoveTextureObserver(TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
1408 {
1409   // Remove its observer
1410   if(observer)
1411   {
1412     const auto iterEnd = textureInfo.observerList.End();
1413     const auto iter    = std::find(textureInfo.observerList.Begin(), iterEnd, observer);
1414     if(iter != iterEnd)
1415     {
1416       // Disconnect and remove the observer.
1417       observer->DestructionSignal().Disconnect(this, &TextureManager::ObserverDestroyed);
1418       textureInfo.observerList.Erase(iter);
1419     }
1420   }
1421 }
1422
1423 } // namespace Internal
1424
1425 } // namespace Toolkit
1426
1427 } // namespace Dali