1 varying mediump vec2 vTexCoord;
2 uniform sampler2D sTexture;
3 uniform sampler2D sStyle;
4 uniform sampler2D sOverlayStyle;
5 uniform lowp vec4 uTextColorAnimatable;
6 uniform lowp vec4 uColor;
7 uniform lowp vec3 mixColor;
11 mediump float textTexture = texture2D( sTexture, vTexCoord ).r;
12 mediump vec4 styleTexture = texture2D( sStyle, vTexCoord );
13 mediump vec4 overlayStyleTexture = texture2D( sOverlayStyle, vTexCoord );
15 // Draw the text as overlay above the style
16 gl_FragColor = ( overlayStyleTexture + uTextColorAnimatable * textTexture * (1.0 - overlayStyleTexture.a) + styleTexture * ( 1.0 - uTextColorAnimatable.a * textTexture ) * (1.0 - overlayStyleTexture.a) ) * uColor * vec4( mixColor, 1.0 );