1 varying mediump vec2 vTexCoord;
2 uniform sampler2D sTexture;
3 uniform lowp vec4 uTextColorAnimatable;
4 uniform lowp vec4 uColor;
5 uniform lowp vec3 mixColor;
9 mediump float textTexture = texture2D( sTexture, vTexCoord ).r;
11 // Set the color of the text to what it is animated to.
12 gl_FragColor = uTextColorAnimatable * textTexture * uColor * vec4( mixColor, 1.0 );