1 uniform lowp vec4 uColor;
2 uniform lowp vec4 textColorAnimatable;
3 uniform sampler2D sTexture;
4 varying mediump vec2 vTexCoord;
5 varying mediump vec4 vColor;
9 mediump vec4 color = texture2D( sTexture, vTexCoord );
10 gl_FragColor = vec4( vColor.rgb * uColor.rgb * textColorAnimatable.rgb, uColor.a * vColor.a * textColorAnimatable.a * color.r );