1 precision mediump float;
2 varying mediump vec3 vIllumination;
3 uniform lowp vec4 uColor;
4 uniform lowp vec3 mixColor;
5 uniform lowp float preMultipliedAlpha;
9 gl_FragColor = vec4( vIllumination.rgb * uColor.rgb, uColor.a ) * vec4( mixColor, 1.0 );