3 mediump float mOpacity;
4 mediump float mShininess;
11 uniform sampler2D sTexture;
12 uniform sampler2D sOpacityTexture;
13 uniform sampler2D sNormalMapTexture;
14 uniform sampler2D sEffect;
15 varying mediump vec2 vTexCoord;
16 uniform Material uMaterial;
17 uniform lowp vec4 uColor;
18 varying highp vec4 vVertex;
19 varying highp vec3 vNormal;
20 varying mediump vec4 vColor;
21 uniform vec4 u_atlas_info;
23 #define GLYPHY_TEXTURE1D_EXTRA_DECLS , sampler2D _tex, ivec4 _atlas_info, ivec2 _atlas_pos
24 #define GLYPHY_TEXTURE1D_EXTRA_ARGS , _tex, _atlas_info, _atlas_pos
25 #define GLYPHY_DEMO_EXTRA_ARGS , sTexture, uu_atlas_info, gi.atlas_pos
27 vec4 glyphy_texture1D_func (int offset GLYPHY_TEXTURE1D_EXTRA_DECLS)
29 ivec2 item_geom = _atlas_info.zw;
30 vec2 pos = (vec2 (_atlas_pos.xy * item_geom +
31 ivec2 (mod (float (offset), float (item_geom.x)), offset / item_geom.x)) +
32 + vec2 (.5, .5)) / vec2(_atlas_info.xy);
33 return texture2D (_tex, pos);