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Merge "Removing spurious ; from shader macro code" into devel/master
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
graphics
/
shaders
/
canvas-view.vert
1
attribute mediump vec2 aPosition;
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varying mediump vec2 vTexCoord;
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uniform highp mat4 uMvpMatrix;
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uniform highp vec3 uSize;
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void main()
7
{
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gl_Position = uMvpMatrix * vec4(aPosition * uSize.xy, 0.0, 1.0);
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vTexCoord = aPosition + vec2(0.5);
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}