1 INPUT mediump float vAlpha;
3 uniform lowp vec4 uColor;
4 uniform lowp vec4 borderColor;
5 uniform lowp vec3 mixColor;
6 uniform mediump float borderSize;
10 OUT_COLOR = vec4(mixColor, 1.0) * borderColor * uColor;
11 OUT_COLOR.a *= smoothstep(0.0, 1.5, vAlpha) * smoothstep( borderSize + 1.5, borderSize, vAlpha );