1 #ifndef __DALI_TOOLKIT_INTERNAL_BOUNCING_EFFECT_ACTOR_H__
2 #define __DALI_TOOLKIT_INTERNAL_BOUNCING_EFFECT_ACTOR_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/actors/actor.h>
23 #include <dali/public-api/object/property.h>
35 * @brief Creates a Dali::Actor to display the bouncing effect for overshoot
39 * // create the actor and get the property index for animation
40 * Property::Index bouncePropertyIndex = Property::INVALID_INDEX;
41 * Actor bounceActor = CreateBouncingEffectActor( bouncePropertyIndex );
43 * // set size and color
44 * bounceActor.SetSize(720.f, 42.f );
45 * bounceActor.SetColor( Vector4( 0.0,0.64f,0.85f,0.25f ) );
48 * bounceActor.SetParentOrigin(ParentOrigin::CENTER);
49 * Stage::GetCurrent().Add(bounceActor);
51 * // start the bouncing animation
52 * Animation anim = Animation::New(2.0f);
53 * anim.AnimateTo( Property( bounceActor, bouncePropertyIndex ), 1.f, AlphaFunctions::Sin );
57 * @param[out] bouncePropertyIndex The property index which controls the bouncing
58 * @return The actor which displays the bouncing effect
60 Actor CreateBouncingEffectActor( Property::Index& bouncePropertyIndex);
62 } // namespace Internal
64 } // namespace Toolkit
69 #endif /* __DALI_TOOLKIT_INTERNAL_BOUNCING_EFFECT_ACTOR_H__ */