2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "image-renderer.h"
22 #include <cstring> // for strncasecmp
23 #include <dali/public-api/images/resource-image.h>
24 #include <dali/public-api/images/native-image.h>
25 #include <dali/integration-api/debug.h>
28 #include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
29 #include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
30 #include <dali-toolkit/internal/controls/renderers/control-renderer-impl.h>
31 #include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
32 #include <dali-toolkit/internal/controls/renderers/image-atlas-manager.h>
45 const char HTTP_URL[] = "http://";
46 const char HTTPS_URL[] = "https://";
48 const char * const RENDERER_TYPE("rendererType");
49 const char * const RENDERER_TYPE_VALUE("imageRenderer");
52 const char * const IMAGE_URL_NAME( "imageUrl" );
53 const char * const IMAGE_FITTING_MODE( "imageFittingMode" );
54 const char * const IMAGE_SAMPLING_MODE( "imageSamplingMode" );
55 const char * const IMAGE_DESIRED_WIDTH( "imageDesiredWidth" );
56 const char * const IMAGE_DESIRED_HEIGHT( "imageDesiredHeight" );
59 const char * const SHRINK_TO_FIT("shrinkToFit");
60 const char * const SCALE_TO_FILL("scaleToFill");
61 const char * const FIT_WIDTH("fitWidth");
62 const char * const FIT_HEIGHT("fitHeight");
63 const char * const DEFAULT("default");
66 const char * const BOX("box");
67 const char * const NEAREST("nearest");
68 const char * const LINEAR("linear");
69 const char * const BOX_THEN_NEAREST("boxThenNearest");
70 const char * const BOX_THEN_LINEAR("boxThenLinear");
71 const char * const NO_FILTER("noFilter");
72 const char * const DONT_CARE("dontCare");
74 const std::string TEXTURE_UNIFORM_NAME = "sTexture";
75 const std::string TEXTURE_RECT_UNIFORM_NAME = "uTextureRect";
76 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
78 const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D";
80 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
81 attribute mediump vec2 aPosition;\n
82 varying mediump vec2 vTexCoord;\n
83 uniform mediump mat4 uMvpMatrix;\n
84 uniform mediump vec3 uSize;\n
85 uniform mediump vec4 uTextureRect;\n
89 mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
90 vertexPosition.xyz *= uSize;\n
91 vertexPosition = uMvpMatrix * vertexPosition;\n
93 vTexCoord = mix( uTextureRect.xy, uTextureRect.zw, aPosition + vec2(0.5));\n
94 gl_Position = vertexPosition;\n
98 const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
99 varying mediump vec2 vTexCoord;\n
100 uniform sampler2D sTexture;\n
101 uniform lowp vec4 uColor;\n
105 gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
110 Geometry GenerateGeometry( const Vector< Vector2 >& vertices, const Vector< unsigned int >& indices )
112 Property::Map vertexFormat;
113 vertexFormat[ "aPosition" ] = Property::VECTOR2;
114 PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat, vertices.Size() );
115 if( vertices.Size() > 0 )
117 vertexPropertyBuffer.SetData( &vertices[ 0 ] );
120 Property::Map indexFormat;
121 indexFormat[ "indices" ] = Property::INTEGER;
122 PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat, indices.Size() );
123 if( indices.Size() > 0 )
125 indexPropertyBuffer.SetData( &indices[ 0 ] );
128 // Create the geometry object
129 Geometry geometry = Geometry::New();
130 geometry.AddVertexBuffer( vertexPropertyBuffer );
131 geometry.SetIndexBuffer( indexPropertyBuffer );
132 geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
137 Geometry CreateGeometry( RendererFactoryCache& factoryCache, ImageDimensions gridSize )
141 if( gridSize == ImageDimensions( 1, 1 ) )
143 geometry = factoryCache.GetGeometry( RendererFactoryCache::QUAD_GEOMETRY );
146 geometry = factoryCache.CreateQuadGeometry();
147 factoryCache.SaveGeometry( RendererFactoryCache::QUAD_GEOMETRY, geometry );
152 uint16_t gridWidth = gridSize.GetWidth();
153 uint16_t gridHeight = gridSize.GetHeight();
156 Vector< Vector2 > vertices;
157 vertices.Reserve( ( gridWidth + 1 ) * ( gridHeight + 1 ) );
159 for( int y = 0; y < gridHeight + 1; ++y )
161 for( int x = 0; x < gridWidth + 1; ++x )
163 vertices.PushBack( Vector2( (float)x/gridWidth - 0.5f, (float)y/gridHeight - 0.5f) );
168 Vector< unsigned int > indices;
169 indices.Reserve( (gridWidth+2)*gridHeight*2 - 2);
171 for( unsigned int row = 0u; row < gridHeight; ++row )
173 unsigned int rowStartIndex = row*(gridWidth+1u);
174 unsigned int nextRowStartIndex = rowStartIndex + gridWidth +1u;
176 if( row != 0u ) // degenerate index on non-first row
178 indices.PushBack( rowStartIndex );
181 for( unsigned int column = 0u; column < gridWidth+1u; column++) // main strip
183 indices.PushBack( rowStartIndex + column);
184 indices.PushBack( nextRowStartIndex + column);
187 if( row != gridHeight-1u ) // degenerate index on non-last row
189 indices.PushBack( nextRowStartIndex + gridWidth );
193 return GenerateGeometry( vertices, indices );
199 } //unnamed namespace
201 ImageRenderer::ImageRenderer( RendererFactoryCache& factoryCache, ImageAtlasManager& atlasManager )
202 : ControlRenderer( factoryCache ),
203 mAtlasManager( atlasManager ),
204 mTextureRect( FULL_TEXTURE_RECT ),
206 mFittingMode( FittingMode::DEFAULT ),
207 mSamplingMode( SamplingMode::DEFAULT ),
208 mNativeFragmentShaderCode( ),
209 mNativeImageFlag( false )
213 ImageRenderer::~ImageRenderer()
217 void ImageRenderer::DoInitialize( Actor& actor, const Property::Map& propertyMap )
219 std::string oldImageUrl = mImageUrl;
221 Property::Value* imageURLValue = propertyMap.Find( IMAGE_URL_NAME );
224 imageURLValue->Get( mImageUrl );
225 if( !mImageUrl.empty() )
230 Property::Value* fittingValue = propertyMap.Find( IMAGE_FITTING_MODE );
234 fittingValue->Get( fitting );
236 mFittingMode = FittingMode::DEFAULT;
237 if( fitting == SHRINK_TO_FIT )
239 mFittingMode = FittingMode::SHRINK_TO_FIT;
241 else if( fitting == SCALE_TO_FILL )
243 mFittingMode = FittingMode::SCALE_TO_FILL;
245 else if( fitting == FIT_WIDTH )
247 mFittingMode = FittingMode::FIT_WIDTH;
249 else if( fitting == FIT_HEIGHT )
251 mFittingMode = FittingMode::FIT_HEIGHT;
253 else if( fitting == DEFAULT )
255 mFittingMode = FittingMode::DEFAULT;
259 DALI_ASSERT_ALWAYS("Unknown fitting mode");
263 Property::Value* samplingValue = propertyMap.Find( IMAGE_SAMPLING_MODE );
266 std::string sampling;
267 samplingValue->Get( sampling );
269 mSamplingMode = SamplingMode::DEFAULT;
270 if( sampling == BOX )
272 mSamplingMode = SamplingMode::BOX;
274 else if( sampling == NEAREST )
276 mSamplingMode = SamplingMode::NEAREST;
278 else if( sampling == LINEAR )
280 mSamplingMode = SamplingMode::LINEAR;
282 else if( sampling == BOX_THEN_NEAREST )
284 mSamplingMode = SamplingMode::BOX_THEN_NEAREST;
286 else if( sampling == BOX_THEN_LINEAR )
288 mSamplingMode = SamplingMode::BOX_THEN_LINEAR;
290 else if( sampling == NO_FILTER )
292 mSamplingMode = SamplingMode::NO_FILTER;
294 else if( sampling == DONT_CARE )
296 mSamplingMode = SamplingMode::DONT_CARE;
298 else if( sampling == DEFAULT )
300 mSamplingMode = SamplingMode::DEFAULT;
304 DALI_ASSERT_ALWAYS("Unknown sampling mode");
308 int desiredWidth = 0;
309 Property::Value* desiredWidthValue = propertyMap.Find( IMAGE_DESIRED_WIDTH );
310 if( desiredWidthValue )
312 desiredWidthValue->Get( desiredWidth );
315 int desiredHeight = 0;
316 Property::Value* desiredHeightValue = propertyMap.Find( IMAGE_DESIRED_HEIGHT );
317 if( desiredHeightValue )
319 desiredHeightValue->Get( desiredHeight );
322 mDesiredSize = ImageDimensions( desiredWidth, desiredHeight );
325 // remove old renderer if exit
326 if( mImpl->mRenderer )
328 if( actor ) //remove old renderer from actor
330 actor.RemoveRenderer( mImpl->mRenderer );
332 if( !oldImageUrl.empty() ) //clean old renderer from cache
334 CleanCache( oldImageUrl );
338 NativeImage nativeImage = NativeImage::DownCast( mImage );
342 SetNativeFragmentShaderCode( nativeImage );
345 // if actor is on stage, create new renderer and apply to actor
346 if( actor && actor.OnStage() )
352 void ImageRenderer::SetSize( const Vector2& size )
354 ControlRenderer::SetSize( size );
357 void ImageRenderer::GetNaturalSize( Vector2& naturalSize ) const
361 naturalSize.x = mImage.GetWidth();
362 naturalSize.y = mImage.GetHeight();
365 else if( mDesiredSize.GetWidth()>0 && mDesiredSize.GetHeight()>0)
367 naturalSize.x = mDesiredSize.GetWidth();
368 naturalSize.y = mDesiredSize.GetHeight();
371 else if( !mImageUrl.empty() )
373 ImageDimensions dimentions = ResourceImage::GetImageSize( mImageUrl );
374 naturalSize.x = dimentions.GetWidth();
375 naturalSize.y = dimentions.GetHeight();
379 naturalSize = Vector2::ZERO;
382 void ImageRenderer::SetClipRect( const Rect<int>& clipRect )
384 ControlRenderer::SetClipRect( clipRect );
387 void ImageRenderer::SetOffset( const Vector2& offset )
391 Renderer ImageRenderer::CreateRenderer() const
396 // If mImage is nativeImage with custom sampler or prefix, mNativeFragmentShaderCode will be applied.
397 // Renderer can't be shared between NativeImage and other image types.
398 if( !mNativeFragmentShaderCode.empty() )
400 return CreateNativeImageRenderer();
403 if( !mImpl->mCustomShader )
405 geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
407 shader = GetImageShader(mFactoryCache);
411 geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
412 if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() )
414 shader = GetImageShader(mFactoryCache);
418 shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
419 mImpl->mCustomShader->mFragmentShader.empty() ? FRAGMENT_SHADER : mImpl->mCustomShader->mFragmentShader,
420 mImpl->mCustomShader->mHints );
424 Material material = Material::New( shader );
425 return Renderer::New( geometry, material );
428 Renderer ImageRenderer::CreateNativeImageRenderer() const
433 if( !mImpl->mCustomShader )
435 geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
437 shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode );
441 geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
442 if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() )
444 shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode );
448 shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
449 mNativeFragmentShaderCode,
450 mImpl->mCustomShader->mHints );
454 Material material = Material::New( shader );
455 return Renderer::New( geometry, material );
458 void ImageRenderer::InitializeRenderer( const std::string& imageUrl )
460 if( imageUrl.empty() )
465 mImageUrl = imageUrl;
466 mImpl->mRenderer.Reset();
468 if( !mImpl->mCustomShader &&
469 ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // ignore remote images
470 ( strncasecmp( imageUrl.c_str(), HTTPS_URL, sizeof(HTTPS_URL) -1 ) != 0 ) )
472 mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl );
473 if( !mImpl->mRenderer )
475 Material material = mAtlasManager.Add(mTextureRect, imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
478 Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
479 mImpl->mRenderer = Renderer::New( geometry, material );
480 SetTextureRectUniform(mTextureRect);
482 else // big image, atlasing is not applied
484 mImpl->mRenderer = CreateRenderer();
485 mTextureRect = FULL_TEXTURE_RECT;
486 SetTextureRectUniform(mTextureRect);
488 ResourceImage image = Dali::ResourceImage::New( imageUrl );
489 image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
490 Material material = mImpl->mRenderer.GetMaterial();
491 material.AddTexture( image, TEXTURE_UNIFORM_NAME );
494 mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer );
498 Property::Value textureRect = mImpl->mRenderer.GetProperty( mImpl->mRenderer.GetPropertyIndex(TEXTURE_RECT_UNIFORM_NAME) );
499 textureRect.Get( mTextureRect );
501 mImpl->mFlags |= Impl::IS_FROM_CACHE;
505 // for custom shader or remote image, renderer is not cached and atlas is not applied
507 mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
508 mImpl->mRenderer = CreateRenderer();
509 ResourceImage resourceImage = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
510 resourceImage.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
511 ApplyImageToSampler( resourceImage );
513 // custom vertex shader does not need texture rect uniform
514 if( mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty() )
519 mTextureRect = FULL_TEXTURE_RECT;
520 SetTextureRectUniform( mTextureRect );
524 void ImageRenderer::InitializeRenderer( const Image& image )
526 mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
528 mImpl->mRenderer = CreateRenderer();
532 ApplyImageToSampler( image );
535 // default shader or custom shader with the default image vertex shader
536 if( !mImpl->mCustomShader || mImpl->mCustomShader->mVertexShader.empty() )
538 mTextureRect = FULL_TEXTURE_RECT;
539 SetTextureRectUniform( mTextureRect );
544 void ImageRenderer::DoSetOnStage( Actor& actor )
546 if( !mImageUrl.empty() )
548 InitializeRenderer( mImageUrl );
552 InitializeRenderer( mImage );
556 void ImageRenderer::DoSetOffStage( Actor& actor )
558 //If we own the image then make sure we release it when we go off stage
559 if( !mImageUrl.empty() )
561 actor.RemoveRenderer( mImpl->mRenderer );
562 CleanCache(mImageUrl);
568 actor.RemoveRenderer( mImpl->mRenderer );
569 mImpl->mRenderer.Reset();
573 void ImageRenderer::DoCreatePropertyMap( Property::Map& map ) const
576 map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );
577 if( !mImageUrl.empty() )
579 map.Insert( IMAGE_URL_NAME, mImageUrl );
580 map.Insert( IMAGE_DESIRED_WIDTH, mDesiredSize.GetWidth() );
581 map.Insert( IMAGE_DESIRED_HEIGHT, mDesiredSize.GetHeight() );
585 map.Insert( IMAGE_DESIRED_WIDTH, static_cast<int>(mImage.GetWidth()) );
586 map.Insert( IMAGE_DESIRED_HEIGHT, static_cast<int>(mImage.GetHeight()) );
588 ResourceImage resourceImage = ResourceImage::DownCast(mImage);
591 map.Insert( IMAGE_URL_NAME, resourceImage.GetUrl() );
595 switch( mFittingMode )
597 case Dali::FittingMode::FIT_HEIGHT:
599 map.Insert( IMAGE_FITTING_MODE, FIT_HEIGHT );
602 case Dali::FittingMode::FIT_WIDTH:
604 map.Insert( IMAGE_FITTING_MODE, FIT_WIDTH );
607 case Dali::FittingMode::SCALE_TO_FILL:
609 map.Insert( IMAGE_FITTING_MODE, SCALE_TO_FILL );
612 case Dali::FittingMode::SHRINK_TO_FIT:
614 map.Insert( IMAGE_FITTING_MODE, SHRINK_TO_FIT );
619 map.Insert( IMAGE_FITTING_MODE, DEFAULT );
624 switch( mSamplingMode )
626 case Dali::SamplingMode::BOX:
628 map.Insert( IMAGE_SAMPLING_MODE, BOX );
631 case Dali::SamplingMode::NEAREST:
633 map.Insert( IMAGE_SAMPLING_MODE, NEAREST );
636 case Dali::SamplingMode::LINEAR:
638 map.Insert( IMAGE_SAMPLING_MODE, LINEAR );
641 case Dali::SamplingMode::BOX_THEN_LINEAR:
643 map.Insert( IMAGE_SAMPLING_MODE, BOX_THEN_LINEAR );
646 case Dali::SamplingMode::BOX_THEN_NEAREST:
648 map.Insert( IMAGE_SAMPLING_MODE, BOX_THEN_NEAREST );
651 case Dali::SamplingMode::NO_FILTER:
653 map.Insert( IMAGE_SAMPLING_MODE, NO_FILTER );
656 case Dali::SamplingMode::DONT_CARE:
658 map.Insert( IMAGE_SAMPLING_MODE, DONT_CARE );
663 map.Insert( IMAGE_SAMPLING_MODE, DEFAULT );
669 Shader ImageRenderer::GetImageShader( RendererFactoryCache& factoryCache )
671 Shader shader = factoryCache.GetShader( RendererFactoryCache::IMAGE_SHADER );
674 shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
675 factoryCache.SaveShader( RendererFactoryCache::IMAGE_SHADER, shader );
680 void ImageRenderer::SetImage( Actor& actor, const std::string& imageUrl, ImageDimensions size, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode )
682 if( mImageUrl != imageUrl )
684 std::string oldImageUrl = mImageUrl;
685 mImageUrl = imageUrl;
687 mFittingMode = fittingMode;
688 mSamplingMode = samplingMode;
691 if( mImpl->mRenderer )
693 if( GetIsFromCache() ) // if renderer is from cache, remove the old one
695 //remove old renderer
698 actor.RemoveRenderer( mImpl->mRenderer );
702 if( !oldImageUrl.empty() )
704 CleanCache(oldImageUrl);
707 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
712 else // if renderer is not from cache, reuse the same renderer and only change the texture
714 ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
715 image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
716 ApplyImageToSampler( image );
722 void ImageRenderer::SetImage( Actor& actor, const Image& image )
724 if( mImage != image )
726 NativeImage newNativeImage = NativeImage::DownCast( image );
727 bool newRendererFlag = true;
729 if( newNativeImage && !mNativeImageFlag )
731 SetNativeFragmentShaderCode( newNativeImage );
734 if( ( newNativeImage && mNativeImageFlag ) || ( !newNativeImage && !mNativeImageFlag ) )
736 newRendererFlag = false;
741 mNativeImageFlag = true;
745 mNativeFragmentShaderCode.clear();
746 mNativeImageFlag = false;
751 if( mImpl->mRenderer )
753 // if renderer is from cache, remove the old one, and create new renderer
754 if( GetIsFromCache() )
756 //remove old renderer
759 actor.RemoveRenderer( mImpl->mRenderer );
763 if( !mImageUrl.empty() )
765 CleanCache(mImageUrl);
769 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
774 // if input image is nativeImage and mImage is regular image or the reverse, remove the old one, and create new renderer
775 else if( newRendererFlag )
777 //remove old renderer
780 actor.RemoveRenderer( mImpl->mRenderer );
783 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
788 else // if renderer is not from cache, reuse the same renderer and only change the texture
790 ApplyImageToSampler( image );
795 mDesiredSize = ImageDimensions();
796 mFittingMode = FittingMode::DEFAULT;
797 mSamplingMode = SamplingMode::DEFAULT;
801 void ImageRenderer::ApplyImageToSampler( const Image& image )
805 Material material = mImpl->mRenderer.GetMaterial();
808 int index = material.GetTextureIndex( TEXTURE_UNIFORM_NAME );
811 material.SetTextureImage( index, image );
815 material.AddTexture( image, TEXTURE_UNIFORM_NAME );
820 void ImageRenderer::OnImageLoaded( ResourceImage image )
822 if( image.GetLoadingState() == Dali::ResourceLoadingFailed )
824 Image brokenImage = RendererFactory::GetBrokenRendererImage();
825 if( mImpl->mRenderer )
827 ApplyImageToSampler( brokenImage );
832 void ImageRenderer::SetTextureRectUniform( const Vector4& textureRect )
834 if( mImpl->mRenderer )
836 // Register/Set property.
837 mImpl->mRenderer.RegisterProperty( TEXTURE_RECT_UNIFORM_NAME, textureRect );
841 void ImageRenderer::CleanCache(const std::string& url)
843 Material material = mImpl->mRenderer.GetMaterial();
844 mImpl->mRenderer.Reset();
845 if( mFactoryCache.CleanRendererCache( url ) )
847 mAtlasManager.Remove( material, mTextureRect );
851 void ImageRenderer::SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage )
853 const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix();
854 const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename();
858 mNativeFragmentShaderCode = fragmentPreFix;
859 mNativeFragmentShaderCode += "\n";
862 if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() )
864 mNativeFragmentShaderCode += mImpl->mCustomShader->mFragmentShader;
868 mNativeFragmentShaderCode += FRAGMENT_SHADER;
871 if( customSamplerTypename )
873 mNativeFragmentShaderCode.replace( mNativeFragmentShaderCode.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename );
878 } // namespace Internal
880 } // namespace Toolkit