2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "image-renderer.h"
22 #include <cstring> // for strncasecmp
23 #include <dali/public-api/images/resource-image.h>
24 #include <dali/public-api/images/native-image.h>
25 #include <dali/integration-api/debug.h>
28 #include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
29 #include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
30 #include <dali-toolkit/internal/controls/renderers/control-renderer-impl.h>
31 #include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
32 #include <dali-toolkit/internal/controls/renderers/image-atlas-manager.h>
45 const char HTTP_URL[] = "http://";
46 const char HTTPS_URL[] = "https://";
48 const char * const RENDERER_TYPE("rendererType");
49 const char * const RENDERER_TYPE_VALUE("image");
52 const char * const IMAGE_URL_NAME( "imageUrl" );
53 const char * const IMAGE_FITTING_MODE( "imageFittingMode" );
54 const char * const IMAGE_SAMPLING_MODE( "imageSamplingMode" );
55 const char * const IMAGE_DESIRED_WIDTH( "imageDesiredWidth" );
56 const char * const IMAGE_DESIRED_HEIGHT( "imageDesiredHeight" );
59 const char * const SHRINK_TO_FIT("shrinkToFit");
60 const char * const SCALE_TO_FILL("scaleToFill");
61 const char * const FIT_WIDTH("fitWidth");
62 const char * const FIT_HEIGHT("fitHeight");
63 const char * const DEFAULT("default");
66 const char * const BOX("box");
67 const char * const NEAREST("nearest");
68 const char * const LINEAR("linear");
69 const char * const BOX_THEN_NEAREST("boxThenNearest");
70 const char * const BOX_THEN_LINEAR("boxThenLinear");
71 const char * const NO_FILTER("noFilter");
72 const char * const DONT_CARE("dontCare");
74 const std::string TEXTURE_UNIFORM_NAME = "sTexture";
75 const std::string ATLAS_RECT_UNIFORM_NAME = "uAtlasRect";
76 const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea";
78 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
80 const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D";
82 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
83 attribute mediump vec2 aPosition;\n
84 uniform mediump mat4 uMvpMatrix;\n
85 uniform mediump vec3 uSize;\n
86 uniform mediump vec4 uAtlasRect;\n
87 uniform mediump vec4 pixelArea;
88 varying mediump vec2 vTexCoord;\n
92 mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
93 vertexPosition.xyz *= uSize;\n
94 vertexPosition = uMvpMatrix * vertexPosition;\n
96 vTexCoord = mix( uAtlasRect.xy, uAtlasRect.zw, pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) ) );\n
97 gl_Position = vertexPosition;\n
101 const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
102 varying mediump vec2 vTexCoord;\n
103 uniform sampler2D sTexture;\n
104 uniform lowp vec4 uColor;\n
108 gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
113 Geometry GenerateGeometry( const Vector< Vector2 >& vertices, const Vector< unsigned int >& indices )
115 Property::Map vertexFormat;
116 vertexFormat[ "aPosition" ] = Property::VECTOR2;
117 PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat );
118 if( vertices.Size() > 0 )
120 vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() );
123 Property::Map indexFormat;
124 indexFormat[ "indices" ] = Property::INTEGER;
125 PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat );
126 if( indices.Size() > 0 )
128 indexPropertyBuffer.SetData( &indices[ 0 ], indices.Size() );
131 // Create the geometry object
132 Geometry geometry = Geometry::New();
133 geometry.AddVertexBuffer( vertexPropertyBuffer );
134 geometry.SetIndexBuffer( indexPropertyBuffer );
135 geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
140 Geometry CreateGeometry( RendererFactoryCache& factoryCache, ImageDimensions gridSize )
144 if( gridSize == ImageDimensions( 1, 1 ) )
146 geometry = factoryCache.GetGeometry( RendererFactoryCache::QUAD_GEOMETRY );
149 geometry = factoryCache.CreateQuadGeometry();
150 factoryCache.SaveGeometry( RendererFactoryCache::QUAD_GEOMETRY, geometry );
155 uint16_t gridWidth = gridSize.GetWidth();
156 uint16_t gridHeight = gridSize.GetHeight();
159 Vector< Vector2 > vertices;
160 vertices.Reserve( ( gridWidth + 1 ) * ( gridHeight + 1 ) );
162 for( int y = 0; y < gridHeight + 1; ++y )
164 for( int x = 0; x < gridWidth + 1; ++x )
166 vertices.PushBack( Vector2( (float)x/gridWidth - 0.5f, (float)y/gridHeight - 0.5f) );
171 Vector< unsigned int > indices;
172 indices.Reserve( (gridWidth+2)*gridHeight*2 - 2);
174 for( unsigned int row = 0u; row < gridHeight; ++row )
176 unsigned int rowStartIndex = row*(gridWidth+1u);
177 unsigned int nextRowStartIndex = rowStartIndex + gridWidth +1u;
179 if( row != 0u ) // degenerate index on non-first row
181 indices.PushBack( rowStartIndex );
184 for( unsigned int column = 0u; column < gridWidth+1u; column++) // main strip
186 indices.PushBack( rowStartIndex + column);
187 indices.PushBack( nextRowStartIndex + column);
190 if( row != gridHeight-1u ) // degenerate index on non-last row
192 indices.PushBack( nextRowStartIndex + gridWidth );
196 return GenerateGeometry( vertices, indices );
202 } //unnamed namespace
204 ImageRenderer::ImageRenderer( RendererFactoryCache& factoryCache, ImageAtlasManager& atlasManager )
205 : ControlRenderer( factoryCache ),
206 mAtlasManager( atlasManager ),
208 mFittingMode( FittingMode::DEFAULT ),
209 mSamplingMode( SamplingMode::DEFAULT ),
210 mIsAlphaPreMultiplied( false ),
211 mNativeFragmentShaderCode( ),
212 mNativeImageFlag( false )
216 ImageRenderer::~ImageRenderer()
220 void ImageRenderer::DoInitialize( Actor& actor, const Property::Map& propertyMap )
222 std::string oldImageUrl = mImageUrl;
224 Property::Value* imageURLValue = propertyMap.Find( IMAGE_URL_NAME );
227 imageURLValue->Get( mImageUrl );
228 if( !mImageUrl.empty() )
233 Property::Value* fittingValue = propertyMap.Find( IMAGE_FITTING_MODE );
237 fittingValue->Get( fitting );
239 mFittingMode = FittingMode::DEFAULT;
240 if( fitting == SHRINK_TO_FIT )
242 mFittingMode = FittingMode::SHRINK_TO_FIT;
244 else if( fitting == SCALE_TO_FILL )
246 mFittingMode = FittingMode::SCALE_TO_FILL;
248 else if( fitting == FIT_WIDTH )
250 mFittingMode = FittingMode::FIT_WIDTH;
252 else if( fitting == FIT_HEIGHT )
254 mFittingMode = FittingMode::FIT_HEIGHT;
256 else if( fitting == DEFAULT )
258 mFittingMode = FittingMode::DEFAULT;
262 DALI_ASSERT_ALWAYS("Unknown fitting mode");
266 Property::Value* samplingValue = propertyMap.Find( IMAGE_SAMPLING_MODE );
269 std::string sampling;
270 samplingValue->Get( sampling );
272 mSamplingMode = SamplingMode::DEFAULT;
273 if( sampling == BOX )
275 mSamplingMode = SamplingMode::BOX;
277 else if( sampling == NEAREST )
279 mSamplingMode = SamplingMode::NEAREST;
281 else if( sampling == LINEAR )
283 mSamplingMode = SamplingMode::LINEAR;
285 else if( sampling == BOX_THEN_NEAREST )
287 mSamplingMode = SamplingMode::BOX_THEN_NEAREST;
289 else if( sampling == BOX_THEN_LINEAR )
291 mSamplingMode = SamplingMode::BOX_THEN_LINEAR;
293 else if( sampling == NO_FILTER )
295 mSamplingMode = SamplingMode::NO_FILTER;
297 else if( sampling == DONT_CARE )
299 mSamplingMode = SamplingMode::DONT_CARE;
301 else if( sampling == DEFAULT )
303 mSamplingMode = SamplingMode::DEFAULT;
307 DALI_ASSERT_ALWAYS("Unknown sampling mode");
311 int desiredWidth = 0;
312 Property::Value* desiredWidthValue = propertyMap.Find( IMAGE_DESIRED_WIDTH );
313 if( desiredWidthValue )
315 desiredWidthValue->Get( desiredWidth );
318 int desiredHeight = 0;
319 Property::Value* desiredHeightValue = propertyMap.Find( IMAGE_DESIRED_HEIGHT );
320 if( desiredHeightValue )
322 desiredHeightValue->Get( desiredHeight );
325 mDesiredSize = ImageDimensions( desiredWidth, desiredHeight );
328 // remove old renderer if exit
329 if( mImpl->mRenderer )
331 if( actor ) //remove old renderer from actor
333 actor.RemoveRenderer( mImpl->mRenderer );
335 if( !oldImageUrl.empty() ) //clean old renderer from cache
337 CleanCache( oldImageUrl );
341 NativeImage nativeImage = NativeImage::DownCast( mImage );
345 SetNativeFragmentShaderCode( nativeImage );
348 // if actor is on stage, create new renderer and apply to actor
349 if( actor && actor.OnStage() )
355 void ImageRenderer::SetSize( const Vector2& size )
357 ControlRenderer::SetSize( size );
360 void ImageRenderer::GetNaturalSize( Vector2& naturalSize ) const
364 naturalSize.x = mImage.GetWidth();
365 naturalSize.y = mImage.GetHeight();
368 else if( mDesiredSize.GetWidth()>0 && mDesiredSize.GetHeight()>0)
370 naturalSize.x = mDesiredSize.GetWidth();
371 naturalSize.y = mDesiredSize.GetHeight();
374 else if( !mImageUrl.empty() )
376 ImageDimensions dimentions = ResourceImage::GetImageSize( mImageUrl );
377 naturalSize.x = dimentions.GetWidth();
378 naturalSize.y = dimentions.GetHeight();
382 naturalSize = Vector2::ZERO;
385 void ImageRenderer::SetClipRect( const Rect<int>& clipRect )
387 ControlRenderer::SetClipRect( clipRect );
390 void ImageRenderer::SetOffset( const Vector2& offset )
394 Renderer ImageRenderer::CreateRenderer() const
399 // If mImage is nativeImage with custom sampler or prefix, mNativeFragmentShaderCode will be applied.
400 // Renderer can't be shared between NativeImage and other image types.
401 if( !mNativeFragmentShaderCode.empty() )
403 return CreateNativeImageRenderer();
406 if( !mImpl->mCustomShader )
408 geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
410 shader = GetImageShader(mFactoryCache);
414 geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
415 if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() )
417 shader = GetImageShader(mFactoryCache);
421 shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
422 mImpl->mCustomShader->mFragmentShader.empty() ? FRAGMENT_SHADER : mImpl->mCustomShader->mFragmentShader,
423 mImpl->mCustomShader->mHints );
424 if( mImpl->mCustomShader->mVertexShader.empty() )
426 shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
427 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
432 Material material = Material::New( shader );
433 return Renderer::New( geometry, material );
436 Renderer ImageRenderer::CreateNativeImageRenderer() const
441 if( !mImpl->mCustomShader )
443 geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
445 shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode );
446 shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
447 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
451 geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
452 if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() )
454 shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode );
458 shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
459 mNativeFragmentShaderCode,
460 mImpl->mCustomShader->mHints );
461 if( mImpl->mCustomShader->mVertexShader.empty() )
463 shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
464 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
469 Material material = Material::New( shader );
470 return Renderer::New( geometry, material );
473 void ImageRenderer::InitializeRenderer( const std::string& imageUrl )
475 if( imageUrl.empty() )
480 mImageUrl = imageUrl;
481 mImpl->mRenderer.Reset();
483 if( !mImpl->mCustomShader &&
484 ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // ignore remote images
485 ( strncasecmp( imageUrl.c_str(), HTTPS_URL, sizeof(HTTPS_URL) -1 ) != 0 ) )
487 mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl );
488 if( !mImpl->mRenderer )
491 Material material = mAtlasManager.Add(atlasRect, imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
494 Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
495 mImpl->mRenderer = Renderer::New( geometry, material );
496 mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
498 else // big image, atlasing is not applied
500 mImpl->mRenderer = CreateRenderer();
502 ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
503 image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
504 Material material = mImpl->mRenderer.GetMaterial();
505 material.AddTexture( image, TEXTURE_UNIFORM_NAME );
508 mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer );
511 mImpl->mFlags |= Impl::IS_FROM_CACHE;
515 // for custom shader or remote image, renderer is not cached and atlas is not applied
517 mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
518 mImpl->mRenderer = CreateRenderer();
519 ResourceImage resourceImage = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
520 resourceImage.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
521 ApplyImageToSampler( resourceImage );
525 void ImageRenderer::InitializeRenderer( const Image& image )
527 mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
529 mImpl->mRenderer = CreateRenderer();
533 ApplyImageToSampler( image );
538 void ImageRenderer::DoSetOnStage( Actor& actor )
540 if( !mImageUrl.empty() )
542 InitializeRenderer( mImageUrl );
546 InitializeRenderer( mImage );
549 mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, mIsAlphaPreMultiplied);
552 void ImageRenderer::DoSetOffStage( Actor& actor )
554 //If we own the image then make sure we release it when we go off stage
555 if( !mImageUrl.empty() )
557 actor.RemoveRenderer( mImpl->mRenderer );
558 CleanCache(mImageUrl);
564 actor.RemoveRenderer( mImpl->mRenderer );
565 mImpl->mRenderer.Reset();
569 void ImageRenderer::DoCreatePropertyMap( Property::Map& map ) const
572 map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );
573 if( !mImageUrl.empty() )
575 map.Insert( IMAGE_URL_NAME, mImageUrl );
576 map.Insert( IMAGE_DESIRED_WIDTH, mDesiredSize.GetWidth() );
577 map.Insert( IMAGE_DESIRED_HEIGHT, mDesiredSize.GetHeight() );
581 map.Insert( IMAGE_DESIRED_WIDTH, static_cast<int>(mImage.GetWidth()) );
582 map.Insert( IMAGE_DESIRED_HEIGHT, static_cast<int>(mImage.GetHeight()) );
584 ResourceImage resourceImage = ResourceImage::DownCast(mImage);
587 map.Insert( IMAGE_URL_NAME, resourceImage.GetUrl() );
591 switch( mFittingMode )
593 case Dali::FittingMode::FIT_HEIGHT:
595 map.Insert( IMAGE_FITTING_MODE, FIT_HEIGHT );
598 case Dali::FittingMode::FIT_WIDTH:
600 map.Insert( IMAGE_FITTING_MODE, FIT_WIDTH );
603 case Dali::FittingMode::SCALE_TO_FILL:
605 map.Insert( IMAGE_FITTING_MODE, SCALE_TO_FILL );
608 case Dali::FittingMode::SHRINK_TO_FIT:
610 map.Insert( IMAGE_FITTING_MODE, SHRINK_TO_FIT );
615 map.Insert( IMAGE_FITTING_MODE, DEFAULT );
620 switch( mSamplingMode )
622 case Dali::SamplingMode::BOX:
624 map.Insert( IMAGE_SAMPLING_MODE, BOX );
627 case Dali::SamplingMode::NEAREST:
629 map.Insert( IMAGE_SAMPLING_MODE, NEAREST );
632 case Dali::SamplingMode::LINEAR:
634 map.Insert( IMAGE_SAMPLING_MODE, LINEAR );
637 case Dali::SamplingMode::BOX_THEN_LINEAR:
639 map.Insert( IMAGE_SAMPLING_MODE, BOX_THEN_LINEAR );
642 case Dali::SamplingMode::BOX_THEN_NEAREST:
644 map.Insert( IMAGE_SAMPLING_MODE, BOX_THEN_NEAREST );
647 case Dali::SamplingMode::NO_FILTER:
649 map.Insert( IMAGE_SAMPLING_MODE, NO_FILTER );
652 case Dali::SamplingMode::DONT_CARE:
654 map.Insert( IMAGE_SAMPLING_MODE, DONT_CARE );
659 map.Insert( IMAGE_SAMPLING_MODE, DEFAULT );
665 Shader ImageRenderer::GetImageShader( RendererFactoryCache& factoryCache )
667 Shader shader = factoryCache.GetShader( RendererFactoryCache::IMAGE_SHADER );
670 shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
671 factoryCache.SaveShader( RendererFactoryCache::IMAGE_SHADER, shader );
672 shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
673 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
678 void ImageRenderer::SetImage( Actor& actor, const std::string& imageUrl, ImageDimensions size, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode )
680 if( mImageUrl != imageUrl )
682 std::string oldImageUrl = mImageUrl;
683 mImageUrl = imageUrl;
685 mFittingMode = fittingMode;
686 mSamplingMode = samplingMode;
689 if( mImpl->mRenderer )
691 if( GetIsFromCache() ) // if renderer is from cache, remove the old one
693 //remove old renderer
696 actor.RemoveRenderer( mImpl->mRenderer );
700 if( !oldImageUrl.empty() )
702 CleanCache(oldImageUrl);
705 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
710 else // if renderer is not from cache, reuse the same renderer and only change the texture
712 ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
713 image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
714 ApplyImageToSampler( image );
720 void ImageRenderer::SetImage( Actor& actor, const Image& image )
722 if( mImage != image )
724 NativeImage newNativeImage = NativeImage::DownCast( image );
725 bool newRendererFlag = true;
727 if( newNativeImage && !mNativeImageFlag )
729 SetNativeFragmentShaderCode( newNativeImage );
732 if( ( newNativeImage && mNativeImageFlag ) || ( !newNativeImage && !mNativeImageFlag ) )
734 newRendererFlag = false;
739 mNativeImageFlag = true;
743 mNativeFragmentShaderCode.clear();
744 mNativeImageFlag = false;
749 if( mImpl->mRenderer )
751 // if renderer is from cache, remove the old one, and create new renderer
752 if( GetIsFromCache() )
754 //remove old renderer
757 actor.RemoveRenderer( mImpl->mRenderer );
761 if( !mImageUrl.empty() )
763 CleanCache(mImageUrl);
767 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
772 // if input image is nativeImage and mImage is regular image or the reverse, remove the old one, and create new renderer
773 else if( newRendererFlag )
775 //remove old renderer
778 actor.RemoveRenderer( mImpl->mRenderer );
781 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
786 else // if renderer is not from cache, reuse the same renderer and only change the texture
788 ApplyImageToSampler( image );
793 mDesiredSize = ImageDimensions();
794 mFittingMode = FittingMode::DEFAULT;
795 mSamplingMode = SamplingMode::DEFAULT;
799 void ImageRenderer::EnablePreMultipliedAlpha( bool preMultipled )
801 mIsAlphaPreMultiplied = preMultipled;
802 if( mImpl->mRenderer )
804 mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, mIsAlphaPreMultiplied);
808 void ImageRenderer::ApplyImageToSampler( const Image& image )
812 Material material = mImpl->mRenderer.GetMaterial();
815 int index = material.GetTextureIndex( TEXTURE_UNIFORM_NAME );
818 material.SetTextureImage( index, image );
822 material.AddTexture( image, TEXTURE_UNIFORM_NAME );
827 void ImageRenderer::OnImageLoaded( ResourceImage image )
829 if( image.GetLoadingState() == Dali::ResourceLoadingFailed )
831 Image brokenImage = RendererFactory::GetBrokenRendererImage();
832 if( mImpl->mRenderer )
834 ApplyImageToSampler( brokenImage );
839 void ImageRenderer::CleanCache(const std::string& url)
841 Material material = mImpl->mRenderer.GetMaterial();
843 Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
844 Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
845 if( index != Property::INVALID_INDEX )
847 Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
848 atlasRectValue.Get( atlasRect );
851 mImpl->mRenderer.Reset();
852 if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX )
854 mAtlasManager.Remove( material, atlasRect );
858 void ImageRenderer::SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage )
860 const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix();
861 const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename();
865 mNativeFragmentShaderCode = fragmentPreFix;
866 mNativeFragmentShaderCode += "\n";
869 if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() )
871 mNativeFragmentShaderCode += mImpl->mCustomShader->mFragmentShader;
875 mNativeFragmentShaderCode += FRAGMENT_SHADER;
878 if( customSamplerTypename )
880 mNativeFragmentShaderCode.replace( mNativeFragmentShaderCode.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename );
885 } // namespace Internal
887 } // namespace Toolkit