2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/controls/popup/popup-impl.h>
22 #include <cstring> // for strcmp
23 #include <dali/devel-api/adaptor-framework/physical-keyboard.h>
24 #include <dali/public-api/object/type-registry-helper.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/adaptor-framework/key.h>
27 #include <dali/public-api/animation/constraints.h>
28 #include <dali/public-api/common/stage.h>
29 #include <dali/public-api/events/key-event.h>
30 #include <dali/public-api/events/touch-data.h>
31 #include <dali/public-api/object/type-registry.h>
32 #include <dali/devel-api/scripting/scripting.h>
33 #include <dali/devel-api/actors/actor-devel.h>
34 #include <dali/public-api/size-negotiation/relayout-container.h>
37 #include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
38 #include <dali-toolkit/public-api/controls/control-impl.h>
39 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
40 #include <dali-toolkit/public-api/accessibility-manager/accessibility-manager.h>
41 #include <dali-toolkit/public-api/visuals/color-visual-properties.h>
42 #include <dali-toolkit/public-api/visuals/visual-properties.h>
43 #include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
60 * Creation function for main Popup type.
61 * @return Handle to the new popup object.
65 return Toolkit::Popup::New();
68 // Toast style defaults.
69 const int DEFAULT_TOAST_AUTO_HIDE_DELAY = 3000; ///< Toast will auto-hide after 3000ms (3 seconds)
70 const float DEFAULT_TOAST_TRANSITION_TIME = 0.65f; ///< Default time the toast Popup will take to show and hide.
71 const Vector3 DEFAULT_TOAST_BOTTOM_PARENT_ORIGIN( 0.5f, 0.94f, 0.5f ); ///< This is similar to BOTTOM_CENTER, but vertically higher up, as a ratio of parent height.
72 const Vector3 DEFAULT_TOAST_WIDTH_OF_STAGE_RATIO( 0.75f, 0.75f, 0.75f ); ///< Amount of the stage's width that the toast popup will take up.
75 * Creation function for named type "popupToast".
76 * @return Handle to the new toast popup object.
78 BaseHandle CreateToast()
80 Toolkit::Popup popup = Toolkit::Popup::New();
82 // Setup for Toast Popup type.
83 popup.SetSizeModeFactor( DEFAULT_TOAST_WIDTH_OF_STAGE_RATIO );
84 popup.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH );
85 popup.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
86 popup.SetProperty( Toolkit::Popup::Property::CONTEXTUAL_MODE, Toolkit::Popup::NON_CONTEXTUAL );
87 popup.SetProperty( Toolkit::Popup::Property::ANIMATION_DURATION, DEFAULT_TOAST_TRANSITION_TIME );
88 popup.SetProperty( Toolkit::Popup::Property::TAIL_VISIBILITY, false );
90 // Disable the dimmed backing.
91 popup.SetProperty( Toolkit::Popup::Property::BACKING_ENABLED, false );
93 // The toast popup should fade in (not zoom).
94 popup.SetProperty( Toolkit::Popup::Property::ANIMATION_MODE, Toolkit::Popup::FADE );
96 // The toast popup should auto-hide.
97 popup.SetProperty( Toolkit::Popup::Property::AUTO_HIDE_DELAY, DEFAULT_TOAST_AUTO_HIDE_DELAY );
99 // Align to the bottom of the screen.
100 popup.SetParentOrigin( DEFAULT_TOAST_BOTTOM_PARENT_ORIGIN );
101 popup.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
103 // Let events pass through the toast popup.
104 popup.SetProperty( Toolkit::Popup::Property::TOUCH_TRANSPARENT, true );
109 // Setup properties, signals and actions using the type-registry.
110 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Popup, Toolkit::Control, Create )
112 // Main content related properties.
113 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "title", MAP, TITLE )
114 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "content", MAP, CONTENT )
115 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "footer", MAP, FOOTER )
116 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "displayState", STRING, DISPLAY_STATE )
117 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "touchTransparent", BOOLEAN, TOUCH_TRANSPARENT )
119 // Contextual related properties.
120 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "tailVisibility", BOOLEAN, TAIL_VISIBILITY )
121 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "tailPosition", VECTOR3, TAIL_POSITION )
122 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "contextualMode", STRING, CONTEXTUAL_MODE )
124 // Animation related properties.
125 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "animationDuration", FLOAT, ANIMATION_DURATION )
126 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "animationMode", STRING, ANIMATION_MODE )
127 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "entryAnimation", MAP, ENTRY_ANIMATION )
128 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "exitAnimation", MAP, EXIT_ANIMATION )
129 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "autoHideDelay", INTEGER, AUTO_HIDE_DELAY )
131 // Style related properties.
132 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "backingEnabled", BOOLEAN, BACKING_ENABLED )
133 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "backingColor", VECTOR4, BACKING_COLOR )
134 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "popupBackgroundImage", STRING, POPUP_BACKGROUND_IMAGE )
135 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "popupBackgroundBorder", RECTANGLE, POPUP_BACKGROUND_BORDER )
136 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "tailUpImage", STRING, TAIL_UP_IMAGE )
137 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "tailDownImage", STRING, TAIL_DOWN_IMAGE )
138 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "tailLeftImage", STRING, TAIL_LEFT_IMAGE )
139 DALI_PROPERTY_REGISTRATION( Toolkit, Popup, "tailRightImage", STRING, TAIL_RIGHT_IMAGE )
142 DALI_SIGNAL_REGISTRATION( Toolkit, Popup, "touchedOutside", SIGNAL_TOUCHED_OUTSIDE )
143 DALI_SIGNAL_REGISTRATION( Toolkit, Popup, "showing", SIGNAL_SHOWING )
144 DALI_SIGNAL_REGISTRATION( Toolkit, Popup, "shown", SIGNAL_SHOWN )
145 DALI_SIGNAL_REGISTRATION( Toolkit, Popup, "hiding", SIGNAL_HIDING )
146 DALI_SIGNAL_REGISTRATION( Toolkit, Popup, "hidden", SIGNAL_HIDDEN )
148 DALI_TYPE_REGISTRATION_END()
150 // Named type registration.
152 // Toast Popup: Non-modal popup that displays information at the bottom of the screen.
153 TypeRegistration typeRegistrationToast( "PopupToast", typeid( Toolkit::Popup ), CreateToast );
155 // Enumeration to / from string conversion tables
157 const Scripting::StringEnum DisplayStateTable[] = {
158 { "SHOWING", Toolkit::Popup::SHOWING },
159 { "SHOWN", Toolkit::Popup::SHOWN },
160 { "HIDING", Toolkit::Popup::HIDING },
161 { "HIDDEN", Toolkit::Popup::HIDDEN },
162 }; const unsigned int DisplayStateTableCount = sizeof( DisplayStateTable ) / sizeof( DisplayStateTable[0] );
164 const Scripting::StringEnum AnimationModeTable[] = {
165 { "NONE", Toolkit::Popup::NONE },
166 { "ZOOM", Toolkit::Popup::ZOOM },
167 { "FADE", Toolkit::Popup::FADE },
168 { "CUSTOM", Toolkit::Popup::CUSTOM },
169 }; const unsigned int AnimationModeTableCount = sizeof( AnimationModeTable ) / sizeof( AnimationModeTable[0] );
171 const Scripting::StringEnum ContextualModeTable[] = {
172 { "NON_CONTEXTUAL", Toolkit::Popup::NON_CONTEXTUAL },
173 { "ABOVE", Toolkit::Popup::ABOVE },
174 { "RIGHT", Toolkit::Popup::RIGHT },
175 { "BELOW", Toolkit::Popup::BELOW },
176 { "LEFT", Toolkit::Popup::LEFT },
177 }; const unsigned int ContextualModeTableCount = sizeof( ContextualModeTable ) / sizeof( ContextualModeTable[0] );
180 const Vector3 DEFAULT_POPUP_PARENT_RELATIVE_SIZE( 0.75f, 1.0f, 1.0f ); ///< Default size percentage of parent.
181 const float DEFAULT_POPUP_ANIMATION_DURATION = 0.6f; ///< Duration of hide/show animations.
182 const float POPUP_OUT_MARGIN_WIDTH = 16.f; ///< Space between the screen edge and the popup edge in the horizontal dimension.
183 const float POPUP_OUT_MARGIN_HEIGHT = 36.f; ///< Space between the screen edge and the popup edge in the vertical dimension.
184 const Vector3 DEFAULT_TAIL_POSITION( 0.5f, 1.0f, 0.0f ); ///< Position the tail will be displayed when enabled without setting the position.
186 // Contextual defaults.
187 const Vector2 DEFAULT_CONTEXTUAL_ADJACENCY_MARGIN( 10.0f, 10.0f ); ///< How close the Popup will be to it's contextual parent.
188 const Vector2 DEFAULT_CONTEXTUAL_STAGE_BORDER( 15.0f, 15.0f ); ///< How close the Popup can be to the stage edges.
190 // Popup style defaults.
191 const char* DEFAULT_BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "00_popup_bg.9.png"; ///< Background image.
192 const char* DEFAULT_TAIL_UP_IMAGE_PATH = DALI_IMAGE_DIR "popup_tail_up.png"; ///< Tail up image.
193 const char* DEFAULT_TAIL_DOWN_IMAGE_PATH = DALI_IMAGE_DIR "popup_tail_down.png"; ///< Tail down image.
194 const char* DEFAULT_TAIL_LEFT_IMAGE_PATH = DALI_IMAGE_DIR "popup_tail_left.png"; ///< Tail left image.
195 const char* DEFAULT_TAIL_RIGHT_IMAGE_PATH = DALI_IMAGE_DIR "popup_tail_right.png"; ///< Tail right image.
197 const Vector4 DEFAULT_BACKING_COLOR( 0.0f, 0.0f, 0.0f, 0.5f ); ///< Color of the dimmed backing.
198 const Rect<int> DEFAULT_BACKGROUND_BORDER( 17, 17, 13, 13 ); ///< Default border of the background.
199 const Rect<float> DEFAULT_TITLE_PADDING( 20.0f, 20.0f, 20.0f, 20.0f ); ///< Title padding used on popups with content and/or controls (from Tizen GUI UX).
200 const Rect<float> DEFAULT_TITLE_ONLY_PADDING( 8.0f, 8.0f, 8.0f, 8.0f ); ///< Title padding used on popups with a title only (like toast popups).
201 const Vector3 FOOTER_SIZE( 620.0f, 96.0f,0.0f ); ///< Default size of the bottom control area.
202 const float DEFAULT_RELATIVE_PARENT_WIDTH = 0.75f; ///< If width is not fixed, relative size to parent is used by default.
204 } // Unnamed namespace
210 Dali::Toolkit::Popup Popup::New()
212 // Create the implementation
213 PopupPtr popup( new Popup() );
215 // Pass ownership to CustomActor via derived handle.
216 Dali::Toolkit::Popup handle( *popup );
218 // Second-phase initialisation of the implementation.
219 // This can only be done after the CustomActor connection has been made.
226 : Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
227 mTouchedOutsideSignal(),
235 mPreviousFocusedActor(),
239 mAlterAddedChild( false ),
240 mLayoutDirty( true ),
242 mTouchTransparent( false ),
246 mDisplayState( Toolkit::Popup::HIDDEN ), // Hidden until shown with SetDisplayState()
247 mTailVisible( false ),
248 mTailPosition( DEFAULT_TAIL_POSITION ),
249 mContextualMode( Toolkit::Popup::NON_CONTEXTUAL ),
250 mAnimationDuration( DEFAULT_POPUP_ANIMATION_DURATION ),
251 mAnimationMode( Toolkit::Popup::FADE ),
252 mEntryAnimationData(),
253 mExitAnimationData(),
255 mBackingEnabled( true ),
256 mBackingColor( DEFAULT_BACKING_COLOR ),
257 mPopupBackgroundImage(),
258 mBackgroundBorder( DEFAULT_BACKGROUND_BORDER ),
260 mTailUpImage( DEFAULT_TAIL_UP_IMAGE_PATH ),
261 mTailDownImage( DEFAULT_TAIL_DOWN_IMAGE_PATH ),
262 mTailLeftImage( DEFAULT_TAIL_LEFT_IMAGE_PATH ),
263 mTailRightImage( DEFAULT_TAIL_RIGHT_IMAGE_PATH )
265 SetKeyboardNavigationSupport( true );
266 SetAccessibilityConstructor( []( Dali::Actor actor ) {
267 return std::unique_ptr< Dali::Accessibility::Accessible >(
268 new AccessibleImpl( actor, Dali::Accessibility::Role::Dialog, true ) );
272 void Popup::OnInitialize()
275 self.SetName( "popup" );
277 // Apply some default resizing rules.
278 self.SetParentOrigin( ParentOrigin::CENTER );
279 self.SetAnchorPoint( AnchorPoint::CENTER );
281 self.SetSizeModeFactor( DEFAULT_POPUP_PARENT_RELATIVE_SIZE );
282 self.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH );
283 self.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
285 // Create a new layer so all Popup components can appear above all other actors.
286 mLayer = Layer::New();
287 mLayer.SetName( "popupLayer" );
289 mLayer.SetParentOrigin( ParentOrigin::CENTER );
290 mLayer.SetAnchorPoint( AnchorPoint::CENTER );
291 mLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
293 // Important to set as invisible as otherwise, if the popup is parented,
294 // but not shown yet it will appear statically on the screen.
295 mLayer.SetVisible( false );
297 // Add the layer to the hierarchy.
300 // Add Backing (Dimmed effect).
301 mBacking = CreateBacking();
302 mLayer.Add( mBacking );
304 mPopupContainer = Actor::New();
305 mPopupContainer.SetName( "popupContainer" );
306 mPopupContainer.SetParentOrigin( ParentOrigin::CENTER );
307 mPopupContainer.SetAnchorPoint( AnchorPoint::CENTER );
308 mPopupContainer.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
309 mLayer.Add( mPopupContainer );
311 // Create the Popup layout to contain all main content.
312 mPopupLayout = Toolkit::TableView::New( 3, 1 );
314 // Adds the default background image.
315 SetPopupBackgroundImage( Toolkit::ImageView::New( DEFAULT_BACKGROUND_IMAGE_PATH ) );
317 mPopupLayout.SetName( "popupLayoutTable" );
318 mPopupLayout.SetParentOrigin( ParentOrigin::CENTER );
319 mPopupLayout.SetAnchorPoint( AnchorPoint::CENTER );
321 mPopupLayout.SetResizePolicy( ResizePolicy::USE_ASSIGNED_SIZE, Dimension::WIDTH );
322 mPopupLayout.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
323 mPopupLayout.SetSize( Stage::GetCurrent().GetSize().x * DEFAULT_RELATIVE_PARENT_WIDTH, 0.0f );
325 mPopupLayout.SetFitHeight( 0 ); // Set row to fit.
326 mPopupLayout.SetFitHeight( 1 ); // Set row to fit.
328 mPopupLayout.TouchSignal().Connect( this, &Popup::OnDialogTouched );
330 mPopupContainer.Add( mPopupLayout );
332 // Any content after this point which is added to Self() will be re-parented to mContent.
333 mAlterAddedChild = true;
335 SetAsKeyboardFocusGroup( true );
340 mEntryAnimationData.Clear();
341 mExitAnimationData.Clear();
344 void Popup::LayoutAnimation()
346 // Perform setup based on the currently selected animation.
347 switch( mAnimationMode )
349 case Toolkit::Popup::ZOOM:
351 // Zoom animations start fully zoomed out.
352 mPopupContainer.SetScale( Vector3::ZERO );
356 case Toolkit::Popup::FADE:
358 // Fade animations start transparent.
359 mPopupContainer.SetOpacity( 0.0f );
363 case Toolkit::Popup::CUSTOM:
365 // Initialise the custom animation by playing to the end of it's exit animation instantly.
366 // EG. If it was zooming in, then we zoom out fully instantly so the zoom in works.
367 StartTransitionAnimation( false, true );
371 case Toolkit::Popup::NONE:
378 void Popup::StartTransitionAnimation( bool transitionIn, bool instantaneous /* false */ )
380 // Stop and recreate animation.
387 float duration = GetAnimationDuration();
389 // Setup variables ready to start the animations.
390 // If we are performing the animation instantaneously, we do not want to emit a signal.
395 // Setup variables and signal that we are starting the transition.
396 // Note: We signal even if the transition is instant so signal order is consistent.
397 mShowingSignal.Emit();
401 mHidingSignal.Emit();
405 // Perform chosen animation for the Popup.
406 switch( mAnimationMode )
408 case Toolkit::Popup::NONE:
410 mAnimation = Animation::New( 0.0f );
414 case Toolkit::Popup::ZOOM:
416 mAnimation = Animation::New( duration );
417 if( duration > Math::MACHINE_EPSILON_0 )
421 mAnimation.AnimateTo( Property( mPopupContainer, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::EASE_IN_OUT, TimePeriod( duration * 0.25f, duration * 0.75f ) );
425 // Zoom out animation is twice the speed. Modify the duration variable so the backing animation speed is modified also.
427 mAnimation.SetDuration( duration );
428 mAnimation.AnimateTo( Property( mPopupContainer, Actor::Property::SCALE ), Vector3::ZERO, AlphaFunction::EASE_IN_OUT, TimePeriod( 0.0f, duration ) );
433 mPopupContainer.SetScale( transitionIn ? Vector3::ONE : Vector3::ZERO );
438 case Toolkit::Popup::FADE:
440 mAnimation = Animation::New( duration );
441 if( duration > Math::MACHINE_EPSILON_0 )
445 mAnimation.AnimateTo( Property( mPopupContainer, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN_OUT, TimePeriod( 0.30f, duration * 0.70f ) );
449 mAnimation.AnimateTo( Property( mPopupContainer, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN_OUT, TimePeriod( 0.0f, duration * 0.70f ) );
454 mPopupContainer.SetOpacity( transitionIn ? 1.0f : 0.0f );
459 case Toolkit::Popup::CUSTOM:
461 // Use a user specified animation for in and out.
462 // Read the correct animation depending on entry or exit.
463 // Attempt to use animation data defined from script data.
464 Dali::AnimationData* animationData = transitionIn ? &mEntryAnimationData : &mExitAnimationData;
466 // Create a new animation from the pre-defined data in the AnimationData class.
467 // If there is no data, mAnimation is invalidated.
468 mAnimation = animationData->CreateAnimation( mPopupContainer, duration );
470 // If we don't have a valid animation, provide a blank one so play() can still function generically.
473 // No animation was configured (even though custom mode was specified). Create a dummy animation to avoid an exception.
474 mAnimation = Animation::New( 0.0f );
481 // Animate the backing, if enabled.
482 // This is set up last so that different animation modes can have an effect on the backing animation speed.
483 if( mBackingEnabled )
485 // Use the alpha from the user-specified color.
486 float targetAlpha = mBackingColor.a;
487 if( duration > Math::MACHINE_EPSILON_0 )
491 mAnimation.AnimateTo( Property( mBacking, Actor::Property::COLOR_ALPHA ), targetAlpha, AlphaFunction::EASE_IN_OUT, TimePeriod( 0.0f, duration * 0.70f ) );
495 mAnimation.AnimateTo( Property( mBacking, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN_OUT, TimePeriod( 0.30f, duration * 0.70f ) );
500 mBacking.SetProperty( Actor::Property::COLOR_ALPHA, transitionIn ? targetAlpha : 0.0f );
504 // If we are performing the animation instantaneously, jump to the position directly and do not signal.
507 mAnimation.SetCurrentProgress( 1.0f );
510 else if( duration > Math::MACHINE_EPSILON_0 )
512 // Run the animation.
513 mAnimation.FinishedSignal().Connect( this, &Popup::OnDisplayChangeAnimationFinished );
518 // We did not use an animation to achive the transition.
519 // Trigger the state change directly.
520 DisplayStateChangeComplete();
524 void Popup::OnDisplayChangeAnimationFinished( Animation& source )
526 DisplayStateChangeComplete();
529 void Popup::DisplayStateChangeComplete()
531 // Remove contents from stage if completely hidden.
532 if( mDisplayState == Toolkit::Popup::HIDING )
534 mDisplayState = Toolkit::Popup::HIDDEN;
536 mLayer.SetVisible( false );
537 mPopupLayout.SetSensitive( false );
539 // Guard against destruction during signal emission.
540 Toolkit::Popup handle( GetOwner() );
541 mHiddenSignal.Emit();
543 else if( mDisplayState == Toolkit::Popup::SHOWING )
545 mDisplayState = Toolkit::Popup::SHOWN;
546 Toolkit::Popup handle( GetOwner() );
549 // Start a timer to auto-hide if enabled.
550 if( mAutoHideDelay > 0u )
552 mAutoHideTimer = Timer::New( mAutoHideDelay );
553 mAutoHideTimer.TickSignal().Connect( this, &Popup::OnAutoHideTimeReached );
554 mAutoHideTimer.Start();
559 bool Popup::OnAutoHideTimeReached()
561 // Display timer has expired, auto hide the popup exactly as if the user had clicked outside.
562 SetDisplayState( Toolkit::Popup::HIDDEN );
566 mAutoHideTimer.Stop();
567 mAutoHideTimer.TickSignal().Disconnect( this, &Popup::OnAutoHideTimeReached );
568 mAutoHideTimer.Reset();
573 void Popup::SetPopupBackgroundImage( Actor image )
575 // Removes any previous background.
576 if( mPopupBackgroundImage )
578 mPopupBackgroundImage.Unparent();
581 mTailImage.Unparent();
585 // Adds new background to the dialog.
586 mPopupBackgroundImage = image;
587 mPopupBackgroundImage.SetName( "popupBackgroundImage" );
588 mPopupBackgroundImage.SetAnchorPoint( AnchorPoint::CENTER );
589 mPopupBackgroundImage.SetParentOrigin( ParentOrigin::CENTER );
591 // OnDialogTouched only consumes the event. It prevents the touch event to be caught by the backing.
592 mPopupBackgroundImage.TouchSignal().Connect( this, &Popup::OnDialogTouched );
594 // Set the popup border to be slightly larger than the layout contents.
595 UpdateBackgroundPositionAndSize();
597 const bool prevAlter = mAlterAddedChild;
598 mAlterAddedChild = false;
599 mPopupContainer.Add( mPopupBackgroundImage );
600 mPopupBackgroundImage.LowerToBottom();
601 mAlterAddedChild = prevAlter;
605 mPopupBackgroundImage.Add( mTailImage );
611 Actor Popup::GetPopupBackgroundImage() const
613 return mPopupBackgroundImage;
616 void Popup::SetTitle( Actor titleActor )
618 // Replaces the current title actor.
626 mPopupLayout.RemoveChildAt( Toolkit::TableView::CellPosition( 0, 0) );
632 // Set up padding to give sensible default behaviour
633 // (an application developer can later override this if they wish).
634 mTitle.SetPadding( DEFAULT_TITLE_PADDING );
636 mPopupLayout.AddChild( mTitle, Toolkit::TableView::CellPosition( 0, 0 ) );
643 Actor Popup::GetTitle() const
648 void Popup::SetContent( Actor content )
650 // Remove previous content actor.
653 mPopupLayout.RemoveChildAt( Toolkit::TableView::CellPosition( 1, 0 ) );
655 // Keep a handle to the new content.
660 mContent.SetName( "popupContent" );
662 mPopupLayout.AddChild( mContent, Toolkit::TableView::CellPosition( 1, 0 ) );
669 Actor Popup::GetContent() const
674 void Popup::SetFooter( Actor footer )
676 // Remove previous content actor.
679 mPopupLayout.RemoveChildAt( Toolkit::TableView::CellPosition( 2, 0 ) );
682 // Keep a handle to the new content.
687 mFooter.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
689 // The control container has a fixed height.
690 mPopupLayout.SetFitHeight( 2u );
691 mPopupLayout.AddChild( footer, Toolkit::TableView::CellPosition( 2, 0 ) );
698 Actor Popup::GetFooter() const
703 void Popup::SetDisplayState( Toolkit::Popup::DisplayState displayState )
705 // Convert the 4-way state to a bool, true for show, false for hide.
706 bool display = ( displayState == Toolkit::Popup::SHOWING ) || ( displayState == Toolkit::Popup::SHOWN );
708 // Ignore if we are already at the target display state.
709 if( display == ( ( mDisplayState == Toolkit::Popup::SHOWING ) || ( mDisplayState == Toolkit::Popup::SHOWN ) ) )
714 // Convert the bool state to the actual display state to use.
715 mDisplayState = display ? Toolkit::Popup::SHOWING : Toolkit::Popup::HIDING;
719 // Update the state to indicate the current intent.
720 mDisplayState = Toolkit::Popup::SHOWING;
722 // We want the popup to have key input focus when it is displayed
725 // We are displaying so bring the popup layer to the front, and set it visible so it is rendered.
727 mLayer.SetVisible( true );
729 // Set up the layout if this is the first display or the layout has become dirty.
732 // Bake-in any style and layout options to create the Popup layout.
736 // Allow the popup to catch events.
737 mPopupLayout.SetSensitive( true );
739 // Handle the keyboard focus when popup is shown.
740 Dali::Toolkit::KeyboardFocusManager keyboardFocusManager = Dali::Toolkit::KeyboardFocusManager::Get();
741 if( keyboardFocusManager )
743 mPreviousFocusedActor = keyboardFocusManager.GetCurrentFocusActor();
745 if( Self().IsKeyboardFocusable() )
747 // Setup the actgor to start focus from.
749 if( mContent && mContent.IsKeyboardFocusable() )
751 // If the content is focusable, move the focus to the content.
752 focusActor = mContent;
754 else if( mFooter && mFooter.IsKeyboardFocusable() )
756 // If the footer is focusable, move the focus to the footer.
757 focusActor = mFooter;
761 DALI_LOG_WARNING( "There is no focusable in popup\n" );
766 keyboardFocusManager.SetCurrentFocusActor( focusActor );
773 mDisplayState = Toolkit::Popup::HIDING;
774 ClearKeyInputFocus();
776 // Restore the keyboard focus when popup is hidden.
777 if( mPreviousFocusedActor && mPreviousFocusedActor.IsKeyboardFocusable() )
779 Dali::Toolkit::KeyboardFocusManager keyboardFocusManager = Dali::Toolkit::KeyboardFocusManager::Get();
780 if( keyboardFocusManager )
782 keyboardFocusManager.SetCurrentFocusActor( mPreviousFocusedActor );
787 // Perform animation.
788 StartTransitionAnimation( display );
791 Toolkit::Popup::DisplayState Popup::GetDisplayState() const
793 return mDisplayState;
796 void Popup::LayoutPopup()
798 mLayoutDirty = false;
800 /* When animating in, we want to respect the origin applied to Self().
801 * For example, if zooming, not only will the final result be anchored to the
802 * selected point, but the zoom will originate from this point also.
804 * EG: ParentOrigin::TOP_LEFT, AnchorPoint::TOP_LEFT :
813 mPopupContainer.SetParentOrigin( Self().GetCurrentParentOrigin() );
814 mPopupContainer.SetAnchorPoint( Self().GetCurrentAnchorPoint() );
816 // If there is only a title, use less padding.
819 if( !mContent && !mFooter )
821 mTitle.SetPadding( DEFAULT_TITLE_ONLY_PADDING );
825 mTitle.SetPadding( DEFAULT_TITLE_PADDING );
829 // Allow derived classes to perform any layout they may need to do.
832 // Update background visibility.
833 mPopupContainer.SetVisible( !( !mFooter && mPopupLayout.GetChildCount() == 0 ) );
835 // Create / destroy / position the tail as needed.
838 // Setup any layout and initialisation required for the selected animation.
844 void Popup::LayoutTail()
846 // Removes the tail actor.
847 if( mTailImage && mTailImage.GetParent() )
849 mTailImage.GetParent().Remove( mTailImage );
858 const Vector3& parentOrigin = GetTailPosition();
863 // depending on position of tail around ParentOrigin, a different tail image is used...
864 if( parentOrigin.y < Math::MACHINE_EPSILON_1 )
866 image = mTailUpImage;
867 anchorPoint = AnchorPoint::BOTTOM_CENTER;
868 position.y = mBackgroundBorder.top;
870 else if( parentOrigin.y > ( 1.0f - Math::MACHINE_EPSILON_1 ) )
872 image = mTailDownImage;
873 anchorPoint = AnchorPoint::TOP_CENTER;
874 position.y = - mBackgroundBorder.bottom;
876 else if( parentOrigin.x < Math::MACHINE_EPSILON_1 )
878 image = mTailLeftImage;
879 anchorPoint = AnchorPoint::CENTER_RIGHT;
880 position.x = mBackgroundBorder.left;
882 else if( parentOrigin.x > ( 1.0f - Math::MACHINE_EPSILON_1 ) )
884 image = mTailRightImage;
885 anchorPoint = AnchorPoint::CENTER_LEFT;
886 position.x = - mBackgroundBorder.right;
891 // Adds the tail actor.
892 mTailImage = Toolkit::ImageView::New( image );
893 mTailImage.SetName( "tailImage" );
894 mTailImage.SetParentOrigin( parentOrigin );
895 mTailImage.SetAnchorPoint( anchorPoint );
896 mTailImage.SetPosition( position );
898 if( mPopupBackgroundImage )
900 mPopupBackgroundImage.Add( mTailImage );
905 void Popup::SetContextualMode( Toolkit::Popup::ContextualMode mode )
907 mContextualMode = mode;
911 Toolkit::Popup::ContextualMode Popup::GetContextualMode() const
913 return mContextualMode;
916 Toolkit::Control Popup::CreateBacking()
918 Toolkit::Control backing = Control::New();
919 backing.SetProperty( Toolkit::Control::Property::BACKGROUND,
920 Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR )
921 .Add( Toolkit::ColorVisual::Property::MIX_COLOR, Vector4( mBackingColor.r, mBackingColor.g, mBackingColor.b, 1.0f ) ) );
922 backing.SetName( "popupBacking" );
924 // Must always be positioned top-left of stage, regardless of parent.
925 backing.SetInheritPosition(false);
927 // Always the full size of the stage.
928 backing.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
929 backing.SetSize( Stage::GetCurrent().GetSize() );
932 backing.SetSensitive( true );
934 // Default to being transparent.
935 backing.SetProperty( Actor::Property::COLOR_ALPHA, 0.0f );
936 backing.TouchSignal().Connect( this, &Popup::OnBackingTouched );
937 backing.WheelEventSignal().Connect( this, &Popup::OnBackingWheelEvent );
941 Toolkit::Popup::TouchedOutsideSignalType& Popup::OutsideTouchedSignal()
943 return mTouchedOutsideSignal;
946 Toolkit::Popup::DisplayStateChangeSignalType& Popup::ShowingSignal()
948 return mShowingSignal;
951 Toolkit::Popup::DisplayStateChangeSignalType& Popup::ShownSignal()
956 Toolkit::Popup::DisplayStateChangeSignalType& Popup::HidingSignal()
958 return mHidingSignal;
961 Toolkit::Popup::DisplayStateChangeSignalType& Popup::HiddenSignal()
963 return mHiddenSignal;
966 void Popup::SetTailVisibility( bool visible )
968 mTailVisible = visible;
972 const bool Popup::IsTailVisible() const
977 void Popup::SetTailPosition( Vector3 position )
979 mTailPosition = position;
983 const Vector3& Popup::GetTailPosition() const
985 return mTailPosition;
988 void Popup::SetAnimationDuration( float duration )
990 mAnimationDuration = duration;
994 float Popup::GetAnimationDuration() const
996 return mAnimationDuration;
999 void Popup::SetAnimationMode( Toolkit::Popup::AnimationMode animationMode )
1001 mAnimationMode = animationMode;
1002 mLayoutDirty = true;
1005 Toolkit::Popup::AnimationMode Popup::GetAnimationMode() const
1007 return mAnimationMode;
1010 void Popup::SetEntryAnimationData( const Property::Map& map )
1012 mEntryAnimationData.Clear();
1013 Scripting::NewAnimation( map, mEntryAnimationData );
1016 void Popup::SetExitAnimationData( const Property::Map& map )
1018 mExitAnimationData.Clear();
1019 Scripting::NewAnimation( map, mExitAnimationData );
1022 void Popup::UpdateBackgroundPositionAndSize()
1024 if( mPopupBackgroundImage )
1026 mPopupBackgroundImage.SetResizePolicy( ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT, Dimension::ALL_DIMENSIONS );
1027 mPopupBackgroundImage.SetSizeModeFactor( Vector3( mBackgroundBorder.left + mBackgroundBorder.right, mBackgroundBorder.top + mBackgroundBorder.bottom, 0.0f ) );
1029 // Adjust the position of the background so the transparent areas are set appropriately
1030 mPopupBackgroundImage.SetPosition( ( mBackgroundBorder.right - mBackgroundBorder.left ) * 0.5f, ( mBackgroundBorder.bottom - mBackgroundBorder.top ) * 0.5f );
1034 void Popup::SetAutoHideDelay( int delay )
1036 mAutoHideDelay = delay;
1039 int Popup::GetAutoHideDelay() const
1041 return mAutoHideDelay;
1044 void Popup::SetBackingEnabled( bool enabled )
1046 mBackingEnabled = enabled;
1047 mLayoutDirty = true;
1050 const bool Popup::IsBackingEnabled() const
1052 return mBackingEnabled;
1055 void Popup::SetBackingColor( Vector4 color )
1057 mBackingColor = color;
1058 mBacking.SetBackgroundColor( Vector4( color.r, color.g, color.b, 1.0f ) );
1059 mLayoutDirty = true;
1062 const Vector4& Popup::GetBackingColor() const
1064 return mBackingColor;
1067 void Popup::SetTailUpImage( std::string image )
1069 mTailUpImage = image;
1070 mLayoutDirty = true;
1074 const std::string& Popup::GetTailUpImage() const
1076 return mTailUpImage;
1079 void Popup::SetTailDownImage( std::string image )
1081 mTailDownImage = image;
1082 mLayoutDirty = true;
1086 const std::string& Popup::GetTailDownImage() const
1088 return mTailDownImage;
1091 void Popup::SetTailLeftImage( std::string image )
1093 mTailLeftImage = image;
1094 mLayoutDirty = true;
1098 const std::string& Popup::GetTailLeftImage() const
1100 return mTailLeftImage;
1103 void Popup::SetTailRightImage( std::string image )
1105 mTailRightImage = image;
1106 mLayoutDirty = true;
1110 const std::string& Popup::GetTailRightImage() const
1112 return mTailRightImage;
1115 void Popup::SetTouchTransparent( bool enabled )
1117 mTouchTransparent = enabled;
1120 const bool Popup::IsTouchTransparent() const
1122 return mTouchTransparent;
1125 void Popup::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
1127 Toolkit::Popup popup = Toolkit::Popup::DownCast( Dali::BaseHandle( object ) );
1131 Popup& popupImpl( GetImpl( popup ) );
1133 switch ( propertyIndex )
1135 case Toolkit::Popup::Property::TITLE:
1137 Property::Map valueMap;
1138 if( value.Get( valueMap ) )
1140 popupImpl.SetTitle( Scripting::NewActor( valueMap ) );
1144 case Toolkit::Popup::Property::CONTENT:
1146 Property::Map valueMap;
1147 if( value.Get( valueMap ) )
1149 popupImpl.SetContent( Scripting::NewActor( valueMap ) );
1153 case Toolkit::Popup::Property::FOOTER:
1155 Property::Map valueMap;
1156 if( value.Get( valueMap ) )
1158 popupImpl.SetFooter( Scripting::NewActor( valueMap ) );
1162 case Toolkit::Popup::Property::DISPLAY_STATE:
1164 std::string valueString;
1165 if( value.Get( valueString ) )
1167 Toolkit::Popup::DisplayState displayState( Toolkit::Popup::HIDDEN );
1168 if( Scripting::GetEnumeration< Toolkit::Popup::DisplayState >( valueString.c_str(), DisplayStateTable, DisplayStateTableCount, displayState ) )
1170 popupImpl.SetDisplayState( displayState );
1175 case Toolkit::Popup::Property::TOUCH_TRANSPARENT:
1178 if( value.Get( valueBool ) )
1180 popupImpl.SetTouchTransparent( valueBool );
1184 case Toolkit::Popup::Property::TAIL_VISIBILITY:
1187 if( value.Get( valueBool ) )
1189 popupImpl.SetTailVisibility( valueBool );
1193 case Toolkit::Popup::Property::TAIL_POSITION:
1195 Vector3 valueVector3;
1196 if( value.Get( valueVector3 ) )
1198 popupImpl.SetTailPosition( valueVector3 );
1202 case Toolkit::Popup::Property::CONTEXTUAL_MODE:
1204 std::string valueString;
1205 if( value.Get( valueString ) )
1207 Toolkit::Popup::ContextualMode contextualMode( Toolkit::Popup::BELOW );
1208 if( Scripting::GetEnumeration< Toolkit::Popup::ContextualMode >( valueString.c_str(), ContextualModeTable, ContextualModeTableCount, contextualMode ) )
1210 popupImpl.SetContextualMode( contextualMode );
1215 case Toolkit::Popup::Property::ANIMATION_DURATION:
1218 if( value.Get( valueFloat ) )
1220 popupImpl.SetAnimationDuration( valueFloat );
1224 case Toolkit::Popup::Property::ANIMATION_MODE:
1226 std::string valueString;
1227 if( value.Get( valueString ) )
1229 Toolkit::Popup::AnimationMode animationMode( Toolkit::Popup::FADE );
1230 if( Scripting::GetEnumeration< Toolkit::Popup::AnimationMode >( valueString.c_str(), AnimationModeTable, AnimationModeTableCount, animationMode ) )
1232 popupImpl.SetAnimationMode( animationMode );
1237 case Toolkit::Popup::Property::ENTRY_ANIMATION:
1239 Property::Map valueMap;
1240 if( value.Get( valueMap ) )
1242 popupImpl.SetEntryAnimationData( valueMap );
1246 case Toolkit::Popup::Property::EXIT_ANIMATION:
1248 Property::Map valueMap;
1249 if( value.Get( valueMap ) )
1251 popupImpl.SetExitAnimationData( valueMap );
1255 case Toolkit::Popup::Property::AUTO_HIDE_DELAY:
1258 if( value.Get( valueInt ) )
1260 popupImpl.SetAutoHideDelay( valueInt );
1264 case Toolkit::Popup::Property::BACKING_ENABLED:
1267 if( value.Get( valueBool ) )
1269 popupImpl.SetBackingEnabled( valueBool );
1273 case Toolkit::Popup::Property::BACKING_COLOR:
1275 Vector4 valueVector4;
1276 if( value.Get( valueVector4 ) )
1278 popupImpl.SetBackingColor( valueVector4 );
1282 case Toolkit::Popup::Property::POPUP_BACKGROUND_IMAGE:
1284 std::string valueString;
1285 if( value.Get( valueString ) )
1287 Toolkit::ImageView actor = Toolkit::ImageView::New( valueString );
1288 popupImpl.SetPopupBackgroundImage( actor );
1292 case Toolkit::Popup::Property::POPUP_BACKGROUND_BORDER:
1294 bool valueUpdated = false;
1296 Vector4 valueVector4;
1297 if( value.Get( popupImpl.mBackgroundBorder ) )
1299 valueUpdated = true;
1301 else if( value.Get( valueVector4 ) )
1303 popupImpl.mBackgroundBorder.left = valueVector4.x;
1304 popupImpl.mBackgroundBorder.right = valueVector4.y;
1305 popupImpl.mBackgroundBorder.bottom = valueVector4.z;
1306 popupImpl.mBackgroundBorder.top = valueVector4.w;
1307 valueUpdated = true;
1312 popupImpl.LayoutTail(); // Update the tail if required
1313 popupImpl.UpdateBackgroundPositionAndSize(); // Update the background's size and position
1317 case Toolkit::Popup::Property::TAIL_UP_IMAGE:
1319 std::string valueString;
1320 if( value.Get( valueString ) )
1322 popupImpl.SetTailUpImage( valueString );
1326 case Toolkit::Popup::Property::TAIL_DOWN_IMAGE:
1328 std::string valueString;
1329 if( value.Get( valueString ) )
1331 popupImpl.SetTailDownImage( valueString );
1335 case Toolkit::Popup::Property::TAIL_LEFT_IMAGE:
1337 std::string valueString;
1338 if( value.Get( valueString ) )
1340 popupImpl.SetTailLeftImage( valueString );
1344 case Toolkit::Popup::Property::TAIL_RIGHT_IMAGE:
1346 std::string valueString;
1347 if( value.Get( valueString ) )
1349 popupImpl.SetTailRightImage( valueString );
1357 Property::Value Popup::GetProperty( BaseObject* object, Property::Index propertyIndex )
1359 Property::Value value;
1361 Toolkit::Popup popup = Toolkit::Popup::DownCast( Dali::BaseHandle( object ) );
1365 Popup& popupImpl( GetImpl( popup ) );
1367 switch ( propertyIndex )
1369 case Toolkit::Popup::Property::TITLE:
1372 Scripting::CreatePropertyMap( popupImpl.GetTitle(), map );
1376 case Toolkit::Popup::Property::CONTENT:
1379 Scripting::CreatePropertyMap( popupImpl.GetContent(), map );
1383 case Toolkit::Popup::Property::FOOTER:
1386 Scripting::CreatePropertyMap( popupImpl.GetFooter(), map );
1390 case Toolkit::Popup::Property::DISPLAY_STATE:
1392 value = Scripting::GetLinearEnumerationName< Toolkit::Popup::DisplayState >( popupImpl.GetDisplayState(), DisplayStateTable, DisplayStateTableCount );
1395 case Toolkit::Popup::Property::TOUCH_TRANSPARENT:
1397 value = popupImpl.IsTouchTransparent();
1400 case Toolkit::Popup::Property::TAIL_VISIBILITY:
1402 value = popupImpl.IsTailVisible();
1405 case Toolkit::Popup::Property::TAIL_POSITION:
1407 value = popupImpl.GetTailPosition();
1410 case Toolkit::Popup::Property::CONTEXTUAL_MODE:
1412 value = Scripting::GetLinearEnumerationName< Toolkit::Popup::ContextualMode >( popupImpl.GetContextualMode(), ContextualModeTable, ContextualModeTableCount );
1415 case Toolkit::Popup::Property::ANIMATION_DURATION:
1417 value = popupImpl.GetAnimationDuration();
1420 case Toolkit::Popup::Property::ANIMATION_MODE:
1422 value = Scripting::GetLinearEnumerationName< Toolkit::Popup::AnimationMode >( popupImpl.GetAnimationMode(), AnimationModeTable, AnimationModeTableCount );
1425 case Toolkit::Popup::Property::ENTRY_ANIMATION:
1427 // Note: Cannot retrieve property map from animation.
1432 case Toolkit::Popup::Property::EXIT_ANIMATION:
1434 // Note: Cannot retrieve property map from animation.
1439 case Toolkit::Popup::Property::AUTO_HIDE_DELAY:
1441 value = popupImpl.GetAutoHideDelay();
1444 case Toolkit::Popup::Property::BACKING_ENABLED:
1446 value = popupImpl.IsBackingEnabled();
1449 case Toolkit::Popup::Property::BACKING_COLOR:
1451 value = popupImpl.GetBackingColor();
1454 case Toolkit::Popup::Property::POPUP_BACKGROUND_IMAGE:
1456 Toolkit::ImageView imageView = Toolkit::ImageView::DownCast( popupImpl.GetPopupBackgroundImage() );
1459 value = imageView.GetProperty( Toolkit::ImageView::Property::IMAGE );
1463 case Toolkit::Popup::Property::POPUP_BACKGROUND_BORDER:
1465 value = popupImpl.mBackgroundBorder;
1468 case Toolkit::Popup::Property::TAIL_UP_IMAGE:
1470 value = popupImpl.GetTailUpImage();
1473 case Toolkit::Popup::Property::TAIL_DOWN_IMAGE:
1475 value = popupImpl.GetTailDownImage();
1478 case Toolkit::Popup::Property::TAIL_LEFT_IMAGE:
1480 value = popupImpl.GetTailLeftImage();
1483 case Toolkit::Popup::Property::TAIL_RIGHT_IMAGE:
1485 value = popupImpl.GetTailRightImage();
1494 bool Popup::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
1496 Dali::BaseHandle handle( object );
1498 bool connected( true );
1499 Toolkit::Popup popup = Toolkit::Popup::DownCast( handle );
1501 if( 0 == strcmp( signalName.c_str(), SIGNAL_TOUCHED_OUTSIDE ) )
1503 popup.OutsideTouchedSignal().Connect( tracker, functor );
1505 else if( 0 == strcmp( signalName.c_str(), SIGNAL_SHOWING ) )
1507 popup.ShowingSignal().Connect( tracker, functor );
1509 else if( 0 == strcmp( signalName.c_str(), SIGNAL_SHOWN ) )
1511 popup.ShownSignal().Connect( tracker, functor );
1513 else if( 0 == strcmp( signalName.c_str(), SIGNAL_HIDING ) )
1515 popup.HidingSignal().Connect( tracker, functor );
1517 else if( 0 == strcmp( signalName.c_str(), SIGNAL_HIDDEN ) )
1519 popup.HiddenSignal().Connect( tracker, functor );
1523 // signalName does not match any signal
1530 bool Popup::OnBackingTouched( Actor actor, const TouchData& touch )
1532 // Allow events to pass through if touch transparency is enabled.
1533 if( mTouchTransparent )
1538 if( touch.GetPointCount() > 0 )
1540 if( touch.GetState( 0 ) == PointState::DOWN )
1542 // Guard against destruction during signal emission.
1543 Toolkit::Popup handle( GetOwner() );
1545 mTouchedOutsideSignal.Emit();
1549 // Block anything behind backing becoming touched.
1550 mLayer.SetTouchConsumed( true );
1554 bool Popup::OnBackingWheelEvent( Actor actor, const WheelEvent& event )
1556 // Allow events to pass through if touch transparency is enabled.
1557 if( mTouchTransparent )
1562 // Consume wheel event in dimmed backing actor.
1563 mLayer.SetTouchConsumed( true );
1567 bool Popup::OnDialogTouched( Actor actor, const TouchData& touch )
1569 // Allow events to pass through if touch transparency is enabled.
1570 if( mTouchTransparent )
1575 // Consume event (stops backing actor receiving touch events)
1576 mLayer.SetTouchConsumed( true );
1580 void Popup::OnStageConnection( int depth )
1582 mLayoutDirty = true;
1585 Control::OnStageConnection( depth );
1588 void Popup::OnChildAdd( Actor& child )
1590 // Re-parent any children added by user to the body layer.
1591 if( mAlterAddedChild )
1593 SetContent( child );
1597 mLayoutDirty = true;
1601 Control::OnChildAdd( child );
1604 void Popup::LayoutContext( const Vector2& size )
1606 // Do nothing if not in a contextual mode (or there is no parent context).
1607 Actor self = Self();
1608 Actor parent = self.GetParent();
1609 if( ( mContextualMode == Toolkit::Popup::NON_CONTEXTUAL ) || !parent )
1614 mPopupContainer.SetParentOrigin( ParentOrigin::CENTER );
1615 // We always anchor to the CENTER, rather than a different anchor point for each contextual
1616 // mode to allow code-reuse of the bound checking code (for maintainability).
1617 mPopupContainer.SetAnchorPoint( AnchorPoint::CENTER );
1619 // Setup with some pre-calculations for speed.
1620 Vector3 halfStageSize( Stage().GetCurrent().GetSize() / 2.0f );
1621 Vector3 parentPosition( parent.GetCurrentPosition() );
1622 Vector2 halfSize( size / 2.0f );
1623 Vector2 halfParentSize( parent.GetRelayoutSize( Dimension::WIDTH ) / 2.0f, parent.GetRelayoutSize( Dimension::HEIGHT ) / 2.0f );
1624 Vector3 newPosition( Vector3::ZERO );
1626 // Perform different positioning based on the specified contextual layout mode.
1627 switch( mContextualMode )
1629 case Toolkit::Popup::BELOW:
1631 newPosition.x += halfSize.x - halfParentSize.x;
1632 newPosition.y += halfSize.y + halfParentSize.y + DEFAULT_CONTEXTUAL_ADJACENCY_MARGIN.y;
1635 case Toolkit::Popup::ABOVE:
1637 newPosition.x += halfSize.x - halfParentSize.x;
1638 newPosition.y -= halfSize.y + halfParentSize.y + DEFAULT_CONTEXTUAL_ADJACENCY_MARGIN.y;
1641 case Toolkit::Popup::RIGHT:
1643 newPosition.x += halfSize.x + halfParentSize.x + DEFAULT_CONTEXTUAL_ADJACENCY_MARGIN.x;
1644 newPosition.y += halfSize.y - halfParentSize.y;
1647 case Toolkit::Popup::LEFT:
1649 newPosition.x -= halfSize.x + halfParentSize.x + DEFAULT_CONTEXTUAL_ADJACENCY_MARGIN.x;
1650 newPosition.y += halfSize.y - halfParentSize.y;
1653 case Toolkit::Popup::NON_CONTEXTUAL:
1655 // Code won't reach here (caught earlier).
1660 // On-screen position checking.
1661 // Check new position is not too far right. If so, correct it.
1662 // Note: Check for right rather than left first, so if popup is too wide, the left check overrides
1663 // the right check and we at least see the left portion of the popup (as this is more useful).
1664 if( newPosition.x >= ( halfStageSize.x - parentPosition.x - halfSize.x - DEFAULT_CONTEXTUAL_STAGE_BORDER.x ) )
1666 newPosition.x = halfStageSize.x - parentPosition.x - halfSize.x - DEFAULT_CONTEXTUAL_STAGE_BORDER.x;
1668 // Check new position is not too far left. If so, correct it.
1669 if( newPosition.x < halfSize.x - ( parentPosition.x + halfStageSize.x ) + DEFAULT_CONTEXTUAL_STAGE_BORDER.x )
1671 newPosition.x = halfSize.x - ( parentPosition.x + halfStageSize.x ) + DEFAULT_CONTEXTUAL_STAGE_BORDER.x;// - parentSize.x;
1673 // Check new position is not too far down. If so, correct it.
1674 if( newPosition.y >= ( halfStageSize.y - parentPosition.y - halfSize.y - DEFAULT_CONTEXTUAL_STAGE_BORDER.y ) )
1676 newPosition.y = halfStageSize.y - parentPosition.y - halfSize.y - DEFAULT_CONTEXTUAL_STAGE_BORDER.y;
1678 // Check new position is not too far up. If so, correct it.
1679 if( newPosition.y < halfSize.y - ( parentPosition.y + halfStageSize.y ) + DEFAULT_CONTEXTUAL_STAGE_BORDER.y )
1681 newPosition.y = halfSize.y - ( parentPosition.y + halfStageSize.y ) + DEFAULT_CONTEXTUAL_STAGE_BORDER.y;
1684 // Set the final position.
1685 mPopupContainer.SetPosition( newPosition );
1688 void Popup::OnRelayout( const Vector2& size, RelayoutContainer& container )
1690 Vector2 useSize( size );
1692 // Use the Popup layouts size, unless requested to use a fixed size.
1693 // In which case take the size set for the Popup itself.
1694 ResizePolicy::Type widthPolicy = Self().GetResizePolicy( Dimension::WIDTH );
1695 ResizePolicy::Type heightPolicy = Self().GetResizePolicy( Dimension::HEIGHT );
1697 // Width calculations:
1698 if( widthPolicy == ResizePolicy::USE_NATURAL_SIZE || widthPolicy == ResizePolicy::FIT_TO_CHILDREN )
1700 // If we using a child-based policy, take the size from the popup layout.
1701 mPopupLayout.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::WIDTH );
1702 useSize.width = mPopupLayout.GetRelayoutSize( Dimension::WIDTH );
1704 mPopupLayout.SetFitWidth( 0u );
1708 // If we using a parent-based policy, take the size from the popup object itself (self).
1709 mPopupLayout.SetResizePolicy( ResizePolicy::USE_ASSIGNED_SIZE, Dimension::WIDTH );
1711 mPopupLayout.SetFixedWidth( 0u, useSize.width );
1714 // Height calculations:
1715 // Title: Let the title be as high as it needs to be.
1716 mPopupLayout.SetFitHeight( 0u );
1718 // Footer: Convert the footer's resize policy to a TableView row policy.
1721 ResizePolicy::Type footerHeightPolicy = mFooter.GetResizePolicy( Dimension::HEIGHT );
1722 if( ( footerHeightPolicy == ResizePolicy::USE_NATURAL_SIZE ) ||
1723 ( footerHeightPolicy == ResizePolicy::FIT_TO_CHILDREN ) )
1725 mPopupLayout.SetFitHeight( 2u );
1727 else if( footerHeightPolicy == ResizePolicy::FIXED )
1729 mPopupLayout.SetFixedHeight( 2u, mFooter.GetRelayoutSize( Dimension::HEIGHT) );
1733 mPopupLayout.SetRelativeHeight( 2u, 1.0f );
1738 mPopupLayout.SetFixedHeight( 2u, 0.0f );
1741 // Popup contents: Adjust the tableview's policies based on the popup's policies.
1742 if( heightPolicy == ResizePolicy::USE_NATURAL_SIZE || heightPolicy == ResizePolicy::FIT_TO_CHILDREN )
1744 mPopupLayout.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
1746 // Let both the contents expand as necessary.
1747 mPopupLayout.SetFitHeight( 1u );
1748 useSize.height = mPopupLayout.GetRelayoutSize( Dimension::HEIGHT );
1752 mPopupLayout.SetResizePolicy( heightPolicy, Dimension::HEIGHT );
1754 // Let the content expand to fill the remaining space.
1755 mPopupLayout.SetRelativeHeight( 1u, 1.0f );
1756 mPopupLayout.SetResizePolicy( ResizePolicy::USE_ASSIGNED_SIZE, Dimension::HEIGHT );
1759 // Relayout the popup-layout to give it it's new size this frame.
1760 container.Add( mPopupLayout, useSize );
1764 container.Add( mContent, Vector2( mContent.GetRelayoutSize( Dimension::WIDTH ), mContent.GetRelayoutSize( Dimension::HEIGHT ) ) );
1767 // Perform contextual layout setup if required.
1768 // This is done each time in case the parent moves.
1769 // This will have no effect if no contextual mode is selected.
1770 LayoutContext( useSize );
1773 void Popup::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
1775 // To get the popup to emulate fit-to-children, we need to actually set use-natural-size.
1776 if( ( dimension & Dimension::HEIGHT ) && ( policy == ResizePolicy::FIT_TO_CHILDREN ) )
1778 Self().SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
1781 mLayoutDirty = true;
1785 Vector3 Popup::GetNaturalSize()
1787 return mPopupLayout.GetNaturalSize();
1790 float Popup::GetHeightForWidth( float width )
1792 return mPopupLayout.GetHeightForWidth( width );
1795 float Popup::GetWidthForHeight( float height )
1797 return mPopupLayout.GetWidthForHeight( height );
1800 bool Popup::OnKeyEvent( const KeyEvent& event )
1802 // Allow events to pass through if touch transparency is enabled.
1803 if( mTouchTransparent )
1808 bool consumed = false;
1810 if( event.state == KeyEvent::Down )
1812 if (event.keyCode == Dali::DALI_KEY_ESCAPE || event.keyCode == Dali::DALI_KEY_BACK)
1814 SetDisplayState( Toolkit::Popup::HIDDEN );
1822 void Popup::AddFocusableChildrenRecursive( Actor parent, std::vector< Actor >& focusableActors )
1826 Toolkit::Control control = Toolkit::Control::DownCast( parent );
1827 bool layoutControl = control && GetImplementation( control ).IsKeyboardNavigationSupported();
1829 if( parent.IsKeyboardFocusable() || layoutControl )
1831 focusableActors.push_back( parent );
1833 if( !layoutControl )
1835 for( unsigned int i = 0, numberChildren = parent.GetChildCount(); i < numberChildren; ++i )
1837 Actor child( parent.GetChildAt( i ) );
1838 AddFocusableChildrenRecursive( child, focusableActors );
1845 void Popup::AddFocusableChildren( Actor parent, std::vector< Actor >& focusableActors )
1849 Toolkit::Control control = Toolkit::Control::DownCast( parent );
1850 if( !GetImplementation( control ).IsKeyboardNavigationSupported() )
1852 for( unsigned int i = 0, numberChildren = parent.GetChildCount(); i < numberChildren; ++i )
1854 Actor child( parent.GetChildAt( i ) );
1855 AddFocusableChildrenRecursive( child, focusableActors );
1860 focusableActors.push_back( parent );
1865 Actor Popup::GetNextKeyboardFocusableActor( Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled )
1867 std::string currentStr;
1868 if( currentFocusedActor )
1870 currentStr = currentFocusedActor.GetName();
1873 Actor nextFocusableActor( currentFocusedActor );
1874 Actor currentFocusGroup;
1875 if( currentFocusedActor )
1877 currentFocusGroup = KeyboardFocusManager::Get().GetFocusGroup( currentFocusedActor );
1880 // TODO: Needs to be optimised
1881 // The following statement checks that if we have a current focused actor, then the current focus group is not the popup content or footer.
1882 // This is to detect if the focus is currently outside the popup, and if so, move it inside.
1883 if( !currentFocusedActor ||
1884 ( currentFocusedActor && ( ( !mContent || ( currentFocusGroup != mContent ) ) && ( !mFooter || ( currentFocusGroup != mFooter ) ) ) ) )
1886 // The current focused actor is not within popup.
1887 if( mContent && mContent.IsKeyboardFocusable() )
1889 // If the content is focusable, move the focus to the content.
1890 nextFocusableActor = mContent;
1892 else if( mFooter && mFooter.IsKeyboardFocusable() )
1894 // If the footer is focusable, move the focus to the footer.
1895 nextFocusableActor = mFooter;
1900 // Rebuild the focus chain because controls or content can be added or removed dynamically
1901 std::vector< Actor > focusableActors;
1903 AddFocusableChildren( mContent, focusableActors );
1904 AddFocusableChildren( mFooter, focusableActors );
1906 std::vector< Actor >::iterator endIterator = focusableActors.end();
1907 std::vector< Actor >::iterator currentIterator = focusableActors.begin();
1908 for( std::vector< Actor >::iterator iterator = focusableActors.begin(); iterator != endIterator; ++iterator )
1910 if( currentFocusedActor == *iterator )
1912 currentIterator = iterator;
1916 if( currentIterator != endIterator )
1920 case Toolkit::Control::KeyboardFocus::LEFT:
1922 if( currentIterator == focusableActors.begin() )
1924 nextFocusableActor = *( endIterator - 1 );
1928 nextFocusableActor = *( currentIterator - 1 );
1932 case Toolkit::Control::KeyboardFocus::RIGHT:
1934 if( currentIterator == endIterator - 1 )
1936 nextFocusableActor = *( focusableActors.begin() );
1940 nextFocusableActor = *( currentIterator + 1 );
1945 case Toolkit::Control::KeyboardFocus::UP:
1947 nextFocusableActor = *( focusableActors.begin() );
1951 case Toolkit::Control::KeyboardFocus::DOWN:
1953 nextFocusableActor = *( endIterator - 1 );
1963 if( !nextFocusableActor )
1965 DALI_LOG_WARNING( "Can not decide next focusable actor\n" );
1970 return nextFocusableActor;
1974 } // namespace Internal
1976 } // namespace Toolkit