1 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 #include "image-view-impl.h"
7 #include <dali/public-api/images/resource-image.h>
8 #include <dali/public-api/object/type-registry.h>
9 #include <dali/devel-api/object/type-registry-helper.h>
10 #include <dali/devel-api/scripting/scripting.h>
13 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
14 #include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
15 #include <dali-toolkit/internal/controls/renderers/image/image-renderer.h>
31 return Toolkit::ImageView::New();
34 // Setup properties, signals and actions using the type-registry.
35 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::ImageView, Toolkit::Control, Create );
36 DALI_PROPERTY_REGISTRATION( Toolkit, ImageView, "image", MAP, IMAGE )
37 DALI_TYPE_REGISTRATION_END()
39 } // anonymous namespace
43 ImageView::ImageView()
44 : Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) )
48 ImageView::~ImageView()
52 Toolkit::ImageView ImageView::New()
54 ImageView* impl = new ImageView();
56 Toolkit::ImageView handle = Toolkit::ImageView( *impl );
58 // Second-phase init of the implementation
59 // This can only be done after the CustomActor connection has been made...
65 /////////////////////////////////////////////////////////////
67 void ImageView::SetImage( Image image )
76 bool newRendererCreated = false;
79 newRendererCreated = Toolkit::RendererFactory::Get().ResetRenderer( mRenderer, image );
83 mRenderer = Toolkit::RendererFactory::Get().GetControlRenderer( image );
84 newRendererCreated = true;
87 //we need to inform any newly created renderers if it is on stage
88 if( newRendererCreated && Self().OnStage() )
90 CustomActor self = Self();
91 mRenderer.SetOnStage( self );
94 mImageSize = image ? ImageDimensions( image.GetWidth(), image.GetHeight() ) : ImageDimensions( 0, 0 );
98 void ImageView::SetImage( Property::Map map )
102 bool newRendererCreated = false;
105 newRendererCreated = Toolkit::RendererFactory::Get().ResetRenderer( mRenderer, mPropertyMap );
109 mRenderer = Toolkit::RendererFactory::Get().GetControlRenderer( mPropertyMap );
110 newRendererCreated = true;
113 //we need to inform any newly created renderers if it is on stage
114 CustomActor self = Self();
115 if( newRendererCreated && self.OnStage() )
117 mRenderer.SetOnStage( self );
121 Property::Value* widthValue = mPropertyMap.Find( "width" );
124 widthValue->Get( width );
128 Property::Value* heightValue = mPropertyMap.Find( "height" );
131 heightValue->Get( height );
134 mImageSize = ImageDimensions( width, height );
137 void ImageView::SetImage( const std::string& url )
142 mPropertyMap.Clear();
146 bool newRendererCreated = false;
149 newRendererCreated = Toolkit::RendererFactory::Get().ResetRenderer( mRenderer, mUrl );
153 mRenderer = Toolkit::RendererFactory::Get().GetControlRenderer( mUrl );
154 newRendererCreated = true;
157 //we need to inform any newly created renderers if it is on stage
158 if( newRendererCreated && Self().OnStage() )
160 CustomActor self = Self();
161 mRenderer.SetOnStage( self );
164 mImageSize = ResourceImage::GetImageSize( mUrl );
168 Vector3 ImageView::GetNaturalSize()
172 size.x = mImageSize.GetWidth();
173 size.y = mImageSize.GetHeight();
174 size.z = std::min(size.x, size.y);
176 if( size.x > 0 && size.y > 0 )
182 // if no image then use Control's natural size
183 return Control::GetNaturalSize();
187 float ImageView::GetHeightForWidth( float width )
189 if( mImageSize.GetWidth() > 0 && mImageSize.GetHeight() > 0 )
191 return GetHeightForWidthBase( width );
195 return Control::GetHeightForWidth( width );
199 float ImageView::GetWidthForHeight( float height )
201 if( mImageSize.GetWidth() > 0 && mImageSize.GetHeight() > 0 )
203 return GetWidthForHeightBase( height );
207 return Control::GetWidthForHeight( height );
211 ///////////////////////////////////////////////////////////
216 void ImageView::OnStageConnection( int depth )
218 Control::OnStageConnection( depth );
222 CustomActor self = Self();
223 mRenderer.SetOnStage( self );
227 void ImageView::OnStageDisconnection()
231 CustomActor self = Self();
232 mRenderer.SetOffStage( self );
235 Control::OnStageDisconnection();
239 ///////////////////////////////////////////////////////////
244 void ImageView::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
246 Toolkit::ImageView imageView = Toolkit::ImageView::DownCast( Dali::BaseHandle( object ) );
252 case Toolkit::ImageView::Property::IMAGE:
254 std::string imageUrl;
255 if( value.Get( imageUrl ) )
257 ImageView& impl = GetImpl( imageView );
258 impl.SetImage( imageUrl );
261 // if its not a string then get a Property::Map from the property if possible.
263 if( value.Get( map ) )
265 ImageView& impl = GetImpl( imageView );
266 impl.SetImage( map );
275 Property::Value ImageView::GetProperty( BaseObject* object, Property::Index propertyIndex )
277 Property::Value value;
279 Toolkit::ImageView imageview = Toolkit::ImageView::DownCast( Dali::BaseHandle( object ) );
283 switch ( propertyIndex )
285 case Toolkit::ImageView::Property::IMAGE:
287 ImageView& impl = GetImpl( imageview );
288 if ( !impl.mUrl.empty() )
292 else if( impl.mImage )
295 Scripting::CreatePropertyMap( impl.mImage, map );
298 else if( !impl.mPropertyMap.Empty() )
300 value = impl.mPropertyMap;
310 } // namespace Internal
311 } // namespace Toolkit