2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "control-data-impl.h"
22 #include <dali/public-api/common/dali-common.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/devel-api/object/handle-devel.h>
25 #include <dali/devel-api/scripting/enum-helper.h>
26 #include <dali/devel-api/scripting/scripting.h>
27 #include <dali/integration-api/debug.h>
28 #include <dali/public-api/object/type-registry-helper.h>
29 #include <dali/public-api/common/stage.h>
30 #include <dali-toolkit/public-api/controls/control.h>
31 #include <dali/public-api/object/object-registry.h>
32 #include <dali/devel-api/adaptor-framework/accessibility.h>
33 #include <dali-toolkit/public-api/controls/control-impl.h>
38 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
39 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
40 #include <dali-toolkit/internal/styling/style-manager-impl.h>
41 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
42 #include <dali-toolkit/public-api/visuals/visual-properties.h>
43 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
44 #include <dali-toolkit/devel-api/controls/control-devel.h>
45 #include <dali-toolkit/devel-api/controls/control-wrapper-impl.h>
56 extern const Dali::Scripting::StringEnum ControlStateTable[];
57 extern const unsigned int ControlStateTableCount;
60 // Not static or anonymous - shared with other translation units
61 const Scripting::StringEnum ControlStateTable[] = {
62 { "NORMAL", Toolkit::DevelControl::NORMAL },
63 { "FOCUSED", Toolkit::DevelControl::FOCUSED },
64 { "DISABLED", Toolkit::DevelControl::DISABLED },
66 const unsigned int ControlStateTableCount = sizeof( ControlStateTable ) / sizeof( ControlStateTable[0] );
73 #if defined(DEBUG_ENABLED)
74 Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
79 void Remove( Dictionary<T>& keyValues, const std::string& name )
81 keyValues.Remove(name);
84 void Remove( DictionaryKeys& keys, const std::string& name )
86 DictionaryKeys::iterator iter = std::find( keys.begin(), keys.end(), name );
87 if( iter != keys.end())
93 Toolkit::Visual::Type GetVisualTypeFromMap( const Property::Map& map )
95 Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE );
96 Toolkit::Visual::Type type = Toolkit::Visual::IMAGE;
99 Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, type );
105 * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
107 bool FindVisual( Property::Index targetIndex, const RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter )
109 for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
111 if ( (*iter)->index == targetIndex )
119 void FindChangableVisuals( Dictionary<Property::Map>& stateVisualsToAdd,
120 Dictionary<Property::Map>& stateVisualsToChange,
121 DictionaryKeys& stateVisualsToRemove)
123 DictionaryKeys copyOfStateVisualsToRemove = stateVisualsToRemove;
125 for( DictionaryKeys::iterator iter = copyOfStateVisualsToRemove.begin();
126 iter != copyOfStateVisualsToRemove.end(); ++iter )
128 const std::string& visualName = (*iter);
129 Property::Map* toMap = stateVisualsToAdd.Find( visualName );
132 stateVisualsToChange.Add( visualName, *toMap );
133 stateVisualsToAdd.Remove( visualName );
134 Remove( stateVisualsToRemove, visualName );
139 Toolkit::Visual::Base GetVisualByName(
140 const RegisteredVisualContainer& visuals,
141 const std::string& visualName )
143 Toolkit::Visual::Base visualHandle;
145 RegisteredVisualContainer::Iterator iter;
146 for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
148 Toolkit::Visual::Base visual = (*iter)->visual;
149 if( visual && visual.GetName() == visualName )
151 visualHandle = visual;
159 * Move visual from source to destination container
161 void MoveVisual( RegisteredVisualContainer::Iterator sourceIter, RegisteredVisualContainer& source, RegisteredVisualContainer& destination )
163 Toolkit::Visual::Base visual = (*sourceIter)->visual;
166 RegisteredVisual* rv = source.Release( sourceIter );
167 destination.PushBack( rv );
172 * Performs actions as requested using the action name.
173 * @param[in] object The object on which to perform the action.
174 * @param[in] actionName The action to perform.
175 * @param[in] attributes The attributes with which to perfrom this action.
176 * @return true if action has been accepted by this control
178 const char* ACTION_ACCESSIBILITY_ACTIVATED = "accessibilityActivated";
179 static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
184 ( 0 == strcmp( actionName.c_str(), ACTION_ACCESSIBILITY_ACTIVATED ) ||
185 actionName == "activate" ) )
187 Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
190 // if cast succeeds there is an implementation so no need to check
191 if (!Internal::GetImplementation( control ).AccessibilityActivateSignal().Empty()) {
192 Internal::GetImplementation( control ).AccessibilityActivateSignal().Emit();
196 ret = Internal::GetImplementation( control ).OnAccessibilityActivated();
204 * Connects a callback function with the object's signals.
205 * @param[in] object The object providing the signal.
206 * @param[in] tracker Used to disconnect the signal.
207 * @param[in] signalName The signal to connect to.
208 * @param[in] functor A newly allocated FunctorDelegate.
209 * @return True if the signal was connected.
210 * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
212 const char* SIGNAL_KEY_EVENT = "keyEvent";
213 const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "keyInputFocusGained";
214 const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "keyInputFocusLost";
215 const char* SIGNAL_TAPPED = "tapped";
216 const char* SIGNAL_PANNED = "panned";
217 const char* SIGNAL_PINCHED = "pinched";
218 const char* SIGNAL_LONG_PRESSED = "longPressed";
219 static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
221 Dali::BaseHandle handle( object );
223 bool connected( false );
224 Toolkit::Control control = Toolkit::Control::DownCast( handle );
227 Internal::Control& controlImpl( Internal::GetImplementation( control ) );
230 if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
232 controlImpl.KeyEventSignal().Connect( tracker, functor );
234 else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
236 controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
238 else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
240 controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
242 else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
244 controlImpl.EnableGestureDetection( Gesture::Tap );
245 controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
247 else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
249 controlImpl.EnableGestureDetection( Gesture::Pan );
250 controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
252 else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
254 controlImpl.EnableGestureDetection( Gesture::Pinch );
255 controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
257 else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
259 controlImpl.EnableGestureDetection( Gesture::LongPress );
260 controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
267 * Creates control through type registry
271 return Internal::Control::New();
273 // Setup signals and actions using the type-registry.
274 DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
276 // Note: Properties are registered separately below.
278 SignalConnectorType registerSignal1( typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal );
279 SignalConnectorType registerSignal2( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal );
280 SignalConnectorType registerSignal3( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal );
281 SignalConnectorType registerSignal4( typeRegistration, SIGNAL_TAPPED, &DoConnectSignal );
282 SignalConnectorType registerSignal5( typeRegistration, SIGNAL_PANNED, &DoConnectSignal );
283 SignalConnectorType registerSignal6( typeRegistration, SIGNAL_PINCHED, &DoConnectSignal );
284 SignalConnectorType registerSignal7( typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal );
286 TypeAction registerAction( typeRegistration, "activate", &DoAction );
287 TypeAction registerAction2( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED,
290 DALI_TYPE_REGISTRATION_END()
293 * @brief Iterate through given container and setOffStage any visual found
295 * @param[in] container Container of visuals
296 * @param[in] parent Parent actor to remove visuals from
298 void SetVisualsOffStage( const RegisteredVisualContainer& container, Actor parent )
300 for( auto iter = container.Begin(), end = container.End() ; iter!= end; iter++)
302 if( (*iter)->visual )
304 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::SetOffStage Setting visual(%d) off stage\n", (*iter)->index );
305 Toolkit::GetImplementation((*iter)->visual).SetOffStage( parent );
310 } // unnamed namespace
313 // Properties registered without macro to use specific member variables.
314 const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
315 const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "backgroundColor", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
316 const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
317 const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
318 const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
319 const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "margin", Toolkit::Control::Property::MARGIN, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
320 const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "padding", Toolkit::Control::Property::PADDING, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
321 const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
322 const PropertyRegistration Control::Impl::PROPERTY_9( typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
323 const PropertyRegistration Control::Impl::PROPERTY_10( typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
324 const PropertyRegistration Control::Impl::PROPERTY_11( typeRegistration, "leftFocusableActorId", Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
325 const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
326 const PropertyRegistration Control::Impl::PROPERTY_13( typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
327 const PropertyRegistration Control::Impl::PROPERTY_14( typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
328 const PropertyRegistration Control::Impl::PROPERTY_15( typeRegistration, "accessibilityAttributes", Toolkit::Control::Property::ACCESSIBILITY_ATTRIBUTES, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
331 Control::Impl::Impl( Control& controlImpl )
332 : mControlImpl( controlImpl ),
333 mState( Toolkit::DevelControl::NORMAL ),
335 mLeftFocusableActorId( -1 ),
336 mRightFocusableActorId( -1 ),
337 mUpFocusableActorId( -1 ),
338 mDownFocusableActorId( -1 ),
340 mBackgroundColor(Color::TRANSPARENT),
341 mStartingPinchScale( NULL ),
342 mMargin( 0, 0, 0, 0 ),
343 mPadding( 0, 0, 0, 0 ),
345 mKeyInputFocusGainedSignal(),
346 mKeyInputFocusLostSignal(),
347 mResourceReadySignal(),
348 mPinchGestureDetector(),
349 mPanGestureDetector(),
350 mTapGestureDetector(),
351 mLongPressGestureDetector(),
352 mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
353 mIsKeyboardNavigationSupported( false ),
354 mIsKeyboardFocusGroup( false )
356 Dali::Accessibility::Accessible::RegisterControlAccessibilityGetter(
357 []( Dali::Actor actor ) -> Dali::Accessibility::Accessible* {
358 return Control::GetAccessibilityObject( actor );
362 Control::Impl::~Impl()
364 // All gesture detectors will be destroyed so no need to disconnect.
365 delete mStartingPinchScale;
368 Control::Impl& Control::Impl::Get( Internal::Control& internalControl )
370 return *internalControl.mImpl;
373 const Control::Impl& Control::Impl::Get( const Internal::Control& internalControl )
375 return *internalControl.mImpl;
378 // Gesture Detection Methods
379 void Control::Impl::PinchDetected(Actor actor, const PinchGesture& pinch)
381 mControlImpl.OnPinch(pinch);
384 void Control::Impl::PanDetected(Actor actor, const PanGesture& pan)
386 mControlImpl.OnPan(pan);
389 void Control::Impl::TapDetected(Actor actor, const TapGesture& tap)
391 mControlImpl.OnTap(tap);
394 void Control::Impl::LongPressDetected(Actor actor, const LongPressGesture& longPress)
396 mControlImpl.OnLongPress(longPress);
399 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual )
401 RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::NOT_SET );
404 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, int depthIndex )
406 RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::SET, depthIndex );
409 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled )
411 RegisterVisual( index, visual, ( enabled ? VisualState::ENABLED : VisualState::DISABLED ), DepthIndexValue::NOT_SET );
414 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex )
416 RegisterVisual( index, visual, ( enabled ? VisualState::ENABLED : VisualState::DISABLED ), DepthIndexValue::SET, depthIndex );
419 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex )
421 DALI_LOG_INFO( gLogFilter, Debug::Concise, "RegisterVisual:%d \n", index );
423 bool visualReplaced ( false );
424 Actor self = mControlImpl.Self();
426 // Set the depth index, if not set by caller this will be either the current visual depth, max depth of all visuals
428 int requiredDepthIndex = visual.GetDepthIndex();
430 if( depthIndexValueSet == DepthIndexValue::SET )
432 requiredDepthIndex = depthIndex;
435 // Visual replacement, existing visual should only be removed from stage when replacement ready.
436 if( !mVisuals.Empty() )
438 RegisteredVisualContainer::Iterator registeredVisualsiter;
439 // Check if visual (index) is already registered, this is the current visual.
440 if( FindVisual( index, mVisuals, registeredVisualsiter ) )
442 Toolkit::Visual::Base& currentRegisteredVisual = (*registeredVisualsiter)->visual;
443 if( currentRegisteredVisual )
445 // Store current visual depth index as may need to set the replacement visual to same depth
446 const int currentDepthIndex = (*registeredVisualsiter)->visual.GetDepthIndex();
448 // No longer required to know if the replaced visual's resources are ready
449 StopObservingVisual( currentRegisteredVisual );
451 // If control staged and visual enabled then visuals will be swapped once ready
452 if( self.OnStage() && enabled )
454 // Check if visual is currently in the process of being replaced ( is in removal container )
455 RegisteredVisualContainer::Iterator visualQueuedForRemoval;
456 if ( FindVisual( index, mRemoveVisuals, visualQueuedForRemoval ) )
458 // Visual with same index is already in removal container so current visual pending
459 // Only the the last requested visual will be displayed so remove current visual which is staged but not ready.
460 Toolkit::GetImplementation( currentRegisteredVisual ).SetOffStage( self );
461 mVisuals.Erase( registeredVisualsiter );
465 // current visual not already in removal container so add now.
466 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "RegisterVisual Move current registered visual to removal Queue: %d \n", index );
467 MoveVisual( registeredVisualsiter, mVisuals, mRemoveVisuals );
472 // Control not staged or visual disabled so can just erase from registered visuals and new visual will be added later.
473 mVisuals.Erase( registeredVisualsiter );
476 // If we've not set the depth-index value and the new visual does not have a depth index applied to it, then use the previously set depth-index for this index
477 if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
478 ( visual.GetDepthIndex() == 0 ) )
480 requiredDepthIndex = currentDepthIndex;
484 visualReplaced = true;
488 // If not set, set the name of the visual to the same name as the control's property.
489 // ( If the control has been type registered )
490 if( visual.GetName().empty() )
494 std::string visualName = self.GetPropertyName( index );
495 if( !visualName.empty() )
497 DALI_LOG_INFO( gLogFilter, Debug::Concise, "Setting visual name for property %d to %s\n",
498 index, visualName.c_str() );
499 visual.SetName( visualName );
502 catch( Dali::DaliException e )
504 DALI_LOG_WARNING( "Attempting to register visual without a registered property, index: %d\n", index );
508 if( !visualReplaced ) // New registration entry
510 // If we've not set the depth-index value, we have more than one visual and the visual does not have a depth index, then set it to be the highest
511 if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
512 ( mVisuals.Size() > 0 ) &&
513 ( visual.GetDepthIndex() == 0 ) )
515 int maxDepthIndex = std::numeric_limits< int >::min();
517 RegisteredVisualContainer::ConstIterator iter;
518 const RegisteredVisualContainer::ConstIterator endIter = mVisuals.End();
519 for ( iter = mVisuals.Begin(); iter != endIter; iter++ )
521 const int visualDepthIndex = (*iter)->visual.GetDepthIndex();
522 if ( visualDepthIndex > maxDepthIndex )
524 maxDepthIndex = visualDepthIndex;
527 ++maxDepthIndex; // Add one to the current maximum depth index so that our added visual appears on top
528 requiredDepthIndex = std::max( 0, maxDepthIndex ); // Start at zero if maxDepth index belongs to a background
534 // Set determined depth index
535 visual.SetDepthIndex( requiredDepthIndex );
537 // Monitor when the visual resources are ready
538 StartObservingVisual( visual );
540 DALI_LOG_INFO( gLogFilter, Debug::Concise, "New Visual registration index[%d] depth[%d]\n", index, requiredDepthIndex );
541 RegisteredVisual* newRegisteredVisual = new RegisteredVisual( index, visual,
542 ( enabled == VisualState::ENABLED ? true : false ),
543 ( visualReplaced && enabled ) ) ;
544 mVisuals.PushBack( newRegisteredVisual );
546 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
547 // Put on stage if enabled and the control is already on the stage
548 if( ( enabled == VisualState::ENABLED ) && self.OnStage() )
550 visualImpl.SetOnStage( self );
552 else if( visualImpl.IsResourceReady() ) // When not being staged, check if visual already 'ResourceReady' before it was Registered. ( Resource may have been loaded already )
554 ResourceReady( visualImpl );
559 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"true":"false" );
562 void Control::Impl::UnregisterVisual( Property::Index index )
564 RegisteredVisualContainer::Iterator iter;
565 if ( FindVisual( index, mVisuals, iter ) )
567 // stop observing visual
568 StopObservingVisual( (*iter)->visual );
570 Actor self( mControlImpl.Self() );
571 Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
572 (*iter)->visual.Reset();
573 mVisuals.Erase( iter );
576 if( FindVisual( index, mRemoveVisuals, iter ) )
578 Actor self( mControlImpl.Self() );
579 Toolkit::GetImplementation( (*iter)->visual ).SetOffStage( self );
580 (*iter)->pending = false;
581 (*iter)->visual.Reset();
582 mRemoveVisuals.Erase( iter );
586 Toolkit::Visual::Base Control::Impl::GetVisual( Property::Index index ) const
588 RegisteredVisualContainer::Iterator iter;
589 if ( FindVisual( index, mVisuals, iter ) )
591 return (*iter)->visual;
594 return Toolkit::Visual::Base();
597 void Control::Impl::EnableVisual( Property::Index index, bool enable )
599 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual (%d)\n", index);
601 RegisteredVisualContainer::Iterator iter;
602 if ( FindVisual( index, mVisuals, iter ) )
604 if ( (*iter)->enabled == enable )
606 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual %s(%d) already %s\n", (*iter)->visual.GetName().c_str(), index, enable?"enabled":"disabled");
610 (*iter)->enabled = enable;
611 Actor parentActor = mControlImpl.Self();
612 if ( mControlImpl.Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called.
616 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index );
617 Toolkit::GetImplementation((*iter)->visual).SetOnStage( parentActor );
621 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index );
622 Toolkit::GetImplementation((*iter)->visual).SetOffStage( parentActor ); // No need to call if control not staged.
628 bool Control::Impl::IsVisualEnabled( Property::Index index ) const
630 RegisteredVisualContainer::Iterator iter;
631 if ( FindVisual( index, mVisuals, iter ) )
633 return (*iter)->enabled;
638 void Control::Impl::StopObservingVisual( Toolkit::Visual::Base& visual )
640 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
642 // Stop observing the visual
643 visualImpl.RemoveResourceObserver( *this );
646 void Control::Impl::StartObservingVisual( Toolkit::Visual::Base& visual)
648 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
650 // start observing the visual for resource ready
651 visualImpl.AddResourceObserver( *this );
654 // Called by a Visual when it's resource is ready
655 void Control::Impl::ResourceReady( Visual::Base& object)
657 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "ResourceReady replacements pending[%d]\n", mRemoveVisuals.Count() );
659 Actor self = mControlImpl.Self();
661 // A resource is ready, find resource in the registered visuals container and get its index
662 for( auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter )
664 Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation( (*registeredIter)->visual );
666 if( &object == ®isteredVisualImpl )
668 RegisteredVisualContainer::Iterator visualToRemoveIter;
669 // Find visual with the same index in the removal container
670 // Set if off stage as it's replacement is now ready.
671 // Remove if from removal list as now removed from stage.
672 // Set Pending flag on the ready visual to false as now ready.
673 if( FindVisual( (*registeredIter)->index, mRemoveVisuals, visualToRemoveIter ) )
675 (*registeredIter)->pending = false;
676 Toolkit::GetImplementation( (*visualToRemoveIter)->visual ).SetOffStage( self );
677 mRemoveVisuals.Erase( visualToRemoveIter );
683 // A visual is ready so control may need relayouting if staged
684 if ( self.OnStage() )
686 mControlImpl.RelayoutRequest();
689 // Emit signal if all enabled visuals registered by the control are ready.
690 if( IsResourceReady() )
692 Dali::Toolkit::Control handle( mControlImpl.GetOwner() );
693 mResourceReadySignal.Emit( handle );
697 bool Control::Impl::IsResourceReady() const
699 // Iterate through and check all the enabled visuals are ready
700 for( auto visualIter = mVisuals.Begin();
701 visualIter != mVisuals.End(); ++visualIter )
703 const Toolkit::Visual::Base visual = (*visualIter)->visual;
704 const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
706 // one of the enabled visuals is not ready
707 if( !visualImpl.IsResourceReady() && (*visualIter)->enabled )
715 Toolkit::Visual::ResourceStatus Control::Impl::GetVisualResourceStatus( Property::Index index ) const
717 RegisteredVisualContainer::Iterator iter;
718 if ( FindVisual( index, mVisuals, iter ) )
720 const Toolkit::Visual::Base visual = (*iter)->visual;
721 const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
722 return visualImpl.GetResourceStatus( );
725 return Toolkit::Visual::ResourceStatus::PREPARING;
728 Dali::Animation Control::Impl::CreateTransition( const Toolkit::TransitionData& handle )
730 Dali::Animation transition;
731 const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle );
733 if( transitionData.Count() > 0 )
735 // Setup a Transition from TransitionData.
736 TransitionData::Iterator end = transitionData.End();
737 for( TransitionData::Iterator iter = transitionData.Begin() ;
738 iter != end; ++iter )
740 TransitionData::Animator* animator = (*iter);
742 Toolkit::Visual::Base visual = GetVisualByName( mVisuals, animator->objectName );
746 #if defined(DEBUG_ENABLED)
747 Dali::TypeInfo typeInfo;
748 ControlWrapper* controlWrapperImpl = dynamic_cast<ControlWrapper*>(&mControlImpl);
749 if( controlWrapperImpl )
751 typeInfo = controlWrapperImpl->GetTypeInfo();
754 DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Found %s visual for %s\n",
755 visual.GetName().c_str(), typeInfo?typeInfo.GetName().c_str():"Unknown" );
757 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
758 visualImpl.AnimateProperty( transition, *animator );
762 DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Could not find visual. Trying actors");
763 // Otherwise, try any actor children of control (Including the control)
764 Actor child = mControlImpl.Self().FindChildByName( animator->objectName );
767 Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey );
768 if( propertyIndex != Property::INVALID_INDEX )
770 if( animator->animate == false )
772 if( animator->targetValue.GetType() != Property::NONE )
774 child.SetProperty( propertyIndex, animator->targetValue );
777 else // animate the property
779 if( animator->initialValue.GetType() != Property::NONE )
781 child.SetProperty( propertyIndex, animator->initialValue );
786 transition = Dali::Animation::New( 0.1f );
789 transition.AnimateTo( Property( child, propertyIndex ),
790 animator->targetValue,
791 animator->alphaFunction,
792 TimePeriod( animator->timePeriodDelay,
793 animator->timePeriodDuration ) );
804 void Control::Impl::DoAction( Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes )
806 RegisteredVisualContainer::Iterator iter;
807 if ( FindVisual( visualIndex, mVisuals, iter ) )
809 Toolkit::GetImplementation((*iter)->visual).DoAction( actionId, attributes );
813 void Control::Impl::AccessibilitySetAttribute( const std::string& key,
814 const std::string value )
816 Property::Value* val = mAccessibilityAttributes.Find( key );
818 mAccessibilityAttributes[key] = Property::Value( value );
820 mAccessibilityAttributes.Insert( key, value );
823 void Control::Impl::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
825 Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
829 Control& controlImpl( GetImplementation( control ) );
833 case Toolkit::Control::Property::STYLE_NAME:
835 controlImpl.SetStyleName( value.Get< std::string >() );
839 case Toolkit::DevelControl::Property::STATE:
841 bool withTransitions=true;
842 const Property::Value* valuePtr=&value;
843 Property::Map* map = value.GetMap();
846 Property::Value* value2 = map->Find("withTransitions");
849 withTransitions = value2->Get<bool>();
852 valuePtr = map->Find("state");
857 Toolkit::DevelControl::State state( controlImpl.mImpl->mState );
858 if( Scripting::GetEnumerationProperty< Toolkit::DevelControl::State >( *valuePtr, ControlStateTable, ControlStateTableCount, state ) )
860 controlImpl.mImpl->SetState( state, withTransitions );
866 case Toolkit::DevelControl::Property::SUB_STATE:
868 std::string subState;
869 if( value.Get( subState ) )
871 controlImpl.mImpl->SetSubState( subState );
876 case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
879 if( value.Get( focusId ) )
881 controlImpl.mImpl->mLeftFocusableActorId = focusId;
886 case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
889 if( value.Get( focusId ) )
891 controlImpl.mImpl->mRightFocusableActorId = focusId;
896 case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
899 if( value.Get( focusId ) )
901 controlImpl.mImpl->mUpFocusableActorId = focusId;
906 case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
909 if( value.Get( focusId ) )
911 controlImpl.mImpl->mDownFocusableActorId = focusId;
916 case Toolkit::Control::Property::BACKGROUND_COLOR:
918 DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
919 controlImpl.SetBackgroundColor( value.Get< Vector4 >() );
923 case Toolkit::Control::Property::BACKGROUND_IMAGE:
925 DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
926 Image image = Scripting::NewImage( value );
929 controlImpl.SetBackgroundImage( image );
933 // An empty image means the background is no longer required
934 controlImpl.ClearBackground();
939 case Toolkit::Control::Property::KEY_INPUT_FOCUS:
941 if ( value.Get< bool >() )
943 controlImpl.SetKeyInputFocus();
947 controlImpl.ClearKeyInputFocus();
952 case Toolkit::Control::Property::BACKGROUND:
956 const Property::Map* map = value.GetMap();
957 if( map && !map->Empty() )
959 controlImpl.SetBackground( *map );
961 else if( value.Get( url ) )
963 // don't know the size to load
964 Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() );
967 controlImpl.mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND );
970 else if( value.Get( color ) )
972 controlImpl.SetBackgroundColor(color);
976 // The background is an empty property map, so we should clear the background
977 controlImpl.ClearBackground();
982 case Toolkit::Control::Property::MARGIN:
985 if( value.Get( margin ) )
987 controlImpl.mImpl->SetMargin( margin );
992 case Toolkit::Control::Property::PADDING:
995 if( value.Get( padding ) )
997 controlImpl.mImpl->SetPadding( padding );
1002 case Toolkit::DevelControl::Property::TOOLTIP:
1004 TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip;
1007 tooltipPtr = Tooltip::New( control );
1009 tooltipPtr->SetProperties( value );
1013 case Toolkit::Control::Property::ACCESSIBILITY_ATTRIBUTES:
1015 value.Get( controlImpl.mImpl->mAccessibilityAttributes );
1022 std::string Control::Impl::AccessibilityGetAttribute( const std::string& key )
1025 auto place = mAccessibilityAttributes.Find( key );
1028 if( !place->Get( value ) )
1033 Property::Value Control::Impl::GetProperty( BaseObject* object, Property::Index index )
1035 Property::Value value;
1037 Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
1041 Control& controlImpl( GetImplementation( control ) );
1045 case Toolkit::Control::Property::STYLE_NAME:
1047 value = controlImpl.GetStyleName();
1051 case Toolkit::DevelControl::Property::STATE:
1053 value = controlImpl.mImpl->mState;
1057 case Toolkit::DevelControl::Property::SUB_STATE:
1059 value = controlImpl.mImpl->mSubStateName;
1063 case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
1065 value = controlImpl.mImpl->mLeftFocusableActorId;
1069 case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
1071 value = controlImpl.mImpl->mRightFocusableActorId;
1075 case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
1077 value = controlImpl.mImpl->mUpFocusableActorId;
1081 case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
1083 value = controlImpl.mImpl->mDownFocusableActorId;
1087 case Toolkit::Control::Property::BACKGROUND_COLOR:
1089 DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
1090 value = controlImpl.GetBackgroundColor();
1094 case Toolkit::Control::Property::BACKGROUND_IMAGE:
1096 DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
1098 Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
1101 visual.CreatePropertyMap( map );
1107 case Toolkit::Control::Property::KEY_INPUT_FOCUS:
1109 value = controlImpl.HasKeyInputFocus();
1113 case Toolkit::Control::Property::BACKGROUND:
1116 Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
1119 visual.CreatePropertyMap( map );
1126 case Toolkit::Control::Property::MARGIN:
1128 value = controlImpl.mImpl->GetMargin();
1132 case Toolkit::Control::Property::PADDING:
1134 value = controlImpl.mImpl->GetPadding();
1138 case Toolkit::DevelControl::Property::TOOLTIP:
1141 if( controlImpl.mImpl->mTooltip )
1143 controlImpl.mImpl->mTooltip->CreatePropertyMap( map );
1149 case Toolkit::Control::Property::ACCESSIBILITY_ATTRIBUTES:
1151 value = controlImpl.mImpl->mAccessibilityAttributes;
1160 void Control::Impl::AccessibilityEraseAttribute( std::string& key )
1162 Property::Value* val = mAccessibilityAttributes.Find( key );
1164 mAccessibilityAttributes[key] = Property::Value();
1167 void Control::Impl::CopyInstancedProperties( RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties )
1169 for(RegisteredVisualContainer::Iterator iter = visuals.Begin(); iter!= visuals.End(); iter++)
1171 if( (*iter)->visual )
1173 Property::Map instanceMap;
1174 Toolkit::GetImplementation((*iter)->visual).CreateInstancePropertyMap(instanceMap);
1175 instancedProperties.Add( (*iter)->visual.GetName(), instanceMap );
1181 void Control::Impl::RemoveVisual( RegisteredVisualContainer& visuals, const std::string& visualName )
1183 Actor self( mControlImpl.Self() );
1185 for ( RegisteredVisualContainer::Iterator visualIter = visuals.Begin();
1186 visualIter != visuals.End(); ++visualIter )
1188 Toolkit::Visual::Base visual = (*visualIter)->visual;
1189 if( visual && visual.GetName() == visualName )
1191 Toolkit::GetImplementation(visual).SetOffStage( self );
1192 (*visualIter)->visual.Reset();
1193 visuals.Erase( visualIter );
1199 void Control::Impl::RemoveVisuals( RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals )
1201 Actor self( mControlImpl.Self() );
1202 for( DictionaryKeys::iterator iter = removeVisuals.begin(); iter != removeVisuals.end(); ++iter )
1204 const std::string visualName = *iter;
1205 RemoveVisual( visuals, visualName );
1209 void Control::Impl::RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange,
1210 Dictionary<Property::Map>& instancedProperties )
1212 Dali::CustomActor handle( mControlImpl.GetOwner() );
1213 for( Dictionary<Property::Map>::iterator iter = stateVisualsToChange.Begin();
1214 iter != stateVisualsToChange.End(); ++iter )
1216 const std::string& visualName = (*iter).key;
1217 const Property::Map& toMap = (*iter).entry;
1219 // is it a candidate for re-creation?
1220 bool recreate = false;
1222 Toolkit::Visual::Base visual = GetVisualByName( mVisuals, visualName );
1225 Property::Map fromMap;
1226 visual.CreatePropertyMap( fromMap );
1228 Toolkit::Visual::Type fromType = GetVisualTypeFromMap( fromMap );
1229 Toolkit::Visual::Type toType = GetVisualTypeFromMap( toMap );
1231 if( fromType != toType )
1237 if( fromType == Toolkit::Visual::IMAGE || fromType == Toolkit::Visual::N_PATCH
1238 || fromType == Toolkit::Visual::SVG || fromType == Toolkit::Visual::ANIMATED_IMAGE )
1240 Property::Value* fromUrl = fromMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
1241 Property::Value* toUrl = toMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
1243 if( fromUrl && toUrl )
1245 std::string fromUrlString;
1246 std::string toUrlString;
1247 fromUrl->Get(fromUrlString);
1248 toUrl->Get(toUrlString);
1250 if( fromUrlString != toUrlString )
1258 const Property::Map* instancedMap = instancedProperties.FindConst( visualName );
1259 if( recreate || instancedMap )
1261 RemoveVisual( mVisuals, visualName );
1262 Style::ApplyVisual( handle, visualName, toMap, instancedMap );
1266 // @todo check to see if we can apply toMap without recreating the visual
1267 // e.g. by setting only animatable properties
1268 // For now, recreate all visuals, but merge in instance data.
1269 RemoveVisual( mVisuals, visualName );
1270 Style::ApplyVisual( handle, visualName, toMap, instancedMap );
1276 void Control::Impl::ReplaceStateVisualsAndProperties( const StylePtr oldState, const StylePtr newState, const std::string& subState )
1278 // Collect all old visual names
1279 DictionaryKeys stateVisualsToRemove;
1282 oldState->visuals.GetKeys( stateVisualsToRemove );
1283 if( ! subState.empty() )
1285 const StylePtr* oldSubState = oldState->subStates.FindConst(subState);
1288 DictionaryKeys subStateVisualsToRemove;
1289 (*oldSubState)->visuals.GetKeys( subStateVisualsToRemove );
1290 Merge( stateVisualsToRemove, subStateVisualsToRemove );
1295 // Collect all new visual properties
1296 Dictionary<Property::Map> stateVisualsToAdd;
1299 stateVisualsToAdd = newState->visuals;
1300 if( ! subState.empty() )
1302 const StylePtr* newSubState = newState->subStates.FindConst(subState);
1305 stateVisualsToAdd.Merge( (*newSubState)->visuals );
1310 // If a name is in both add/remove, move it to change list.
1311 Dictionary<Property::Map> stateVisualsToChange;
1312 FindChangableVisuals( stateVisualsToAdd, stateVisualsToChange, stateVisualsToRemove);
1314 // Copy instanced properties (e.g. text label) of current visuals
1315 Dictionary<Property::Map> instancedProperties;
1316 CopyInstancedProperties( mVisuals, instancedProperties );
1318 // For each visual in remove list, remove from mVisuals
1319 RemoveVisuals( mVisuals, stateVisualsToRemove );
1321 // For each visual in add list, create and add to mVisuals
1322 Dali::CustomActor handle( mControlImpl.GetOwner() );
1323 Style::ApplyVisuals( handle, stateVisualsToAdd, instancedProperties );
1325 // For each visual in change list, if it requires a new visual,
1326 // remove old visual, create and add to mVisuals
1327 RecreateChangedVisuals( stateVisualsToChange, instancedProperties );
1330 void Control::Impl::SetState( DevelControl::State newState, bool withTransitions )
1332 DevelControl::State oldState = mState;
1333 Dali::CustomActor handle( mControlImpl.GetOwner() );
1334 DALI_LOG_INFO(gLogFilter, Debug::Concise, "Control::Impl::SetState: %s\n",
1335 (mState == DevelControl::NORMAL ? "NORMAL" :(
1336 mState == DevelControl::FOCUSED ?"FOCUSED" : (
1337 mState == DevelControl::DISABLED?"DISABLED":"NONE" ))));
1339 if( mState != newState )
1341 // If mState was Disabled, and new state is Focused, should probably
1342 // store that fact, e.g. in another property that FocusManager can access.
1345 // Trigger state change and transitions
1346 // Apply new style, if stylemanager is available
1347 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
1350 const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
1354 std::string oldStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( oldState, ControlStateTable, ControlStateTableCount );
1355 std::string newStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( newState, ControlStateTable, ControlStateTableCount );
1357 const StylePtr* newStateStyle = stylePtr->subStates.Find( newStateName );
1358 const StylePtr* oldStateStyle = stylePtr->subStates.Find( oldStateName );
1359 if( oldStateStyle && newStateStyle )
1361 // Only change if both state styles exist
1362 ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, mSubStateName );
1369 void Control::Impl::SetSubState( const std::string& subStateName, bool withTransitions )
1371 if( mSubStateName != subStateName )
1373 // Get existing sub-state visuals, and unregister them
1374 Dali::CustomActor handle( mControlImpl.GetOwner() );
1376 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
1379 const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
1383 std::string stateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( mState, ControlStateTable, ControlStateTableCount );
1385 const StylePtr* state = stylePtr->subStates.Find( stateName );
1388 StylePtr stateStyle(*state);
1390 const StylePtr* newStateStyle = stateStyle->subStates.Find( subStateName );
1391 const StylePtr* oldStateStyle = stateStyle->subStates.Find( mSubStateName );
1392 if( oldStateStyle && newStateStyle )
1395 ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, empty );
1401 mSubStateName = subStateName;
1405 void Control::Impl::OnStageDisconnection()
1407 Actor self = mControlImpl.Self();
1409 // Any visuals set for replacement but not yet ready should still be registered.
1410 // Reason: If a request was made to register a new visual but the control removed from stage before visual was ready
1411 // then when this control appears back on stage it should use that new visual.
1413 // Iterate through all registered visuals and set off stage
1414 SetVisualsOffStage( mVisuals, self );
1416 // Visuals pending replacement can now be taken out of the removal list and set off stage
1417 // Iterate through all replacement visuals and add to a move queue then set off stage
1418 for( auto removalIter = mRemoveVisuals.Begin(), end = mRemoveVisuals.End(); removalIter != end; removalIter++ )
1420 Toolkit::GetImplementation((*removalIter)->visual).SetOffStage( self );
1423 for( auto replacedIter = mVisuals.Begin(), end = mVisuals.End(); replacedIter != end; replacedIter++ )
1425 (*replacedIter)->pending = false;
1428 mRemoveVisuals.Clear();
1431 void Control::Impl::SetMargin( Extents margin )
1433 mControlImpl.mImpl->mMargin = margin;
1436 Extents Control::Impl::GetMargin() const
1438 return mControlImpl.mImpl->mMargin;
1441 void Control::Impl::SetPadding( Extents padding )
1443 mControlImpl.mImpl->mPadding = padding;
1446 Extents Control::Impl::GetPadding() const
1448 return mControlImpl.mImpl->mPadding;
1451 } // namespace Internal
1453 } // namespace Toolkit