2 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "control-data-impl.h"
22 #include <dali-toolkit/public-api/dali-toolkit-common.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/devel-api/object/handle-devel.h>
25 #include <dali/devel-api/scripting/enum-helper.h>
26 #include <dali/devel-api/scripting/scripting.h>
27 #include <dali/integration-api/debug.h>
28 #include <dali/public-api/object/type-registry-helper.h>
33 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
34 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
35 #include <dali-toolkit/public-api/visuals/visual-properties.h>
36 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
37 #include <dali-toolkit/devel-api/controls/control-devel.h>
38 #include <dali-toolkit/devel-api/controls/control-wrapper-impl.h>
39 #include <dali-toolkit/internal/styling/style-manager-impl.h>
40 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
51 extern const Dali::Scripting::StringEnum ControlStateTable[];
52 extern const unsigned int ControlStateTableCount;
55 // Not static or anonymous - shared with other translation units
56 const Scripting::StringEnum ControlStateTable[] = {
57 { "NORMAL", Toolkit::DevelControl::NORMAL },
58 { "FOCUSED", Toolkit::DevelControl::FOCUSED },
59 { "DISABLED", Toolkit::DevelControl::DISABLED },
61 const unsigned int ControlStateTableCount = sizeof( ControlStateTable ) / sizeof( ControlStateTable[0] );
68 #if defined(DEBUG_ENABLED)
69 Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
74 void Remove( Dictionary<T>& keyValues, const std::string& name )
76 keyValues.Remove(name);
79 void Remove( DictionaryKeys& keys, const std::string& name )
81 DictionaryKeys::iterator iter = std::find( keys.begin(), keys.end(), name );
82 if( iter != keys.end())
88 Toolkit::Visual::Type GetVisualTypeFromMap( const Property::Map& map )
90 Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE );
91 Toolkit::Visual::Type type = Toolkit::Visual::IMAGE;
94 Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, type );
100 * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
102 bool FindVisual( Property::Index targetIndex, const RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter )
104 for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
106 if ( (*iter)->index == targetIndex )
114 void FindChangableVisuals( Dictionary<Property::Map>& stateVisualsToAdd,
115 Dictionary<Property::Map>& stateVisualsToChange,
116 DictionaryKeys& stateVisualsToRemove)
118 DictionaryKeys copyOfStateVisualsToRemove = stateVisualsToRemove;
120 for( DictionaryKeys::iterator iter = copyOfStateVisualsToRemove.begin();
121 iter != copyOfStateVisualsToRemove.end(); ++iter )
123 const std::string& visualName = (*iter);
124 Property::Map* toMap = stateVisualsToAdd.Find( visualName );
127 stateVisualsToChange.Add( visualName, *toMap );
128 stateVisualsToAdd.Remove( visualName );
129 Remove( stateVisualsToRemove, visualName );
134 Toolkit::Visual::Base GetVisualByName(
135 const RegisteredVisualContainer& visuals,
136 const std::string& visualName )
138 Toolkit::Visual::Base visualHandle;
140 RegisteredVisualContainer::Iterator iter;
141 for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
143 Toolkit::Visual::Base visual = (*iter)->visual;
144 if( visual && visual.GetName() == visualName )
146 visualHandle = visual;
154 * Move visual from source to destination container
156 void MoveVisual( RegisteredVisualContainer::Iterator sourceIter, RegisteredVisualContainer& source, RegisteredVisualContainer& destination )
158 Toolkit::Visual::Base visual = (*sourceIter)->visual;
161 RegisteredVisual* rv = source.Release( sourceIter );
162 destination.PushBack( rv );
167 * Performs actions as requested using the action name.
168 * @param[in] object The object on which to perform the action.
169 * @param[in] actionName The action to perform.
170 * @param[in] attributes The attributes with which to perfrom this action.
171 * @return true if action has been accepted by this control
173 const char* ACTION_ACCESSIBILITY_ACTIVATED = "accessibilityActivated";
174 static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
178 if( object && ( 0 == strcmp( actionName.c_str(), ACTION_ACCESSIBILITY_ACTIVATED ) ) )
180 Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
183 // if cast succeeds there is an implementation so no need to check
184 ret = Internal::GetImplementation( control ).OnAccessibilityActivated();
192 * Connects a callback function with the object's signals.
193 * @param[in] object The object providing the signal.
194 * @param[in] tracker Used to disconnect the signal.
195 * @param[in] signalName The signal to connect to.
196 * @param[in] functor A newly allocated FunctorDelegate.
197 * @return True if the signal was connected.
198 * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
200 const char* SIGNAL_KEY_EVENT = "keyEvent";
201 const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "keyInputFocusGained";
202 const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "keyInputFocusLost";
203 const char* SIGNAL_TAPPED = "tapped";
204 const char* SIGNAL_PANNED = "panned";
205 const char* SIGNAL_PINCHED = "pinched";
206 const char* SIGNAL_LONG_PRESSED = "longPressed";
207 static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
209 Dali::BaseHandle handle( object );
211 bool connected( false );
212 Toolkit::Control control = Toolkit::Control::DownCast( handle );
215 Internal::Control& controlImpl( Internal::GetImplementation( control ) );
218 if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
220 controlImpl.KeyEventSignal().Connect( tracker, functor );
222 else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
224 controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
226 else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
228 controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
230 else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
232 controlImpl.EnableGestureDetection( Gesture::Tap );
233 controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
235 else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
237 controlImpl.EnableGestureDetection( Gesture::Pan );
238 controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
240 else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
242 controlImpl.EnableGestureDetection( Gesture::Pinch );
243 controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
245 else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
247 controlImpl.EnableGestureDetection( Gesture::LongPress );
248 controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
255 * Creates control through type registry
259 return Internal::Control::New();
261 // Setup signals and actions using the type-registry.
262 DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
264 // Note: Properties are registered separately below.
266 SignalConnectorType registerSignal1( typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal );
267 SignalConnectorType registerSignal2( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal );
268 SignalConnectorType registerSignal3( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal );
269 SignalConnectorType registerSignal4( typeRegistration, SIGNAL_TAPPED, &DoConnectSignal );
270 SignalConnectorType registerSignal5( typeRegistration, SIGNAL_PANNED, &DoConnectSignal );
271 SignalConnectorType registerSignal6( typeRegistration, SIGNAL_PINCHED, &DoConnectSignal );
272 SignalConnectorType registerSignal7( typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal );
274 TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &DoAction );
276 DALI_TYPE_REGISTRATION_END()
279 * @brief Iterate through given container and setOffScene any visual found
281 * @param[in] container Container of visuals
282 * @param[in] parent Parent actor to remove visuals from
284 void SetVisualsOffScene( const RegisteredVisualContainer& container, Actor parent )
286 for( auto iter = container.Begin(), end = container.End() ; iter!= end; iter++)
288 if( (*iter)->visual )
290 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::SetOffScene Setting visual(%d) off stage\n", (*iter)->index );
291 Toolkit::GetImplementation((*iter)->visual).SetOffScene( parent );
296 } // unnamed namespace
299 // Properties registered without macro to use specific member variables.
300 const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
301 const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
302 const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
303 const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "margin", Toolkit::Control::Property::MARGIN, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
304 const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "padding", Toolkit::Control::Property::PADDING, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
305 const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
306 const PropertyRegistration Control::Impl::PROPERTY_9( typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
307 const PropertyRegistration Control::Impl::PROPERTY_10( typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
308 const PropertyRegistration Control::Impl::PROPERTY_11( typeRegistration, "leftFocusableActorId", Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
309 const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
310 const PropertyRegistration Control::Impl::PROPERTY_13( typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
311 const PropertyRegistration Control::Impl::PROPERTY_14( typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
312 const PropertyRegistration Control::Impl::PROPERTY_15( typeRegistration, "shadow", Toolkit::DevelControl::Property::SHADOW, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
314 Control::Impl::Impl( Control& controlImpl )
315 : mControlImpl( controlImpl ),
316 mState( Toolkit::DevelControl::NORMAL ),
318 mLeftFocusableActorId( -1 ),
319 mRightFocusableActorId( -1 ),
320 mUpFocusableActorId( -1 ),
321 mDownFocusableActorId( -1 ),
323 mBackgroundColor(Color::TRANSPARENT),
324 mStartingPinchScale( NULL ),
325 mMargin( 0, 0, 0, 0 ),
326 mPadding( 0, 0, 0, 0 ),
328 mKeyInputFocusGainedSignal(),
329 mKeyInputFocusLostSignal(),
330 mResourceReadySignal(),
331 mVisualEventSignal(),
332 mPinchGestureDetector(),
333 mPanGestureDetector(),
334 mTapGestureDetector(),
335 mLongPressGestureDetector(),
337 mInputMethodContext(),
339 mAutofillContainer(),
340 mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
341 mIsKeyboardNavigationSupported( false ),
342 mIsKeyboardFocusGroup( false ),
343 mIsAutofillEnabled( false )
347 Control::Impl::~Impl()
349 // All gesture detectors will be destroyed so no need to disconnect.
350 delete mStartingPinchScale;
353 Control::Impl& Control::Impl::Get( Internal::Control& internalControl )
355 return *internalControl.mImpl;
358 const Control::Impl& Control::Impl::Get( const Internal::Control& internalControl )
360 return *internalControl.mImpl;
363 // Gesture Detection Methods
364 void Control::Impl::PinchDetected(Actor actor, const PinchGesture& pinch)
366 mControlImpl.OnPinch(pinch);
369 void Control::Impl::PanDetected(Actor actor, const PanGesture& pan)
371 mControlImpl.OnPan(pan);
374 void Control::Impl::TapDetected(Actor actor, const TapGesture& tap)
376 mControlImpl.OnTap(tap);
379 void Control::Impl::LongPressDetected(Actor actor, const LongPressGesture& longPress)
381 mControlImpl.OnLongPress(longPress);
384 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual )
386 RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::NOT_SET );
389 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, int depthIndex )
391 RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::SET, depthIndex );
394 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled )
396 RegisterVisual( index, visual, ( enabled ? VisualState::ENABLED : VisualState::DISABLED ), DepthIndexValue::NOT_SET );
399 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex )
401 RegisterVisual( index, visual, ( enabled ? VisualState::ENABLED : VisualState::DISABLED ), DepthIndexValue::SET, depthIndex );
404 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex )
406 DALI_LOG_INFO( gLogFilter, Debug::Concise, "RegisterVisual:%d \n", index );
408 bool visualReplaced ( false );
409 Actor self = mControlImpl.Self();
411 // Set the depth index, if not set by caller this will be either the current visual depth, max depth of all visuals
413 int requiredDepthIndex = visual.GetDepthIndex();
415 if( depthIndexValueSet == DepthIndexValue::SET )
417 requiredDepthIndex = depthIndex;
420 // Visual replacement, existing visual should only be removed from stage when replacement ready.
421 if( !mVisuals.Empty() )
423 RegisteredVisualContainer::Iterator registeredVisualsiter;
424 // Check if visual (index) is already registered, this is the current visual.
425 if( FindVisual( index, mVisuals, registeredVisualsiter ) )
427 Toolkit::Visual::Base& currentRegisteredVisual = (*registeredVisualsiter)->visual;
428 if( currentRegisteredVisual )
430 // Store current visual depth index as may need to set the replacement visual to same depth
431 const int currentDepthIndex = (*registeredVisualsiter)->visual.GetDepthIndex();
433 // No longer required to know if the replaced visual's resources are ready
434 StopObservingVisual( currentRegisteredVisual );
436 // If control staged and visual enabled then visuals will be swapped once ready
437 if( self.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) && enabled )
439 // Check if visual is currently in the process of being replaced ( is in removal container )
440 RegisteredVisualContainer::Iterator visualQueuedForRemoval;
441 if ( FindVisual( index, mRemoveVisuals, visualQueuedForRemoval ) )
443 // Visual with same index is already in removal container so current visual pending
444 // Only the the last requested visual will be displayed so remove current visual which is staged but not ready.
445 Toolkit::GetImplementation( currentRegisteredVisual ).SetOffScene( self );
446 mVisuals.Erase( registeredVisualsiter );
450 // current visual not already in removal container so add now.
451 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "RegisterVisual Move current registered visual to removal Queue: %d \n", index );
452 MoveVisual( registeredVisualsiter, mVisuals, mRemoveVisuals );
457 // Control not staged or visual disabled so can just erase from registered visuals and new visual will be added later.
458 mVisuals.Erase( registeredVisualsiter );
461 // If we've not set the depth-index value and the new visual does not have a depth index applied to it, then use the previously set depth-index for this index
462 if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
463 ( visual.GetDepthIndex() == 0 ) )
465 requiredDepthIndex = currentDepthIndex;
469 visualReplaced = true;
473 // If not set, set the name of the visual to the same name as the control's property.
474 // ( If the control has been type registered )
475 if( visual.GetName().empty() )
477 // returns empty string if index is not found as long as index is not -1
478 std::string visualName = self.GetPropertyName( index );
479 if( !visualName.empty() )
481 DALI_LOG_INFO( gLogFilter, Debug::Concise, "Setting visual name for property %d to %s\n",
482 index, visualName.c_str() );
483 visual.SetName( visualName );
487 if( !visualReplaced ) // New registration entry
489 // If we've not set the depth-index value, we have more than one visual and the visual does not have a depth index, then set it to be the highest
490 if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
491 ( mVisuals.Size() > 0 ) &&
492 ( visual.GetDepthIndex() == 0 ) )
494 int maxDepthIndex = std::numeric_limits< int >::min();
496 RegisteredVisualContainer::ConstIterator iter;
497 const RegisteredVisualContainer::ConstIterator endIter = mVisuals.End();
498 for ( iter = mVisuals.Begin(); iter != endIter; iter++ )
500 const int visualDepthIndex = (*iter)->visual.GetDepthIndex();
501 if ( visualDepthIndex > maxDepthIndex )
503 maxDepthIndex = visualDepthIndex;
506 ++maxDepthIndex; // Add one to the current maximum depth index so that our added visual appears on top
507 requiredDepthIndex = std::max( 0, maxDepthIndex ); // Start at zero if maxDepth index belongs to a background
513 // Set determined depth index
514 visual.SetDepthIndex( requiredDepthIndex );
516 // Monitor when the visual resources are ready
517 StartObservingVisual( visual );
519 DALI_LOG_INFO( gLogFilter, Debug::Concise, "New Visual registration index[%d] depth[%d]\n", index, requiredDepthIndex );
520 RegisteredVisual* newRegisteredVisual = new RegisteredVisual( index, visual,
521 ( enabled == VisualState::ENABLED ? true : false ),
522 ( visualReplaced && enabled ) ) ;
523 mVisuals.PushBack( newRegisteredVisual );
525 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
526 // Put on stage if enabled and the control is already on the stage
527 if( ( enabled == VisualState::ENABLED ) && self.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
529 visualImpl.SetOnScene( self );
531 else if( visualImpl.IsResourceReady() ) // When not being staged, check if visual already 'ResourceReady' before it was Registered. ( Resource may have been loaded already )
533 ResourceReady( visualImpl );
538 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"true":"false" );
541 void Control::Impl::UnregisterVisual( Property::Index index )
543 RegisteredVisualContainer::Iterator iter;
544 if ( FindVisual( index, mVisuals, iter ) )
546 // stop observing visual
547 StopObservingVisual( (*iter)->visual );
549 Actor self( mControlImpl.Self() );
550 Toolkit::GetImplementation((*iter)->visual).SetOffScene( self );
551 (*iter)->visual.Reset();
552 mVisuals.Erase( iter );
555 if( FindVisual( index, mRemoveVisuals, iter ) )
557 Actor self( mControlImpl.Self() );
558 Toolkit::GetImplementation( (*iter)->visual ).SetOffScene( self );
559 (*iter)->pending = false;
560 (*iter)->visual.Reset();
561 mRemoveVisuals.Erase( iter );
565 Toolkit::Visual::Base Control::Impl::GetVisual( Property::Index index ) const
567 RegisteredVisualContainer::Iterator iter;
568 if ( FindVisual( index, mVisuals, iter ) )
570 return (*iter)->visual;
573 return Toolkit::Visual::Base();
576 void Control::Impl::EnableVisual( Property::Index index, bool enable )
578 DALI_LOG_INFO( gLogFilter, Debug::General, "Control::EnableVisual(%d, %s)\n", index, enable?"T":"F");
580 RegisteredVisualContainer::Iterator iter;
581 if ( FindVisual( index, mVisuals, iter ) )
583 if ( (*iter)->enabled == enable )
585 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual %s(%d) already %s\n", (*iter)->visual.GetName().c_str(), index, enable?"enabled":"disabled");
589 (*iter)->enabled = enable;
590 Actor parentActor = mControlImpl.Self();
591 if ( mControlImpl.Self().GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) ) // If control not on Scene then Visual will be added when SceneConnection is called.
595 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index );
596 Toolkit::GetImplementation((*iter)->visual).SetOnScene( parentActor );
600 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index );
601 Toolkit::GetImplementation((*iter)->visual).SetOffScene( parentActor ); // No need to call if control not staged.
607 DALI_LOG_WARNING( "Control::EnableVisual(%d, %s) FAILED - NO SUCH VISUAL\n", index, enable?"T":"F" );
611 bool Control::Impl::IsVisualEnabled( Property::Index index ) const
613 RegisteredVisualContainer::Iterator iter;
614 if ( FindVisual( index, mVisuals, iter ) )
616 return (*iter)->enabled;
621 void Control::Impl::StopObservingVisual( Toolkit::Visual::Base& visual )
623 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
625 // Stop observing the visual
626 visualImpl.RemoveEventObserver( *this );
629 void Control::Impl::StartObservingVisual( Toolkit::Visual::Base& visual)
631 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
633 // start observing the visual for events
634 visualImpl.AddEventObserver( *this );
637 // Called by a Visual when it's resource is ready
638 void Control::Impl::ResourceReady( Visual::Base& object)
640 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::Impl::ResourceReady() replacements pending[%d]\n", mRemoveVisuals.Count() );
642 Actor self = mControlImpl.Self();
644 // A resource is ready, find resource in the registered visuals container and get its index
645 for( auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter )
647 Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation( (*registeredIter)->visual );
649 if( &object == ®isteredVisualImpl )
651 RegisteredVisualContainer::Iterator visualToRemoveIter;
652 // Find visual with the same index in the removal container
653 // Set if off stage as it's replacement is now ready.
654 // Remove if from removal list as now removed from stage.
655 // Set Pending flag on the ready visual to false as now ready.
656 if( FindVisual( (*registeredIter)->index, mRemoveVisuals, visualToRemoveIter ) )
658 (*registeredIter)->pending = false;
659 Toolkit::GetImplementation( (*visualToRemoveIter)->visual ).SetOffScene( self );
660 mRemoveVisuals.Erase( visualToRemoveIter );
666 // A visual is ready so control may need relayouting if staged
667 if ( self.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) )
669 mControlImpl.RelayoutRequest();
672 // Emit signal if all enabled visuals registered by the control are ready.
673 if( IsResourceReady() )
675 Dali::Toolkit::Control handle( mControlImpl.GetOwner() );
676 mResourceReadySignal.Emit( handle );
680 void Control::Impl::NotifyVisualEvent( Visual::Base& object, Property::Index signalId )
682 for( auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter )
684 Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation( (*registeredIter)->visual );
685 if( &object == ®isteredVisualImpl )
687 Dali::Toolkit::Control handle( mControlImpl.GetOwner() );
688 mVisualEventSignal.Emit( handle, (*registeredIter)->index, signalId );
694 bool Control::Impl::IsResourceReady() const
696 // Iterate through and check all the enabled visuals are ready
697 for( auto visualIter = mVisuals.Begin();
698 visualIter != mVisuals.End(); ++visualIter )
700 const Toolkit::Visual::Base visual = (*visualIter)->visual;
701 const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
703 // one of the enabled visuals is not ready
704 if( !visualImpl.IsResourceReady() && (*visualIter)->enabled )
712 Toolkit::Visual::ResourceStatus Control::Impl::GetVisualResourceStatus( Property::Index index ) const
714 RegisteredVisualContainer::Iterator iter;
715 if ( FindVisual( index, mVisuals, iter ) )
717 const Toolkit::Visual::Base visual = (*iter)->visual;
718 const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
719 return visualImpl.GetResourceStatus( );
722 return Toolkit::Visual::ResourceStatus::PREPARING;
727 void Control::Impl::AddTransitions( Dali::Animation& animation,
728 const Toolkit::TransitionData& handle,
729 bool createAnimation )
731 // Setup a Transition from TransitionData.
732 const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle );
733 TransitionData::Iterator end = transitionData.End();
734 for( TransitionData::Iterator iter = transitionData.Begin() ;
735 iter != end; ++iter )
737 TransitionData::Animator* animator = (*iter);
739 Toolkit::Visual::Base visual = GetVisualByName( mVisuals, animator->objectName );
743 #if defined(DEBUG_ENABLED)
744 Dali::TypeInfo typeInfo;
745 ControlWrapper* controlWrapperImpl = dynamic_cast<ControlWrapper*>(&mControlImpl);
746 if( controlWrapperImpl )
748 typeInfo = controlWrapperImpl->GetTypeInfo();
751 DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Found %s visual for %s\n",
752 visual.GetName().c_str(), typeInfo?typeInfo.GetName().c_str():"Unknown" );
754 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
755 visualImpl.AnimateProperty( animation, *animator );
759 DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Could not find visual. Trying actors");
760 // Otherwise, try any actor children of control (Including the control)
761 Actor child = mControlImpl.Self().FindChildByName( animator->objectName );
764 Property::Index propertyIndex = child.GetPropertyIndex( animator->propertyKey );
765 if( propertyIndex != Property::INVALID_INDEX )
767 if( animator->animate == false )
769 if( animator->targetValue.GetType() != Property::NONE )
771 child.SetProperty( propertyIndex, animator->targetValue );
774 else // animate the property
776 if( animator->initialValue.GetType() != Property::NONE )
778 child.SetProperty( propertyIndex, animator->initialValue );
781 if( createAnimation && !animation )
783 animation = Dali::Animation::New( 0.1f );
786 animation.AnimateTo( Property( child, propertyIndex ),
787 animator->targetValue,
788 animator->alphaFunction,
789 TimePeriod( animator->timePeriodDelay,
790 animator->timePeriodDuration ) );
798 Dali::Animation Control::Impl::CreateTransition( const Toolkit::TransitionData& transitionData )
800 Dali::Animation transition;
802 if( transitionData.Count() > 0 )
804 AddTransitions( transition, transitionData, true );
811 void Control::Impl::DoAction( Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes )
813 RegisteredVisualContainer::Iterator iter;
814 if ( FindVisual( visualIndex, mVisuals, iter ) )
816 Toolkit::GetImplementation((*iter)->visual).DoAction( actionId, attributes );
820 void Control::Impl::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
822 Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
826 Control& controlImpl( GetImplementation( control ) );
830 case Toolkit::Control::Property::STYLE_NAME:
832 controlImpl.SetStyleName( value.Get< std::string >() );
836 case Toolkit::DevelControl::Property::STATE:
838 bool withTransitions=true;
839 const Property::Value* valuePtr=&value;
840 Property::Map* map = value.GetMap();
843 Property::Value* value2 = map->Find("withTransitions");
846 withTransitions = value2->Get<bool>();
849 valuePtr = map->Find("state");
854 Toolkit::DevelControl::State state( controlImpl.mImpl->mState );
855 if( Scripting::GetEnumerationProperty< Toolkit::DevelControl::State >( *valuePtr, ControlStateTable, ControlStateTableCount, state ) )
857 controlImpl.mImpl->SetState( state, withTransitions );
863 case Toolkit::DevelControl::Property::SUB_STATE:
865 std::string subState;
866 if( value.Get( subState ) )
868 controlImpl.mImpl->SetSubState( subState );
873 case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
876 if( value.Get( focusId ) )
878 controlImpl.mImpl->mLeftFocusableActorId = focusId;
883 case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
886 if( value.Get( focusId ) )
888 controlImpl.mImpl->mRightFocusableActorId = focusId;
893 case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
896 if( value.Get( focusId ) )
898 controlImpl.mImpl->mUpFocusableActorId = focusId;
903 case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
906 if( value.Get( focusId ) )
908 controlImpl.mImpl->mDownFocusableActorId = focusId;
913 case Toolkit::Control::Property::KEY_INPUT_FOCUS:
915 if ( value.Get< bool >() )
917 controlImpl.SetKeyInputFocus();
921 controlImpl.ClearKeyInputFocus();
926 case Toolkit::Control::Property::BACKGROUND:
930 const Property::Map* map = value.GetMap();
931 if( map && !map->Empty() )
933 controlImpl.SetBackground( *map );
935 else if( value.Get( url ) )
937 // don't know the size to load
938 Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() );
941 controlImpl.mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND );
944 else if( value.Get( color ) )
946 controlImpl.SetBackgroundColor(color);
950 // The background is an empty property map, so we should clear the background
951 controlImpl.ClearBackground();
956 case Toolkit::Control::Property::MARGIN:
959 if( value.Get( margin ) )
961 controlImpl.mImpl->SetMargin( margin );
966 case Toolkit::Control::Property::PADDING:
969 if( value.Get( padding ) )
971 controlImpl.mImpl->SetPadding( padding );
976 case Toolkit::DevelControl::Property::TOOLTIP:
978 TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip;
981 tooltipPtr = Tooltip::New( control );
983 tooltipPtr->SetProperties( value );
987 case Toolkit::DevelControl::Property::SHADOW:
989 const Property::Map* map = value.GetMap();
990 if( map && !map->Empty() )
992 controlImpl.mImpl->SetShadow( *map );
996 // The shadow is an empty property map, so we should clear the shadow
997 controlImpl.mImpl->ClearShadow();
1006 Property::Value Control::Impl::GetProperty( BaseObject* object, Property::Index index )
1008 Property::Value value;
1010 Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
1014 Control& controlImpl( GetImplementation( control ) );
1018 case Toolkit::Control::Property::STYLE_NAME:
1020 value = controlImpl.GetStyleName();
1024 case Toolkit::DevelControl::Property::STATE:
1026 value = controlImpl.mImpl->mState;
1030 case Toolkit::DevelControl::Property::SUB_STATE:
1032 value = controlImpl.mImpl->mSubStateName;
1036 case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
1038 value = controlImpl.mImpl->mLeftFocusableActorId;
1042 case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
1044 value = controlImpl.mImpl->mRightFocusableActorId;
1048 case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
1050 value = controlImpl.mImpl->mUpFocusableActorId;
1054 case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
1056 value = controlImpl.mImpl->mDownFocusableActorId;
1060 case Toolkit::Control::Property::KEY_INPUT_FOCUS:
1062 value = controlImpl.HasKeyInputFocus();
1066 case Toolkit::Control::Property::BACKGROUND:
1069 Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
1072 visual.CreatePropertyMap( map );
1079 case Toolkit::Control::Property::MARGIN:
1081 value = controlImpl.mImpl->GetMargin();
1085 case Toolkit::Control::Property::PADDING:
1087 value = controlImpl.mImpl->GetPadding();
1091 case Toolkit::DevelControl::Property::TOOLTIP:
1094 if( controlImpl.mImpl->mTooltip )
1096 controlImpl.mImpl->mTooltip->CreatePropertyMap( map );
1102 case Toolkit::DevelControl::Property::SHADOW:
1105 Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::DevelControl::Property::SHADOW );
1108 visual.CreatePropertyMap( map );
1121 void Control::Impl::CopyInstancedProperties( RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties )
1123 for(RegisteredVisualContainer::Iterator iter = visuals.Begin(); iter!= visuals.End(); iter++)
1125 if( (*iter)->visual )
1127 Property::Map instanceMap;
1128 Toolkit::GetImplementation((*iter)->visual).CreateInstancePropertyMap(instanceMap);
1129 instancedProperties.Add( (*iter)->visual.GetName(), instanceMap );
1135 void Control::Impl::RemoveVisual( RegisteredVisualContainer& visuals, const std::string& visualName )
1137 Actor self( mControlImpl.Self() );
1139 for ( RegisteredVisualContainer::Iterator visualIter = visuals.Begin();
1140 visualIter != visuals.End(); ++visualIter )
1142 Toolkit::Visual::Base visual = (*visualIter)->visual;
1143 if( visual && visual.GetName() == visualName )
1145 Toolkit::GetImplementation(visual).SetOffScene( self );
1146 (*visualIter)->visual.Reset();
1147 visuals.Erase( visualIter );
1153 void Control::Impl::RemoveVisuals( RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals )
1155 Actor self( mControlImpl.Self() );
1156 for( DictionaryKeys::iterator iter = removeVisuals.begin(); iter != removeVisuals.end(); ++iter )
1158 const std::string visualName = *iter;
1159 RemoveVisual( visuals, visualName );
1163 void Control::Impl::RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange,
1164 Dictionary<Property::Map>& instancedProperties )
1166 Dali::CustomActor handle( mControlImpl.GetOwner() );
1167 for( Dictionary<Property::Map>::iterator iter = stateVisualsToChange.Begin();
1168 iter != stateVisualsToChange.End(); ++iter )
1170 const std::string& visualName = (*iter).key;
1171 const Property::Map& toMap = (*iter).entry;
1173 // is it a candidate for re-creation?
1174 bool recreate = false;
1176 Toolkit::Visual::Base visual = GetVisualByName( mVisuals, visualName );
1179 Property::Map fromMap;
1180 visual.CreatePropertyMap( fromMap );
1182 Toolkit::Visual::Type fromType = GetVisualTypeFromMap( fromMap );
1183 Toolkit::Visual::Type toType = GetVisualTypeFromMap( toMap );
1185 if( fromType != toType )
1191 if( fromType == Toolkit::Visual::IMAGE || fromType == Toolkit::Visual::N_PATCH
1192 || fromType == Toolkit::Visual::SVG || fromType == Toolkit::Visual::ANIMATED_IMAGE )
1194 Property::Value* fromUrl = fromMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
1195 Property::Value* toUrl = toMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
1197 if( fromUrl && toUrl )
1199 std::string fromUrlString;
1200 std::string toUrlString;
1201 fromUrl->Get(fromUrlString);
1202 toUrl->Get(toUrlString);
1204 if( fromUrlString != toUrlString )
1212 const Property::Map* instancedMap = instancedProperties.FindConst( visualName );
1213 if( recreate || instancedMap )
1215 RemoveVisual( mVisuals, visualName );
1216 Style::ApplyVisual( handle, visualName, toMap, instancedMap );
1220 // @todo check to see if we can apply toMap without recreating the visual
1221 // e.g. by setting only animatable properties
1222 // For now, recreate all visuals, but merge in instance data.
1223 RemoveVisual( mVisuals, visualName );
1224 Style::ApplyVisual( handle, visualName, toMap, instancedMap );
1230 void Control::Impl::ReplaceStateVisualsAndProperties( const StylePtr oldState, const StylePtr newState, const std::string& subState )
1232 // Collect all old visual names
1233 DictionaryKeys stateVisualsToRemove;
1236 oldState->visuals.GetKeys( stateVisualsToRemove );
1237 if( ! subState.empty() )
1239 const StylePtr* oldSubState = oldState->subStates.FindConst(subState);
1242 DictionaryKeys subStateVisualsToRemove;
1243 (*oldSubState)->visuals.GetKeys( subStateVisualsToRemove );
1244 Merge( stateVisualsToRemove, subStateVisualsToRemove );
1249 // Collect all new visual properties
1250 Dictionary<Property::Map> stateVisualsToAdd;
1253 stateVisualsToAdd = newState->visuals;
1254 if( ! subState.empty() )
1256 const StylePtr* newSubState = newState->subStates.FindConst(subState);
1259 stateVisualsToAdd.Merge( (*newSubState)->visuals );
1264 // If a name is in both add/remove, move it to change list.
1265 Dictionary<Property::Map> stateVisualsToChange;
1266 FindChangableVisuals( stateVisualsToAdd, stateVisualsToChange, stateVisualsToRemove);
1268 // Copy instanced properties (e.g. text label) of current visuals
1269 Dictionary<Property::Map> instancedProperties;
1270 CopyInstancedProperties( mVisuals, instancedProperties );
1272 // For each visual in remove list, remove from mVisuals
1273 RemoveVisuals( mVisuals, stateVisualsToRemove );
1275 // For each visual in add list, create and add to mVisuals
1276 Dali::CustomActor handle( mControlImpl.GetOwner() );
1277 Style::ApplyVisuals( handle, stateVisualsToAdd, instancedProperties );
1279 // For each visual in change list, if it requires a new visual,
1280 // remove old visual, create and add to mVisuals
1281 RecreateChangedVisuals( stateVisualsToChange, instancedProperties );
1284 void Control::Impl::SetState( DevelControl::State newState, bool withTransitions )
1286 DevelControl::State oldState = mState;
1287 Dali::CustomActor handle( mControlImpl.GetOwner() );
1288 DALI_LOG_INFO(gLogFilter, Debug::Concise, "Control::Impl::SetState: %s\n",
1289 (mState == DevelControl::NORMAL ? "NORMAL" :(
1290 mState == DevelControl::FOCUSED ?"FOCUSED" : (
1291 mState == DevelControl::DISABLED?"DISABLED":"NONE" ))));
1293 if( mState != newState )
1295 // If mState was Disabled, and new state is Focused, should probably
1296 // store that fact, e.g. in another property that FocusManager can access.
1299 // Trigger state change and transitions
1300 // Apply new style, if stylemanager is available
1301 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
1304 const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
1308 std::string oldStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( oldState, ControlStateTable, ControlStateTableCount );
1309 std::string newStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( newState, ControlStateTable, ControlStateTableCount );
1311 const StylePtr* newStateStyle = stylePtr->subStates.Find( newStateName );
1312 const StylePtr* oldStateStyle = stylePtr->subStates.Find( oldStateName );
1313 if( oldStateStyle && newStateStyle )
1315 // Only change if both state styles exist
1316 ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, mSubStateName );
1323 void Control::Impl::SetSubState( const std::string& subStateName, bool withTransitions )
1325 if( mSubStateName != subStateName )
1327 // Get existing sub-state visuals, and unregister them
1328 Dali::CustomActor handle( mControlImpl.GetOwner() );
1330 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
1333 const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
1337 std::string stateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( mState, ControlStateTable, ControlStateTableCount );
1339 const StylePtr* state = stylePtr->subStates.Find( stateName );
1342 StylePtr stateStyle(*state);
1344 const StylePtr* newStateStyle = stateStyle->subStates.Find( subStateName );
1345 const StylePtr* oldStateStyle = stateStyle->subStates.Find( mSubStateName );
1346 if( oldStateStyle && newStateStyle )
1349 ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, empty );
1355 mSubStateName = subStateName;
1359 void Control::Impl::OnSceneDisconnection()
1361 Actor self = mControlImpl.Self();
1363 // Any visuals set for replacement but not yet ready should still be registered.
1364 // Reason: If a request was made to register a new visual but the control removed from scene before visual was ready
1365 // then when this control appears back on stage it should use that new visual.
1367 // Iterate through all registered visuals and set off scene
1368 SetVisualsOffScene( mVisuals, self );
1370 // Visuals pending replacement can now be taken out of the removal list and set off scene
1371 // Iterate through all replacement visuals and add to a move queue then set off scene
1372 for( auto removalIter = mRemoveVisuals.Begin(), end = mRemoveVisuals.End(); removalIter != end; removalIter++ )
1374 Toolkit::GetImplementation((*removalIter)->visual).SetOffScene( self );
1377 for( auto replacedIter = mVisuals.Begin(), end = mVisuals.End(); replacedIter != end; replacedIter++ )
1379 (*replacedIter)->pending = false;
1382 mRemoveVisuals.Clear();
1385 void Control::Impl::SetMargin( Extents margin )
1387 mControlImpl.mImpl->mMargin = margin;
1389 // Trigger a size negotiation request that may be needed when setting a margin.
1390 mControlImpl.RelayoutRequest();
1393 Extents Control::Impl::GetMargin() const
1395 return mControlImpl.mImpl->mMargin;
1398 void Control::Impl::SetPadding( Extents padding )
1400 mControlImpl.mImpl->mPadding = padding;
1402 // Trigger a size negotiation request that may be needed when setting a padding.
1403 mControlImpl.RelayoutRequest();
1406 Extents Control::Impl::GetPadding() const
1408 return mControlImpl.mImpl->mPadding;
1411 void Control::Impl::SetInputMethodContext( InputMethodContext& inputMethodContext )
1413 mInputMethodContext = inputMethodContext;
1416 bool Control::Impl::FilterKeyEvent( const KeyEvent& event )
1418 bool consumed ( false );
1420 if ( mInputMethodContext )
1422 consumed = mInputMethodContext.FilterEventKey( event );
1427 DevelControl::VisualEventSignalType& Control::Impl::VisualEventSignal()
1429 return mVisualEventSignal;
1432 void Control::Impl::SetShadow( const Property::Map& map )
1434 Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( map );
1435 visual.SetName("shadow");
1439 mControlImpl.mImpl->RegisterVisual( Toolkit::DevelControl::Property::SHADOW, visual, DepthIndex::BACKGROUND_EFFECT );
1441 mControlImpl.RelayoutRequest();
1445 void Control::Impl::ClearShadow()
1447 mControlImpl.mImpl->UnregisterVisual( Toolkit::DevelControl::Property::SHADOW );
1449 // Trigger a size negotiation request that may be needed when unregistering a visual.
1450 mControlImpl.RelayoutRequest();
1453 void Control::Impl::SetAutofillEnabled( bool autofillEnabled )
1455 mIsAutofillEnabled = autofillEnabled;
1458 bool Control::Impl::IsAutofillEnabled()
1460 return mIsAutofillEnabled;
1463 void Control::Impl::SetAutofillItemHandle( Dali::AutofillItem item )
1465 mAutofillItem = item;
1468 Dali::AutofillItem Control::Impl::GetAutofillItemHandle()
1470 return mAutofillItem;
1473 void Control::Impl::SetAutofillContainer( Toolkit::AutofillContainer container )
1475 mAutofillContainer = container;
1478 Toolkit::AutofillContainer Control::Impl::GetAutofillContainer()
1480 return mAutofillContainer;
1483 } // namespace Internal
1485 } // namespace Toolkit