2 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "control-data-impl.h"
22 #include <dali-toolkit/public-api/dali-toolkit-common.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/devel-api/object/handle-devel.h>
25 #include <dali/devel-api/scripting/enum-helper.h>
26 #include <dali/devel-api/scripting/scripting.h>
27 #include <dali/integration-api/debug.h>
28 #include <dali/public-api/object/type-registry-helper.h>
33 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
34 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
35 #include <dali-toolkit/public-api/visuals/visual-properties.h>
36 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
37 #include <dali-toolkit/devel-api/controls/control-devel.h>
38 #include <dali-toolkit/devel-api/controls/control-wrapper-impl.h>
39 #include <dali-toolkit/internal/styling/style-manager-impl.h>
40 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
51 extern const Dali::Scripting::StringEnum ControlStateTable[];
52 extern const unsigned int ControlStateTableCount;
55 // Not static or anonymous - shared with other translation units
56 const Scripting::StringEnum ControlStateTable[] = {
57 { "NORMAL", Toolkit::DevelControl::NORMAL },
58 { "FOCUSED", Toolkit::DevelControl::FOCUSED },
59 { "DISABLED", Toolkit::DevelControl::DISABLED },
61 const unsigned int ControlStateTableCount = sizeof( ControlStateTable ) / sizeof( ControlStateTable[0] );
68 #if defined(DEBUG_ENABLED)
69 Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
74 void Remove( Dictionary<T>& keyValues, const std::string& name )
76 keyValues.Remove(name);
79 void Remove( DictionaryKeys& keys, const std::string& name )
81 DictionaryKeys::iterator iter = std::find( keys.begin(), keys.end(), name );
82 if( iter != keys.end())
88 Toolkit::Visual::Type GetVisualTypeFromMap( const Property::Map& map )
90 Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE );
91 Toolkit::Visual::Type type = Toolkit::Visual::IMAGE;
94 Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, type );
100 * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
102 bool FindVisual( Property::Index targetIndex, const RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter )
104 for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
106 if ( (*iter)->index == targetIndex )
114 void FindChangableVisuals( Dictionary<Property::Map>& stateVisualsToAdd,
115 Dictionary<Property::Map>& stateVisualsToChange,
116 DictionaryKeys& stateVisualsToRemove)
118 DictionaryKeys copyOfStateVisualsToRemove = stateVisualsToRemove;
120 for( DictionaryKeys::iterator iter = copyOfStateVisualsToRemove.begin();
121 iter != copyOfStateVisualsToRemove.end(); ++iter )
123 const std::string& visualName = (*iter);
124 Property::Map* toMap = stateVisualsToAdd.Find( visualName );
127 stateVisualsToChange.Add( visualName, *toMap );
128 stateVisualsToAdd.Remove( visualName );
129 Remove( stateVisualsToRemove, visualName );
134 Toolkit::Visual::Base GetVisualByName(
135 const RegisteredVisualContainer& visuals,
136 const std::string& visualName )
138 Toolkit::Visual::Base visualHandle;
140 RegisteredVisualContainer::Iterator iter;
141 for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
143 Toolkit::Visual::Base visual = (*iter)->visual;
144 if( visual && visual.GetName() == visualName )
146 visualHandle = visual;
154 * Move visual from source to destination container
156 void MoveVisual( RegisteredVisualContainer::Iterator sourceIter, RegisteredVisualContainer& source, RegisteredVisualContainer& destination )
158 Toolkit::Visual::Base visual = (*sourceIter)->visual;
161 RegisteredVisual* rv = source.Release( sourceIter );
162 destination.PushBack( rv );
167 * Performs actions as requested using the action name.
168 * @param[in] object The object on which to perform the action.
169 * @param[in] actionName The action to perform.
170 * @param[in] attributes The attributes with which to perfrom this action.
171 * @return true if action has been accepted by this control
173 const char* ACTION_ACCESSIBILITY_ACTIVATED = "accessibilityActivated";
174 static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
178 if( object && ( 0 == strcmp( actionName.c_str(), ACTION_ACCESSIBILITY_ACTIVATED ) ) )
180 Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
183 // if cast succeeds there is an implementation so no need to check
184 ret = Internal::GetImplementation( control ).OnAccessibilityActivated();
192 * Connects a callback function with the object's signals.
193 * @param[in] object The object providing the signal.
194 * @param[in] tracker Used to disconnect the signal.
195 * @param[in] signalName The signal to connect to.
196 * @param[in] functor A newly allocated FunctorDelegate.
197 * @return True if the signal was connected.
198 * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
200 const char* SIGNAL_KEY_EVENT = "keyEvent";
201 const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "keyInputFocusGained";
202 const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "keyInputFocusLost";
203 const char* SIGNAL_TAPPED = "tapped";
204 const char* SIGNAL_PANNED = "panned";
205 const char* SIGNAL_PINCHED = "pinched";
206 const char* SIGNAL_LONG_PRESSED = "longPressed";
207 static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
209 Dali::BaseHandle handle( object );
211 bool connected( false );
212 Toolkit::Control control = Toolkit::Control::DownCast( handle );
215 Internal::Control& controlImpl( Internal::GetImplementation( control ) );
218 if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
220 controlImpl.KeyEventSignal().Connect( tracker, functor );
222 else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
224 controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
226 else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
228 controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
230 else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
232 controlImpl.EnableGestureDetection( Gesture::Tap );
233 controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
235 else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
237 controlImpl.EnableGestureDetection( Gesture::Pan );
238 controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
240 else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
242 controlImpl.EnableGestureDetection( Gesture::Pinch );
243 controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
245 else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
247 controlImpl.EnableGestureDetection( Gesture::LongPress );
248 controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
255 * Creates control through type registry
259 return Internal::Control::New();
261 // Setup signals and actions using the type-registry.
262 DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
264 // Note: Properties are registered separately below.
266 SignalConnectorType registerSignal1( typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal );
267 SignalConnectorType registerSignal2( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal );
268 SignalConnectorType registerSignal3( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal );
269 SignalConnectorType registerSignal4( typeRegistration, SIGNAL_TAPPED, &DoConnectSignal );
270 SignalConnectorType registerSignal5( typeRegistration, SIGNAL_PANNED, &DoConnectSignal );
271 SignalConnectorType registerSignal6( typeRegistration, SIGNAL_PINCHED, &DoConnectSignal );
272 SignalConnectorType registerSignal7( typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal );
274 TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &DoAction );
276 DALI_TYPE_REGISTRATION_END()
279 * @brief Iterate through given container and setOffStage any visual found
281 * @param[in] container Container of visuals
282 * @param[in] parent Parent actor to remove visuals from
284 void SetVisualsOffStage( const RegisteredVisualContainer& container, Actor parent )
286 for( auto iter = container.Begin(), end = container.End() ; iter!= end; iter++)
288 if( (*iter)->visual )
290 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::SetOffStage Setting visual(%d) off stage\n", (*iter)->index );
291 Toolkit::GetImplementation((*iter)->visual).SetOffStage( parent );
296 } // unnamed namespace
299 // Properties registered without macro to use specific member variables.
300 const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
301 const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "reservedProperty01", Toolkit::Control::Property::RESERVED_PROPERTY_01, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
302 const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "reservedProperty02", Toolkit::Control::Property::RESERVED_PROPERTY_02, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
303 const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
304 const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
305 const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "margin", Toolkit::Control::Property::MARGIN, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
306 const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "padding", Toolkit::Control::Property::PADDING, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
307 const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
308 const PropertyRegistration Control::Impl::PROPERTY_9( typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
309 const PropertyRegistration Control::Impl::PROPERTY_10( typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
310 const PropertyRegistration Control::Impl::PROPERTY_11( typeRegistration, "leftFocusableActorId", Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
311 const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
312 const PropertyRegistration Control::Impl::PROPERTY_13( typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
313 const PropertyRegistration Control::Impl::PROPERTY_14( typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
314 const PropertyRegistration Control::Impl::PROPERTY_15( typeRegistration, "shadow", Toolkit::DevelControl::Property::SHADOW, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
316 Control::Impl::Impl( Control& controlImpl )
317 : mControlImpl( controlImpl ),
318 mState( Toolkit::DevelControl::NORMAL ),
320 mLeftFocusableActorId( -1 ),
321 mRightFocusableActorId( -1 ),
322 mUpFocusableActorId( -1 ),
323 mDownFocusableActorId( -1 ),
325 mBackgroundColor(Color::TRANSPARENT),
326 mStartingPinchScale( NULL ),
327 mMargin( 0, 0, 0, 0 ),
328 mPadding( 0, 0, 0, 0 ),
330 mKeyInputFocusGainedSignal(),
331 mKeyInputFocusLostSignal(),
332 mResourceReadySignal(),
333 mVisualEventSignal(),
334 mPinchGestureDetector(),
335 mPanGestureDetector(),
336 mTapGestureDetector(),
337 mLongPressGestureDetector(),
339 mInputMethodContext(),
341 mAutofillContainer(),
342 mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
343 mIsKeyboardNavigationSupported( false ),
344 mIsKeyboardFocusGroup( false ),
345 mIsAutofillEnabled( false )
349 Control::Impl::~Impl()
351 // All gesture detectors will be destroyed so no need to disconnect.
352 delete mStartingPinchScale;
355 Control::Impl& Control::Impl::Get( Internal::Control& internalControl )
357 return *internalControl.mImpl;
360 const Control::Impl& Control::Impl::Get( const Internal::Control& internalControl )
362 return *internalControl.mImpl;
365 // Gesture Detection Methods
366 void Control::Impl::PinchDetected(Actor actor, const PinchGesture& pinch)
368 mControlImpl.OnPinch(pinch);
371 void Control::Impl::PanDetected(Actor actor, const PanGesture& pan)
373 mControlImpl.OnPan(pan);
376 void Control::Impl::TapDetected(Actor actor, const TapGesture& tap)
378 mControlImpl.OnTap(tap);
381 void Control::Impl::LongPressDetected(Actor actor, const LongPressGesture& longPress)
383 mControlImpl.OnLongPress(longPress);
386 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual )
388 RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::NOT_SET );
391 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, int depthIndex )
393 RegisterVisual( index, visual, VisualState::ENABLED, DepthIndexValue::SET, depthIndex );
396 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled )
398 RegisterVisual( index, visual, ( enabled ? VisualState::ENABLED : VisualState::DISABLED ), DepthIndexValue::NOT_SET );
401 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex )
403 RegisterVisual( index, visual, ( enabled ? VisualState::ENABLED : VisualState::DISABLED ), DepthIndexValue::SET, depthIndex );
406 void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex )
408 DALI_LOG_INFO( gLogFilter, Debug::Concise, "RegisterVisual:%d \n", index );
410 bool visualReplaced ( false );
411 Actor self = mControlImpl.Self();
413 // Set the depth index, if not set by caller this will be either the current visual depth, max depth of all visuals
415 int requiredDepthIndex = visual.GetDepthIndex();
417 if( depthIndexValueSet == DepthIndexValue::SET )
419 requiredDepthIndex = depthIndex;
422 // Visual replacement, existing visual should only be removed from stage when replacement ready.
423 if( !mVisuals.Empty() )
425 RegisteredVisualContainer::Iterator registeredVisualsiter;
426 // Check if visual (index) is already registered, this is the current visual.
427 if( FindVisual( index, mVisuals, registeredVisualsiter ) )
429 Toolkit::Visual::Base& currentRegisteredVisual = (*registeredVisualsiter)->visual;
430 if( currentRegisteredVisual )
432 // Store current visual depth index as may need to set the replacement visual to same depth
433 const int currentDepthIndex = (*registeredVisualsiter)->visual.GetDepthIndex();
435 // No longer required to know if the replaced visual's resources are ready
436 StopObservingVisual( currentRegisteredVisual );
438 // If control staged and visual enabled then visuals will be swapped once ready
439 if( self.OnStage() && enabled )
441 // Check if visual is currently in the process of being replaced ( is in removal container )
442 RegisteredVisualContainer::Iterator visualQueuedForRemoval;
443 if ( FindVisual( index, mRemoveVisuals, visualQueuedForRemoval ) )
445 // Visual with same index is already in removal container so current visual pending
446 // Only the the last requested visual will be displayed so remove current visual which is staged but not ready.
447 Toolkit::GetImplementation( currentRegisteredVisual ).SetOffStage( self );
448 mVisuals.Erase( registeredVisualsiter );
452 // current visual not already in removal container so add now.
453 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "RegisterVisual Move current registered visual to removal Queue: %d \n", index );
454 MoveVisual( registeredVisualsiter, mVisuals, mRemoveVisuals );
459 // Control not staged or visual disabled so can just erase from registered visuals and new visual will be added later.
460 mVisuals.Erase( registeredVisualsiter );
463 // If we've not set the depth-index value and the new visual does not have a depth index applied to it, then use the previously set depth-index for this index
464 if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
465 ( visual.GetDepthIndex() == 0 ) )
467 requiredDepthIndex = currentDepthIndex;
471 visualReplaced = true;
475 // If not set, set the name of the visual to the same name as the control's property.
476 // ( If the control has been type registered )
477 if( visual.GetName().empty() )
479 // returns empty string if index is not found as long as index is not -1
480 std::string visualName = self.GetPropertyName( index );
481 if( !visualName.empty() )
483 DALI_LOG_INFO( gLogFilter, Debug::Concise, "Setting visual name for property %d to %s\n",
484 index, visualName.c_str() );
485 visual.SetName( visualName );
489 if( !visualReplaced ) // New registration entry
491 // If we've not set the depth-index value, we have more than one visual and the visual does not have a depth index, then set it to be the highest
492 if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
493 ( mVisuals.Size() > 0 ) &&
494 ( visual.GetDepthIndex() == 0 ) )
496 int maxDepthIndex = std::numeric_limits< int >::min();
498 RegisteredVisualContainer::ConstIterator iter;
499 const RegisteredVisualContainer::ConstIterator endIter = mVisuals.End();
500 for ( iter = mVisuals.Begin(); iter != endIter; iter++ )
502 const int visualDepthIndex = (*iter)->visual.GetDepthIndex();
503 if ( visualDepthIndex > maxDepthIndex )
505 maxDepthIndex = visualDepthIndex;
508 ++maxDepthIndex; // Add one to the current maximum depth index so that our added visual appears on top
509 requiredDepthIndex = std::max( 0, maxDepthIndex ); // Start at zero if maxDepth index belongs to a background
515 // Set determined depth index
516 visual.SetDepthIndex( requiredDepthIndex );
518 // Monitor when the visual resources are ready
519 StartObservingVisual( visual );
521 DALI_LOG_INFO( gLogFilter, Debug::Concise, "New Visual registration index[%d] depth[%d]\n", index, requiredDepthIndex );
522 RegisteredVisual* newRegisteredVisual = new RegisteredVisual( index, visual,
523 ( enabled == VisualState::ENABLED ? true : false ),
524 ( visualReplaced && enabled ) ) ;
525 mVisuals.PushBack( newRegisteredVisual );
527 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
528 // Put on stage if enabled and the control is already on the stage
529 if( ( enabled == VisualState::ENABLED ) && self.OnStage() )
531 visualImpl.SetOnStage( self );
533 else if( visualImpl.IsResourceReady() ) // When not being staged, check if visual already 'ResourceReady' before it was Registered. ( Resource may have been loaded already )
535 ResourceReady( visualImpl );
540 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"true":"false" );
543 void Control::Impl::UnregisterVisual( Property::Index index )
545 RegisteredVisualContainer::Iterator iter;
546 if ( FindVisual( index, mVisuals, iter ) )
548 // stop observing visual
549 StopObservingVisual( (*iter)->visual );
551 Actor self( mControlImpl.Self() );
552 Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
553 (*iter)->visual.Reset();
554 mVisuals.Erase( iter );
557 if( FindVisual( index, mRemoveVisuals, iter ) )
559 Actor self( mControlImpl.Self() );
560 Toolkit::GetImplementation( (*iter)->visual ).SetOffStage( self );
561 (*iter)->pending = false;
562 (*iter)->visual.Reset();
563 mRemoveVisuals.Erase( iter );
567 Toolkit::Visual::Base Control::Impl::GetVisual( Property::Index index ) const
569 RegisteredVisualContainer::Iterator iter;
570 if ( FindVisual( index, mVisuals, iter ) )
572 return (*iter)->visual;
575 return Toolkit::Visual::Base();
578 void Control::Impl::EnableVisual( Property::Index index, bool enable )
580 DALI_LOG_INFO( gLogFilter, Debug::General, "Control::EnableVisual(%d, %s)\n", index, enable?"T":"F");
582 RegisteredVisualContainer::Iterator iter;
583 if ( FindVisual( index, mVisuals, iter ) )
585 if ( (*iter)->enabled == enable )
587 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual %s(%d) already %s\n", (*iter)->visual.GetName().c_str(), index, enable?"enabled":"disabled");
591 (*iter)->enabled = enable;
592 Actor parentActor = mControlImpl.Self();
593 if ( mControlImpl.Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called.
597 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index );
598 Toolkit::GetImplementation((*iter)->visual).SetOnStage( parentActor );
602 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index );
603 Toolkit::GetImplementation((*iter)->visual).SetOffStage( parentActor ); // No need to call if control not staged.
609 DALI_LOG_WARNING( "Control::EnableVisual(%d, %s) FAILED - NO SUCH VISUAL\n", index, enable?"T":"F" );
613 bool Control::Impl::IsVisualEnabled( Property::Index index ) const
615 RegisteredVisualContainer::Iterator iter;
616 if ( FindVisual( index, mVisuals, iter ) )
618 return (*iter)->enabled;
623 void Control::Impl::StopObservingVisual( Toolkit::Visual::Base& visual )
625 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
627 // Stop observing the visual
628 visualImpl.RemoveEventObserver( *this );
631 void Control::Impl::StartObservingVisual( Toolkit::Visual::Base& visual)
633 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
635 // start observing the visual for events
636 visualImpl.AddEventObserver( *this );
639 // Called by a Visual when it's resource is ready
640 void Control::Impl::ResourceReady( Visual::Base& object)
642 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::Impl::ResourceReady() replacements pending[%d]\n", mRemoveVisuals.Count() );
644 Actor self = mControlImpl.Self();
646 // A resource is ready, find resource in the registered visuals container and get its index
647 for( auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter )
649 Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation( (*registeredIter)->visual );
651 if( &object == ®isteredVisualImpl )
653 RegisteredVisualContainer::Iterator visualToRemoveIter;
654 // Find visual with the same index in the removal container
655 // Set if off stage as it's replacement is now ready.
656 // Remove if from removal list as now removed from stage.
657 // Set Pending flag on the ready visual to false as now ready.
658 if( FindVisual( (*registeredIter)->index, mRemoveVisuals, visualToRemoveIter ) )
660 (*registeredIter)->pending = false;
661 Toolkit::GetImplementation( (*visualToRemoveIter)->visual ).SetOffStage( self );
662 mRemoveVisuals.Erase( visualToRemoveIter );
668 // A visual is ready so control may need relayouting if staged
669 if ( self.OnStage() )
671 mControlImpl.RelayoutRequest();
674 // Emit signal if all enabled visuals registered by the control are ready.
675 if( IsResourceReady() )
677 Dali::Toolkit::Control handle( mControlImpl.GetOwner() );
678 mResourceReadySignal.Emit( handle );
682 void Control::Impl::NotifyVisualEvent( Visual::Base& object, Property::Index signalId )
684 for( auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter )
686 Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation( (*registeredIter)->visual );
687 if( &object == ®isteredVisualImpl )
689 Dali::Toolkit::Control handle( mControlImpl.GetOwner() );
690 mVisualEventSignal.Emit( handle, (*registeredIter)->index, signalId );
696 bool Control::Impl::IsResourceReady() const
698 // Iterate through and check all the enabled visuals are ready
699 for( auto visualIter = mVisuals.Begin();
700 visualIter != mVisuals.End(); ++visualIter )
702 const Toolkit::Visual::Base visual = (*visualIter)->visual;
703 const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
705 // one of the enabled visuals is not ready
706 if( !visualImpl.IsResourceReady() && (*visualIter)->enabled )
714 Toolkit::Visual::ResourceStatus Control::Impl::GetVisualResourceStatus( Property::Index index ) const
716 RegisteredVisualContainer::Iterator iter;
717 if ( FindVisual( index, mVisuals, iter ) )
719 const Toolkit::Visual::Base visual = (*iter)->visual;
720 const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
721 return visualImpl.GetResourceStatus( );
724 return Toolkit::Visual::ResourceStatus::PREPARING;
729 void Control::Impl::AddTransitions( Dali::Animation& animation,
730 const Toolkit::TransitionData& handle,
731 bool createAnimation )
733 // Setup a Transition from TransitionData.
734 const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle );
735 TransitionData::Iterator end = transitionData.End();
736 for( TransitionData::Iterator iter = transitionData.Begin() ;
737 iter != end; ++iter )
739 TransitionData::Animator* animator = (*iter);
741 Toolkit::Visual::Base visual = GetVisualByName( mVisuals, animator->objectName );
745 #if defined(DEBUG_ENABLED)
746 Dali::TypeInfo typeInfo;
747 ControlWrapper* controlWrapperImpl = dynamic_cast<ControlWrapper*>(&mControlImpl);
748 if( controlWrapperImpl )
750 typeInfo = controlWrapperImpl->GetTypeInfo();
753 DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Found %s visual for %s\n",
754 visual.GetName().c_str(), typeInfo?typeInfo.GetName().c_str():"Unknown" );
756 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
757 visualImpl.AnimateProperty( animation, *animator );
761 DALI_LOG_INFO( gLogFilter, Debug::Concise, "CreateTransition: Could not find visual. Trying actors");
762 // Otherwise, try any actor children of control (Including the control)
763 Actor child = mControlImpl.Self().FindChildByName( animator->objectName );
766 Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey );
767 if( propertyIndex != Property::INVALID_INDEX )
769 if( animator->animate == false )
771 if( animator->targetValue.GetType() != Property::NONE )
773 child.SetProperty( propertyIndex, animator->targetValue );
776 else // animate the property
778 if( animator->initialValue.GetType() != Property::NONE )
780 child.SetProperty( propertyIndex, animator->initialValue );
783 if( createAnimation && !animation )
785 animation = Dali::Animation::New( 0.1f );
788 animation.AnimateTo( Property( child, propertyIndex ),
789 animator->targetValue,
790 animator->alphaFunction,
791 TimePeriod( animator->timePeriodDelay,
792 animator->timePeriodDuration ) );
800 Dali::Animation Control::Impl::CreateTransition( const Toolkit::TransitionData& transitionData )
802 Dali::Animation transition;
804 if( transitionData.Count() > 0 )
806 AddTransitions( transition, transitionData, true );
813 void Control::Impl::DoAction( Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes )
815 RegisteredVisualContainer::Iterator iter;
816 if ( FindVisual( visualIndex, mVisuals, iter ) )
818 Toolkit::GetImplementation((*iter)->visual).DoAction( actionId, attributes );
822 void Control::Impl::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
824 Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
828 Control& controlImpl( GetImplementation( control ) );
832 case Toolkit::Control::Property::STYLE_NAME:
834 controlImpl.SetStyleName( value.Get< std::string >() );
838 case Toolkit::DevelControl::Property::STATE:
840 bool withTransitions=true;
841 const Property::Value* valuePtr=&value;
842 Property::Map* map = value.GetMap();
845 Property::Value* value2 = map->Find("withTransitions");
848 withTransitions = value2->Get<bool>();
851 valuePtr = map->Find("state");
856 Toolkit::DevelControl::State state( controlImpl.mImpl->mState );
857 if( Scripting::GetEnumerationProperty< Toolkit::DevelControl::State >( *valuePtr, ControlStateTable, ControlStateTableCount, state ) )
859 controlImpl.mImpl->SetState( state, withTransitions );
865 case Toolkit::DevelControl::Property::SUB_STATE:
867 std::string subState;
868 if( value.Get( subState ) )
870 controlImpl.mImpl->SetSubState( subState );
875 case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
878 if( value.Get( focusId ) )
880 controlImpl.mImpl->mLeftFocusableActorId = focusId;
885 case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
888 if( value.Get( focusId ) )
890 controlImpl.mImpl->mRightFocusableActorId = focusId;
895 case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
898 if( value.Get( focusId ) )
900 controlImpl.mImpl->mUpFocusableActorId = focusId;
905 case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
908 if( value.Get( focusId ) )
910 controlImpl.mImpl->mDownFocusableActorId = focusId;
915 case Toolkit::Control::Property::KEY_INPUT_FOCUS:
917 if ( value.Get< bool >() )
919 controlImpl.SetKeyInputFocus();
923 controlImpl.ClearKeyInputFocus();
928 case Toolkit::Control::Property::BACKGROUND:
932 const Property::Map* map = value.GetMap();
933 if( map && !map->Empty() )
935 controlImpl.SetBackground( *map );
937 else if( value.Get( url ) )
939 // don't know the size to load
940 Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() );
943 controlImpl.mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND );
946 else if( value.Get( color ) )
948 controlImpl.SetBackgroundColor(color);
952 // The background is an empty property map, so we should clear the background
953 controlImpl.ClearBackground();
958 case Toolkit::Control::Property::MARGIN:
961 if( value.Get( margin ) )
963 controlImpl.mImpl->SetMargin( margin );
968 case Toolkit::Control::Property::PADDING:
971 if( value.Get( padding ) )
973 controlImpl.mImpl->SetPadding( padding );
978 case Toolkit::DevelControl::Property::TOOLTIP:
980 TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip;
983 tooltipPtr = Tooltip::New( control );
985 tooltipPtr->SetProperties( value );
989 case Toolkit::DevelControl::Property::SHADOW:
991 const Property::Map* map = value.GetMap();
992 if( map && !map->Empty() )
994 controlImpl.mImpl->SetShadow( *map );
998 // The shadow is an empty property map, so we should clear the shadow
999 controlImpl.mImpl->ClearShadow();
1008 Property::Value Control::Impl::GetProperty( BaseObject* object, Property::Index index )
1010 Property::Value value;
1012 Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
1016 Control& controlImpl( GetImplementation( control ) );
1020 case Toolkit::Control::Property::STYLE_NAME:
1022 value = controlImpl.GetStyleName();
1026 case Toolkit::DevelControl::Property::STATE:
1028 value = controlImpl.mImpl->mState;
1032 case Toolkit::DevelControl::Property::SUB_STATE:
1034 value = controlImpl.mImpl->mSubStateName;
1038 case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
1040 value = controlImpl.mImpl->mLeftFocusableActorId;
1044 case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
1046 value = controlImpl.mImpl->mRightFocusableActorId;
1050 case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
1052 value = controlImpl.mImpl->mUpFocusableActorId;
1056 case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
1058 value = controlImpl.mImpl->mDownFocusableActorId;
1062 case Toolkit::Control::Property::KEY_INPUT_FOCUS:
1064 value = controlImpl.HasKeyInputFocus();
1068 case Toolkit::Control::Property::BACKGROUND:
1071 Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
1074 visual.CreatePropertyMap( map );
1081 case Toolkit::Control::Property::MARGIN:
1083 value = controlImpl.mImpl->GetMargin();
1087 case Toolkit::Control::Property::PADDING:
1089 value = controlImpl.mImpl->GetPadding();
1093 case Toolkit::DevelControl::Property::TOOLTIP:
1096 if( controlImpl.mImpl->mTooltip )
1098 controlImpl.mImpl->mTooltip->CreatePropertyMap( map );
1104 case Toolkit::DevelControl::Property::SHADOW:
1107 Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual( Toolkit::DevelControl::Property::SHADOW );
1110 visual.CreatePropertyMap( map );
1123 void Control::Impl::CopyInstancedProperties( RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties )
1125 for(RegisteredVisualContainer::Iterator iter = visuals.Begin(); iter!= visuals.End(); iter++)
1127 if( (*iter)->visual )
1129 Property::Map instanceMap;
1130 Toolkit::GetImplementation((*iter)->visual).CreateInstancePropertyMap(instanceMap);
1131 instancedProperties.Add( (*iter)->visual.GetName(), instanceMap );
1137 void Control::Impl::RemoveVisual( RegisteredVisualContainer& visuals, const std::string& visualName )
1139 Actor self( mControlImpl.Self() );
1141 for ( RegisteredVisualContainer::Iterator visualIter = visuals.Begin();
1142 visualIter != visuals.End(); ++visualIter )
1144 Toolkit::Visual::Base visual = (*visualIter)->visual;
1145 if( visual && visual.GetName() == visualName )
1147 Toolkit::GetImplementation(visual).SetOffStage( self );
1148 (*visualIter)->visual.Reset();
1149 visuals.Erase( visualIter );
1155 void Control::Impl::RemoveVisuals( RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals )
1157 Actor self( mControlImpl.Self() );
1158 for( DictionaryKeys::iterator iter = removeVisuals.begin(); iter != removeVisuals.end(); ++iter )
1160 const std::string visualName = *iter;
1161 RemoveVisual( visuals, visualName );
1165 void Control::Impl::RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange,
1166 Dictionary<Property::Map>& instancedProperties )
1168 Dali::CustomActor handle( mControlImpl.GetOwner() );
1169 for( Dictionary<Property::Map>::iterator iter = stateVisualsToChange.Begin();
1170 iter != stateVisualsToChange.End(); ++iter )
1172 const std::string& visualName = (*iter).key;
1173 const Property::Map& toMap = (*iter).entry;
1175 // is it a candidate for re-creation?
1176 bool recreate = false;
1178 Toolkit::Visual::Base visual = GetVisualByName( mVisuals, visualName );
1181 Property::Map fromMap;
1182 visual.CreatePropertyMap( fromMap );
1184 Toolkit::Visual::Type fromType = GetVisualTypeFromMap( fromMap );
1185 Toolkit::Visual::Type toType = GetVisualTypeFromMap( toMap );
1187 if( fromType != toType )
1193 if( fromType == Toolkit::Visual::IMAGE || fromType == Toolkit::Visual::N_PATCH
1194 || fromType == Toolkit::Visual::SVG || fromType == Toolkit::Visual::ANIMATED_IMAGE )
1196 Property::Value* fromUrl = fromMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
1197 Property::Value* toUrl = toMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
1199 if( fromUrl && toUrl )
1201 std::string fromUrlString;
1202 std::string toUrlString;
1203 fromUrl->Get(fromUrlString);
1204 toUrl->Get(toUrlString);
1206 if( fromUrlString != toUrlString )
1214 const Property::Map* instancedMap = instancedProperties.FindConst( visualName );
1215 if( recreate || instancedMap )
1217 RemoveVisual( mVisuals, visualName );
1218 Style::ApplyVisual( handle, visualName, toMap, instancedMap );
1222 // @todo check to see if we can apply toMap without recreating the visual
1223 // e.g. by setting only animatable properties
1224 // For now, recreate all visuals, but merge in instance data.
1225 RemoveVisual( mVisuals, visualName );
1226 Style::ApplyVisual( handle, visualName, toMap, instancedMap );
1232 void Control::Impl::ReplaceStateVisualsAndProperties( const StylePtr oldState, const StylePtr newState, const std::string& subState )
1234 // Collect all old visual names
1235 DictionaryKeys stateVisualsToRemove;
1238 oldState->visuals.GetKeys( stateVisualsToRemove );
1239 if( ! subState.empty() )
1241 const StylePtr* oldSubState = oldState->subStates.FindConst(subState);
1244 DictionaryKeys subStateVisualsToRemove;
1245 (*oldSubState)->visuals.GetKeys( subStateVisualsToRemove );
1246 Merge( stateVisualsToRemove, subStateVisualsToRemove );
1251 // Collect all new visual properties
1252 Dictionary<Property::Map> stateVisualsToAdd;
1255 stateVisualsToAdd = newState->visuals;
1256 if( ! subState.empty() )
1258 const StylePtr* newSubState = newState->subStates.FindConst(subState);
1261 stateVisualsToAdd.Merge( (*newSubState)->visuals );
1266 // If a name is in both add/remove, move it to change list.
1267 Dictionary<Property::Map> stateVisualsToChange;
1268 FindChangableVisuals( stateVisualsToAdd, stateVisualsToChange, stateVisualsToRemove);
1270 // Copy instanced properties (e.g. text label) of current visuals
1271 Dictionary<Property::Map> instancedProperties;
1272 CopyInstancedProperties( mVisuals, instancedProperties );
1274 // For each visual in remove list, remove from mVisuals
1275 RemoveVisuals( mVisuals, stateVisualsToRemove );
1277 // For each visual in add list, create and add to mVisuals
1278 Dali::CustomActor handle( mControlImpl.GetOwner() );
1279 Style::ApplyVisuals( handle, stateVisualsToAdd, instancedProperties );
1281 // For each visual in change list, if it requires a new visual,
1282 // remove old visual, create and add to mVisuals
1283 RecreateChangedVisuals( stateVisualsToChange, instancedProperties );
1286 void Control::Impl::SetState( DevelControl::State newState, bool withTransitions )
1288 DevelControl::State oldState = mState;
1289 Dali::CustomActor handle( mControlImpl.GetOwner() );
1290 DALI_LOG_INFO(gLogFilter, Debug::Concise, "Control::Impl::SetState: %s\n",
1291 (mState == DevelControl::NORMAL ? "NORMAL" :(
1292 mState == DevelControl::FOCUSED ?"FOCUSED" : (
1293 mState == DevelControl::DISABLED?"DISABLED":"NONE" ))));
1295 if( mState != newState )
1297 // If mState was Disabled, and new state is Focused, should probably
1298 // store that fact, e.g. in another property that FocusManager can access.
1301 // Trigger state change and transitions
1302 // Apply new style, if stylemanager is available
1303 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
1306 const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
1310 std::string oldStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( oldState, ControlStateTable, ControlStateTableCount );
1311 std::string newStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( newState, ControlStateTable, ControlStateTableCount );
1313 const StylePtr* newStateStyle = stylePtr->subStates.Find( newStateName );
1314 const StylePtr* oldStateStyle = stylePtr->subStates.Find( oldStateName );
1315 if( oldStateStyle && newStateStyle )
1317 // Only change if both state styles exist
1318 ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, mSubStateName );
1325 void Control::Impl::SetSubState( const std::string& subStateName, bool withTransitions )
1327 if( mSubStateName != subStateName )
1329 // Get existing sub-state visuals, and unregister them
1330 Dali::CustomActor handle( mControlImpl.GetOwner() );
1332 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
1335 const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
1339 std::string stateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( mState, ControlStateTable, ControlStateTableCount );
1341 const StylePtr* state = stylePtr->subStates.Find( stateName );
1344 StylePtr stateStyle(*state);
1346 const StylePtr* newStateStyle = stateStyle->subStates.Find( subStateName );
1347 const StylePtr* oldStateStyle = stateStyle->subStates.Find( mSubStateName );
1348 if( oldStateStyle && newStateStyle )
1351 ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, empty );
1357 mSubStateName = subStateName;
1361 void Control::Impl::OnStageDisconnection()
1363 Actor self = mControlImpl.Self();
1365 // Any visuals set for replacement but not yet ready should still be registered.
1366 // Reason: If a request was made to register a new visual but the control removed from stage before visual was ready
1367 // then when this control appears back on stage it should use that new visual.
1369 // Iterate through all registered visuals and set off stage
1370 SetVisualsOffStage( mVisuals, self );
1372 // Visuals pending replacement can now be taken out of the removal list and set off stage
1373 // Iterate through all replacement visuals and add to a move queue then set off stage
1374 for( auto removalIter = mRemoveVisuals.Begin(), end = mRemoveVisuals.End(); removalIter != end; removalIter++ )
1376 Toolkit::GetImplementation((*removalIter)->visual).SetOffStage( self );
1379 for( auto replacedIter = mVisuals.Begin(), end = mVisuals.End(); replacedIter != end; replacedIter++ )
1381 (*replacedIter)->pending = false;
1384 mRemoveVisuals.Clear();
1387 void Control::Impl::SetMargin( Extents margin )
1389 mControlImpl.mImpl->mMargin = margin;
1391 // Trigger a size negotiation request that may be needed when setting a margin.
1392 mControlImpl.RelayoutRequest();
1395 Extents Control::Impl::GetMargin() const
1397 return mControlImpl.mImpl->mMargin;
1400 void Control::Impl::SetPadding( Extents padding )
1402 mControlImpl.mImpl->mPadding = padding;
1404 // Trigger a size negotiation request that may be needed when setting a padding.
1405 mControlImpl.RelayoutRequest();
1408 Extents Control::Impl::GetPadding() const
1410 return mControlImpl.mImpl->mPadding;
1413 void Control::Impl::SetInputMethodContext( InputMethodContext& inputMethodContext )
1415 mInputMethodContext = inputMethodContext;
1418 bool Control::Impl::FilterKeyEvent( const KeyEvent& event )
1420 bool consumed ( false );
1422 if ( mInputMethodContext )
1424 consumed = mInputMethodContext.FilterEventKey( event );
1429 DevelControl::VisualEventSignalType& Control::Impl::VisualEventSignal()
1431 return mVisualEventSignal;
1434 void Control::Impl::SetShadow( const Property::Map& map )
1436 Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( map );
1437 visual.SetName("shadow");
1441 mControlImpl.mImpl->RegisterVisual( Toolkit::DevelControl::Property::SHADOW, visual, DepthIndex::BACKGROUND_EFFECT );
1443 mControlImpl.RelayoutRequest();
1447 void Control::Impl::ClearShadow()
1449 mControlImpl.mImpl->UnregisterVisual( Toolkit::DevelControl::Property::SHADOW );
1451 // Trigger a size negotiation request that may be needed when unregistering a visual.
1452 mControlImpl.RelayoutRequest();
1455 void Control::Impl::SetAutofillEnabled( bool autofillEnabled )
1457 mIsAutofillEnabled = autofillEnabled;
1460 bool Control::Impl::IsAutofillEnabled()
1462 return mIsAutofillEnabled;
1465 void Control::Impl::SetAutofillItemHandle( Dali::AutofillItem item )
1467 mAutofillItem = item;
1470 Dali::AutofillItem Control::Impl::GetAutofillItemHandle()
1472 return mAutofillItem;
1475 void Control::Impl::SetAutofillContainer( Toolkit::AutofillContainer container )
1477 mAutofillContainer = container;
1480 Toolkit::AutofillContainer Control::Impl::GetAutofillContainer()
1482 return mAutofillContainer;
1485 } // namespace Internal
1487 } // namespace Toolkit