2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "push-button-impl.h"
22 #include <dali/public-api/object/type-registry.h>
23 #include <dali/public-api/object/type-registry-helper.h>
24 #include <dali/public-api/images/resource-image.h>
25 #include <dali/devel-api/scripting/scripting.h>
26 #include <dali/integration-api/debug.h>
29 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
30 #include <dali-toolkit/public-api/controls/text-controls/text-label.h>
31 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
32 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
34 #if defined(DEBUG_ENABLED)
35 extern Debug::Filter* gLogButtonFilter;
50 const float ANIMATION_TIME( 0.2f );
54 return Toolkit::PushButton::New();
59 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PushButton, Toolkit::Button, Create )
61 DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "unselectedIcon", STRING, UNSELECTED_ICON )
62 DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "selectedIcon", STRING, SELECTED_ICON )
63 DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "iconAlignment", STRING, ICON_ALIGNMENT )
64 DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "labelPadding", STRING, LABEL_PADDING )
65 DALI_PROPERTY_REGISTRATION( Toolkit, PushButton, "iconPadding", STRING, ICON_PADDING )
67 DALI_TYPE_REGISTRATION_END()
70 * Table to define Text-to-enum conversions for IconAlignment.
72 const Dali::Scripting::StringEnum IconAlignmentTable[] = {
73 { "LEFT", Toolkit::Internal::PushButton::LEFT },
74 { "RIGHT", Toolkit::Internal::PushButton::RIGHT },
75 { "TOP", Toolkit::Internal::PushButton::TOP },
76 { "BOTTOM", Toolkit::Internal::PushButton::BOTTOM },
77 }; const unsigned int IconAlignmentTableCount = sizeof( IconAlignmentTable ) / sizeof( IconAlignmentTable[0] );
79 } // unnamed namespace
84 } // unnamed namespace
86 Dali::Toolkit::PushButton PushButton::New()
88 // Create the implementation, temporarily owned on stack
89 IntrusivePtr< PushButton > internalPushButton = new PushButton();
91 // Pass ownership to CustomActor
92 Dali::Toolkit::PushButton pushButton( *internalPushButton );
94 // Second-phase init of the implementation
95 // This can only be done after the CustomActor connection has been made...
96 internalPushButton->Initialize();
101 PushButton::PushButton()
103 mIconAlignment( RIGHT )
105 SetAnimationTime( ANIMATION_TIME );
108 PushButton::~PushButton()
112 void PushButton::OnInitialize()
114 Button::OnInitialize();
116 // Push button requires the Leave event.
118 self.SetLeaveRequired( true );
121 void PushButton::SetIconAlignment( const PushButton::IconAlignment iconAlignment )
123 mIconAlignment = iconAlignment;
124 Button::Align labelAlignment;
125 switch ( iconAlignment )
129 labelAlignment = Button::BEGIN;
134 labelAlignment = Button::BOTTOM;
139 labelAlignment = Button::TOP;
144 labelAlignment = Button::END;
148 Button::SetLabelAlignment( labelAlignment );
151 const PushButton::IconAlignment PushButton::GetIconAlignment() const
153 return mIconAlignment;
156 void PushButton::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
158 Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
162 PushButton& pushButtonImpl( GetImplementation( pushButton ) );
164 // Properties remain here for Tizen 3.0 legacy requirements. Are now in Button base class
166 switch ( propertyIndex )
168 case Toolkit::PushButton::Property::UNSELECTED_ICON:
170 pushButtonImpl.CreateVisualsForComponent( Toolkit::Button::Property::UNSELECTED_VISUAL, value, DepthIndex::CONTENT );
173 case Toolkit::PushButton::Property::SELECTED_ICON:
175 pushButtonImpl.CreateVisualsForComponent( Toolkit::Button::Property::SELECTED_VISUAL, value, DepthIndex::CONTENT );
178 case Toolkit::PushButton::Property::ICON_ALIGNMENT:
180 IconAlignment iconAlignment;
181 if( Scripting::GetEnumeration< IconAlignment >( value.Get< std::string >().c_str(), IconAlignmentTable, IconAlignmentTableCount, iconAlignment ) )
183 pushButtonImpl.SetIconAlignment( iconAlignment );
187 case Toolkit::PushButton::Property::LABEL_PADDING:
189 Vector4 padding ( value.Get< Vector4 >() );
190 pushButtonImpl.Button::SetLabelPadding( Padding( padding.x, padding.y, padding.z, padding.w ) );
193 case Toolkit::PushButton::Property::ICON_PADDING:
195 Vector4 padding ( value.Get< Vector4 >() );
196 pushButtonImpl.Button::SetForegroundPadding( Padding( padding.x, padding.y, padding.z, padding.w ) );
203 Property::Value PushButton::GetProperty( BaseObject* object, Property::Index propertyIndex )
205 Property::Value value;
207 Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( Dali::BaseHandle( object ) );
211 PushButton& pushButtonImpl( GetImplementation( pushButton ) );
213 switch ( propertyIndex )
215 case Toolkit::PushButton::Property::UNSELECTED_ICON:
217 //value = pushButtonImpl.GetIcon( UNSELECTED_DECORATION );
220 case Toolkit::PushButton::Property::SELECTED_ICON:
222 //value = pushButtonImpl.GetIcon( UNSELECTED_DECORATION );
225 case Toolkit::PushButton::Property::ICON_ALIGNMENT:
227 value = Scripting::GetLinearEnumerationName< IconAlignment >( pushButtonImpl.GetIconAlignment(), IconAlignmentTable, IconAlignmentTableCount );
230 case Toolkit::PushButton::Property::LABEL_PADDING:
232 Padding padding = pushButtonImpl.Button::GetLabelPadding();
233 value = Vector4( padding.x, padding.y, padding.top, padding.bottom);
236 case Toolkit::PushButton::Property::ICON_PADDING:
238 Padding padding = pushButtonImpl.Button::GetForegroundPadding();
239 value = Vector4( padding.x, padding.y, padding.top, padding.bottom);
248 void PushButton::PrepareForTranstionIn( Actor actor )
250 // Set Toolkit::Button::Property::SELECTED_VISUAL and Toolkit::Button::Property::UNSELECTED_VISUAL to opacity 0
251 // Then get and start animation
254 void PushButton::PrepareForTranstionOut( Actor actor )
256 // Set Toolkit::Button::Property::SELECTED_VISUAL and Toolkit::Button::Property::UNSELECTED_VISUAL to opacity 1
257 // Then get and start animation
260 void PushButton::OnTransitionIn( Actor actor )
262 // Only transition selected and unselected visual, background doesn't change.
263 // Start Fade animation to 1
266 void PushButton::OnTransitionOut( Actor actor )
268 // Only transition selected and unselected visual, background doesn't change.
269 // Start Fade animation to 0
272 void PushButton::FadeImageTo( Actor actor , float opacity )
276 Dali::Animation transitionAnimation = GetTransitionAnimation();
277 DALI_ASSERT_DEBUG( transitionAnimation );
279 if( transitionAnimation )
281 DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "PushButton::FadeImageTo(%f)\n", opacity );
283 transitionAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), opacity );
288 } // namespace Internal
290 } // namespace Toolkit