1 #ifndef DALI_TOOLKIT_INTERNAL_BUBBLE_EFFECT_H
2 #define DALI_TOOLKIT_INTERNAL_BUBBLE_EFFECT_H
5 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
23 #include <dali/public-api/rendering/shader.h>
24 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
36 * Create the shader to be used by the renderer
37 * @param[in] numberOfBubble How many groups of uniforms are used to control the bubble movement.
38 * @return A handle to the newly created shader.
40 inline Shader CreateBubbleShader( unsigned int numBubble )
42 std::ostringstream vertexShaderStringStream;
43 vertexShaderStringStream << "#define NUMBER_OF_BUBBLE "<< numBubble << "\n"
44 << SHADER_BUBBLE_EFFECT_VERT;
45 Shader shader = Shader::New( vertexShaderStringStream.str(), SHADER_BUBBLE_EFFECT_FRAG );
50 } // namespace Internal
52 } // namespace Toolkit
55 #endif // DALI_TOOLKIT_INTERNAL_BUBBLE_EFFECT_H