1 #ifndef __DALI_TOOLKIT_SHADER_EFFECT_BLIND_H__
2 #define __DALI_TOOLKIT_SHADER_EFFECT_BLIND_H__
5 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/shader-effects/shader-effect.h>
31 * BlindEffect is a custom shader effect to achieve blind effects in Image actors
33 class DALI_IMPORT_API BlindEffect : public ShaderEffect
38 * Create an uninitialized BlindEffect; this can be initialized with BlindEffect::New()
39 * Calling member functions with an uninitialized Dali::Object is not allowed.
46 * This is non-virtual since derived Handle types must not contain data or virtual methods.
51 * Create an initialized ~BlindEffect.
52 * @return A handle to a newly allocated Dali resource.
54 static BlindEffect New();
58 * Set the step of the blind effect.
59 * @param [in] step The step
61 void SetStep(float step);
64 * Get the name for the step property
65 * which can be used in Animation API's
66 * @return A std::string containing the property name
68 const std::string& GetStepPropertyName() const;
70 private: // Not intended for application developers
71 DALI_INTERNAL BlindEffect(ShaderEffect handle);
74 } // namespace Toolkit
78 #endif // __DALI_TOOLKIT_SHADER_EFFECT_BLIND_H__