1 #ifndef DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H
2 #define DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H
5 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/object/property-map.h>
25 #include <dali-toolkit/public-api/dali-toolkit-common.h>
32 * @brief Creates a new Alpha discard effect
34 * Alpha discard effect is used to discard fragments when the alpha colour value is below a threshold.
35 * This is useful for stenciling.
39 * ImageView actor = ImageView::New( EXAMPLE_IMAGE_PATH );
40 * Property::Map alphaDiscardEffect = CreateAlphaDiscardEffect();
41 * actor.SetProperty( ImageView::Property::IMAGE, alphaDiscardEffect );
43 * @return A property map of the required shaders.
45 DALI_TOOLKIT_API Property::Map CreateAlphaDiscardEffect();
47 } // namespace Toolkit
51 #endif // DALI_TOOLKIT_ALPHA_DISCARD_EFFECT_H