2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali-toolkit/devel-api/image-loader/texture-manager.h>
21 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
29 namespace TextureManager
32 std::string AddTexture( Texture& texture )
34 TextureSet set = TextureSet::New();
35 set.SetTexture( 0u, texture );
36 return AddTexture( set );
39 std::string AddTexture( TextureSet& textureSet )
41 auto visualFactory = Toolkit::VisualFactory::Get();
42 auto& textureMgr = GetImplementation( visualFactory ).GetTextureManager();
43 return textureMgr.AddExternalTexture( textureSet );
46 TextureSet RemoveTexture( const std::string& textureUrl )
48 auto visualFactory = Toolkit::VisualFactory::Get();
49 auto& textureMgr = GetImplementation( visualFactory ).GetTextureManager();
50 return textureMgr.RemoveExternalTexture( textureUrl );