2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali-toolkit/devel-api/image-loader/texture-manager.h>
21 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
27 namespace TextureManager
29 std::string AddTexture(Texture& texture)
31 TextureSet set = TextureSet::New();
32 set.SetTexture(0u, texture);
33 return AddTexture(set);
36 std::string AddTexture(TextureSet& textureSet)
38 auto visualFactory = Toolkit::VisualFactory::Get();
39 auto& textureMgr = GetImplementation(visualFactory).GetTextureManager();
40 return textureMgr.AddExternalTexture(textureSet);
43 TextureSet RemoveTexture(const std::string& textureUrl)
45 auto visualFactory = Toolkit::VisualFactory::Get();
46 auto& textureMgr = GetImplementation(visualFactory).GetTextureManager();
47 return textureMgr.RemoveExternalTexture(textureUrl);
50 } // namespace TextureManager
52 } // namespace Toolkit