1 #ifndef DALI_TOOLKIT_CONTROL_DEVEL_H
2 #define DALI_TOOLKIT_CONTROL_DEVEL_H
5 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/devel-api/adaptor-framework/accessibility-impl.h>
22 #include <dali/devel-api/adaptor-framework/input-method-context.h>
25 #include <dali-toolkit/devel-api/controls/accessible-impl.h>
26 #include <dali-toolkit/devel-api/visual-factory/visual-base.h>
27 #include <dali-toolkit/public-api/controls/control.h>
40 namespace DevelControl
42 /// @brief AccessibilityActivate signal type.
43 typedef Signal<void()> AccessibilityActivateSignalType;
45 /// @brief AccessibilityReadingSkipped signal type.
46 typedef Signal<void()> AccessibilityReadingSkippedSignalType;
48 /// @brief AccessibilityReadingPaused signal type.
49 typedef Signal<void()> AccessibilityReadingPausedSignalType;
51 /// @brief AccessibilityReadingResumed signal type.
52 typedef Signal<void()> AccessibilityReadingResumedSignalType;
54 /// @brief AccessibilityReadingCancelled signal type.
55 typedef Signal<void()> AccessibilityReadingCancelledSignalType;
57 /// @brief AccessibilityReadingStopped signal type.
58 typedef Signal<void()> AccessibilityReadingStoppedSignalType;
60 /// @brief AccessibilityGetName signal type.
61 typedef Signal<void(std::string&)> AccessibilityGetNameSignalType;
63 /// @brief AccessibilityGetDescription signal type.
64 typedef Signal<void(std::string&)> AccessibilityGetDescriptionSignalType;
66 /// @brief AccessibilityDoGesture signal type.
67 typedef Signal<void(std::pair<Dali::Accessibility::GestureInfo, bool>&)> AccessibilityDoGestureSignalType;
80 STYLE_NAME = Control::Property::STYLE_NAME,
81 KEY_INPUT_FOCUS = Control::Property::KEY_INPUT_FOCUS,
82 BACKGROUND = Control::Property::BACKGROUND,
83 MARGIN = Control::Property::MARGIN,
84 PADDING = Control::Property::PADDING,
87 * @brief Displays a tooltip when the control is hovered over.
88 * @details Name "tooltip", type Property::STRING, Property::ARRAY or Property::MAP.
89 * If Property::STRING, then the style specified in the stylesheet is used.
90 * If Property::ARRAY of Visuals then all are displayed in one row.
91 * If Property::MAP, then it should be a map of Tooltip properties.
92 * @note The tooltip is only activated if display content is received, i.e. a string (text) or visual to show.
93 * The rest is used to just build up the style of the tooltip (i.e. background, text color/point-size etc.)
94 * @note When retrieved, a Property::MAP is returned.
95 * @see Toolkit::Tooltip
97 TOOLTIP = PADDING + 1,
100 * @brief The current state of the control.
101 * @details Name "state", type DevelControl::State ( Property::INTEGER ) or Property::STRING
103 * @see DevelControl::State
108 * @brief The current sub state of the control.
109 * @details Name "subState", type Property::INTEGER or Property::STRING. The enumeration used is dependent on the derived control.
111 * @see DevelControl::State
113 SUB_STATE = PADDING + 3,
116 * @brief The actor ID of the left focusable control.
117 * @details Name "leftFocusableActorId", type Property::INTEGER.
120 LEFT_FOCUSABLE_ACTOR_ID = PADDING + 4,
123 * @brief The actor ID of the right focusable control.
124 * @details Name "rightFocusableActorId", type Property::INTEGER.
127 RIGHT_FOCUSABLE_ACTOR_ID = PADDING + 5,
130 * @brief The actor ID of the up focusable control.
131 * @details Name "upFocusableActorId", type Property::INTEGER.
134 UP_FOCUSABLE_ACTOR_ID = PADDING + 6,
137 * @brief The actor ID of the down focusable control.
138 * @details Name "downFocusableActorId", type Property::INTEGER.
141 DOWN_FOCUSABLE_ACTOR_ID = PADDING + 7,
144 * @brief The shadow of the control.
145 * @details Name "shadow", type Property::MAP.
147 SHADOW = PADDING + 8,
150 * @brief The name of object visible in accessibility tree.
151 * @details Name "accessibilityName", type Property::STRING.
156 * @brief The description of object visible in accessibility tree.
157 * @details Name "accessibilityDescription", type Property::STRING.
159 ACCESSIBILITY_DESCRIPTION,
162 * @brief Current translation domain for accessibility clients.
163 * @details Name "accessibilityTranslationDomain", type Property::STRING.
165 ACCESSIBILITY_TRANSLATION_DOMAIN,
168 * @brief Role being performed in accessibility hierarchy.
169 * @details Name "accessibilityRole", type Property::INTEGER.
170 * @note Property is stored as INTEGER, however its interpretaton
171 * depend on enumeration Dali::Accessibility::Role and should be read and written
172 * with usage of enumerated values.
173 * @see Dali::Accessibility::Role
177 * @brief Mark of able to highlight object.
178 * @details Name "accessibilityHighlightable", type Property::BOOLEAN.
180 ACCESSIBILITY_HIGHLIGHTABLE,
182 * @brief Set of accessibility attributes describing object in accessibility hierarchy
183 * @details Name "accessibilityAttributes", type Property::MAP
185 ACCESSIBILITY_ATTRIBUTES
188 } // namespace Property
191 * @brief Register a visual by Property Index.
193 * @param[in] control The control
194 * @param[in] index The Property index of the visual, used to reference visual
195 * @param[in] visual The visual to register
197 * @note Derived class should not call visual.SetOnScene(actor). It is the responsibility of the base class to connect/disconnect registered visual to stage.
198 * Use below API with enabled set to false if derived class wishes to control when visual is staged.
199 * @note If the depth-index is not set on the visual, then it is set to be above the currently registered visuals.
200 * @note If replacing a visual, then the depth-index of the visual being replaced is used for the visual.
202 DALI_TOOLKIT_API void RegisterVisual(Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual);
205 * @brief Register a visual by Property Index with a depth index.
207 * @param[in] control The control
208 * @param[in] index The Property index of the visual, used to reference visual
209 * @param[in] visual The visual to register
210 * @param[in] depthIndex The visual's depth-index is set to this
212 * @note Derived class should not call visual.SetOnScene(actor). It is the responsibility of the base class to connect/disconnect registered visual to stage.
213 * Use below API with enabled set to false if derived class wishes to control when visual is staged.
215 * @see Visual::Base::GetDepthIndex()
216 * @see Visual::Base::SetDepthIndex()
218 DALI_TOOLKIT_API void RegisterVisual(Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual, int depthIndex);
221 * @brief Register a visual by Property Index with the option of enabling/disabling it.
223 * @param[in] control The control
224 * @param[in] index The Property index of the visual, used to reference visual
225 * @param[in] visual The visual to register
226 * @param[in] enabled false if derived class wants to control when visual is set on stage.
228 * @note If the depth-index is not set on the visual, then it is set to be above the currently registered visuals.
229 * @note If replacing a visual, then the depth-index of the visual being replaced is used for the visual.
231 * @see EnableVisual()
233 DALI_TOOLKIT_API void RegisterVisual(Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual, bool enabled);
236 * @brief Register a visual by Property Index with a depth index with the option of enabling/disabling it.
238 * @param[in] control The control
239 * @param[in] index The Property index of the visual, used to reference visual
240 * @param[in] visual The visual to register
241 * @param[in] enabled false if derived class wants to control when visual is set on stage.
242 * @param[in] depthIndex The visual's depth-index is set to this
244 * @see EnableVisual()
245 * @see Visual::Base::GetDepthIndex()
246 * @see Visual::Base::SetDepthIndex()
248 DALI_TOOLKIT_API void RegisterVisual(Internal::Control& control, Dali::Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex);
251 * @brief Erase the entry matching the given index from the list of registered visuals
253 * @param[in] control The control
254 * @param[in] index The Property index of the visual, used to reference visual
256 DALI_TOOLKIT_API void UnregisterVisual(Internal::Control& control, Dali::Property::Index index);
259 * @brief Retrieve the visual associated with the given property index.
261 * @param[in] control The control
262 * @param[in] index The Property index of the visual.
263 * @return The registered visual if exist, otherwise empty handle.
264 * @note For managing object life-cycle, do not store the returned visual as a member which increments its reference count.
266 DALI_TOOLKIT_API Toolkit::Visual::Base GetVisual(const Internal::Control& control, Dali::Property::Index index);
269 * @brief Sets the given visual to be displayed or not when parent staged.
271 * @param[in] control The control
272 * @param[in] index The Property index of the visual
273 * @param[in] enable flag to set enabled or disabled.
275 DALI_TOOLKIT_API void EnableVisual(Internal::Control& control, Dali::Property::Index index, bool enable);
278 * @brief Queries if the given visual is to be displayed when parent staged.
280 * @param[in] control The control
281 * @param[in] index The Property index of the visual
282 * @return bool whether visual is enabled or not
284 DALI_TOOLKIT_API bool IsVisualEnabled(const Internal::Control& control, Dali::Property::Index index);
287 * @brief Add a transition effect on the control to the given animation
289 * Only generates an animator if the properties described in the transition
290 * data are staged (e.g. the visual is Enabled and the control is on stage).
291 * Otherwise the target values are stored, and will get set onto the properties
292 * when the visual is next staged.
294 * @param[in] control The control
295 * @param[in] animation The Animation to add valid transitions to
296 * @param[in] transitionData The transition data describing the effect to create
298 DALI_TOOLKIT_API void AddTransitions(Internal::Control& control,
299 Dali::Animation animation,
300 const Toolkit::TransitionData& transitionData);
303 * @brief Create a transition effect on the control.
305 * Only generates an animation if the properties described in the transition
306 * data are staged (e.g. the visual is Enabled and the control is on stage).
307 * Otherwise the target values are stored, and will get set onto the properties
308 * when the visual is next staged.
310 * @param[in] control The control
311 * @param[in] transitionData The transition data describing the effect to create
312 * @return A handle to an animation defined with the given effect, or an empty
313 * handle if no properties match.
315 DALI_TOOLKIT_API Dali::Animation CreateTransition(Internal::Control& control,
316 const Toolkit::TransitionData& transitionData);
319 * @brief Perform an action on a visual registered to this control.
321 * Visuals will have actions, this API is used to perform one of these actions with the given attributes.
323 * @param[in] control The control.
324 * @param[in] visualIndex The Property index of the visual.
325 * @param[in] actionId The action to perform. See Visual to find supported actions.
326 * @param[in] attributes Optional attributes for the action.
328 DALI_TOOLKIT_API void DoAction(Control& control, Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes);
331 * @brief Set input method context.
333 * @param[in] control The control.
334 * @param[in] inputMethodContext The input method context.
336 DALI_TOOLKIT_API void SetInputMethodContext(Internal::Control& control, InputMethodContext& inputMethodContext);
339 * @brief Visual Event signal type
341 using VisualEventSignalType = Signal<void(Control, Dali::Property::Index, Dali::Property::Index)>;
344 * @brief This signal is emitted when a visual has an event to notify.
346 * A callback of the following type may be connected:
348 * void YourCallbackName( Control control, Dali::Property::Index visualIndex, Dali::Property::Index signalId );
350 * @return The signal to connect to
352 DALI_TOOLKIT_API VisualEventSignalType& VisualEventSignal(Control control);
355 * @brief Retrieve the property object associated with the given property index and the visual property key.
357 * @param[in] control The control
358 * @param[in] index The Property index of the visual.
359 * @param[in] visualPropertyKey The key of the visual's property.
360 * @return The Property object
362 DALI_TOOLKIT_API Dali::Property GetVisualProperty(Control control, Dali::Property::Index index, Dali::Property::Key visualPropertyKey);
365 * @brief The signal is emmited as a succession of "activate" signal send by accessibility client.
366 * @return The signal to connect to
368 DALI_TOOLKIT_API AccessibilityActivateSignalType& AccessibilityActivateSignal(Toolkit::Control control);
371 * @brief The signal is emmited when text send via Dali::Accessibility::Bridge::Say
372 * was placed in TTS queue but other text with higher priority prevented it from being read.
374 * @return The signal to connect to
376 DALI_TOOLKIT_API AccessibilityReadingSkippedSignalType& AccessibilityReadingSkippedSignal(Toolkit::Control control);
381 * @return The signal to connect to
383 DALI_TOOLKIT_API AccessibilityReadingPausedSignalType& AccessibilityReadingPausedSignal(Toolkit::Control control);
388 * @return The signal to connect to
390 DALI_TOOLKIT_API AccessibilityReadingResumedSignalType& AccessibilityReadingResumedSignal(Toolkit::Control control);
393 * @brief The signal is emmited when text send via Dali::Accessibility::Bridge::Say
394 * was placed in TTS queue and reading was started but other text with higher priority cancelled it.
396 * @return The signal to connect to
398 DALI_TOOLKIT_API AccessibilityReadingCancelledSignalType& AccessibilityReadingCancelledSignal(Toolkit::Control control);
401 * @brief The signal is emmited when text send via Dali::Accessibility::Bridge::Say
402 * was fully read by TTS module.
404 * @return The signal to connect to
406 DALI_TOOLKIT_API AccessibilityReadingStoppedSignalType& AccessibilityReadingStoppedSignal(Toolkit::Control control);
409 * @brief The signal is emmited when accessibility client asks for object's name.
411 * Connected callback should assign name to std::string call parameter.
412 * Accessibility name can be stored in two ways:
414 * ACCESSIBILITY_NAME property,
415 * Priority is as above. If none is used, default implementation is provided.
416 * @return [description]
418 DALI_TOOLKIT_API AccessibilityGetNameSignalType& AccessibilityGetNameSignal(Toolkit::Control control);
421 * @brief The signal is emmited when accessibility client asks for object's description.
423 * Connected callback should assign description to std::string call parameter.
424 * Accessibility description can be stored in two ways:
426 * ACCESSIBILITY_DESCRIPTION property,
427 * Priority is as above. If none is used, default implementation is provided.
428 * @return signal handler
430 DALI_TOOLKIT_API AccessibilityGetDescriptionSignalType& AccessibilityGetDescriptionSignal(Toolkit::Control control);
433 * @brief The signal is emitted when accessibility client call "DoGesture" method via IPC mechanism.
435 * This signal allows developers to serve incoming gesture in specific way.
436 * @return signal handler
438 DALI_TOOLKIT_API AccessibilityDoGestureSignalType& AccessibilityDoGestureSignal(Toolkit::Control control);
441 * @brief The method allows connection with other actor with usage of concrete accessibility relation type.
443 * @param control object to append attribute to
444 * @param destination Actor object
445 * @param relation enumerated value describing relation
447 DALI_TOOLKIT_API void AppendAccessibilityRelation(Dali::Actor control, Actor destination, Dali::Accessibility::RelationType relation);
450 * @brief The method allows removing relation
452 * @param control object to append attribute to
453 * @param destination Actor object
454 * @param relation enumerated value describing relation
456 DALI_TOOLKIT_API void RemoveAccessibilityRelation(Dali::Actor control, Actor destination, Dali::Accessibility::RelationType relation);
459 * @brief The method returns collection accessibility addresses representing objects connected with current object
461 * @param control object to append attribute to
462 * @return std::vector, where index is casted value of Accessibility::RelationType and value is std::vector of type Accessibility::Address
464 DALI_TOOLKIT_API std::vector<std::vector<Accessibility::Address>> GetAccessibilityRelations(Dali::Actor control);
467 * @brief The method removes all previously appended relations
469 * @param control object to append attribute to
471 DALI_TOOLKIT_API void ClearAccessibilityRelations(Dali::Actor control);
474 * @brief The method allows to add or modify value matched with given key.
475 * Modification take place if key was previously set.
477 * @param control object to append attribute to
478 * @param key std::string value
479 * @param value std::string value
481 DALI_TOOLKIT_API void AppendAccessibilityAttribute(Dali::Actor control, const std::string& key, const std::string value);
484 * @brief The method erases key with its value from accessibility attributes
485 * @param control object to append attribute to
486 * @param key std::string value
488 DALI_TOOLKIT_API void RemoveAccessibilityAttribute(Dali::Actor control, const std::string& key);
491 * @brief The method clears accessibility attributes
493 * @param control object to append attribute to
495 DALI_TOOLKIT_API void ClearAccessibilityAttributes(Dali::Actor control);
498 * @brief The method inserts reading information of an accessible object into attributes
500 * @param control object to append attribute to
501 * @param types Reading information types
503 DALI_TOOLKIT_API void SetAccessibilityReadingInfoType(Dali::Actor control, const Dali::Accessibility::ReadingInfoTypes types);
506 * @brief The method returns reading information of an accessible object
508 * @param control object to append attribute to
509 * @return Reading information types
511 DALI_TOOLKIT_API Dali::Accessibility::ReadingInfoTypes GetAccessibilityReadingInfoType(Dali::Actor control);
514 * @brief The method erases highlight.
516 * @param control object to append attribute to
517 * @return bool value, false when it is not possible or something went wrong, at the other way true.
519 DALI_TOOLKIT_API bool ClearAccessibilityHighlight(Dali::Actor control);
522 * @brief The method grabs highlight.
524 * @param control object to append attribute to
525 * @return bool value, false when it is not possible or something went wrong, at the other way true.
527 DALI_TOOLKIT_API bool GrabAccessibilityHighlight(Dali::Actor control);
530 * @brief The metod presents bitset of control's states.
532 * @param control object to append attribute to
533 * @return Dali::Accessibility::States is vector of enumerated State.
535 DALI_TOOLKIT_API Dali::Accessibility::States GetAccessibilityStates(Dali::Actor control);
538 * @brief The method force sending notifications about current states to accessibility clients
540 * @param control object to append attribute to
541 * @param states mask with states expected to broadcast
542 * @param doRecursive flag pointing if notifications of children's state would be sent
544 DALI_TOOLKIT_API void NotifyAccessibilityStateChange(Dali::Actor control, Dali::Accessibility::States states, bool doRecursive);
547 * The method allows to set specific constructor for creating accessibility structure
549 * Thank to this method hierarchy of accessibility objects can be based on internal hierarchy of Actors.
550 * It prevents from necessity of keeping two trees synchronized.
551 * The method should be called inside OnInitialize method of all classes inheriting from Control.
553 * Possible usage can be as follows:
555 * SetAccessibilityConstructor( []( Dali::Actor actor ) {
556 return std::unique_ptr< Dali::Accessibility::Accessible >(
557 new AccessibleImpl( actor, Dali::Accessibility::Role::DIALOG, true ) );
561 * param constructor callback creating Accessible object
563 DALI_TOOLKIT_API void SetAccessibilityConstructor(Dali::Actor control, std::function<std::unique_ptr<Dali::Accessibility::Accessible>(Dali::Actor)> constructor);
566 * Returns accessibility object bound to actor, if any
568 * This method won't bound new accessibility object. Use Dali::Accessibility::Accessible::Get in that case.
570 DALI_TOOLKIT_API Dali::Accessibility::Accessible* GetBoundAccessibilityObject(Dali::Actor control);
572 } // namespace DevelControl
574 } // namespace Toolkit
578 #endif // DALI_TOOLKIT_CONTROL_DEVEL_H