1 #ifndef DALI_SCENE3D_LOADER_SKINNING_DETAILS_H_
2 #define DALI_SCENE3D_LOADER_SKINNING_DETAILS_H_
4 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include "dali-scene3d/public-api/api.h"
25 #include "dali/public-api/rendering/shader.h"
33 struct DALI_SCENE3D_API Skinning
36 * @brief Upper limit on the number of joints supported.
38 static const uint32_t MAX_JOINTS;
41 * @brief Name of bone matrix uniform (array).
43 static const std::string BONE_UNIFORM_NAME;
49 } // namespace Scene3D
52 #endif // DALI_SCENE3D_LOADER_SKINNING_DETAILS_H_