1 #ifndef DALI_SCENE3D_LOADER_SKINNING_DETAILS_H_
2 #define DALI_SCENE3D_LOADER_SKINNING_DETAILS_H_
4 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include <dali/public-api/animation/constraint.h>
22 #include <dali/public-api/rendering/shader.h>
26 #include <dali-scene3d/public-api/api.h>
27 #include <dali-scene3d/public-api/loader/index.h>
28 #include <dali-scene3d/public-api/model-components/model-primitive.h>
30 namespace Dali::Scene3D::Loader
32 struct DALI_SCENE3D_API Skinning
37 Dali::Scene3D::ModelPrimitive primitive;
38 Dali::Constraint constraint;
39 Scene3D::Loader::Index boneIndex;
40 std::string propertyName;
45 * @brief Upper limit on the number of joints supported.
48 static const uint32_t MAX_JOINTS;
51 * @brief Name of bone matrix uniform (array).
54 static const char* BONE_UNIFORM_NAME;
59 } // namespace Dali::Scene3D::Loader
61 #endif // DALI_SCENE3D_LOADER_SKINNING_DETAILS_H_