1 #ifndef DALI_SCENE3D_LOADERER_SKELETON_H
2 #define DALI_SCENE3D_LOADERER_SKELETON_H
4 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include <dali-scene3d/public-api/loader/index.h>
24 #include <dali/public-api/common/vector-wrapper.h>
25 #include <dali/public-api/math/matrix.h>
27 namespace Dali::Scene3D::Loader
30 * @brief A set of joints (stored as node indices), and an optional root node index.
31 * @note The list of joints must not be empty and must not contain INVALID_INDEX.
32 * @note Client code should not change the order of joints, as they are indexed by mesh vertex data.
33 * @note Client code should make no assumption about the relation of the joint IDs.
35 struct DALI_SCENE3D_API SkeletonDefinition
40 Matrix mInverseBindMatrix;
43 using Vector = std::vector<SkeletonDefinition>;
45 Index mRootNodeIdx = INVALID_INDEX;
46 std::vector<Joint> mJoints;
49 } // namespace Dali::Scene3D::Loader
51 #endif //DALI_SCENE3D_LOADERER_SKELETON_H