1 #ifndef DALI_SCENE3D_LOADERER_SKELETON_H
2 #define DALI_SCENE3D_LOADERER_SKELETON_H
4 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include "dali-scene3d/public-api/loader/index.h"
24 #include "dali/public-api/common/vector-wrapper.h"
25 #include "dali/public-api/math/matrix.h"
34 * @brief A set of joints (stored as node indices), and an optional root node index.
35 * @note The list of joints must not be empty and must not contain INVALID_INDEX.
36 * @note Client code should not change the order of joints, as they are indexed by mesh vertex data.
37 * @note Client code should make no assumption about the relation of the joint IDs.
39 struct DALI_SCENE3D_API SkeletonDefinition
44 Matrix mInverseBindMatrix;
47 using Vector = std::vector<SkeletonDefinition>;
49 Index mRootNodeIdx = INVALID_INDEX;
50 std::vector<Joint> mJoints;
54 } // namespace Scene3D
57 #endif //DALI_SCENE3D_LOADERER_SKELETON_H