1 #ifndef DALI_SCENE3D_LOADER_SHADER_OPTION_H_
2 #define DALI_SCENE3D_LOADER_SHADER_OPTION_H_
4 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include <dali/public-api/common/vector-wrapper.h>
23 #include <string_view>
26 #include <dali-scene3d/public-api/api.h>
28 namespace Dali::Scene3D::Loader
31 class DALI_SCENE3D_API ShaderOption
39 METALLIC_ROUGHNESS_TEXTURE,
59 * @brief Sets transparency option.
61 void SetTransparency();
64 * @brief Adds new shader definition option.
65 * If the option is already added, nothin is changed.
67 * @param[in] shaderOptionType Option to be added,
69 void AddOption(Type shaderOptionType);
72 * @brief Retrieves current shader option hash
74 * @return Hash value of currently added options.
76 uint64_t GetOptionHash() const;
79 * @brief Retrieves a list of define keywords.
81 * @param[out] defines A list of define keywords those are used in this option.
83 void GetDefines(std::vector<std::string>& defines) const;
86 * @brief Retrieves a single shader define keyword of input type.
88 * @param[in] shaderOptionType Shader definition option type to know its keyword.
89 * @return string keyword of shader define.
91 static std::string_view GetDefineKeyword(Type shaderOptionType);
94 uint64_t mOptionHash{0u};
97 } // namespace Dali::Scene3D::Loader
99 #endif // DALI_SCENE3D_LOADER_SHADER_OPTION_H_