1 #ifndef DALI_SCENE3D_LOADER_NAVIGATION_MESH_FACTORY_H
2 #define DALI_SCENE3D_LOADER_NAVIGATION_MESH_FACTORY_H
5 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/public-api/rendering/geometry.h>
22 #include <dali/public-api/rendering/texture.h>
25 #include <dali-scene3d/public-api/algorithm/navigation-mesh.h>
26 #include <dali-scene3d/public-api/api.h>
28 namespace Dali::Scene3D::Loader
30 struct DALI_SCENE3D_API NavigationMeshFactory
34 * @brief Creates NavigationMesh object from file
36 * @param[in] filename file to load
37 * @return Valid NavigationMesh or nullptr
39 static std::unique_ptr<Algorithm::NavigationMesh> CreateFromFile(std::string filename);
42 * @brief Creates NavigationMesh object from binary buffer
44 * @param[in] buffer buffer with data
45 * @return Valid NavigationMesh or nullptr
47 static std::unique_ptr<Algorithm::NavigationMesh> CreateFromBuffer(const std::vector<uint8_t>& buffer);
49 } // namespace Dali::Scene3D::Loader
51 #endif // DALI_SCENE3D_INTERNAL_LOADER_NAVIGATION_MESH_FACTORY_H