1 #ifndef DALI_SCENE3D_LOADER_GLTF2_LOADER_H
2 #define DALI_SCENE3D_LOADER_GLTF2_LOADER_H
4 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include "dali-scene3d/public-api/api.h"
32 struct CameraParameters;
34 class ShaderDefinitionFactory;
37 * @brief Loads the scene from the glTF file located at @a url, storing the results in @a params.
38 * @note Will throw std::runtime_error for JSON entities with types mismatching expectations, carrying
39 * invalid values, or I/O errors.
41 DALI_SCENE3D_API void LoadGltfScene(const std::string& url, ShaderDefinitionFactory& shaderFactory, LoadResult& params);
44 } // namespace Scene3D
47 #endif //DALI_SCENE3D_LOADER_GLTF2_LOADER_H