2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-scene3d/public-api/loader/environment-map-data.h>
22 #include <dali/public-api/rendering/texture.h>
25 #include <dali-scene3d/internal/graphics/builtin-shader-extern-gen.h>
33 Texture EnvironmentMapData::GetTexture()
35 if(mEnvironmentMapTexture)
37 return mEnvironmentMapTexture;
40 if(!mPixelData.empty())
42 if(mEnvironmentMapType == Scene3D::EnvironmentMapType::CUBEMAP)
44 mEnvironmentMapTexture = Texture::New(TextureType::TEXTURE_CUBE, mPixelData[0][0].GetPixelFormat(), mPixelData[0][0].GetWidth(), mPixelData[0][0].GetHeight());
45 for(size_t iSide = 0u, iEndSize = mPixelData.size(); iSide < iEndSize; ++iSide)
47 auto& side = mPixelData[iSide];
48 for(size_t iMipLevel = 0u, iEndMipLevel = mPixelData[0].size(); iMipLevel < iEndMipLevel; ++iMipLevel)
50 mEnvironmentMapTexture.Upload(side[iMipLevel], CubeMapLayer::POSITIVE_X + iSide, iMipLevel, 0u, 0u, side[iMipLevel].GetWidth(), side[iMipLevel].GetHeight());
54 // If mipmap is not defined explicitly, use GenerateMipmaps.
55 // TODO: Maybe we can use better way to know it already has mipmap or not.
56 if(mPixelData.size() > 0u && mPixelData[0].size() == 1u)
58 mEnvironmentMapTexture.GenerateMipmaps();
63 mEnvironmentMapTexture = Texture::New(TextureType::TEXTURE_2D, mPixelData[0][0].GetPixelFormat(), mPixelData[0][0].GetWidth(), mPixelData[0][0].GetHeight());
64 mEnvironmentMapTexture.Upload(mPixelData[0][0], 0, 0, 0, 0, mPixelData[0][0].GetWidth(), mPixelData[0][0].GetHeight());
67 return mEnvironmentMapTexture;
71 } // namespace Scene3D