1 #ifndef DALI_SCENE3D_LOADER_CUBE_DATA_H
2 #define DALI_SCENE3D_LOADER_CUBE_DATA_H
4 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include "dali-scene3d/public-api/api.h"
24 #include "dali/public-api/common/vector-wrapper.h"
25 #include "dali/public-api/images/pixel-data.h"
26 #include "dali/public-api/rendering/texture.h"
35 * @brief Stores the pixel data objects for each face of the cube texture and their mipmaps.
37 class DALI_SCENE3D_API CubeData
41 * @brief Create cube texture from image file
42 * @return Texture loaded cube texture.
44 Texture CreateTexture() const;
47 std::vector<std::vector<PixelData> > data;
51 } // namespace Scene3D
54 #endif // DALI_SCENE3D_LOADER_CUBE_DATA_H