1 #ifndef DALI_SCENE3D_LOADER_CAMERA_PARAMETERS_H
2 #define DALI_SCENE3D_LOADER_CAMERA_PARAMETERS_H
4 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include "dali-scene3d/public-api/api.h"
22 #include "dali-scene3d/public-api/loader/view-projection.h"
25 #include "dali/public-api/math/matrix.h"
26 #include "dali/public-api/math/vector3.h"
36 struct DALI_SCENE3D_API CameraParameters
38 Matrix matrix = Matrix::IDENTITY;
39 float orthographicSize = 1.f;
40 float aspectRatio = 1.f;
44 bool isPerspective = true;
47 * @return The view-projection matrix of the camera.
49 ViewProjection GetViewProjection() const;
52 * @brief Calculates the @a position, @a orientation and @a scale that's defined
53 * for this camera, and writes it into the respective variable.
55 void CalculateTransformComponents(Vector3& position, Quaternion& orientation, Vector3& scale) const;
58 * @brief Configures the camera in the way that it is supposed to be used with
59 * scene3d scenes. This means inverted Y and a rotation of 180 degrees
60 * along the Y axis, plus whatever the parameters define.
62 void ConfigureCamera(CameraActor& camera) const;
66 } // namespace Scene3D
69 #endif // DALI_SCENE3D_LOADER_CAMERA_PARAMETERS_H