2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include "dali-scene3d/public-api/loader/animation-definition.h"
25 const float AnimationDefinition::DEFAULT_DURATION_SECONDS = 1.f;
26 const float AnimationDefinition::MIN_DURATION_SECONDS = 1e-2f;
28 Animation::EndAction AnimationDefinition::StopForModification(Animation& anim)
30 const auto endAction = anim.GetEndAction();
31 anim.SetEndAction(Animation::DISCARD);
36 AnimationDefinition::AnimationDefinition() = default;
38 AnimationDefinition::AnimationDefinition(AnimationDefinition&& other)
39 : mName(std::move(other.mName)),
40 mDuration(other.mDuration),
41 mLoopCount(other.mLoopCount),
42 mDisconnectAction(other.mDisconnectAction),
43 mEndAction(other.mEndAction),
44 mSpeedFactor(other.mSpeedFactor),
45 mPlayRange(other.mPlayRange),
46 mProperties(std::move(other.mProperties))
50 void AnimationDefinition::Animate(Animation& animation, AnimatedProperty::GetActor getActor)
52 DALI_ASSERT_ALWAYS(animation);
53 for(auto& property : mProperties)
55 property.Animate(animation, getActor);
59 Animation AnimationDefinition::ReAnimate(AnimatedProperty::GetActor getActor)
61 // Create and configure new animation.
62 Animation animation = Animation::New(mDuration);
63 animation.SetLoopCount(mLoopCount);
64 animation.SetDisconnectAction(mDisconnectAction);
65 animation.SetEndAction(mEndAction);
67 animation.SetSpeedFactor(mSpeedFactor);
68 animation.SetPlayRange(mPlayRange);
70 Animate(animation, getActor);
74 AnimationDefinition& AnimationDefinition::operator=(AnimationDefinition&& other)
76 AnimationDefinition tmp(std::move(other));
77 mName = std::move(tmp.mName);
78 mDuration = tmp.mDuration;
79 mLoopCount = tmp.mLoopCount;
80 mDisconnectAction = tmp.mDisconnectAction;
81 mEndAction = tmp.mEndAction;
82 mSpeedFactor = tmp.mSpeedFactor;
83 mPlayRange = tmp.mPlayRange;
84 mProperties.swap(tmp.mProperties);
89 } // namespace Scene3D