1 #ifndef DALI_SCENE3D_MODEL_COMPONENTS_MODEL_NODE_IMPL_H
2 #define DALI_SCENE3D_MODEL_COMPONENTS_MODEL_NODE_IMPL_H
5 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/devel-api/common/map-wrapper.h>
23 #include <dali/public-api/actors/custom-actor-impl.h>
24 #include <dali/public-api/common/dali-common.h>
25 #include <memory> // for std::unique_ptr
29 #include <dali-scene3d/internal/model-components/model-primitive-modify-observer.h>
30 #include <dali-scene3d/public-api/light/light.h>
31 #include <dali-scene3d/public-api/loader/mesh-definition.h>
32 #include <dali-scene3d/public-api/loader/shader-manager.h>
33 #include <dali-scene3d/public-api/loader/skinning-details.h>
34 #include <dali-scene3d/public-api/model-components/model-node.h>
35 #include <dali-scene3d/public-api/model-components/model-primitive.h>
42 * @addtogroup dali_toolkit_controls_model
49 * @brief This is the internal base class for custom node of model.
53 class DALI_SCENE3D_API ModelNode : public CustomActorImpl, public ModelPrimitiveModifyObserver
56 using ModelPrimitiveContainer = std::vector<Scene3D::ModelPrimitive>;
57 using BoneDataContainer = std::vector<Dali::Scene3D::Loader::Skinning::BoneData>;
58 using BlendShapeIndexMap = std::map<std::string, Loader::BlendShapes::Index>;
60 // Creation & Destruction
62 * @brief Creates a new ModelNodeImpl instance that does not require touch by default.
64 * If touch is required, then the user can connect to this class' touch signal.
66 * @return A handle to the ModelNode instance
68 static Scene3D::ModelNode New();
72 * @brief Virtual destructor.
77 protected: // From CustomActorImpl
79 * @copydoc CustomActorImpl::OnSceneConnection()
80 * @note If overridden, then an up-call to ModelNode::OnSceneConnection MUST be made at the end.
82 void OnSceneConnection(int depth) override;
85 * @copydoc CustomActorImpl::OnSceneDisconnection()
86 * @note If overridden, then an up-call to ModelNode::OnSceneDisconnection MUST be made at the end.
88 void OnSceneDisconnection() override;
91 * @copydoc CustomActorImpl::OnChildAdd()
92 * @note If overridden, then an up-call to ModelNode::OnChildAdd MUST be made at the end.
94 void OnChildAdd(Actor& child) override;
97 * @copydoc CustomActorImpl::OnChildRemove()
98 * @note If overridden, then an up-call to ModelNode::OnChildRemove MUST be made at the end.
100 void OnChildRemove(Actor& child) override;
103 * @copydoc CustomActorImpl::OnPropertySet()
104 * @note If overridden, then an up-call to ModelNode::OnChildRemove MUST be made at the end.
106 void OnPropertySet(Property::Index index, const Property::Value& propertyValue) override;
109 * @copydoc CustomActorImpl::OnSizeSet()
110 * @note If overridden, then an up-call to ModelNode::OnSizeSet MUST be made at the end.
112 void OnSizeSet(const Vector3& targetSize) override;
115 * @copydoc CustomActorImpl::OnSizeAnimation()
116 * @note If overridden, then an up-call to ModelNode::OnSizeAnimation MUST be made at the end.
118 void OnSizeAnimation(Animation& animation, const Vector3& targetSize) override;
121 * @copydoc CustomActorImpl::OnRelayout()
123 void OnRelayout(const Vector2& size, RelayoutContainer& container) override;
126 * @copydoc CustomActorImpl::OnSetResizePolicy()
128 void OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension) override;
131 * @copydoc CustomActorImpl::GetNaturalSize()
133 Vector3 GetNaturalSize() override;
136 * @copydoc CustomActorImpl::CalculateChildSize()
138 float CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension) override;
141 * @copydoc CustomActorImpl::GetHeightForWidth()
143 float GetHeightForWidth(float width) override;
146 * @copydoc CustomActorImpl::GetWidthForHeight()
148 float GetWidthForHeight(float height) override;
151 * @copydoc CustomActorImpl::RelayoutDependentOnChildren()
153 bool RelayoutDependentOnChildren(Dimension::Type dimension = Dimension::ALL_DIMENSIONS) override;
156 * @copydoc CustomActorImpl::OnCalculateRelayoutSize()
158 void OnCalculateRelayoutSize(Dimension::Type dimension) override;
161 * @copydoc CustomActorImpl::OnLayoutNegotiated()
163 void OnLayoutNegotiated(float size, Dimension::Type dimension) override;
169 * @brief ModelNode constructor.
176 * @brief Second phase initialization.
181 public: // API for derived classes to override
185 * @brief This method is called after the Node has been initialized.
187 * Derived classes should do any second phase initialization by overriding this method.
190 virtual void OnInitialize();
192 public: // Public Method
194 * @copydoc Dali::Scene3D::ModelNode::GetModelPrimitiveCount()
196 uint32_t GetModelPrimitiveCount() const;
199 * @copydoc Dali::Scene3D::ModelNode::AddModelPrimitive()
201 void AddModelPrimitive(Dali::Scene3D::ModelPrimitive modelPrimitive);
204 * @copydoc Dali::Scene3D::ModelNode::RemoveModelPrimitive(Dali::Scene3D::ModelPrimitive modelPrimitive)
206 void RemoveModelPrimitive(Dali::Scene3D::ModelPrimitive modelPrimitive);
209 * @copydoc Dali::Scene3D::ModelNode::RemoveModelPrimitive(uint32_t index)
211 void RemoveModelPrimitive(uint32_t index);
214 * @copydoc Dali::Scene3D::ModelNode::GetModelPrimitive()
216 Dali::Scene3D::ModelPrimitive GetModelPrimitive(uint32_t index) const;
219 * @copydoc Dali::Scene3D::ModelNode::FindChildModelNodeByName()
221 Scene3D::ModelNode FindChildModelNodeByName(std::string_view nodeName);
224 * @copydoc Dali::Scene3D::ModelNode::RetrieveBlendShapeNames()
226 void RetrieveBlendShapeNames(std::vector<std::string>& blendShapeNames) const;
229 * @copydoc Dali::Scene3D::ModelNode::GetBlendShapeIndexByName()
231 Loader::BlendShapes::Index GetBlendShapeIndexByName(std::string_view blendShapeName) const;
234 * @brief Sets the diffuse and specular image-based lighting textures for a ModelPrimitive.
236 * @param[in] diffuseTexture The diffuse texture.
237 * @param[in] specularTexture The specular texture.
238 * @param[in] iblScaleFactor The scale factor for the image-based lighting.
239 * @param[in] specularMipmapLevels The number of mipmap levels for the specular texture.
241 void SetImageBasedLightTexture(Dali::Texture diffuseTexture, Dali::Texture specularTexture, float iblScaleFactor, uint32_t specularMipmapLevels);
244 * @brief Sets the scale factor for image-based lighting.
246 * @param[in] iblScaleFactor The scale factor for image-based lighting.
248 void SetImageBasedLightScaleFactor(float iblScaleFactor);
251 * @brief Adds new Light.
253 * @param[in] light Newly added light.
254 * @param[in] lightIndex index of this light.
256 void AddLight(Scene3D::Light light, uint32_t lightIndex);
259 * @brief Removes new Light.
261 * @param[in] lightIndex index of light that will be removed.
263 void RemoveLight(uint32_t lightIndex);
266 * @brief Updates shaders by using current material
268 * @param[in] shaderManager Shader manager to create shader.
270 void UpdateShader(Scene3D::Loader::ShaderManagerPtr shaderManager);
273 * @brief Sets the blend shape data for a ModelPrimitive.
275 * @param[in] data The blend shape data.
276 * @param[in] primitive The ModelPrimitive to set the blend shape data for.
278 void SetBlendShapeData(Scene3D::Loader::BlendShapes::BlendShapeData& data, Scene3D::ModelPrimitive primitive);
281 * @brief Sets the bone matrix for a ModelPrimitive and bone index.
283 * @param[in] inverseMatrix The inverse matrix of the bone.
284 * @param[in] primitive The ModelPrimitive to set the bone matrix for.
285 * @param[in] boneIndex The index of the bone to set the matrix for.
287 void SetBoneMatrix(const Matrix& inverseMatrix, Scene3D::ModelPrimitive primitive, Scene3D::Loader::Index& boneIndex);
290 * @brief Called when a Renderer of ModelPrimitive is created.
292 * @param[in] renderer The Renderer that is created.
294 void OnRendererCreated(Renderer renderer) override;
298 * @brief Updates the bone matrix for a ModelPrimitive.
300 * @param[in] primitive The ModelPrimitive to set the bone matrix for.
302 void UpdateBoneMatrix(Scene3D::ModelPrimitive primitive);
307 // Not copyable or movable
308 DALI_INTERNAL ModelNode(const ModelNode&) = delete; ///< Deleted copy constructor.
309 DALI_INTERNAL ModelNode(ModelNode&&) = delete; ///< Deleted move constructor.
310 DALI_INTERNAL ModelNode& operator=(const ModelNode&) = delete; ///< Deleted copy assignment operator.
311 DALI_INTERNAL ModelNode& operator=(ModelNode&&) = delete; ///< Deleted move assignment operator.
314 Scene3D::Loader::ShaderManagerPtr mShaderManager;
315 ModelPrimitiveContainer mModelPrimitiveContainer; ///< List of model primitives
316 BoneDataContainer mBoneDataContainer;
317 BlendShapeIndexMap mBlendShapeIndexMap; ///< Index of blend shape by name
318 Dali::Texture mSpecularTexture;
319 Dali::Texture mDiffuseTexture;
320 float mIblScaleFactor{1.0f};
321 uint32_t mSpecularMipmapLevels{1u};
324 std::vector<Scene3D::Light> mLights;
329 * @brief Gets implementation from the handle.
333 * @return Implementation
334 * @pre handle is initialized and points to a node
336 DALI_SCENE3D_API Internal::ModelNode& GetImplementation(Dali::Scene3D::ModelNode& handle);
339 * @brief Gets implementation from the handle.
343 * @return Implementation
344 * @pre Handle is initialized and points to a node.
346 DALI_SCENE3D_API const Internal::ModelNode& GetImplementation(const Dali::Scene3D::ModelNode& handle);
348 } // namespace Internal
353 } // namespace Scene3D
357 #endif // DALI_SCENE3D_MODEL_COMPONENTS_MODEL_NODE_IMPL_H