1 #ifndef DALI_SCENE3D_MODEL_COMPONENTS_MODEL_NODE_IMPL_H
2 #define DALI_SCENE3D_MODEL_COMPONENTS_MODEL_NODE_IMPL_H
5 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/actors/custom-actor-impl.h>
23 #include <dali/public-api/common/dali-common.h>
24 #include <memory> // for std::unique_ptr
27 #include <dali-scene3d/internal/model-components/model-primitive-modify-observer.h>
28 #include <dali-scene3d/public-api/loader/mesh-definition.h>
29 #include <dali-scene3d/public-api/loader/skinning-details.h>
30 #include <dali-scene3d/public-api/model-components/model-node.h>
31 #include <dali-scene3d/public-api/model-components/model-primitive.h>
38 * @addtogroup dali_toolkit_controls_model
45 * @brief This is the internal base class for custom node of model.
49 class DALI_SCENE3D_API ModelNode : public CustomActorImpl, public ModelPrimitiveModifyObserver
52 using ModelPrimitiveContainer = std::vector<Scene3D::ModelPrimitive>;
53 using BoneDataContainer = std::vector<Dali::Scene3D::Loader::Skinning::BoneData>;
55 // Creation & Destruction
57 * @brief Creates a new ModelNodeImpl instance that does not require touch by default.
59 * If touch is required, then the user can connect to this class' touch signal.
61 * @return A handle to the ModelNode instance
63 static Scene3D::ModelNode New();
67 * @brief Virtual destructor.
72 protected: // From CustomActorImpl
74 * @copydoc CustomActorImpl::OnSceneConnection()
75 * @note If overridden, then an up-call to ModelNode::OnSceneConnection MUST be made at the end.
77 void OnSceneConnection(int depth) override;
80 * @copydoc CustomActorImpl::OnSceneDisconnection()
81 * @note If overridden, then an up-call to ModelNode::OnSceneDisconnection MUST be made at the end.
83 void OnSceneDisconnection() override;
86 * @copydoc CustomActorImpl::OnChildAdd()
87 * @note If overridden, then an up-call to ModelNode::OnChildAdd MUST be made at the end.
89 void OnChildAdd(Actor& child) override;
92 * @copydoc CustomActorImpl::OnChildRemove()
93 * @note If overridden, then an up-call to ModelNode::OnChildRemove MUST be made at the end.
95 void OnChildRemove(Actor& child) override;
98 * @copydoc CustomActorImpl::OnPropertySet()
99 * @note If overridden, then an up-call to ModelNode::OnChildRemove MUST be made at the end.
101 void OnPropertySet(Property::Index index, const Property::Value& propertyValue) override;
104 * @copydoc CustomActorImpl::OnSizeSet()
105 * @note If overridden, then an up-call to ModelNode::OnSizeSet MUST be made at the end.
107 void OnSizeSet(const Vector3& targetSize) override;
110 * @copydoc CustomActorImpl::OnSizeAnimation()
111 * @note If overridden, then an up-call to ModelNode::OnSizeAnimation MUST be made at the end.
113 void OnSizeAnimation(Animation& animation, const Vector3& targetSize) override;
116 * @copydoc CustomActorImpl::OnRelayout()
118 void OnRelayout(const Vector2& size, RelayoutContainer& container) override;
121 * @copydoc CustomActorImpl::OnSetResizePolicy()
123 void OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension) override;
126 * @copydoc CustomActorImpl::GetNaturalSize()
128 Vector3 GetNaturalSize() override;
131 * @copydoc CustomActorImpl::CalculateChildSize()
133 float CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension) override;
136 * @copydoc CustomActorImpl::GetHeightForWidth()
138 float GetHeightForWidth(float width) override;
141 * @copydoc CustomActorImpl::GetWidthForHeight()
143 float GetWidthForHeight(float height) override;
146 * @copydoc CustomActorImpl::RelayoutDependentOnChildren()
148 bool RelayoutDependentOnChildren(Dimension::Type dimension = Dimension::ALL_DIMENSIONS) override;
151 * @copydoc CustomActorImpl::OnCalculateRelayoutSize()
153 void OnCalculateRelayoutSize(Dimension::Type dimension) override;
156 * @copydoc CustomActorImpl::OnLayoutNegotiated()
158 void OnLayoutNegotiated(float size, Dimension::Type dimension) override;
164 * @brief ModelNode constructor.
171 * @brief Second phase initialization.
176 public: // API for derived classes to override
180 * @brief This method is called after the Node has been initialized.
182 * Derived classes should do any second phase initialization by overriding this method.
185 virtual void OnInitialize();
187 public: // Public Method
189 * @copydoc Dali::Scene3D::ModelNode::GetModelPrimitiveCount()
191 uint32_t GetModelPrimitiveCount() const;
194 * @copydoc Dali::Scene3D::ModelNode::AddModelPrimitive()
196 void AddModelPrimitive(Dali::Scene3D::ModelPrimitive modelPrimitive);
199 * @copydoc Dali::Scene3D::ModelNode::RemoveModelPrimitive(Dali::Scene3D::ModelPrimitive modelPrimitive)
201 void RemoveModelPrimitive(Dali::Scene3D::ModelPrimitive modelPrimitive);
204 * @copydoc Dali::Scene3D::ModelNode::RemoveModelPrimitive(uint32_t index)
206 void RemoveModelPrimitive(uint32_t index);
209 * @copydoc Dali::Scene3D::ModelNode::GetModelPrimitive()
211 Dali::Scene3D::ModelPrimitive GetModelPrimitive(uint32_t index) const;
214 * @copydoc Dali::Scene3D::ModelNode::FindChildModelNodeByName()
216 Scene3D::ModelNode FindChildModelNodeByName(std::string_view nodeName);
219 * @brief Sets the diffuse and specular image-based lighting textures for a ModelPrimitive.
221 * @param[in] diffuseTexture The diffuse texture.
222 * @param[in] specularTexture The specular texture.
223 * @param[in] iblScaleFactor The scale factor for the image-based lighting.
224 * @param[in] specularMipmapLevels The number of mipmap levels for the specular texture.
226 void SetImageBasedLightTexture(Dali::Texture diffuseTexture, Dali::Texture specularTexture, float iblScaleFactor, uint32_t specularMipmapLevels);
229 * @brief Sets the scale factor for image-based lighting.
231 * @param[in] iblScaleFactor The scale factor for image-based lighting.
233 void SetImageBasedLightScaleFactor(float iblScaleFactor);
236 * @brief Sets the blend shape data for a ModelPrimitive.
238 * @param[in] data The blend shape data.
239 * @param[in] primitive The ModelPrimitive to set the blend shape data for.
241 void SetBlendShapeData(Scene3D::Loader::BlendShapes::BlendShapeData& data, Scene3D::ModelPrimitive primitive);
244 * @brief Sets the bone matrix for a ModelPrimitive and bone index.
246 * @param[in] inverseMatrix The inverse matrix of the bone.
247 * @param[in] primitive The ModelPrimitive to set the bone matrix for.
248 * @param[in] boneIndex The index of the bone to set the matrix for.
250 void SetBoneMatrix(const Matrix& inverseMatrix, Scene3D::ModelPrimitive primitive, Scene3D::Loader::Index& boneIndex);
253 * @brief Called when a Renderer of ModelPrimitive is created.
255 * @param[in] renderer The Renderer that is created.
257 void OnRendererCreated(Renderer renderer) override;
261 * @brief Updates the bone matrix for a ModelPrimitive.
263 * @param[in] primitive The ModelPrimitive to set the bone matrix for.
265 void UpdateBoneMatrix(Scene3D::ModelPrimitive primitive);
270 // Not copyable or movable
271 DALI_INTERNAL ModelNode(const ModelNode&) = delete; ///< Deleted copy constructor.
272 DALI_INTERNAL ModelNode(ModelNode&&) = delete; ///< Deleted move constructor.
273 DALI_INTERNAL ModelNode& operator=(const ModelNode&) = delete; ///< Deleted copy assignment operator.
274 DALI_INTERNAL ModelNode& operator=(ModelNode&&) = delete; ///< Deleted move assignment operator.
277 ModelPrimitiveContainer mModelPrimitiveContainer; ///< List of model primitives
278 BoneDataContainer mBoneDataContainer;
279 Dali::Texture mSpecularTexture;
280 Dali::Texture mDiffuseTexture;
281 float mIblScaleFactor{1.0f};
282 uint32_t mSpecularMipmapLevels{1u};
287 * @brief Gets implementation from the handle.
291 * @return Implementation
292 * @pre handle is initialized and points to a node
294 DALI_SCENE3D_API Internal::ModelNode& GetImplementation(Dali::Scene3D::ModelNode& handle);
297 * @brief Gets implementation from the handle.
301 * @return Implementation
302 * @pre Handle is initialized and points to a node.
304 DALI_SCENE3D_API const Internal::ModelNode& GetImplementation(const Dali::Scene3D::ModelNode& handle);
306 } // namespace Internal
311 } // namespace Scene3D
315 #endif // DALI_SCENE3D_MODEL_COMPONENTS_MODEL_NODE_IMPL_H