1 #ifndef DALI_SCENE3D_MODEL_COMPONENTS_MODEL_NODE_IMPL_H
2 #define DALI_SCENE3D_MODEL_COMPONENTS_MODEL_NODE_IMPL_H
5 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/devel-api/common/map-wrapper.h>
23 #include <dali/public-api/actors/custom-actor-impl.h>
24 #include <dali/public-api/common/dali-common.h>
25 #include <memory> // for std::unique_ptr
29 #include <dali-scene3d/internal/model-components/model-primitive-modify-observer.h>
30 #include <dali-scene3d/public-api/light/light.h>
31 #include <dali-scene3d/public-api/loader/mesh-definition.h>
32 #include <dali-scene3d/public-api/loader/shader-manager.h>
33 #include <dali-scene3d/public-api/loader/shader-option.h>
34 #include <dali-scene3d/public-api/loader/skinning-details.h>
35 #include <dali-scene3d/public-api/model-components/model-node.h>
36 #include <dali-scene3d/public-api/model-components/model-primitive.h>
43 * @addtogroup dali_toolkit_controls_model
50 * @brief This is the internal base class for custom node of model.
54 class DALI_SCENE3D_API ModelNode : public CustomActorImpl, public ModelPrimitiveModifyObserver
57 using ModelPrimitiveContainer = std::vector<Scene3D::ModelPrimitive>;
58 using BoneDataContainer = std::vector<Dali::Scene3D::Loader::Skinning::BoneData>;
59 using BlendShapeIndexMap = std::map<std::string, Loader::BlendShapes::Index>;
61 // Creation & Destruction
63 * @brief Creates a new ModelNodeImpl instance that does not require touch by default.
65 * If touch is required, then the user can connect to this class' touch signal.
67 * @return A handle to the ModelNode instance
69 static Scene3D::ModelNode New();
73 * @brief Virtual destructor.
78 protected: // From CustomActorImpl
80 * @copydoc CustomActorImpl::OnSceneConnection()
81 * @note If overridden, then an up-call to ModelNode::OnSceneConnection MUST be made at the end.
83 void OnSceneConnection(int depth) override;
86 * @copydoc CustomActorImpl::OnSceneDisconnection()
87 * @note If overridden, then an up-call to ModelNode::OnSceneDisconnection MUST be made at the end.
89 void OnSceneDisconnection() override;
92 * @copydoc CustomActorImpl::OnChildAdd()
93 * @note If overridden, then an up-call to ModelNode::OnChildAdd MUST be made at the end.
95 void OnChildAdd(Actor& child) override;
98 * @copydoc CustomActorImpl::OnChildRemove()
99 * @note If overridden, then an up-call to ModelNode::OnChildRemove MUST be made at the end.
101 void OnChildRemove(Actor& child) override;
104 * @copydoc CustomActorImpl::OnPropertySet()
105 * @note If overridden, then an up-call to ModelNode::OnChildRemove MUST be made at the end.
107 void OnPropertySet(Property::Index index, const Property::Value& propertyValue) override;
110 * @copydoc CustomActorImpl::OnSizeSet()
111 * @note If overridden, then an up-call to ModelNode::OnSizeSet MUST be made at the end.
113 void OnSizeSet(const Vector3& targetSize) override;
116 * @copydoc CustomActorImpl::OnSizeAnimation()
117 * @note If overridden, then an up-call to ModelNode::OnSizeAnimation MUST be made at the end.
119 void OnSizeAnimation(Animation& animation, const Vector3& targetSize) override;
122 * @copydoc CustomActorImpl::OnRelayout()
124 void OnRelayout(const Vector2& size, RelayoutContainer& container) override;
127 * @copydoc CustomActorImpl::OnSetResizePolicy()
129 void OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension) override;
132 * @copydoc CustomActorImpl::GetNaturalSize()
134 Vector3 GetNaturalSize() override;
137 * @copydoc CustomActorImpl::CalculateChildSize()
139 float CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension) override;
142 * @copydoc CustomActorImpl::GetHeightForWidth()
144 float GetHeightForWidth(float width) override;
147 * @copydoc CustomActorImpl::GetWidthForHeight()
149 float GetWidthForHeight(float height) override;
152 * @copydoc CustomActorImpl::RelayoutDependentOnChildren()
154 bool RelayoutDependentOnChildren(Dimension::Type dimension = Dimension::ALL_DIMENSIONS) override;
157 * @copydoc CustomActorImpl::OnCalculateRelayoutSize()
159 void OnCalculateRelayoutSize(Dimension::Type dimension) override;
162 * @copydoc CustomActorImpl::OnLayoutNegotiated()
164 void OnLayoutNegotiated(float size, Dimension::Type dimension) override;
170 * @brief ModelNode constructor.
177 * @brief Second phase initialization.
182 public: // API for derived classes to override
186 * @brief This method is called after the Node has been initialized.
188 * Derived classes should do any second phase initialization by overriding this method.
191 virtual void OnInitialize();
193 public: // Public Method
195 * @copydoc Dali::Scene3D::ModelNode::GetModelPrimitiveCount()
197 uint32_t GetModelPrimitiveCount() const;
200 * @copydoc Dali::Scene3D::ModelNode::AddModelPrimitive()
202 void AddModelPrimitive(Dali::Scene3D::ModelPrimitive modelPrimitive, Loader::ShaderOption::HashType hash);
205 * @copydoc Dali::Scene3D::ModelNode::RemoveModelPrimitive(Dali::Scene3D::ModelPrimitive modelPrimitive)
207 void RemoveModelPrimitive(Dali::Scene3D::ModelPrimitive modelPrimitive);
210 * @copydoc Dali::Scene3D::ModelNode::RemoveModelPrimitive(uint32_t index)
212 void RemoveModelPrimitive(uint32_t index);
215 * @copydoc Dali::Scene3D::ModelNode::GetModelPrimitive()
217 Dali::Scene3D::ModelPrimitive GetModelPrimitive(uint32_t index) const;
220 * @copydoc Dali::Scene3D::ModelNode::FindChildModelNodeByName()
222 Scene3D::ModelNode FindChildModelNodeByName(std::string_view nodeName);
225 * @copydoc Dali::Scene3D::ModelNode::RetrieveBlendShapeNames()
227 void RetrieveBlendShapeNames(std::vector<std::string>& blendShapeNames) const;
230 * @copydoc Dali::Scene3D::ModelNode::GetBlendShapeIndexByName()
232 Loader::BlendShapes::Index GetBlendShapeIndexByName(std::string_view blendShapeName) const;
235 * @brief Sets the shadow map textures for a ModelNode.
237 * @param[in] shadowMapTexture The shadow map texture.
239 void SetShadowMapTexture(Dali::Texture shadowMapTexture);
242 * @brief Sets the diffuse and specular image-based lighting textures for a ModelNode.
244 * @param[in] diffuseTexture The diffuse texture.
245 * @param[in] specularTexture The specular texture.
246 * @param[in] iblScaleFactor The scale factor for the image-based lighting.
247 * @param[in] specularMipmapLevels The number of mipmap levels for the specular texture.
249 void SetImageBasedLightTexture(Dali::Texture diffuseTexture, Dali::Texture specularTexture, float iblScaleFactor, uint32_t specularMipmapLevels);
252 * @brief Sets the scale factor for image-based lighting.
254 * @param[in] iblScaleFactor The scale factor for image-based lighting.
256 void SetImageBasedLightScaleFactor(float iblScaleFactor);
259 * @brief Updates shaders by using current material
261 * @param[in] shaderManager Shader manager to create shader.
263 void UpdateShader(Scene3D::Loader::ShaderManagerPtr shaderManager);
266 * @brief Sets the blend shape data for a ModelPrimitive.
268 * @param[in] data The blend shape data.
269 * @param[in] primitive The ModelPrimitive to set the blend shape data for.
271 void SetBlendShapeData(Scene3D::Loader::BlendShapes::BlendShapeData& data, Scene3D::ModelPrimitive primitive);
274 * @brief Sets the bone matrix for a ModelPrimitive and bone index.
276 * @param[in] inverseMatrix The inverse matrix of the bone.
277 * @param[in] primitive The ModelPrimitive to set the bone matrix for.
278 * @param[in] boneIndex The index of the bone to set the matrix for.
280 void SetBoneMatrix(const Matrix& inverseMatrix, Scene3D::ModelPrimitive primitive, Scene3D::Loader::Index& boneIndex);
283 * @brief Called when a Renderer of ModelPrimitive is created.
285 * @param[in] renderer The Renderer that is created.
287 void OnRendererCreated(Renderer renderer) override;
291 * @brief Updates the bone matrix for a ModelPrimitive.
293 * @param[in] primitive The ModelPrimitive to set the bone matrix for.
295 void UpdateBoneMatrix(Scene3D::ModelPrimitive primitive);
300 // Not copyable or movable
301 DALI_INTERNAL ModelNode(const ModelNode&) = delete; ///< Deleted copy constructor.
302 DALI_INTERNAL ModelNode(ModelNode&&) = delete; ///< Deleted move constructor.
303 DALI_INTERNAL ModelNode& operator=(const ModelNode&) = delete; ///< Deleted copy assignment operator.
304 DALI_INTERNAL ModelNode& operator=(ModelNode&&) = delete; ///< Deleted move assignment operator.
307 Scene3D::Loader::ShaderManagerPtr mShaderManager;
308 ModelPrimitiveContainer mModelPrimitiveContainer; ///< List of model primitives
309 BoneDataContainer mBoneDataContainer;
310 BlendShapeIndexMap mBlendShapeIndexMap; ///< Index of blend shape by name
311 Dali::Texture mShadowMapTexture;
312 Dali::Texture mSpecularTexture;
313 Dali::Texture mDiffuseTexture;
314 float mIblScaleFactor{1.0f};
315 uint32_t mSpecularMipmapLevels{1u};
320 * @brief Gets implementation from the handle.
324 * @return Implementation
325 * @pre handle is initialized and points to a node
327 DALI_SCENE3D_API Internal::ModelNode& GetImplementation(Dali::Scene3D::ModelNode& handle);
330 * @brief Gets implementation from the handle.
334 * @return Implementation
335 * @pre Handle is initialized and points to a node.
337 DALI_SCENE3D_API const Internal::ModelNode& GetImplementation(const Dali::Scene3D::ModelNode& handle);
339 } // namespace Internal
344 } // namespace Scene3D
348 #endif // DALI_SCENE3D_MODEL_COMPONENTS_MODEL_NODE_IMPL_H