1 #ifndef DALI_SCENE3D_LOADER_GLTF2_LOADER_IMPL_H
2 #define DALI_SCENE3D_LOADER_GLTF2_LOADER_IMPL_H
4 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include <dali-scene3d/internal/loader/model-loader-impl.h>
22 #include <dali-scene3d/public-api/api.h>
25 #include <dali/devel-api/threading/mutex.h>
37 class Gltf2LoaderImpl : public ModelLoaderImpl
42 * @copydoc Dali::Scene3D::Loader::Internal::ModelLoaderImpl()
44 bool LoadModel(const std::string& url, Dali::Scene3D::Loader::LoadResult& result) override;
48 * @brief Initialize glTF Loader.
49 * @note This method should be called once before LoadGltfScene() is called.
51 void InitializeGltfLoader();
54 } // namespace Internal
56 } // namespace Scene3D
59 #endif // DALI_SCENE3D_LOADER_GLTF2_LOADER_IMPL_H